* Turn based RP is, without exception, the act of a group of two or more characters posting their action(s) or action sequence(s) in a definitive order.
o Exception #1: The user posts an OOC message to one or more of the users involved, conveying their reason for not being able to post. This message of course must be in reference to the turn-based RP the user was involved in with their character.
o Exception #2: The user is kicked offline for an indefinite amount of time, whereon it is assumed that their character merely vanished from the scene.
o Exception #3: The user requests more time, whereon it is up to the other users involved to grant this request; but it is not required.
* An action sequence may contain from one to six single actions, post length being obsolete. Filler actions apply.
o There are no exceptions to this rule.
o Example #1: A sample action sequence containing six single actions:
1: A swift backwards kick off the ground lifts [name's] figure upward,
2: the aura of heat against [name's] back revealing the slim evasion.
3: The sound of the fireball exploding rings in [name's] ear from behind,
4: just as his feet firmly touch the soil.
5: Angered, [name] lunges toward his aggressor,
6: his blade swinging toward their throat in a tight arc.
* An action sequence must remain uninterrupted. This means a user cannot create a sequence that would be interrupted their combatants posts, or their own.
o There are no exceptions to this rule.
o Example #1: Say someone jumps into the air, violently kicks at their enemy's head, and then lands upon the ground in a crouch; all within a single post.
Explanation: To perform this move properly, the the following would have to occur: 1.) The kick would have to be issued 2.) The kick would have to fail or land 3.) The user would finally land upon the ground. This creates an action sequence interruption, causing the move to be impossible.
* Although not a rule, Working Within Moves is a possibility. If the attacker attempts to commit an action in their action sequence, then the next action sequence --that of the attacked-- may be based on the assumption that the move was in the process of occurring and not complete. This applies only only to open ended actions or complex actions. Please note how both examples are examples of open ended actions. The complex action clause over-rides the open ended action clause.
o This requires no exceptions.
o Example #1: Complex action:
The attacker swings their sword into the dirt, taking a step forward, and from the ground around their foe springs a wall of ice building up over-top of the attacked in a half-sphyre.
o Example #2: Open ended actions:
The attacker swings their sword into the dirt, taking a step forward, and from the ground in front of their foe builds up a wall of ice.
o Exception #1: The user posts an OOC message to one or more of the users involved, conveying their reason for not being able to post. This message of course must be in reference to the turn-based RP the user was involved in with their character.
o Exception #2: The user is kicked offline for an indefinite amount of time, whereon it is assumed that their character merely vanished from the scene.
o Exception #3: The user requests more time, whereon it is up to the other users involved to grant this request; but it is not required.
* An action sequence may contain from one to six single actions, post length being obsolete. Filler actions apply.
o There are no exceptions to this rule.
o Example #1: A sample action sequence containing six single actions:
1: A swift backwards kick off the ground lifts [name's] figure upward,
2: the aura of heat against [name's] back revealing the slim evasion.
3: The sound of the fireball exploding rings in [name's] ear from behind,
4: just as his feet firmly touch the soil.
5: Angered, [name] lunges toward his aggressor,
6: his blade swinging toward their throat in a tight arc.
* An action sequence must remain uninterrupted. This means a user cannot create a sequence that would be interrupted their combatants posts, or their own.
o There are no exceptions to this rule.
o Example #1: Say someone jumps into the air, violently kicks at their enemy's head, and then lands upon the ground in a crouch; all within a single post.
Explanation: To perform this move properly, the the following would have to occur: 1.) The kick would have to be issued 2.) The kick would have to fail or land 3.) The user would finally land upon the ground. This creates an action sequence interruption, causing the move to be impossible.
* Although not a rule, Working Within Moves is a possibility. If the attacker attempts to commit an action in their action sequence, then the next action sequence --that of the attacked-- may be based on the assumption that the move was in the process of occurring and not complete. This applies only only to open ended actions or complex actions. Please note how both examples are examples of open ended actions. The complex action clause over-rides the open ended action clause.
o This requires no exceptions.
o Example #1: Complex action:
The attacker swings their sword into the dirt, taking a step forward, and from the ground around their foe springs a wall of ice building up over-top of the attacked in a half-sphyre.
o Example #2: Open ended actions:
The attacker swings their sword into the dirt, taking a step forward, and from the ground in front of their foe builds up a wall of ice.
