Kido List
Bakudo
20th seat or Higher (even recruits)
1. Restrain: Locks a target's arms in place behind their back.
4. Crawling Rope: An energy rope entangles the target's arms.
8. Repulse: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
9. Strike: Engulfs the target in red light, completely paralyzing them.
10. Disintegrating Circle: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
15th seat or higher
12. Ambush Flare: Used in conjunction with Shot of Red Fire. A Kidō net that entangles the opponent, and explodes.
21. Red Smoke Escape: Creates a blast upon activation and is used like a ninja's smoke bomb.
26. Curved Light: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
30. Beak-Piercing Triple Beam: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
37. Suspending Star: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
39. Arc Shield: Summons a shield of condensed reiatsu to block opponents' attacks.
10th seat or higher
58. Summoning of the Tracking Sparrows: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
61. Six Rods Prison of Light: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
62. Hundred Steps Fence: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
5th seat or higher
63. Locking Bondage Stripes: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
73. Inverse Mountain Crystal: Creates an inverted pyramid-shaped barrier around the caster.
Vice Captain or Captain only
75. Quintet of 1 kan Iron Pillars: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
77. Heavenly Rickshaws in Silken Air: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
81. Splitting Void: Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89.
99. Part 1. Seal: Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts. Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
99. Part 2. Great seal: This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). (When using this Kido, it must be done in parts. It will start with the first song, and progress from there)
Hadou
20th Seat and Higher (including recruits)
1. Thrust: Pushes the target away from the caster.
4. White lightning: Fires a concentrated bolt of lightning from the caster's forefinger.
15th seat and Higher
11. Bound Lightning: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
31. Shot of Red Fire: Fires a ball of red energy at a target.
33. Blue Fire, Crash Down: Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
10th Seat and Up
54. Abolishing Flames: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
58. Orchid Sky: A widening tornado-like blast is fired towards the target.
5th Seat and Higher
63. Thunder Roar Cannon: Fires a massive wave of yellow energy at a target.
73. Twin Lotus, Blue Fire Crash Down:
Note: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Vice Captain and Captain Only
88. Flying Dragon Striking, Heaven-Shaking, Lightning Cannon: Fires a massive blast of spiritual energy in a fashion similar to a laser.
90. Black Coffin: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
96 Single Blade Cremation: Causes a massive pillar of flame to erupt from the ground. The flames take the shape of a katana sword tip. Severely damages the users body. It is forbidden.
Other Kido
White Prostration: Causes a target to lose consciousness.
Note: The person must be touching the opponent before using this Kido, and 5th seat or higher.
Mirror Gate: A high class barrier that reflects attacks from the outside. However, it is easy to break from the inside.
Note: Must be 5th seat or higher.
Reverse Demon: This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy.
Note: It can only work against those of close or less Reitsu level than the user. Must be Vice Captain or Captain only.
Forbidden Spells
Temporal Stasis: A Kido that halts time in a specific area.
Note: Captains only and they must be skilled in Kido
Spatial Displacement: A Kido used with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.
Note: Captains only and they must be skilled in Kido
Other/Uncategorized spells
Keikatsu :A healing technique.
Note: Recruits and higher.
Shimoku: this Kido causes the opponent to become poisoned, causing tons of pain, and eventually causing the opponent to pass out. If not treated in time the opponent will die. Note: The person must be touching the opponent before using this Kido, and 5th seat or higher.
Bakudo
20th seat or Higher (even recruits)
1. Restrain: Locks a target's arms in place behind their back.
4. Crawling Rope: An energy rope entangles the target's arms.
8. Repulse: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
9. Strike: Engulfs the target in red light, completely paralyzing them.
10. Disintegrating Circle: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
15th seat or higher
12. Ambush Flare: Used in conjunction with Shot of Red Fire. A Kidō net that entangles the opponent, and explodes.
21. Red Smoke Escape: Creates a blast upon activation and is used like a ninja's smoke bomb.
26. Curved Light: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
30. Beak-Piercing Triple Beam: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
37. Suspending Star: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
39. Arc Shield: Summons a shield of condensed reiatsu to block opponents' attacks.
10th seat or higher
58. Summoning of the Tracking Sparrows: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
61. Six Rods Prison of Light: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
62. Hundred Steps Fence: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
5th seat or higher
63. Locking Bondage Stripes: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
73. Inverse Mountain Crystal: Creates an inverted pyramid-shaped barrier around the caster.
Vice Captain or Captain only
75. Quintet of 1 kan Iron Pillars: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
77. Heavenly Rickshaws in Silken Air: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
81. Splitting Void: Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89.
99. Part 1. Seal: Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts. Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
99. Part 2. Great seal: This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). (When using this Kido, it must be done in parts. It will start with the first song, and progress from there)
Hadou
20th Seat and Higher (including recruits)
1. Thrust: Pushes the target away from the caster.
4. White lightning: Fires a concentrated bolt of lightning from the caster's forefinger.
15th seat and Higher
11. Bound Lightning: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
31. Shot of Red Fire: Fires a ball of red energy at a target.
33. Blue Fire, Crash Down: Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
10th Seat and Up
54. Abolishing Flames: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
58. Orchid Sky: A widening tornado-like blast is fired towards the target.
5th Seat and Higher
63. Thunder Roar Cannon: Fires a massive wave of yellow energy at a target.
73. Twin Lotus, Blue Fire Crash Down:
Note: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Vice Captain and Captain Only
88. Flying Dragon Striking, Heaven-Shaking, Lightning Cannon: Fires a massive blast of spiritual energy in a fashion similar to a laser.
90. Black Coffin: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
96 Single Blade Cremation: Causes a massive pillar of flame to erupt from the ground. The flames take the shape of a katana sword tip. Severely damages the users body. It is forbidden.
Other Kido
White Prostration: Causes a target to lose consciousness.
Note: The person must be touching the opponent before using this Kido, and 5th seat or higher.
Mirror Gate: A high class barrier that reflects attacks from the outside. However, it is easy to break from the inside.
Note: Must be 5th seat or higher.
Reverse Demon: This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy.
Note: It can only work against those of close or less Reitsu level than the user. Must be Vice Captain or Captain only.
Forbidden Spells
Temporal Stasis: A Kido that halts time in a specific area.
Note: Captains only and they must be skilled in Kido
Spatial Displacement: A Kido used with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.
Note: Captains only and they must be skilled in Kido
Other/Uncategorized spells
Keikatsu :A healing technique.
Note: Recruits and higher.
Shimoku: this Kido causes the opponent to become poisoned, causing tons of pain, and eventually causing the opponent to pass out. If not treated in time the opponent will die. Note: The person must be touching the opponent before using this Kido, and 5th seat or higher.
