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Posted: Tue Jun 29, 2010 12:45 pm
The core of it all - The Roleplay
So, this is what we're working with. The core story and rule list of the universe you play in. The roleplay itself is the pillar on which everything stands, the universe within which everything lives and works and moves. How to navigate and work within it is what these lessons teach you, but first we must familiarize ourselves with the basics. What makes a roleplay? How do you join one? How do you keep from getting kicked out?
Read on, and find out.
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Posted: Tue Jun 29, 2010 1:03 pm
The Story/Plot
Every roleplay is based on an idea; the story, the concept, the reason it exists. Some stories are character centric, and have specific characters that you can play. Others are plot-centric, and have a general idea that is to be played out. Say an evil overlord is trying to dominate the realm. Your job is to stop it. Or, perhaps, to join them?
Regardless of what it is, there is a story. Most of them fall into one, or more genre. A few examples include fantasy, sci-fi, horror, romance, and drama. Usually, you can mix genres with subgenres, though I would advise you avoid mixing too many genres. The story is the main staple of creating your character, if that is an available option. You must remember that your character needs to fit into its’ universe. For example, if you were in a roleplay whose plot was centric around a realm of fairies who need to be saved because the flower patch they live in is about to be cut down by their evil troll counterparts, you wouldn’t bring in a large gun toting man named Louis who is actually a robot from the future and hates small children. A magical unicorn named Suzie, however, would be entirely acceptable. When in doubt, check with the roleplay owner. They’ll usually set you straight.
This is not a problem, however, if the story is character-centric. For those roleplays, you are given a character with a specific outlook or characteristics that you must play out. Often you will be able to add your own flair to the character, but their central idea must remain the same.
Creating the story, or the plot, is often hard for some. However, you can’t start the roleplay without it. Roleplays lacking a story usually die within a few hours, days if they’re lucky, and are usually ‘forest roleplays’, where someone gives you a picture of a forest, tells you you’re inside it, and lets everything fly wild. The story, in my opinion, is the central point of a roleplay, and where you should start if you are thinking of creating one. Who is the antagonist? What are they doing? Where is it taking place? Why are they doing it? When does it happen? How do we stop them? The five W’s (And one H) are a good way to get your story ready. For Example:
Who- The Scalera Institute, and the children they experiment on. What- Scalera is experimenting cruelly on children, altering their physical make-up and turning them into ‘monsters’ When- Slightly into the future, but still fairly modern. Where- An urban environment, though mainly within the Institute itself. Why- For the government; specifically, super-soldiers. How- The children are to escape, and try to contact the government. Little do they know, the government is part of this.
Once you’ve decided these, you can go further. For example, in Experimental Children, nobody KNOWS that the government is in on it. (And if you’re part of that roleplay, currently, you STILL don’t know!) It’s a plot twist. And those are always fun.
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