* Every action that is neither melee or an inherit skill must be prepped at least once before an actual attack is issued.
* There are no exceptions to this rule.
* Any user may use their character to attack any other user's character without prior indication as long as the aggressor remains within his character limitations and is aware of the placement of the character they are engaging with.
* Exception #1: The attacking user attacks without entering the RP environment.
* Exception #2: The attacked user is a): away, b): OOC or c): hiding.
* Every attacking action has two or more counter-parts. The first, although sometimes unnecessary, being the move where the spell is either charged or prepped (this could span several action sequences, building in power.). The second, always necessary, is the actual attack where an attempted strike at the combatant is made. The last is the resolution of the attack, wherein two things may occur. a): The attacked states the hit, commonly removing the opportunity for user to state the cause and affect of the attack. b): The aggressor states the hit, themselves stating the cause and affect.
* Exception #1: The attacked dodges, the attack continuing without striking its intended target.
* Exception #2: The attacked reflects the attack, whereon they become the aggressor.
* Exception #3: The attacked blocks, the affect of the attack removed to another object.
* Exception #4: The attacked nullifies the attack, it ending abruptly.
* Exception #5: The attacked creates a diversion, confusing the object of the attack, thereby prolonging the hit's progression.
* There are no exceptions to this rule.
* Any user may use their character to attack any other user's character without prior indication as long as the aggressor remains within his character limitations and is aware of the placement of the character they are engaging with.
* Exception #1: The attacking user attacks without entering the RP environment.
* Exception #2: The attacked user is a): away, b): OOC or c): hiding.
* Every attacking action has two or more counter-parts. The first, although sometimes unnecessary, being the move where the spell is either charged or prepped (this could span several action sequences, building in power.). The second, always necessary, is the actual attack where an attempted strike at the combatant is made. The last is the resolution of the attack, wherein two things may occur. a): The attacked states the hit, commonly removing the opportunity for user to state the cause and affect of the attack. b): The aggressor states the hit, themselves stating the cause and affect.
* Exception #1: The attacked dodges, the attack continuing without striking its intended target.
* Exception #2: The attacked reflects the attack, whereon they become the aggressor.
* Exception #3: The attacked blocks, the affect of the attack removed to another object.
* Exception #4: The attacked nullifies the attack, it ending abruptly.
* Exception #5: The attacked creates a diversion, confusing the object of the attack, thereby prolonging the hit's progression.
