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Basic Fight Set Up [Must Read]

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Yunna Zee
Captain

Sexy Hunter

10,100 Points
  • Perfect Attendance 400
  • Angelic Alliance 100
  • Unfortunate Abductee 175
PostPosted: Wed May 05, 2010 12:40 pm


The rules of the Battle Dome are simple.
The sets for fights are the same, unless issued by the Sheriff of this Sub Forum, or the Captain or Vice Captain.
They are as follows:

Basic fighting rules are the same as the rest of the guild. It’s a one of one fight, unless otherwise stated.
If wished you can have a fight with different rules, if they are passed by one of the three stated above, to be fair.
Each member has a room, this room is where they will fight, all information about this room should be stated in the first post, or such, however they wish to set it up. But every character gets only one topic, or room.
The fights are worth points, which will be determined by the Sheriff after going over the fight. These points can be used in lots of things in the guild.

Template:

Topic name: [Insert character name]’s Room. [[Name. VS. Name.]]
Topic information:
Post 1: [A quick description of character or room]
Post 2: [A brief introduction to the rules. If others are passed.]
Post 3: [Log of wins, losses, and players] As seen like this:
[Character’s name]
Fight #. [Character match up. [[Name. Vs. Name.]] [Win/Loss] [Points]

Total: [Total Points]


Example:

Topic_Template_Example
Topic name: Poppy’s Room. [[Poppy. VS. Ash.]]
Topic information:
Post 1: [Character: Poppy is a light fluffy, funny little fairy of sunshine most of the time with fangs behind the bright smile.
Room: Its bright with nothing around it, it’s a hand to hand style room, meant for Poppy and her odd way of fighting. It bounces thoughts out like a rubber ball, making her mental fighting very easy in here.]
Post 2: [The rules are the same as through all the guild. Though because of the room‘s unique build psychic’s powers get a boost of +5 To their roll for psychic attacks.]
Post 3:

Poppy [Yunna Zee]
1. [Poppy.[Yunna Zee] VS. Ash.[HoN High Priestess]] [Loss] [0]
Total: [0 (Zero)]
 
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