Name: Takeru Kunshu
Aliases/Nickname: None
Physical Description: Takeru has short white hair and light gray eyes, his skin tone is light brown. He is muscular and lean, he's 5 foot 11 inches tall and weighs 164 pounds. He wears a shinigami shihakusho with no sleeves, revealing a snake tattoo that wraps around his left arm. He also has a scar on his left eye and keeps his zanpaktou on his left side.
Age: Appearance: 18, Actual: 73
Zanpaktou Spirit & Name: Name:Hyoujin Suzu
Spirit: Hyoujin Suzu is a male humanoid spirit about the same height as Takeru, he looks about 24 years old. He has short black hair and red eyes. He wears a gray trench coat with gray jeans, his coat was open to show his muscular chest and six pack. He is calm and melow, he pushes Takeru to fight with all he has. He does all he can to help Takeru get stronger and achive his goals.
Zanpaktou: Sealed: Is a katana with a gray hilt and a Z shaped guard, the blade is 32 inches long. The sheathe is a swurl of black and gray.
Shikai Release: Sing, Hyoujin Suzu
Shikai:
When released into shikai, Hyoujin Suzu makes a sharp ringing noise but does not change in appearance. Whoever is within a 100 yard radius of Takeru gets caught in Hyoujin Suzu's abilities.
Shikai Powers/ Abilities: The ring that Hyoujin Suzu makes when released mixes up the the signals the brain sends to the senses of hearing, sight, and reaction. In some cases whoever hears this sharp ring vomit, but most people do bleed from there ears. For 10 posts whoever hears the ring is has double vision, seeing up to 4 Takeru's. Also their reaction time is reduced by 2 seconds and they continue hearing the ring for the 10 posts. When the 10 post limit is up, Takeru has to wait 5 posts to cause another sharp ring from his zanpaktou.
Onpa- When Takeru focuses his reiatsu into his zanpaktou and slashes it toward a target, it sends a destructive shock wave toward that target at a very high speed.
Bankai: Name: Kujo Hyoujin Suzu
When released into Bankai another sharp ring is released from the blade and can be heard from with a 300 yard radius of Takeru. There is no change in the zanpaktou's appearance, besides the guard changing to a backwards Z.
Bankai Powers/Abilities: Has the same abilities as in Shikai, such as the mixing of the opponents sense of hearing, sight, and reaction. He also can perform the Onpa. But in Bankai he gets some new abilities:
-Kinkou: By focusing his reiatsu into his zanpaktou and then clashing with another weapon, it causes a ring that disrupts his opponents navigation senses, making them off balance for 5 posts.
-Sacchi: By focusing his reiatsu into his zanpaktou, it causes a sharp ring that sounds within a 50 yard radius of Takeru. This ring will allow Takeru to control the sense of his oponents hearing for 5 posts.
Skills: Takeru is a very skilled swordsman, it is actually his favorite form of fighting. He is also pretty good at hand to hand combat, though he hasn't mastered any fighting styles yet, he is still good at hand to hand combat. He is an average kidou user, but does not use kidou a lot.
Abilities:
Bakudou:
1- Sai: Locks a target's arms in place behind their back.
4- Hainawa: An energy rope entangles the target's arms.
8- Seki: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
9- Geki: Engulfs the target in red light, completely paralyzing them.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
9- Horin: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The KidÅ is able to connect with another one of itself if both have captured a target and bind them together.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
26- Kyokko: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
30- Shitotsu Sansen: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
39- Enkosen: Summons a shield of condensed reiatsu to block opponents' attacks.
61- Rikujokoro: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
62- Hyapporankan: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
81- Danku: Creates an energy barrier in the form of a rectangular wall, it is capable of stopping destructive spells up to #89.
Hado:
1- Sho: Pushes the target away from the caster.
4- Byakurai: The user fires a concentrated, powerful lightning bolt from their finger.
31- Shakkaho: Fires a ball of red energy at a target
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
33- Sokatsui: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
54- Haien: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
63- Raikoho: Fires a massive wave of yellow energy at a target.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
63- Sorin Sokatsui: Essentially a doubled version of #33 (labelled as #73 in anime), this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Personality: Takeru is serious when he is training, in combat, or on a mission. When he is in his room or just not busy he is calm, relaxed, and likes to have a good time with friends. When he is fighting a hollow he likes to play with them like they are nothing, unless that hollow is strong. But when he faces an Arrancar he is like a comletely new person, he stops at nothing to kill an Arrancar.
Biography/History: When Takwru was born he was abandoned by his family, he was found by a woman who was a single teenage mom that had a new born of her own. When Takeru was about 10 he found out that his mother wasn't his mother and his sister wasn't his sister. He got into a car accident when he was 16, he survived but his mom and sister didn't. Even though he survived his vision was damaged, so was his hearing and he was in constant pain. He was constantly in and out of the hospital, until one day there was a shoot out and Takeru some how found himself in the middle of it.
When he came to the Soul Society his vision was perfect and he could hear everything, but he soon found out that life in the Rukon District could be dangerous sometimes. So he got a sword and learned swordsamnship and hand to hand combat. He got the scar on his left eye in a sword fight with some punk. But one day a Captain came into the Rukon District, when Takeru felt his reiatsu he was crushed. That's when he decided he wanted to become a shinigami and join one of the 13 squads and make a high ranking seat.
The Knights of Delmore
The earth is our domain, but we must take it back from the darkness!
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