Technique mastery
Technique mastery is making your elemental special and unique. Receiving the ability to create technique mastery upgrades your chi attacks or creates a chi technique that boosts your strength or physical attacks or simply holds your opponent for a turn. Yet again though there are three types of technique masteries, small, medium and heavy these decide how much the ability can effect whatever you chose to boost once you’re able to create a technique mastery. At the moment you are able to choose one medium and small to start off with.
To note these can be that powerful and straining for an elemental that it may require a drawback to activate it. Normally this will require chi to activate like let’s say a certain percentage of fraction. Although it can cost you another turn not to post allowing your opponent to attack back or may even be your health. Technique mastery attacks or upgrades also not be combined unless stated.
Here’s a list though of the ideas and upgrades and what we expect when creating certain technique mastery (Remember just examples)

Minor
-When firing out vines they have barbed edges. This means my basic attacks do an additional 5% damage, but also cost an additional 5% chi.
-Unleashing psychic blast that knocks my opponent’s mind causing him to slow down. This means with the cost of 5% of my chi (Where 5% is of what chi I had to start off with) to make my opponent do one less attack in his next post, unless he dodges it however.
-Pressing my hands forward and summon a wind that blows us both apart, a distance enough to give me a time. For the cost of a 100 chi or more, to use this technique, neither of us can attack on another in the following turn, unless however my opponent dodges it or spends more adrenaline than what was used to activate this technique mastery to cover the distance to attack in his post.


Medium
-Flicking my wrists, rock is created before me and fired at opponent that fast that he’s unable to dodge it in time, unless he puts in extraordinary effort to. This means an unmodified basic chi attack cannot be dodged or blocked or even counter it unless my opponent expends more adrenaline than what I paid to activate the technique, than he may dodge or block or even counter it.
-Shooting out sheets of metal, the clamp around my targets wrist and ankles against the ground or an object. Only able to use this technique once a battle, I restrain my opponent from attacking on his turn unless he dodges or counters it.
-Shifting frosting ice around my fists, it makes my following physical attack more devastating and painful. With the cost of 10% of my chi, it adds 10% more damage to my physical attack this turn.

Major
-Firing tendrils of flames there is no way my opponent will be able to dodge my attack. With the cost of 10% additional chi to a standard attack, my opponent cannot dodge it but he can still block or counter it.
-Creating sand and making it solid to form a humanoid, I create a puppet ally to assist me in battle. Using 50% of my chi I create another minion that I control, the chi used are equally divided out amongst the minions stats. However if I am defeated or sent unconscious my minion is defeat also and only lives until the end of the battle.
-Giving it my all, I summon out a water blast attack that is twice as large as what it normally is. When using a standard attack, I can add an additional 10% to the cost to also increase the damage by 10% and make it unblockable.


(Remember when I’m talking about the cost and damage of something, it’s from your starting chi stats and depletes your remaining chi)

Soul techniques
To learn a soul technique is completely rare and hard to learn. It is an elemental using his soul as a source of chi to unleash a ought most dangerous and unbelievable technique, to both the person you intend to use it on and the wielder. If you ever do learn a soul technique there are differences to a standard technique in combat. For instance it uses no chi at all, chi free! But takes a turn conjuring it! It’s also cancelled if you’re attacked at all and sometimes using such a technique can lead to dire consequences in desperate situations.
When creating a technique of this calibre there is near enough no limit to how powerful it can be. Example soul shredder, once conjured the wielder’s right fist becomes glowing white with a fair amount of his soul around it and cannot be effected or harmed by any techniques due to the raw energy spiriting out of it, for a turn anyways if the opponent is struck by it and whether he blocks or tries to counter it, he is automatically dead outright! As the spirit energy slowly eradicates him He must use a dodge if he’s going to escape the soul shredder.
These techniques are powerful, but as said before they require a turn to activate. Not just that but it requires concentration and focus where you’ve trained day and night to get to decent enough stage to do it. To be interrupted during this technique can be fatal, especially when you’re aching and struggling to keep focus. Therefore if you’re doing the soul technique when below 50% you’re starting strength and are interrupted, the break in balance of your soul transfusion causes you to kill yourself automatically because your soul is snapped and before it fixes itself it is unable to return to your cold frozen body. Furthermore if you’re doing it below 25% your strength, than in addition if you fail to perform the fragile technique you’ve conjured and failed to perform its purpose (For example destroy your opponent or heal someone) You’re killed outright because the course of the soul is ruined.