Name: Jysril
Age: 130
Race: Drow
Class: Fighter
Religion: Money and power
Appearance:
Clothes: Light pliable armor in a rustic shade. She carries her axe on her back or randomly in her hands. She also wears sturdy highly worn leather boots. The appear to be brown...when they are really black.
Body: A skin of dark gray covered in small patches of scars. The skin is stretched over a muscular lean body and lethally curvy body. All this cover a height of about 5'8"
Features: Her eyes are brick red. Her hair has recently dyed dark red. Her nose is pert and rather 'cute', which doesn't fit powerful bone structure.
Reference~>
Background History:
A slave collar is something no one wants to wear and Jysril wanted it off as soon as it went on. She doesn't remember much from the time before the collar, or rather she doesn't like to think about it. There isn't much difference between the poor district and the slave market. She didn't stay on the sealing block long though and neither did some of her slave mates. Together they were bought by a lower noble family and were put to work as either animal food or watchers, she was never quite sure which. Since those who couldn't keep up were add to the food and those that could didn't live much better then the food they gave the Cavvekan. Over time she went from managing war animals to a disposable soldier. The new position allowed her to drop the collar and finally after years of mimicking, she finally received formal training. Jysril loved the thrill that filled her veins and feeling on blood on her hands, even if it was hers. She wasn't wild, but the blood meant that she about to move up, usually. And moving up meant getting out of the disgusting barracks and into the rooms. Her talents earned her the eyes of an ambitious daughter of the Matron. She trained her in the magical arts, clearly hoping that this move would gain her a faithful warrior and protection from her sister's growing force. Jysril had other plans however. The house was weak and need to be cleansed to get ride of the weakness. So she, with the aid of the oldest daughter began to systematically kill of all those who weren't up to their standards. This was fine in till the daughter tried to kill her and then she wasn't about to let the b***h live. Revealing the plan to the second sister who was going to be killed next and helped her gather her own warriors, while one of her allies went about the paralyzing the Matron. With the Matron weak and vulnerable, the daughter began to fight over control, each claim that they had Lolth's blessing. Battles that broke out were amazing to take part in and even better to watch. The house watched as each day the balance would shift between the two forces. Finally Jysril got bored and with her ally's help informed a competing house of the weakness. She of course managed to get quite a bit out of it and with her ally in toe went to go find great fun and power.
Items:
One double head axes, Light armor that she stole, a change purse, healing kit and a small gem stone which she uses to protect her stuff as she sleeps.
Combat:
Weapon proficiency in awe wielding
Weapon proficiency in crossbow
Some weapon proficiency in sword work.
Weaponry:
A medium size light weight double bladed axe, a small crossbow, two gauntlets with gems (she doesn't know what they do since she stole them), a long sword.
Skills or Powers:
Average Abilities~
Faerie fire: A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.
Dancing lights: creates up to four will-o-wispesque lights that resemble lanterns or torches.
Darkness: This spell causes an object to radiate shadowy illumination out to a 20-foot radius.
Darkvision: 120 feet
Spells~
Ray of Frost: A ray of cold wind
Burning Hands: A cone of searing flame shoots from the fingertips
Magic Missile: A missile of magical energy
Shocking Grasp: Delivers jolts of electricity
Flaming Sphere: Creates rolling ball of fire
Gust of Wind: Blows away or knocks down smaller creatures.
Scorching Ray: Blasts of fiery rays.
Shatter: Sonic vibration damages objects or crystalline creatures.
Wind Wall: Deflects arrows, smaller creatures, and gases.
Fireball: An explosion of flame.
Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice Storm: Hail deals damage in cylinder 40 ft. across.
Shout: Deafens all within cone and deals sonic damage.
Wall of Ice: Ice plane creates wall or hemisphere can trap creatures inside.
Wall of Fire: An immobile, blazing curtain of shimmering violet fire springs into existence.
Cone of Cold: creates an area of extreme cold, originating at your hand and extending outward in a cone.
Interposing Hand: Hand provides cover against one opponent.
Sending: Delivers short message anywhere, instantly.
Wall of Force: Wall is immune to damage.
Forceful Hand: Hand pushes creatures away.
Freezing Sphere: Freezes water or deals cold damage.
Chain Lightning: Creates an electrical discharge that begins as a single stroke.
Forcecage: Cube or cage of force imprisons all inside.
Grasping Hand: Hand provides cover, pushes, or grapples.
Mage's SwordF: Floating magic blade strikes opponents.
Prismatic Spray: Rays hit subjects with variety of effects.
Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Polar Ray: A blue-white ray of freezing air and ice.
Shout, Greater: Emitting an ear-splitting yell that deafens and damages creatures in its path.
Sunburst: Causes a globe of searing radiance to explode silently.
Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Meteor Swarm: Four exploding spheres each creating fire damage.
Combat Weakness:
To say the Jysril has a temper is an understatement. She often appears very calm and try as she might, she often losses control over her temper when pushed too far. She also has slight weakness in her left wrist from an accident, so she tends to favor her right arm and cast with her left.
Age: 130
Race: Drow
Class: Fighter
Religion: Money and power
Appearance:
Clothes: Light pliable armor in a rustic shade. She carries her axe on her back or randomly in her hands. She also wears sturdy highly worn leather boots. The appear to be brown...when they are really black.
Body: A skin of dark gray covered in small patches of scars. The skin is stretched over a muscular lean body and lethally curvy body. All this cover a height of about 5'8"
Features: Her eyes are brick red. Her hair has recently dyed dark red. Her nose is pert and rather 'cute', which doesn't fit powerful bone structure.
Reference~>

Background History:
A slave collar is something no one wants to wear and Jysril wanted it off as soon as it went on. She doesn't remember much from the time before the collar, or rather she doesn't like to think about it. There isn't much difference between the poor district and the slave market. She didn't stay on the sealing block long though and neither did some of her slave mates. Together they were bought by a lower noble family and were put to work as either animal food or watchers, she was never quite sure which. Since those who couldn't keep up were add to the food and those that could didn't live much better then the food they gave the Cavvekan. Over time she went from managing war animals to a disposable soldier. The new position allowed her to drop the collar and finally after years of mimicking, she finally received formal training. Jysril loved the thrill that filled her veins and feeling on blood on her hands, even if it was hers. She wasn't wild, but the blood meant that she about to move up, usually. And moving up meant getting out of the disgusting barracks and into the rooms. Her talents earned her the eyes of an ambitious daughter of the Matron. She trained her in the magical arts, clearly hoping that this move would gain her a faithful warrior and protection from her sister's growing force. Jysril had other plans however. The house was weak and need to be cleansed to get ride of the weakness. So she, with the aid of the oldest daughter began to systematically kill of all those who weren't up to their standards. This was fine in till the daughter tried to kill her and then she wasn't about to let the b***h live. Revealing the plan to the second sister who was going to be killed next and helped her gather her own warriors, while one of her allies went about the paralyzing the Matron. With the Matron weak and vulnerable, the daughter began to fight over control, each claim that they had Lolth's blessing. Battles that broke out were amazing to take part in and even better to watch. The house watched as each day the balance would shift between the two forces. Finally Jysril got bored and with her ally's help informed a competing house of the weakness. She of course managed to get quite a bit out of it and with her ally in toe went to go find great fun and power.
Items:
One double head axes, Light armor that she stole, a change purse, healing kit and a small gem stone which she uses to protect her stuff as she sleeps.
Combat:
Weapon proficiency in awe wielding
Weapon proficiency in crossbow
Some weapon proficiency in sword work.
Weaponry:
A medium size light weight double bladed axe, a small crossbow, two gauntlets with gems (she doesn't know what they do since she stole them), a long sword.
Skills or Powers:
Average Abilities~
Faerie fire: A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.
Dancing lights: creates up to four will-o-wispesque lights that resemble lanterns or torches.
Darkness: This spell causes an object to radiate shadowy illumination out to a 20-foot radius.
Darkvision: 120 feet
Spells~
Ray of Frost: A ray of cold wind
Burning Hands: A cone of searing flame shoots from the fingertips
Magic Missile: A missile of magical energy
Shocking Grasp: Delivers jolts of electricity
Flaming Sphere: Creates rolling ball of fire
Gust of Wind: Blows away or knocks down smaller creatures.
Scorching Ray: Blasts of fiery rays.
Shatter: Sonic vibration damages objects or crystalline creatures.
Wind Wall: Deflects arrows, smaller creatures, and gases.
Fireball: An explosion of flame.
Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice Storm: Hail deals damage in cylinder 40 ft. across.
Shout: Deafens all within cone and deals sonic damage.
Wall of Ice: Ice plane creates wall or hemisphere can trap creatures inside.
Wall of Fire: An immobile, blazing curtain of shimmering violet fire springs into existence.
Cone of Cold: creates an area of extreme cold, originating at your hand and extending outward in a cone.
Interposing Hand: Hand provides cover against one opponent.
Sending: Delivers short message anywhere, instantly.
Wall of Force: Wall is immune to damage.
Forceful Hand: Hand pushes creatures away.
Freezing Sphere: Freezes water or deals cold damage.
Chain Lightning: Creates an electrical discharge that begins as a single stroke.
Forcecage: Cube or cage of force imprisons all inside.
Grasping Hand: Hand provides cover, pushes, or grapples.
Mage's SwordF: Floating magic blade strikes opponents.
Prismatic Spray: Rays hit subjects with variety of effects.
Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Polar Ray: A blue-white ray of freezing air and ice.
Shout, Greater: Emitting an ear-splitting yell that deafens and damages creatures in its path.
Sunburst: Causes a globe of searing radiance to explode silently.
Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Meteor Swarm: Four exploding spheres each creating fire damage.
Combat Weakness:
To say the Jysril has a temper is an understatement. She often appears very calm and try as she might, she often losses control over her temper when pushed too far. She also has slight weakness in her left wrist from an accident, so she tends to favor her right arm and cast with her left.
#993300
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Name: Yazas'inid
Age: 131
Race: Drow
Class: Thief/ Healer
Religion: Lolth... the only one that hasn't screwed him over...yet.
Appearance
Clothes: A light black dyed leather and chain-mail. A pair of overly repaired boots and carries a worn bag over his shoulder. He is never seen without a scarf.
Body: His obsidian skin is marked by hard work and damage.Which thanks to his 6'0" makes him appear like a fighter. His is muscular, but their lean muscles thanks to his ever changing diet. This allows him to work as a pretty good thief.
Features: His eyes a scarlet. He has wavy ivory white hair. He has one mark on his throat.
Background History:
Yaz had a bright future. The Mask Lord had blessed his father's thief guild with great power. And they had been unstoppable. During that time he learned many magical tactics that were considered necessary. In till the blessing suddenly stopped as they were rounded up and killed. Yet his face saved him from the fate that fell others. Instead the Lolth lovers took him as their lover and then decide to have him work as a part soldier so that he could be fit. He was forced to do the work of common slaves, feed only when he had pleased and then put right back into the circle. This cycle continued for what seemed like forever and he wish desperately to go mad or just die. But he didn't. Instead he was force to be the secret lover, since the Patron had killed off the others, under the cover of a healer who was there to see to the Matron's and her daughter's aches and pains. In order to make the role complete he was taught simple healing and medicine. He put a lot of effort into the role because it was among the glass jars, pots, and cauldron that he felt somewhat free. The years past and the house grew subtly unstable, he dreamed of a chance to come and get out. And then one night on whim he prayed to Lolth one of the services for the chance. To show him when to strike and then she sent him a really loud message. The goddess sent her. And she lead him right to the weak points. It was beautiful. The rage and fighting for power between the sisters, the matron completely helpless, and the decline. He could enjoy the show forever though and was soon sent on yet another mission. This one allowed them to break free. Afterward they wandered together and he contemplating just killing her off. Yet she made the whole "partnership" worthwhile, so why destroy a good thing.
Items:
Several different sized knives, a hidden change purse, two small crossbows.
Combat:
High proficiency in knife wielding.
Weapon proficiency in crossbows.
High proficiency in dagger use.
Weaponry:
About 50 long thin knives
About 30 short knives
A variety of other knives
Two long dagger, one short dagger.
A short sword...he can't actually use it.
Lock pick set.
Skills or Powers:
Faerie fire: A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.
Dancing lights: creates up to four will-o-wispesque lights that resemble lanterns or torches.
Darkness: This spell causes an object to radiate shadowy illumination out to a 50-foot radius.
Cloak of Shadows: Creates a cloak that is seemingly woven out of mundane shadows.
Phase Door: This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and inaccessible to all creatures other then the wielder. And only he can use the passage. If he desires, one other creature of similar size or smaller may be taken through the door.
Combat Weakness:
Swords, axes, short range, far range...no his area of skill. He gives off the appearance of one, but that doesn't mean he is. He can't handle a sword, forget bows, and don't expect him to use the short sword he wears. He depends heavily on his thief skills. He can handle a cross bow, so long as he is isn't under stress.
He also tends to over thinks situations, he tries to see all the roads before jumping in.

