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Kingdom Hearts: Fateful Encounters and Romance

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The place to discuss anything relating to Kingdom Hearts as well as showing off art, or role-playing. 

Tags: Kingdom Hearts, Playstation, Nintendo, Square Enix, Disney 

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Yuna Arisigawa

Captain

Angelic Shoujo

23,150 Points
  • Magical Girl 50
  • Cosmic Healer 200
  • Noble Shade 100
PostPosted: Sun Sep 12, 2010 2:36 pm


Kingdom Hearts
Fateful Encounters and Romance


The heart of everything there is to be, the life that gives us proof that we exist, the power that reigns over all, the ultimate power of light and dark is Kingdom Hearts.

The worlds in existence have been connected once again.
The darkness wages a war against light as though something is using darkness made real for mischief, evil, or tyranny.
The light try as they might, cannot stop the darkness from raging.
The darkness has created numerous nightmare creatures to steal hearts which are known as the Heartess. Darkness with no hearts, mindlessly attacking prey for their hearts.
When a living being with a strong heart becomes a Heartless, they leave a empty shell which has no business existing in the first place. A entity that has pre-existence made to not exist are the Nobodies. Nobody, they have no hearts and yet they dwell everywhere and live as savages.
A person's strong emotional reaction draws out these primitive fiends called the Unversed. The Unverse appear in alarming numbers only to do harm. They too have a tie with the darkness.
The worst to come is their numbers rise, and they attack seperately, in each and everywhere world.

The ones who can fight against an army of each are able to have the ability to travel worlds and master combat.
The power that these enemies fear the most is the Keyblade.
A Keyblade is a sword-like key that has phenomenal power that is very destructive depending on the weilder, it also has the ability to open and seal locks and doors.
The keyblade may be the only light of hope, and the only hope the faithful have is the who the weilder may be, if he or she be a hero.
 
PostPosted: Sun Sep 12, 2010 3:07 pm


Profile Options

To make a profile for your character, you must make a profile skeleton and provide a picture or link of your character.

Step 1: Provide a picture or link on the top of your profile

Step 2: Provide a skeleton.
Name:
Age:
Occupation: (If any)
Class: (Warrior/Wisdom/Guardian, can pick only 1/3)
Appearance: (If you want to modify the appearance based off your role-playing character pic.)
Likes:
Dislikes:
Personality:
Weapon: (If any.)
Equip: (You get 1 armor slot, 1 accessory slot, and your able to bring 5 items into a battle scene.)
Bio:

Drive Form: (You can only have up to 5 drive forms available.)
Pic: (Provide a 300x300 or less pic)
Secondary Weapon: (If your not using double weapons to begin with, but you don't have to have it, then put none).
Ability: (What does your drive form offer?)
Requirement: (How much DP does it cost?)

Step 3: Post your list of profile role-playing character(s) in a seperate thread linking to this one called KH: Fateful Encounters and Romance Profile.

Step 4: Before you are done, you need to set up stats for what your character is best at. Make statistics under your character profile.
LV: (Level) HP: (Hit points) MP: (Mana points) DP: (Drive Points)
Atk: (Attack) Def: (Defense) Mag: (Magic) Acu: (Acuracy)
Exp: (Experience points to the next level) Mun: (Munny-currency) AP: (Ability Points) BP: (Bonus points you earn after leveling up. Gain +3)

Step 5: You are to set up your stats for level 1 if you just made a new character.
LV: 1 HP: 20 MP: 100 DP: 3
Atk: 3 Def: 3 Mag: 3 Acu: 50%
Exp: 0/30 Mun: 0 AP: 2 BP: 10

Step 6: Under your stats, assign your magic and abilities available to you when you start off. Magic goes on top and you can only hold up to spells. You can turn your ability on or off.
You can only equip abilities as long as you have roo left from your AP.
Example:
Ability 1: On
Ability 2: Off

Step 7: Under your ability chart, your able to set up summoning characters. (Note: No character of the same name can be summoned.) Provide a skeleton and small (300x300) pic for it. Your limit is 5 characters.

Picture goes on top
Name:
Ability: (What does the character do?)
Limit: (A attack that can be used only with the summoned character.)
Requirement: (How many Drive Points do you need?)
 


Yuna Arisigawa

Captain

Angelic Shoujo

23,150 Points
  • Magical Girl 50
  • Cosmic Healer 200
  • Noble Shade 100


Yuna Arisigawa

Captain

Angelic Shoujo

23,150 Points
  • Magical Girl 50
  • Cosmic Healer 200
  • Noble Shade 100
PostPosted: Sun Sep 12, 2010 3:17 pm


Rules

1. Follow Gaia's ToS, follow the guild rules which is located in the main forum, and the RP rules.
2. You cannot modify your stats without me knowing if you think its going against the rules, it depends on your action of the situation.
3. Do not God Mod someone else's summoning character or another person's role-playing character if their nt your own.
4. Keep the content PG-13 or lower.
5. If you do not post within a month, you will lose your character unless you ask for a extension. The extension may be denied depending on the character or plot scenario/situation.
6. If you want to ecreate the same character again, the stats are to be reset.
7. Do not rant or complain about how this role-play works.
8. Do not self pronote yourself in stats in any way without earning them first hand.
9. If you chose a class for your character, it cannot be changed.
10. You cannot apply any ability, summoning, item you are not qualified to obtain or earn.
11. When you roll in post action, whatever happens, happens.
12. You are to roll di(c)e in post action to the certain amount of di(c)e and to the extent of the number depending on your accuracy rating.
13. Do not go overboard in attack actions.
 
Yuna Arisigawa rolled 3 100-sided dice: 42, 23, 3 Total: 68 (3-300)
PostPosted: Sun Sep 12, 2010 3:42 pm


RP Instructions

1. Interaction.
You must be semi-litirate or literate when giving details of your scenario in the story, like what you do, say, and think.

2. Combat.
Whenever you post about your role-play and want to engage in battle, you post action. The number of dice or die vary on how many times do you intend to attack but there is a limit to how many times you can attack at once.
The sum of your attack and magic points lets you deal additional attack commands for every 10 points on the mark. However there is a attack cap of 9, you get 3 to start off with.
You start off with accuracy 50%, you must roll a 100 sided die and the number of times you want to roll is based on your limit of action.
Step 1: Role-plays and post action: 100 sided die rolled 3 times.
Step 2: In your post, put what your actions are intended for?
Example: Attack+Attack+Attack, or Attack+Fire+Attack.
Step 3: Depending on your ability, if you have Combo Plus, your able to extend your hit by one which goes over the action cap.
In order for it to work, you must chain your command and have 3 successful hits in order for it to chain.
Example: Attack+Attack+Attack (Hit+Hit+Hit=Chain)
When you succeed in chaining, you get to add another command action in your next post of attack.
Here goes the results:
Your turn to attack: Attack+Attack+Attack+(Free Attack)!
You see there. You pulled off a chain. It can only work once every 2 turns you attack. You also have to wait 2 turns to chain again even if you miss an attack.
Attack+Attack+Attack (Hit+Miss+Hit=No Chain)
Step 4: Critical hits is hard to deal direct hit. If you roll a die and get the very central number, you will deal double the damage than usual.
You start off with 50% accuracy, roll a 100 sided die per attack, if you get 50, you deal a critical hit.
Step 5: Missing attacks is a pain. For example, if you have 50% accuracy and roll a 100 sided die, and if you get a number too far from the acceptable range, your attack misses.

3. Shop.
You must be at a town with a shop or an area where Moogle holograms appear. The shops let you buy items with the munny you collected. Also, you can upgrade your weapon, items, equips, magic, in the synthesis mode. PM me on what you want to buy from the shop. If you don't have enough, work for it, or go bounty hunting.

4. Accepting Quests.
If you accept a quest, you are automatically sent to the world where you will fulfill your duty and take on the task before returning to the world which you were sent from to recieve a reward.

5. Chart.
Read the chart for requirements to gain something useful for your advanture.


Yuna Arisigawa

Captain

Angelic Shoujo

23,150 Points
  • Magical Girl 50
  • Cosmic Healer 200
  • Noble Shade 100


Yuna Arisigawa

Captain

Angelic Shoujo

23,150 Points
  • Magical Girl 50
  • Cosmic Healer 200
  • Noble Shade 100
PostPosted: Sun Sep 12, 2010 4:03 pm


Moogle Shop

The place to buy or synthesize goods.
-Item name-Munny
Description: (What it does or is and what category is it for?)

-Potion-20
A remedial potion that resores 30 HP. [Heal Item]
-Ether-120
Restores your MP by 50%. [Heal Item]
-AP Ring-100
Provides +1 AP. [Accessory]
-Elven Bandana-100
Provides +1 Defense. [Armor]
-Duel Gear-2000
A customizable weapon that provides string of combos.
Ask to fashion it in a weapon of your choice.
Provides +1 Attack and extends the accuracy range by +5%.[Weapon]
-Moogle Booster Pack-250
Contains 5 scratch cards that is sure to win you some prizes.
When using your booster pack, roll 5 times on a 100 sided die in your post. [Gimmick]

Booster Pack Prizes
Moogle Booster Pack
Any other #: Nothing
1: Potion
7: 100 Munny
13: All cards are invalid regardless what you won, unless you get at least one #100 in your roll.
50: Ether
77: 500 Munny
100: Negates the effect of #13 and 10 Munny.
 
PostPosted: Sun Sep 12, 2010 4:33 pm


Stat Chart Part 1

Level Cap: 100
Exp. for leveling ([Level/Exp. points needed to advance]):
[1/30] [2/50] [3/100] [4/200] [5/400] [6/600] [7/750] [8/900] [9/1200] [10/1500] [11/1800] [12/2000] [13/2500] [14/3000][15/3500] [16/4000] [17/4700] [18/5500] [19/6000] [20/7000][21/8000] [22/9000] [23/10,000] [24/11,500] [25/13,000] [26/15,000] [27/17,000] [28/20,000] [29/23,000] [30/26,000]
[31/30,000] [32/34,000] [33/38,000] [34/43,000] [35/47,000]
[36/51,000] [37/55,000] [38/60,000] [39/65,000] [40/70,000]
[41/75,000] [42/80,000] [43/87,000] [44/94,000] [45/100,000]
[46/108,000] [47/116,000] [48/124,000] [49/134,000] [50/140,000] [51/150,000] [52/160,000] [53/170,000] [54/180,000] [55/190,000] [56/200,000] [57/215,000] [58/230,000] [59/245,000] [60/260,000] [61/277,000] [62/289,000] [63/300,000] [64/312,000] [65/324,000] [66/336,000] [67/350,000] [68/365,000] [69/380,000] [70/390,000] [71/400,000] [72/420,000] [73/440,000] [74/460,000] [75/480,000] [76/500,000] [77/520,000] [78/540,000] [79/560,000] [80/580,000] [81/600,000] [82/630,000] [83/660,000] [84/690,000] [85/720,000] [86/750,000] [87/780,000] [88/800,000] [89/825,000] [90/850,000] [91/875,000] [92/900,000] [93/925,000] [94/950,000] [95/1,000,000] [96/1,050,000] [97/1,100,000] [98/1,150,000] [99/1,200,000] [100/1,300,000]

Level up Abilites for
Warrior:
LV 2: Ariel Sweep
LV 5: Block
LV 10: Combo Boost
LV 15: Haste
LV 20: Counter
LV 27: Treasur Magnet
LV 35: Attack Haste
LV 44: Lucky Strike
LV 50: Retialiate Slash
LV 58: MP Gift
LV 63: Blitz
LV 68: Ars Arcanum
LV 75: Negative Combo

Wisdom
LV 2: Fire Boost
LV 5: Blizzard Boost
LV 10: Block
LV 15: Thunder Boost
LV 20: Cure Boost
LV 27: Fire Screen
LV 34: Blizzard Screen
LV 41: Thunder Screen
LV 50: Explosion
LV 58: Dark Screen
LV 66: Leaf Bracer
LV 75: Magic Haste
LV 85: Magic Hastera
LV 90: Shell

Guardian
LV 2: Block
LV 5: Defender
LV 10: Treasure Magnet
LV 15: Item Boost
LV 20: Shell
LV 27: Round Block
LV 33: Fire Screen
LV 39: Blizzard Screen
LV 45: Thunder Screen
LV 50: Dark Screen
LV 57: Second Chance
LV 65: Once More
LV 75: Auto-Block
 


Yuna Arisigawa

Captain

Angelic Shoujo

23,150 Points
  • Magical Girl 50
  • Cosmic Healer 200
  • Noble Shade 100
Reply
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