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iwouldlikethisgone Captain
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Posted: Tue May 04, 2010 7:57 pm
(We need a map.)
The geography of the main continent-
The main continent covers about a third of the world as a whole. It is shaped like a rounded right triangleish thing, with a broad flattened top, that is still a little rounded. The lower 'point' facing to the east.
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From the centered west, lies the temperate and fertile lands of men. It extends to three quarters of the way in, and covers about half of the area in the center from the side.
Nations-
The Kingdom of Covinas ((Note, if you have a better name for any nation, please tell me.))
Area- It takes up the northern half sideways, and about a third of thee way across of the area mentioned above. It is also in control of a few mountainous settlements near the Frigid Lands. It controls a single fort in the Frigid Lands themselves, to serve as an early warning against an invasion by the many hostile peoples that make their home there.
Culture- A feudal society, ruled by nobles, with the king collecting taxes from all. All forms of the arcane are reviled. Infighting is somewhat common.
Magic- They use the clerical powers and nothing else. They worship deities of justice, fertility, and healing.
Technology- Average
Population- -Density, Low -Overall, High
Military- Not centrally organized, but due to the constant warfare in the region and abroad, their varied soldiers are experts in the field. On top of that, they are quite good in the art of the long siege.
Meditern
Area- This is a more humid area of the lands of men. It also controls a small sliver of the Land of Lakes. It covers about half the area of Covinas.
Culture- A people known for their wealth. They excel in the arts, and shipbuilding. They trade all across the continent, and have a monopoly on many commodities.
Magic- They publicly denounce the arcane arts, but will use them in armies and other functions. Due to their trade, they worship many gods, though favor those of trade, seafaring, and luck. The more primordial ways are generally frowned upon, more so than the arcane.
Technology- They regularly employ black powder weapons. Highish
Population- -Density- High -Overall- High
Military- They have a strong navy for protecting their trade interests abroad. On the ground, they have an army that focuses on blocks of pikemen and gunners. With small units of swordsmen to protect flanks.
Ledeus
Area- It occupies the last of the temperate lands.
Culture- Two major groups are fighting over the and. The more secular government. Most of artistry comes on the subjects of warfare.
Magic- The more secular side does not care and will use everything, the offensive religious side refuses to use the arcane. They generally worship gods of war.
Technology- High, but no blackpowder.
Population- -Density- Low -Overall- Low
Military- The strongest ground forces overall.
((More to come.))
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Posted: Sun May 09, 2010 11:55 am
In the north lies the snowbound lands of ice. The Frigid Lands they are called by the rest of the world. These are protected, and jailed by a massive range of mountains. They are a varied people, and no large nations reside here, instead hundreds of settlements, warring over the few resources available. Some of the coastal villages raid other lands constantly, and the Kingdom of Corvanis is the target most times.
These are divided into two major regions, Justuria, and Nowl.
Nowl is the most remote of the two, a circle of land next to a treacherous cost, with very few natural resources or methods of obtaining food (besides the dangerous way of fishing). These are the more warlike of the two, and they raid their more prosperous neighbors often, along with daring aquatic raids upon the more temperate lands to the south. Often they will assault the dwarves as they see them, leading to escalating conflicts. This is where the fortress of the Kingdom resides.
Justuria is the more prosperous of the two. In the south some agriculture occurs, and in the north calmer seas allow heavy commercial fishing. They are rich in ore, and trees, and these are used to keep a comfort in living.
The two have very similar views on magic. Whatever is useful, is allowed. Arcanists flock to the northern lands to study in peace, or grow rich from their services. The users of the non clerical primal come here in order to observe the lands of frost. Clerics are a bit strange here, for most are warrior priests, those that channel the favor of gods in and through battle. Gods worshiped vary from village to village. Though they accept all kinds, they are generally quite superstitious. The northern lands do not hold great populations.
Their military is strong, shaped by generations of warfare; though lacking in discipline. They are known for insane berserker charges.
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iwouldlikethisgone Captain
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iwouldlikethisgone Captain
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Posted: Sun May 09, 2010 4:05 pm
To the south and west, there are densely packed islands; many connected by thin pieces of land, almost like bridges. Thus, there are many parts of this watery area that has not been connected to the sea due to these thin strips of land. Nearer to the the actual, unbroken continent there lies various freshwater lakes.
Three major nations reside here, besides many smaller ones.
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