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FÄ€BULA CARTE

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Fabula Carte
Captain

PostPosted: Thu Jul 29, 2010 10:36 am


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      Neir is the forest region. Many small villages are found in and around the area. Visitors may walk through its pleasant outer fields, flower meadows, and tame woods. Flowerbeds and little cottages dot the area. Beyond that, the dark forest depths, bizzare mossy underground, and mysterious sealed caverns may be explored all the way to a forest of mushrooms.

      Radalphae is the port town and ocean region. Radalphae is popular for its sunny beaches and colorful reefs. Atolls and small tropical islands are a quick boat ride away. Adventurers may explore a ghostly grounded shipwreck, dive down to undersea gemstone caverns, and even find the remains of an underwater city, Ys.

      DeClaire is the name given to the giant, stony mountains. Visitors who traverse its cliffs and canyons are rewarded with a magnificent view. At its summit rests an observatory built to study the heavens and arcane magic. Above it soar two temples of the sky: one firey and glorious for the Sun, the other icy and snowy for the Moon.

      Sarvhana, the desert, was in ancient times the cradle of civilization. Though the desert is mostly uninhabited now, people have set up a camp town at its cool oasis. From there, the dunes may be traveled to find the pyramids and the remains of the lost cultures. Ruins of marble and stone, and older catacombs are popular dig sites.

      Mortael, the dark range, is the name of the nightmare lands. Though its town is colorful and popular with the younger crowd, not many are willing to journey there. The region is home to purple fields, swamps, and trickster's villages. Farther in, there are haunted graveyards and creepy dead forests. There are even tales of a gate to Death and the underworld...

      Khashea is the castle forgotten by time. Tucked away on a mountainside, it is a place rarely visited by people. Though long since abandoned, the castle lives on; though remnants of a romantic medieval fairy tale may be found, gargoyles, ghosts, and demons now call this place home. Suits of armor and animated statues haunt its rose garden, courtyard, towers, and dungeon.

      Metropolis is the grand central city, and the place where all paths meet. Artists who have been to many parts of the world tend to settle here; they carry cards from the places they've seen. Metropolis is home to a diverse group of people; travelers never know what they will find here.

 
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