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The Labyrinth of Dead Oaks

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The Real Raijin
Captain

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PostPosted: Wed Jul 14, 2010 11:38 am


Introduction

It will be almost like playing a real console game except in this....
You get to choose who you are(made character or OC).

Magic users/Super Heroes pick a certain amount of moves you can do and you re-charge your abilities by picking up spheres out of the rooms.
Military Ops/Police Officers pick a certain gun to start out with and they find other guns in the rooms.
Fighters get to pick from a set of moves that you may see on dragonball Z or street fighter and they replenish their energy by picking up food.
(there will be other classes to but those were just a few)

You also can find health packs in the rooms to replenish your health after a fight.
The creepiest part will be you will find Zombies in the rooms.
You can even Run into Boss fights with Soldiers from games like Metal Gear.

The play time will be whenever anyone chooses to continue. Your required to document your steps along the way.
You also only able to carry a certain amount of items.
PostPosted: Wed Jul 14, 2010 11:40 am


Submit Your Character

1. A Character

2. A Name

3. A Character Class - Warrior, Mage, Soldier, Jedi (you can only have 1 character class)

4. You can only have 5 Special Moves

5. Use Dialogue but No Page Stretching or Quoting the 1st Post!

6. Follow gaia's TOS

7. Make a post answering question 1-3

The Real Raijin
Captain

6,900 Points
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The Real Raijin
Captain

6,900 Points
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PostPosted: Sat Aug 07, 2010 10:47 am


Documenting your Steps

you can only carry 10 items at a time

Your Items:
Your Weapons:
Door Number:
Group Members:
How did you win the battle:
PostPosted: Sat Aug 07, 2010 10:49 am


Requirements

5. Use Dialogue but No Page Stretching or Quoting the 1st Post!

6. Follow gaia's TOS

7. Make it through 100 doors of chivalry mrgreen

8. Make a post answering question 1-3

9. Communication between non-party members only works through a hollow oak tree.

10. Create your own ideas from what is here now

Interaction

You will need to trade items or abilities with other roleplayers.

Be sneaky or Be nice O_O

Actions

The Soldier "just left a key to unlock the door 25"

The Mage "just added a magic barrier to door 3"

The Jedi "just used force push to knock back the enemies"

The Soldier "just locked the door behind him"

The Warrior "just kicked the door open"

The Soldier "just signaled to the Warrior"

The Spell Caster "just used a spirit shard to block"

The Jedi "just melted through a steel door with his saber"

exclaim Each Special Move costs a Spirit Shard!

Soldier
Spell Caster
Warrior
Jedi

Final Rules

You can switch team members

You will find sealed crate in every room, that contains your upgrades.

NO QUOTING Posts! during the roleplay

I seriously doubt godmodding is possible

Tell other roleplayers about this if you like it! Eh.

The Real Raijin
Captain

6,900 Points
  • Beta Gaian 0
  • Beta Critic 0
  • Beta Contributor 0

The Real Raijin
Captain

6,900 Points
  • Beta Gaian 0
  • Beta Critic 0
  • Beta Contributor 0
PostPosted: Sat Aug 07, 2010 10:49 am


Items, Weapons & Abilities

Items

White First Aid Kit (refills your health)

Warrior

Scythe (takes 4 secs to swing)
Onyx Bolster Sword (takes 7 secs to swing)
Spartan Spear (takes 3 secs to jab)
Sledgehammer (takes 5 secs to swing)
Water Trident (takes 3 secs to jab)
Hot Iron Crossbow (takes 2 secs to shoot)
Sword of Aegis (takes 5 secs to swing)
Naruto Kunai (takes 2 secs to swing)
Kung Fu Panda Chinese Star (takes 1 sec to throw)
Kung Fu Panda Bamboo Staff (takes 4 secs to swing)
Predator's Boomerang (takes 3 secs to throw)
Lumberjack Axe (takes 3 secs to swing)
Metal Pipe (takes 2 secs to swing)
Ninja Sword (takes 3 secs to swing)
Sharktooth Knife (takes 2 secs to swing)
Archangel's Blade (takes 4 secs to swing)
Supernatural Arsenal (takes 1 sec to block)
Otami Shield (takes 2 secs to block)
G Blade (takes 4 secs to swing)
Dark Star (takes 3 secs to throw)
Frostbite Blade (takes 3 secs to swing)
Plasma Gear (takes 3 secs to swing)
Flame Sword (takes 4 secs to swing)


Soldier/Officer

Hip Throw (takes 1 sec to use - but only works if enemy is close)
Smoke Bomb (takes 2 secs to use)
GAU-3 Sasha - Flame Thrower (takes 7 secs to fire)
Silver Revolver (takes 3 secs to fire)
Spacefleet Tech (takes 5 secs to fire)
Astral Commando Sidearm (takes 3 secs to fire)
Defender Pump-action (takes 10 secs to fire)
Bee Movie Gun (takes 5 secs to fire)
Alien Raygun (takes 1 sec to shoot)
Onyx Galaxy Grenade (takes 3 secs to use)



Mage

Buddhist Monk's Staff (cuts magic casting time down by 4 secs)
Sun Staff (cuts magic casting time down by 5 secs)
Magician's Wand (cuts magic casting time down by 3 secs)
Fairy Wand (cuts magic casting time down by 3 secs)
Harry Potter's Wand (cuts magic casting time down by 3 secs)
Magic Island Orb (water magic - takes 6 secs to cast)
Magic Mountain Orb (fire magic - takes 6 secs to cast)
Magic Forest Orb (earth magic - takes 6 secs to cast)
Magic Plains Orb (holy magic - takes 6 secs to cast)


Jedi

Plasma Gear (takes 3 secs to swing)
Force Push (takes 1 sec to use)
Mind trick (takes 2 secs to use)
Force Lightening (takes 5 secs to use)
Force Choke (takes 3 secs to use)


Fighter

Hip Throw (takes 1 sec to use - but only works if enemy is close)
Fireball (takes 1 sec to use)
Flying Uppercut (takes 2 secs to use)
Flying Kick (takes 3 secs to use)
Dodge (takes 2 sec to use)
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The Simulation Arena

 
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