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Posted: Fri Aug 20, 2010 1:09 am
I'm unsure how to add in here the code that I used but it's in the other threads wink
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Posted: Fri Aug 20, 2010 1:14 am
Name of Jutsu: Worm technique: Silver detection net
Jutsu Rank: C
Jutsu Element: Wind/air
Description: By spreading a small portion of chakra through the surronding air molecules and ground vibrations caused by sound and even traces of the electronic energy caused by thought can be picked up. It's no mind reading but it's a good replacement for sight. However the limit in which information can be detected is limited to how far the user can disperse their chakra. This jutsu can be over-ridden or destroyed by extreme stimulous such as an electric shock being given to the user or an earthquake.
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Posted: Fri Aug 20, 2010 1:22 am
Name of Jutsu: Insanity shockwave/Hakkyou Kyougaku-shuuha
Jutsu Rank: SS
Jutsu Element: Dark
Description: Causes all those within a certain radius of the caster to become instantly and permenantly struck with brain damage reulting in insomnia, amnesia, alternating bouts of pleasure and pain and violent desires to all around them excluding the summoner. However everytime this jutsu is used it backfires just a little bit.
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Posted: Fri Aug 27, 2010 5:22 pm
Name of Jutsu: Untouchable/Antacchaburu
Jutsu Rank: SS
Jutsu Element: None
Description: A Kekkai Genkai clan ability rather then a handsign required jutsu this skill allows the user to pass through solid objects, such as stone, wood or flesh but not metal, by vibration the atoms of their body, moving them around the atoms of the object in question then reforming them at will.
However this is a forbidden art due to the vicious toll it takes on the users body, weakening bone and blood vessels and inducing fits in the user. It also induces an acute iron defiency.
This art is also curiously weak to metal and attempts to pass through metal walls will fail and even while passing through a wall kunai and other such weapons will be capable of harming the user as well as any jutsu used by enemies.
If the user is harmed during the justu their body will reform rapidly within the object being passed through, causing displacement of mass resulting in irreversable damage to object and user. However if teleporting multiple people the same effect will result from losing contact with the user.
This is a passive intangibility based jutsu and the user cannot launch attacks while using said jutsu
This jutsu is an escape jutsu that can be extended to more then one person (At the cost of extra damage to the users body) but can also be used offensively.
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Posted: Fri Aug 27, 2010 9:39 pm
Name of Jutsu: Corpse cut/Shigai Kiri
Jutsu rank: B
Jutsu elememnt: Dark
Decription: Shigai Kiri is a jutsu summoned to the fingers for use in Taijutsu or, if rubbed along the edge of the blade, in Kenjutsu. This jutsu uses the chakra of the user to be focused into a slow acting poison that weakens the enemies concentration, muscles and eventually causes haemorrhaging from even shallow cuts.
If used in Taijutsu it causes numbness in the infected area, followed by stiffness of joints, followed by internal decay symptoms simelar to gangrene that can result in the loss of a limb.
Multiple blows to the same area speed up the effects. Although all symptoms will stop if the user is killed, damage will not be reversed.
When used in conjuction with the Antacchaburu arts this justu can be used to cause internal injuries resulting in death but this would incur a marginly sub-lethal amount of chakra.
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Posted: Fri Aug 27, 2010 9:55 pm
Kaze's seal map
Name: Blood Tears seal (Ken clan specific)
Place: Right eye
Apperance: Three long tearlike claw designs from the corners of his right eye extending to his cheekbone.
Rank: A
Effect: An inhibitor seal placed on Kaze's abilities to prevent him from harming himself or others. If covered in Kaze's blood it will absorb it.
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Posted: Fri Aug 27, 2010 10:57 pm
Kaze's Seal Map
Name: Hone-choukokubutsu/bone carving Place: Skeleton
Appearance: Not seen
Rank: SS
Effect: The marks carved on Kaze's bones at his birth are a testiment to the stunning medical jutsu of his clan and to their fear of their own bloodline.
The Bone carvings are a jutsu that represses Kaze's free will and destroys all sense of personal ambition. In the event of his death the marks constrict and cause the body to collapse in on itself then explode.
These carvings also have the effect of allowing Kaze to focus his chakra accurately into more powerful jutsu without harming himself as well as being able to channel negative energies through himself without harm (Note: this applies to say the dark energies radiating from an aeon or Bijuu not any actual jutsu)
The Bone Carvings also have the effect of feeding on Kaze's chakra in times of stress to be able to temporarily transform Kaze's body into a black hole, a jutsu that can only be reversed by the consumption of a human life. After accidently activating this jutsu Kaze is now terrified of it and has placed another seal on his back to prevent it from being accidently activated.
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Posted: Fri Aug 27, 2010 11:26 pm
Kaze's Seal Map
Name: Black serpent flame tattoo
Place: Back (permanently bandaged)
Appearance: Black ouroborus with flame design central
Rank: B
Effect: An inhibitor seal on Kaze's bone carvings his seal can only be unlocked if the "blood of life" is spilled on it and the user wishes to unseal it.
This Jutsu is permenantly tattoed onto Kaze's back and cannot be removed, even when unsealed, only resealed.
If unsealed the serpent will look up and break the circle.
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Posted: Fri Aug 27, 2010 11:50 pm
Kaze's Seal Map
Name: Komodo Summoning seal
Place: Right wrist
Rank: C
Effect: Same as anyother Summoning seal the marks are tattoed in the skin allowing summonings to be performed by rubbing blood on the seal directly. This seal shows the binding contract between the Komodo Dragon Clan and Kaze, allowing him to summon any of the ten Komodo Clan members who are his direct sub-ordinates.
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Posted: Sat Aug 28, 2010 12:24 am
Kaze's Seal Map
Name: Red Right Hand
Place: Right Hand (Permanatly covered with bandages)
Appearance:Blood covered skeletal hand
Rank: S
Effect: As in the Play Macbeth the red right hand is used to mark murders permenantly with the blood of the ones they have killed which cannot be removed by any means.
The hand cannot feel pain or be destroyed by anym eans (apart from Kaze's self destruction jutsu) although it can be broken same as ordinary bone. The red right hand has specially sharpened fingerbones that have been artifically filled with a poison that causes an intense burning sensation in it's victims although it can be cured by Kaze's saliva.
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Posted: Sat Aug 28, 2010 1:43 am
Kaze's Seal Map
Name: Worm Summoning seal
Place: Left wrist
Appearance: Summoning seal with intertwined word designs
Rank: C
Effect: The Clan summons of the Ken clan Kaze can also call to his aid the Worm ninja Clan in exchange for a small portion of his blood (apart from that used in the summoning) given to each summon after battle.
The size and ability of the worm summons vary from small flesh eating parasitic worms to large, armoured "deathworms" although they are mainly ambush type summons instead of straight out combat type.
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Posted: Sat Aug 28, 2010 2:01 am
Kaze's Seal Map
Name: Slaver brand
Place: Neck/left collarbone
Appearance: Two intertwined snakes design in summoning style spiked circle, burnt into the flesh.
Rank: N/A
Effect: None. This is a simple sign of ownership that has been burnt into Kaze's skin. Kaze is very attatched to it and refuses to let it be healed.
((Really no other place to put this little detail))
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Posted: Sat Aug 28, 2010 2:23 am
Name of Jutsu: Sword swallowing/Ken hitonomi
Jutsu rank: A (Clan skill)
Jutsu element: N/A
Description: By training the jaws and supressing the gag reflex Kaze is capable of mid-battle sword swallowing. By channeling chakra into his mouth and throat Kaze can physically bite, chew and swallow metal with no harm being caused to himself.
Due to the iron deficency that results from his Antacchaburu arts Kaze has, through vigerous training and several minor surgeries, learnt how to absorb iron directly from steel with no ill effects except for slight discolouration of blood and feelings of illness near magnets.
In battle this art has little practical use as a Kunai through the mouth is fatal no matter what.
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Posted: Sat Aug 28, 2010 3:29 am
Name of jutsu: Dream Fog/Yume Kasumi
Jutsu Rank: S
Jutsu element: Earth/Wind
Decription: The Dream Fog is a high level medical jutsu the effect of which is, if the user has strictly conformed to diet of various medical herbs over a period of several months, to allow the user to produce an anesthetic from the medical herbs fermented in the stomach to form a white fog/mist which is then exhaled from the mouth or nose.
The sedative produced is characteristicly sweet scented, pure, non-addictive and is visible as a faint white fog as the chemical it is made of begins to evaporate when exposed to outside air temprature.
This jutsu has obtained a S ranking because of the depth of medical knowledge and chakra precision needed to sucessfully perform it. A slight miscalculation in amount and toxicity in the herbs in question can result in poisoning or the formation of the dangerous hallucinagen Akumu Kasumi or Nightmare Fog.
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Posted: Tue Aug 31, 2010 11:01 pm
Name of jutsu: Nightmare Fog/Akumu Kasumi
Jutsu Rank: S
Jutsu Element: Earth/dark
Decription: Formed by eating dangerous medicinal herbs the nightmare fog is a highly addictive hallucinogen exhaled from the mouth of the user. In medium to large doses it causes blindness, agony then a slow death.
In small doses it causes a strong infatuation with the user, acting as a powerful truth serum and gaining the loyalty of the one it is used against almost permanantly (however withdrawl from his drug can cause painful spasms sometimes followed by severe mental damage, followed by death)
This jutsu was used against Kaze by Hebimaru but Hebimaru eventually discontinued the drug after he found out Kaze really did care about him and spent a few weeks nursing Kaze back to health. Since then Kaze finds the scent reminds him of happier times.
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