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Posted: Wed Aug 04, 2010 9:07 pm
Okay, So how this is going to go, this isn't just a text adventure, this is a multiplayer choose your own adventure. That being said, characters will be put in the Character Syllabus, there will be a "player limit" meaning there will be a set number of Players, but, if your character isn't allowed to "play" Sburb you can sign up to play as one of the other characters in the game, (Agents of Derse/Prospit, players from another sessions, Exiles...) Imagine this as a play, a Broadway show, for others to watch. I want it to something entertaining for someone outside of the game. If this doesn't sound like something that you can put some actual energy into, then don't even create a character for this session.
I would like an example of play for this, without it your character will be ignored. I will approve each character that will be played.
Before submitting an entry send it to me, or another member of the crew, and we will approve it, or suggest some changes. (yes that means that I'm going to be promoting some people)
This will not be the only session. Feel free to make your own games.
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Posted: Thu Aug 26, 2010 10:05 am
I wanted to start sometime next week, but we have way too few players to do so. If we get 3 more people playing we can start... so for now, I leave you with an introduction to the world.
The entire world has been waiting for the beta release of SBurb. The game that has been said will change the world. The only thing the developers have released to give us a hint to how awesome it will be has been the Captchalogue inventory system, which apparently plays a vital role in the game. That was at the beginning of last year. The beta is said to be released in a week or so, but Skaianet has been known for their tendency to be a little late with their releases. Unfortunately a week or so in Skaianet time tends to turn into months, sometimes years. Really the only thing we can do is hope that isn't the case with SBurb.
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Posted: Mon Sep 06, 2010 1:47 pm
When does this start confused question question question question question question
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Posted: Mon Sep 06, 2010 5:05 pm
as soon as I get enough players.
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Posted: Mon Sep 06, 2010 5:49 pm
Vriska Serket as soon as I get enough players. Oh. How many more?
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Posted: Mon Sep 06, 2010 6:36 pm
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Posted: Mon Sep 06, 2010 6:38 pm
okay well i'll see if i can get my friend to join in even though he doesnt read MSPA. maybe this will get him into it.
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Posted: Mon Sep 13, 2010 8:10 pm
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Posted: Tue Sep 14, 2010 1:46 am
yay! now you need to fill out your Character Syllabus here.Also Vriska, I asked my friend if she would wanna join so I'll let you know about that by tomorrow.
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Posted: Thu Sep 30, 2010 11:54 am
My PM to Otisol-- I think I got pretty much overall approval from him on this:
While visiting his Uncle in New York, Paul met a kid named Vaccus who was a year older than him. Paul was 5; Vaccus, 6. For the summer, they were good friends, and every summer Paul came back to visit. by the time he was 12, his uncle moved back to Georgia, where Paul has an apartment in Atlanta. His uncle lives down the road by himself, while his sister and nephew live across town, so Paul can't go to New York to visit anymore due to trying to assist his uncle who's slowly dying. With his father never visiting the apartment but always paying the rent. Due to having to watch his little brother, Vaccus can never leave his house to visit either. The two keep in touch on Pesterchum, and occasionally play games with other humans they found online. At the start of the game, my whole plan is that my character has random mobster paraphernalia and such around the house due to his Uncle having bought him countless posters, mini-statues, and such. He's probably going to throw one of them into his sprite, then midgame have to go to his dying Uncle. His Uncle asks to see his brother (Paul's dad) one last time, to tell him something, so Paul pulls him over his shoulder and trudges to the house amidst the fiery rain, a slow foot-by-foot march type scene for music effect, ya know? Well, he gets to the house, and his dad's there-- strife begins. At first, Paul will use a sword, then later fuse it with a gun. But as he fights his dad, his Uncle will pass away, so Vaccus would fuse the uncle with the sprite, who'll look like a floating mobster and will end the fight.
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Posted: Thu Sep 30, 2010 1:44 pm
Vriska, is there a way for a troll and human to have a prior relation, they just don't know that the other isn't the same species, or do they basically keep in their own home-world internet system(that's the com-system, right?)
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Posted: Thu Sep 30, 2010 10:00 pm
yeah they can know each other semi anonymously through the internet
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Posted: Fri Oct 01, 2010 2:12 am
Slash Hydosho aka Canti My PM to Otisol-- I think I got pretty much overall approval from him on this: While visiting his Uncle in New York, Paul met a kid named Vaccus who was a year older than him. Paul was 5; Vaccus, 6. For the summer, they were good friends, and every summer Paul came back to visit. by the time he was 12, his uncle moved back to Georgia, where Paul has an apartment in Atlanta. His uncle lives down the road by himself, while his sister and nephew live across town, so Paul can't go to New York to visit anymore due to trying to assist his uncle who's slowly dying. With his father never visiting the apartment but always paying the rent. Due to having to watch his little brother, Vaccus can never leave his house to visit either. The two keep in touch on Pesterchum, and occasionally play games with other humans they found online. At the start of the game, my whole plan is that my character has random mobster paraphernalia and such around the house due to his Uncle having bought him countless posters, mini-statues, and such. He's probably going to throw one of them into his sprite, then midgame have to go to his dying Uncle. His Uncle asks to see his brother (Paul's dad) one last time, to tell him something, so Paul pulls him over his shoulder and trudges to the house amidst the fiery rain, a slow foot-by-foot march type scene for music effect, ya know? Well, he gets to the house, and his dad's there-- strife begins. At first, Paul will use a sword, then later fuse it with a gun. But as he fights his dad, his Uncle will pass away, so Vaccus would fuse the uncle with the sprite, who'll look like a floating mobster and will end the fight. Yup, you have complete approval from me. vriska serket yeah they can know each other semi anonymously through the internet Alright! High-5 Beenix!
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Posted: Fri Oct 08, 2010 1:22 pm
Okay, I was at work today, and we had some slow times, so I was pretty much just thinking about my character the whole time, what he'd make over time, and I've pretty much come up with a few ideas, if ya'll are cool with this...
Paul's mum died from lung cancer, from smoking, which his uncle is dying from as well. It's unexplained at the beginning why his father hates him, but-- well, I'll leave that plot twist hidden for a bit, but I WILL clear it with Vriska first.
Due to that, his major weapon will be called "Smoking Kills" (ironically, he'll start smoking before he gets that), and it's a massive sword that pops open to show a flame thrower, that can also alter to make a flaming sword. Not surprising, he uses fire for a lot of his stuff, kinda his trademark. His first world will be the land of Sunshine and Flowers-- it makes him stand there, eye twitching, and instantly kill some imps, get some grist, and make the flame thrower by mixes a lighter with a rifle (he has a rifle and sword, both he sucks at using, but he can use a gunblade amazingly. Strange, huh?). He then proceeds to burn EVERYTHING.
Anyways, yeah, I have some major ideas, and if I can get any better with solos on the guitar, I may record my own music and give a try at some flash animations. My computer died, and my mum took pity on me, and is going to buy me a damn decent one in replacement of the rustbucket I had. w00t. Funny, I have to pay my mum rent ($350 a month), and she's buying me a computer.... so did I buy my own computer?! O_o
Reason I brought up the computer is because I'll get on when I can, but it might be down to an hour a day, like at 5 PM EST.... So..... YEAH....
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Posted: Fri Oct 08, 2010 1:49 pm
First I should specify that Worlds and titles are constructs of the game, and fall within my jurisdiction... other then that, sweet. i think I'll be able to start by either next Wednesday or Friday, maybe Thursday, if I feel up to it. Also I'm going to be making a program for combining items, but that more then likely won't be ready until a while after we start playing. Until that time, just run alchemy by me and I'll approve it or change it how I see fit (I'll probably just approve it, but everyonce in a while I'll throw in a potted plant just to mess with you kids :::: )
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