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Dungeon-Mastering: Hobby or Chore? Discuss.

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The Frankachu
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PostPosted: Mon Jul 19, 2010 12:44 pm


Are you a Dungeon Master (DM)? Did you choose to become one, or did someone (or some people) choose for you? Whatever the case, this thread posts some questions to those who hold the fates of many characters in their hands:

-How did you become a DM? What was your first experience?

-Do you like running games?

-What's the best/worst thing(s) about being a DM to you?

-Also, if you have stories or experiences that you can share with old/new/aspiring DMs out there don't be afraid to post them. 3nodding
PostPosted: Mon Jul 19, 2010 3:34 pm


See the blood red skies
And the dried out seas
No one gives a damn
That's what worries me

Oh look at me, I'm posting finally. Stupid lack of going on for Gaia much.

Anyways, I became a DM by choice as we all wanted to start playing. None of us had any experience but I was arguably the best storyteller in our group and I have a knack for keeping things fair. My first experience, though, was amusing. I drew up a dungeon for the party to go to. The first door they went to was unlocked. However, they didn't check this, or rather anything. They threw the Dwarf Wizard into the door. It didn't break so the Half-Orc Cleric of Cthulhu (do NOT ask) kicks down the door. He got hit by six javelins from the orcs they alerted in the room. That started a very fun, quick session of us learning combat rules.

Running games is very fun to me. I get to make great plots, awesome turning points, and I get to change the story based on what the characters do. I usually use a party NPC when it's necessary, though, so that gives me a chance to interact with the party much more personally. But giving them a world to play in is so rewarding to me.

The best thing about being a DM is leading your players through a plot you've made, only to watch them do something you didn't plan for. I find DMing to be fun since that gives me a chance to show the players the effect they have on the world. The worst thing about DMing, though, is trying to keep it fun for everyone. Most groups have players who play for different reasons. For example, my group has a player who only plays to make jokes out of it, though he's a good sport and shuts up when I need him too. It's impossible to cater to everyone, though. Another horrible thing, though, is when you have to tell a player no.

If there's anything a brand new DM needs to keep in mind, I think the best advice is to let the players do what they want within reason. Remind them if they're breaking out of character, but let them do what they wish. The game revolves around the adventuring party. Also, no matter which edition you play, do not be afraid to put your players in a situation that might definitely kill one or two of them. Sometimes a great boss fight will get an adventurer killed. It's part of the game, they can be resurrected or they can make a new character.

EDIT: My signature is very much related to DM-ing. Just saying.

Witness the wood's demise
And the grayish air
People die like flies
Forever

}{Mercenary - Horizon}{

Necro Fusion


Ikalos

PostPosted: Wed Aug 18, 2010 12:02 pm


-I became DM because I con'd talked my friends into playing. Because I had the "most experience and understanding" of 4e, I became DM. Even though all I knew was theory. It was the legally blind leading the blind. xp However, I wasn't the first DM our group had. It was actually my girlfriend. I gave her the reins because I thought she had the most experience with D&D and roleplaying. Turned out, that was WAAAAAAAAAAAAAAAAY off. So we voted and I became DM for the previously mentioned reasons. Our first session was us getting kidnapped in the middle of the night by pixies and having to fight stuff in a cave and then be ambushed by rats on our way out...of this cellar. eek confused She was a case of the blind leading the legally blind.

However, my first experience of D&D was DMing a dungeon delve in this guild a year or two ago. ninja My first 4e character EVER...died. Speaking of which, I never handed out the reward for that delve...

-Do you like running games?
Yea, I love it...when I know what's going on. Sometimes it seems like no matter how much I prepare, I still don't have enough content. Course, the big reason why I like running games is because I want to be a game developer and DMing is the closest I get to that fix.

-What's the best/worst thing(s) about being a DM to you?
The best thing is when everything clicks and when the players are happy...and the feeling of power. mrgreen The worst thing is the pressure and the focus put on me from my players. I rock at public speaking but this is a different kind of pressure. And I hate it when they go off the rails. I try not to railroad them but the DMG doesn't really give me enough actual HELP on avoiding it. I usually let them go on their own little adventure then send an NPC to bring them back to the big quest.

-A coupla tips I have...Work on the combat rules. A lot. Don't go trying to create your own stuff until after you've figured out the rules.
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