~Powers~
~The Kingdom of Sun~
Fire- Breathe streams, create spheres, and summon circles of flame to assist yourself in battle. You can also surround your body in living flames. When in "Fury Mode" You can summon and control torrents, tornadoes, waves, and blasts of intense flames to incinerate almost everything within your range.
Electricity- Summon lightning bolts, shock your enemies, turn your body into electricity, and create spheres of electricity. In "Fury Mode" You can summon and control lightning storms, surround yourself in lightning bolts, and create huge power outages.
Solaris can summon and control fire and electricity in the shape of any creature. (limit of ten)
~The Kingdom of Moon~
Water-create waves, breathe underwater, speak through any body of water to your allies, turn your body to liquid water, and create spheres to launch at your enemies. In "Fury Mode" you can create whirlpools, summon tsunamis, summon storms, and slow down attacks with massive walls of water.
Ice- freeze your enemies, turn your body to unbreakable ice, freeze the air around you, and create small snow/ice/hailstorms. In "Fury Mode" you can summon massive ice/snow/hail storms, create blizzards, and cover the entire area in dense fog.
Wind- Fly, ride air currents, bend the air around you, become invisible, and move at blinding speeds. In "Fury Mode" you can summon windstorms, fly/ride air currents that are faster than the speed of sound, create whirlwinds and massive tornadoes, and create scythes out of the air to slash at your enemies and your surroundings.
Lunaris can summon winds, ice, and water in the shape of any creature. (limit of ten)
~The Kingdom of Earth~
Earth- levitate rocks and small boulders, make vines and other plants rise out of the ground, trigger small earthquakes and shock-waves, move the ground apart to create small fissures or to free the earth around you so you can levitate for short amounts of time, and form a protective shield of anything from rocks to plants around your entire body. In "Fury Mode" you can levitate boulders of any size, set off massive earthquakes/shock-waves, gain super-strength for as long as you are in "Fury Mode", cover your enemies in any kind of plant, and create barriers of plants and rocks.
Light- Heal minor injuries of you and your allies, bend the light to make it do your bidding, travel through streams of light, blind your enemies for certain lengths of time, and create barriers of light to protect yourself and your allies or to stop your enemies. In "Fury Mode" you can heal any injuries of you and your allies, bring allies back to life, travel at the speed of light, and blind your enemies for long periods of time.
Amaterasu can summon and control light and earth in the shape of any creature. (limit of ten)
~The Kingdom of Sunmoon~
Darkness- summon the shadow elements (which is any of the above elements only the color is either black or purple), travel through the shadows to distant locations, surround your enemies in total darkness, and transform your body into a shadow. In "Fury Mode" you can create mass darkness around an entire area, summon any shadow or shadow element in the shape of any creature, and use the same "Fury Attacks" the other kingdoms use.
Necromancy- Summon the dead to do your bidding. In "Fury Mode" you can summon greater numbers and more powerful creatures to aid you.
Alchemy- By drawing a summoning circle on the ground, or anywhere on yourself, you can create anything you want as long as you give up something of equal value to what you create. In "Fury Mode" you do not need a summoning circle, and you do not have to give anything up.
The entity of Sunmoon can use "Fury Mode" at anytime he/she chooses.
~Special Abilities~
Fury Mode- When in battle, you can call upon your hidden inner strength to greatly heighten your abilities, however, there must be something that triggers this mode. The "trigger" varies with each individual.
~Fight System~
You will roll 1 4-sided dice for normal attacks, 2 4-sided dice for "Power" attacks (add up the sum you get then subtract 4 from the total to get the amount of damage given.), and 2 6-sided dice for Fury Mode attacks. (same thing with the "Power" attacks, only subtract 5 from the total to get the amount of damage given.)
The opponent gets 1 4-sided dice roll for defense on regular attacks, 2 4-sided dice rolls for defense on "Power attacks" (add it up then subtract 2 from the total to get the amount of damage blocked, then subtract the amount of damage blocked from the amount of damage given.), and 2 6-sided dice rolls for Fury Mode attacks. (same with the "Power" defense rolls only you subtract 4 from what you get and so on and so forth.)
Inhabitants of Sun start out with 24HP. In Fury Mode, they get 34HP total.
Inhabitants of Moon start out with 26HP. In Fury Mode, they get 36HP total.
Inhabitants of Earth start out with 22HP. In Fury Mode, they get 32HP total.
Inhabitants of Sunmmon start out with 28HP. In Fury Mode, they get 38HP total.