Maewen


Age: 16
Height: 5'4''
Weight: Won't say (~100)
Element: Water
class: Cleric
Alignment: Lawful Good
personality summary: Innocent/Naive, Shy, Inquisitive, Romantic, Self-conscious.
other notes: Maewen is not physically robust. Certainly not like Mia was (Mia had good defense). She has good agility, but poor stamina, including poor physical Attack and Defense and HP. However, Maewen's psynergy capacity makes up for her physical shortcomings. She learns quickly and has a talent for creative applications of her water psynergy.
Bio abstract:
Maewen grew up in eastern Gaallo, but moved about five years ago to the small town of Suimilitara at the base of the Mercury Lighthouse to be trained as a healer. Her mother was a healer; her father had died shortly after Maewen's birth, but she didn't miss him. She couldn't miss someone she'd never known. Consequently, her mother raised her, training Maewen to eventually inherit her responsibilities as a healer.
Narrative Bio:
indentMaewen peered out of frosty windows at the playfully falling snow. She was cold, though, that was nothing new. It was always cold in Suimilitara, and especially in the Sanctum, where the selfish stone walls hogged the Earth's inherent heat, refusing to share with her. Being of the Mercury Clan, her mother, a Mercury adept like her daughter, often told her that their people were more resistant to the cold (water being a cooling element, like wind), but Maewen never believed that. She was still cold, despite having lived there for the last 5 years.
indentThe girl closed her eyes and summoned her psynergy, calling Ply, the healing sprite, into being. The little fairy fluttered around Maewen first and then flew around the empty Sanctum quickly before returning to give her summoner a confused look, having found no one in need of healing. Maewen apologized quietly to her tiny companion, trying to explain that she had been instructed by her mother to practice psynergy while she was out running errand. The fairy merely continued to stare at her throughout her awkward monologue and Maewen tapered off to silence, at which point she sighed heavily and dismissed Ply, the little healing sprite's face never changed as it fizzled out of existence.
indentIt was always training. Maewen would become a great healer one day, but the road there was filled with days of being not so great. Maewen herself wasn't quite sure how she felt about all that yet. She didn't really like the idea of being tied to a future, but she also couldn't really think of anything else to do with her life. Realistically of course. If she could do anything, anything at all, well, then her imagination ran rampant.
indentHer favorite stories growing up always revolved around a princess and her shining knight. A strong, attractive, chivalrous paragon of knightly service, he would always ride in upon his equally glorious steed and slay the dragon/ogre/villain just in time, and save the princess from their evil clutches. Maewen loved pretending to be the princess; to be rescued by her knight was her dream. But it was an unrealistic one, and one she quickly gave up on, realizing one day that she wasn't actually a princess and that spoiled everything. Regardless, the now teenage girl was content letting it remain a dream. Dreams were dreams because they were impossible, right? And if Maewen was willing to become a healer, her mother was content to let her dream. After all, dreaming was the privilege of the youth.
indentMaewen shifted her heavy robes, searching her numerous pockets for something more interesting to do, having decided that she'd trained enough. Discovering a plain, leather bound book, the girl smiled to herself and tucked it back in her robes, not wanting it to get wet in the snow during the short trek outside.
indentBehind the Sanctum were her mother's and her living quarters: a modest wood cabin with three rooms, two bedrooms and a commons. A fire danced jovially in the hearth, and unlike the main sanctum's stone edifice, the quarters' wood structure graciously shared its heat with Maewen, a motion she was more than happy to accept. The homey atmosphere was bittersweet though, as the memory of Maewen's past home still lingered in her mind. They had lived in Gaallo, her mother a tenured healer for a smalltime lord near the border with Fliit until Maewen was 11. It was warm there most of the time, being much farther south, and they even had seasons. More than the warm weather, the changing seasons was what Maewen missed most. Springs filled with brilliant and colorful flowers and Summers spent down by the sea, and Autumns' brisk air teaching the trees that there are colors other than green. Winter had been fun when it was only a quarter year long, but dealing with snow year round got old very quickly. Dragging some extra blankets from her bed, Maewen curled up by the fireplace, looking little more than a comfy mass of quilting, and opened the romance novel she'd found earlier.
indentEventually, when the once exuberant fire had reduced to a puttering pile of charcoal and Maewen found she no longer had sufficient light by which to read, the little romantic, draped in both opalescent reveries and radiant fleece, wandered her way towards her bed, redeposited her blankets, and returned to her dreams. Outside, the snow continued to fall, ceaselessly, from the lightless heavens....
(All stats below are changeable based on where you want to start level wise)
Starting stats
Class: Cleric
lv. 10
HP: 109
PP: 68
Attack: 54
Defense: 38
Agility: 52
Luck: 5
Starting equipment:
Imil Ankh (+20 Attack)
Travel Robe (+10 Defense)
Circlet (+6 Defense)
Leather Gloves (+2 Defense)
note: Unlike Mia, Maewen cannot use maces. She's restricted to Staves and Ankhs.
Djinn:
(Mercury) "Permafrost" - Freezes one enemy in place for one turn (action).
Starting Psynergy:
name -- PP cost -- range
Ply 4 1
Cure Poison 2 1
Restore 3 1
Cool 6 3
Wave 8 5 (just an offensive spell with a wide range)
okay, so I know this might be a bit more intensive than it needs to be, but I'll tailor it to whatever we come up with later on, I just wanted to start getting some stuff up and hopefully spurning some activity.
