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Posted: Wed Jul 14, 2010 6:37 pm
They should add more information on the vaults.
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Posted: Wed Jul 14, 2010 7:38 pm
Change the title to:
"WHAT HAVENT THEY ADDED IN NEW VEGAS?"
Go to vault wiki and search "vaults" it shows all the vaults and the known info about them.
What vault do you want to know about anyway?
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Posted: Wed Jul 14, 2010 8:01 pm
Vault 112 the one with a man and a crate of puppets
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Posted: Wed Jul 14, 2010 8:09 pm
EDIT:Vault 112 was made to have 'survivors' be in a simulation controlled by the Oversser for eternity. The Loungers produced chemicals and drugs to preserve them. (there is no significant objective. Just to entertain the Overseer for as long as the Fail-Safe works)
The puppet vault was vault 77. One man was put into the vault, (2077) and the doors closed before anyone else came in. He was in isolation for one year, a few months and 12 days untill he came upon (or opened) the box of puppets. Having that as his only companions, he had shows all the time. And one day, the king puppet was "murdered". He asked the puppets who did it, not expecting a response, then, from the box, a new puppet, one that looked like vault-boy, SPOKE.
The man didnt realize that it killed things, with his help, he halucinated or somethin to that degree with the puppet as he killed.
Then the vault systems said that it was safe, he ventured out...blah blah blah and then he was captured by two slavers, bound up and was almost killed. He tried to convince them the puppet was a murderer.
They found out in blood.
One died, the other wounded and then ran back to the slaver camp, only to warn his allies before HE and his puppet, killed them all....
It it goes to show.... vaults were never ment to save people.
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Posted: Wed Jul 14, 2010 9:09 pm
It was three months Ansin razz
And in short Ozu the Vaults were actually just Social experiments and never meant to save anyone at all :O
Like it is inferred that most people from Vault 101 (The ones whom they did not let in from the Wasteland the ones that were in there when the vault sealed) May have had a history of Bipolar Disorder because Alphonse Almodovar - the Overseer and Allen Mack - the Overseer if you killed Alphonse snap easily when under pressure. Same goes for most of the guards on how they snapped when James left the vault. This could also mean that some of the sane people like Officer Gomez and Paul Hannon Jr's families may have been from the wasteland or these two were just lucky enough not to be Bipolar much like Amata.
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Posted: Thu Jul 15, 2010 6:07 am
Thanks for the info i think they should put groin shot option in vats
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Posted: Thu Jul 15, 2010 8:22 pm
Lt Ozu i think they should put groin shot option in vats What would that help with? Males would fall down, unless they have armor, and women MIGHT just cringe......soo....yeah....it wouldnt be worth it....
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Posted: Fri Jul 16, 2010 11:40 am
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Posted: Sat Jul 17, 2010 1:11 pm
I think it would be pretty cool the add a throwing knife.
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Posted: Sat Jul 17, 2010 7:29 pm
Unless they havent already, they should add a type of transportation, like you could repair a motorcycle....
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Posted: Sat Jul 17, 2010 7:32 pm
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Posted: Sun Jul 18, 2010 1:58 pm
Now some type of split-screen/multiplayer would boost sales.
But V.A.T.S. would be taken away in matches. =/
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Posted: Sun Jul 18, 2010 7:27 pm
no multiplayer thats y i like fallout
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Posted: Sun Jul 18, 2010 10:44 pm
It's not like you'd HAVE to play the multiplayer.
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Muddy Armadillo Vice Captain
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Posted: Sun Jul 18, 2010 11:34 pm
I would want a perk that allows you to rock climb, like Montgomery in Op. Anchorage. How many locations have you had to walk around a mountain for 5 minutes just to get to?
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