Thar be bad notes from Mavdoc:
+Splash contest winners-Early mid next week
+ Haven't seriously thought about toe rings yet
+Next z! Contest is not an art contest
+NPCs not talking-working on, but working on other things
+No big Chapt2-trickling out conent as they can.
+Might do a thing where it would take multipule people to defeat a harder boss+(harder to increase defult crew size)+Would cause so much lag though
+Summons would function pretty close to pets+could add more complexity later to include Feed, Maintain, Command
+Summon-good way to test how players react to a pet like object
+ Clans haven't been talked about too much-still up in the air
+Pets not much of a benefit other than appealing to Gaian type interests-would give you buffs, collect items/gold while you attack-Animated pets was the idea(walking)
+Leaderboard system
+Not a gc driven game+Can use GC to help timewise, but not only.
+3 different "areas" to expand in DMP. One coming soon-shooting for Halloween, maybe, maybe not, but then would come afterwords
+z! budget cut down to just some web ads
+Coliseum=this summer-art finished a week ago
+Find ways to take out Mull Frags out of inventory
+New bosses-hector&Camilla&Cashspider(in coliseum)
+Hoping to get the old lawnmower boss out of VG
+So little profit from the z! So they might not want to reinvest in it.
+Kracken is epic. 8D
+Sky city designs started, stopped b/c its a huge undertaking-have to adress it piece by piece over time to get it done-still want to do though-someday
+Chapt1 had 8-10 artistsee
+Would like to rewrite the chat panel
+revamping levels from outsourcing=drives Mav crazy
+No Null in SS-but will have a way that you could get there easy even if you're a n00b
+Bassie may be minigame
+Mav always wanted to fly.
+ hope that the coliseum would have stupid hard/impossible fights
+Would like to make more tight intimate rooms like general even if it has no battle but just for the atmosphere
+Wouldlike to have 100% avatar pixel resolution