This role-play is based off of a world I will be drawing, with major locations and country borders for reference. This world is set in the mid-dark ages technology level, yet that it is not set on Earth. Much territory is unclaimed, and the few kingdoms that exist are so loosely called so, that it is more like city states. Magic flows freely in this world, but it holds a terrible stigma.
500 years ago, the world was united behind a grand Emperor, named D'alistrad Ivinstatr. This Empire was at the foreground of new magical applications, the greatest being the ability to travel anywhere in the world. As the story goes, Emperor Ivinstar and the greatest mages of the land set their sights to another world - the Moon that circled the world, Revanei. A great gate was constructed at the heart of the world to bridge the gap between the two. But when they opened the portal, chaos was allowed to enter. Demons and undead poured through the gate, as well as magical beasts that seemed to be fighting against them. The new forces and creatures assisted the Emperor and his kin, but to no avail. In a last attempt to save the world, he closed the gate prematurely, turning anything far as the eye can see to ash, and ripping the mountains and hills away from the gate.
No one today pays any heed to this... myth as it is referred to, but some still say that it exists, and that with a few adjustments, it could repair the mistakes of the path and forge a new path forward between the two worlds. Others hunt for this gate to destroy any semblance of it, fearing that someone will open it to bring back more of the horrors of that day. For the little few... they are doing just that.
Over 500 years, the gate's location has been lost, never recovered from the accident that occurred.
Anyone who wants to join in, must fill out a character sheet as a post, before you post in the RP. The character sheet is below:
Name:
Gender:
Age:
Race: Races native to this world are Humans, Elves, Halflings, and Dwarves. If you came from the other world, you are allowed to be Gnomes, or half beast (your choice on animal). Be aware that they are looked upon with mistrust in most places.
Magic: If you can cast magic, you are restricted to one domain of magic for the starting point. Mostly limited knowledge since there are few societies that accept magic, let alone allow it to be taught. The domains are:
Fire, Water, Earth, Air, Time, Sight (divination and illusion), Soul (Manipulation of Life/Death, used for both healing and raising the undead), and Body (Augmenting mind, body and the limits that creatures are restricted to. Also referred to as spiritual magic. Most accepted).
Not all people are physically able to cast magic, so it's ok if your character cannot.
Appearance: Describe what you look like, and what you are dressed like.
Weapons
-on person:
-proficient with:
Skills: Please stick to what would make sense. Most people in the dark ages had very specialized skills, but many were not jack-of-all-trades types.
Languages Spoken: Very, VERY important. Limit to two languages in writing. You must specify if you can read and write and how well you can.
Most Common Languages for this area:
Emperor's Tounge (Old English)
Rassanid (Dwarves' Language)
Vian'anarei (Elven Language)
Restricted Languages: These languages either have a special requirement and rules to have it, or they are highly secretive.
The Trader's Writ (Latin): Those who know this language must be a traveling merchant, or one who is under the employ of larger trading organizations. To learn the language requires years of work as an apprentice to a merchant. Once he deems that you are trustworthy, and will truly continue the trade, then you are taught the language and writing.
As you progress in the game, more languages will be open for you to learn, and they will be updated here. If you have any ideas for other languages, PM me and I can add it.
Personality Overview:
Character Background (History):
Anything else you'd like to add:
Have fun! I will be creating a character soon, as well as an introductory post for all of you.
500 years ago, the world was united behind a grand Emperor, named D'alistrad Ivinstatr. This Empire was at the foreground of new magical applications, the greatest being the ability to travel anywhere in the world. As the story goes, Emperor Ivinstar and the greatest mages of the land set their sights to another world - the Moon that circled the world, Revanei. A great gate was constructed at the heart of the world to bridge the gap between the two. But when they opened the portal, chaos was allowed to enter. Demons and undead poured through the gate, as well as magical beasts that seemed to be fighting against them. The new forces and creatures assisted the Emperor and his kin, but to no avail. In a last attempt to save the world, he closed the gate prematurely, turning anything far as the eye can see to ash, and ripping the mountains and hills away from the gate.
No one today pays any heed to this... myth as it is referred to, but some still say that it exists, and that with a few adjustments, it could repair the mistakes of the path and forge a new path forward between the two worlds. Others hunt for this gate to destroy any semblance of it, fearing that someone will open it to bring back more of the horrors of that day. For the little few... they are doing just that.
Over 500 years, the gate's location has been lost, never recovered from the accident that occurred.
Anyone who wants to join in, must fill out a character sheet as a post, before you post in the RP. The character sheet is below:
Name:
Gender:
Age:
Race: Races native to this world are Humans, Elves, Halflings, and Dwarves. If you came from the other world, you are allowed to be Gnomes, or half beast (your choice on animal). Be aware that they are looked upon with mistrust in most places.
Magic: If you can cast magic, you are restricted to one domain of magic for the starting point. Mostly limited knowledge since there are few societies that accept magic, let alone allow it to be taught. The domains are:
Fire, Water, Earth, Air, Time, Sight (divination and illusion), Soul (Manipulation of Life/Death, used for both healing and raising the undead), and Body (Augmenting mind, body and the limits that creatures are restricted to. Also referred to as spiritual magic. Most accepted).
Not all people are physically able to cast magic, so it's ok if your character cannot.
Appearance: Describe what you look like, and what you are dressed like.
Weapons
-on person:
-proficient with:
Skills: Please stick to what would make sense. Most people in the dark ages had very specialized skills, but many were not jack-of-all-trades types.
Languages Spoken: Very, VERY important. Limit to two languages in writing. You must specify if you can read and write and how well you can.
Most Common Languages for this area:
Emperor's Tounge (Old English)
Rassanid (Dwarves' Language)
Vian'anarei (Elven Language)
Restricted Languages: These languages either have a special requirement and rules to have it, or they are highly secretive.
The Trader's Writ (Latin): Those who know this language must be a traveling merchant, or one who is under the employ of larger trading organizations. To learn the language requires years of work as an apprentice to a merchant. Once he deems that you are trustworthy, and will truly continue the trade, then you are taught the language and writing.
As you progress in the game, more languages will be open for you to learn, and they will be updated here. If you have any ideas for other languages, PM me and I can add it.
Personality Overview:
Character Background (History):
Anything else you'd like to add:
Have fun! I will be creating a character soon, as well as an introductory post for all of you.
