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Carolmon

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PostPosted: Sat Apr 24, 2010 10:11 pm


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Wild Hearts: Tooth, Wing, and Claw

Just beyond the noise of the cities and suburbs lie a few pieces of untouched hunting grounds where wild animals compete for their prey. Among these beasts are four tribes of shapeshifters. Alliances have been made and treachery is around every corner. As each clan struggles to survive there is a small glimmer of hope when two young hunters meet and fall in love. ((The characters playing the two who fall in love are not set in stone, but they do need to be in different clans))
Will their forbidden love bring their mighty families together? Or will it finally destroy the two houses, making way for a new era?

This is set in a a modern high-fantasy setting.

A quick history of the war:
50 years ago in a forest miles away from the nearest city, four clans of shifters would go to war. The Dreamcloud werecats in a mad strike for power attacked the nesting grounds and homes of the peaceful, fragile werebirds. In retaliation the birds sent over their strongest to grab the kits of Dreamcloud and dash them against the cliffs and mountains. Blood and tears flowed freely until a counsel of elders of both clans signed a truce. The werebirds gave up rights to their land in order to have peace and the cats took over the hunting territories.
Not far away the werewolves of Windbite were ready to launch an attack on the werecats due to lack of prey on their own hunting grounds, allied with them were the small and mighty Whiskertremble clan.
Through the battle that ensued the rats helped the wolves claim prime hunting grounds and established their claim to most of the stream that ran between the clan territories. The wolves quickly forgot that the wererats were essential to helping them win this territory and began claiming the rat's lands as their own. Still, the truce lasts between them, although it is strained.


BEFORE THE WAR...AFTER THE WAR
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PostPosted: Sat Apr 24, 2010 10:14 pm


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THE CLANS

The Windbite Clan:
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A Clan of werewolves as proud as they are ancient. As long as there have been legends of beasts walking like men there has been a Windbite. A lonely king now rears a headstrong daughter. She is his greatest source of pride as well as anger.


The Dreamcloud Clan:
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Noble, and strong werecats who work together out of a sense of duty instead of loyalty. The leader of these powerful beasts is the young prince who was put in charge before he felt ready. His main drive is to keep the clan peaceful and together. Many members of this clan believe that one day his father (who went missing in battle) will return to claim his throne.


The Whiskertremble Clan:
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A clan of wererats. Don't mistake their size for cowardice, their beast form may be small but they have the hearts of warriors. A few generations ago an alliance was struck with the wolves but whispers and squeaks among the swarm suggest that the rats are tired of leftovers.


The Suntalon Clan:
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In the years of war, no tribe has suffered as greatly as the werebirds.
A flock usually consists of only one species of bird but after years of warring with the werecats an uneasy truce was called. Now these once numerous avians are mere scavengers. How much longer can this last?



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Stryker Clan
Years ago this clan of werefoxes disappeared without a trace, kept in secret by the royals of the Windbite clan. Will they return to their plan of assassinating the royal family or will they take this new lease on life as an opportunity for peace? No one seems certain but one thing is for sure: Things are going to change for the other clans.

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Carolmon

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Carolmon

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PostPosted: Sat Apr 24, 2010 10:16 pm


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[img]YOUR CHARACTER PIC [/img]
[size=18]+*¨^¨*+[color=YOUR POSTING COLOR] CHARACTER'S FULL NAME[/color] +*¨^¨*+ [/size]
GENDER: +*¨[color=YOUR POSTING COLOR] YOUR GENDER [/color]¨*+
CLAN:+*¨[color=YOUR POSTING COLOR] YOUR CLAN [/color]¨*+
BREED:+*¨[color=YOUR POSTING COLOR] What TYPE of bird/wolf/cat/rat ARE YOU (Please Make this a link to a picture of your animal form)[/color]¨*+
TITLE:+*¨[color=YOUR POSTING COLOR] YOUR TITLE[/color]¨*+
PLAYER:+*¨[color=YOUR POSTING COLOR] USER NAME[/color]¨*+
POWERS:+*¨[color=YOUR POSTING COLOR] Rank Power, 1 Clan Power, 1 Extra Power[/color]¨*+
BIO:+*¨[color=YOUR POSTING COLOR]A little bit about your character.[/color]¨*+



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PostPosted: Sat Apr 24, 2010 10:38 pm


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RULES:


1. Follow Gaia's TOS

2. Send me your profiles.

3. No God Modding

4. While romance is part of the theme please refrain from sexual content and simply "fade to black" where applicable. DO NOT TAKE IT TO PMs!!!

5. If you don't post for more than 1 week your profile will be removed.

6. No Chat Speak!

7. Once most of the positions have filled up I will allow more types of creatures, just PM me with your design.

8. I encourage beautiful posting formats but please, if your character picture is larger than 300 pixels high please resize it. Photoshop has tools for this. Giant pictures in your posting format is poor posting etiquette.

9. Please don't ask for me to summarize the whole plot for you, I'm a student, a mother and I work. I probably have less free time then you. If you caught this PM me the word "Boogie" and you will get 25k Gaia Gold! Yay Rules!

10. If I have already answered a question on the front page I will respond to your PMed questions with silence.

11. If I designate someone as a helper respect them when they remind you of the rules, this is a very large game, abiding by the rules means we all have fun.

12. When you sign up please sign your request with "Your Favorite Player" so I know you have read these rules.

13. Please have respect for other people's story lines and don't barge in unless there is a plot-based reason to.


Assistants: Flashwulf
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Shapeshifting

Human Form: The form used to walk amongst humans without causing fear. To them you look normal enough though some of the more in tune ones may feel some odd discomfort around you. While in human form you may not use your animal senses or strengths (Claws, wings, roars, or howls)

Mid-Shift: A monstrous form mid-way between beast and human. Humans WILL run from this form, because it automatically triggers the "flight" in the fight or flight part of the brain. This is the preferred form for fighting other werecreatures because it allows for size as well as beast advantages.
The major disadvantage to mid-shift is that the form is horrible for retreating. Two legs burdened with extra weight from wings, tails and other things makes this a warrior's form. It should be noted that birds cannot fly in this form because their bodies are too heavy for flying, but they can glide.

Beast Form: Full animal form with all animal traits available. In this form your characters may not speak human. Speech is also limited to specific animals (i.e. rats can speak to rats fluently and other rodents but not to cats birds or wolves.)

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POWERS:


Get 3 powers 1 Rank Power, 1 Clan, 1 Extra Power

Rank Powers:

Second Sight: The ability to see something happening that you are not there to witness. The more detailed the vision the more physically draining the process. This is not the ability to see the future!!! The power is for you to see the in game events you aren't there for. (Available to: the Advisors, the Seer)

Noble Bearing: Your character commands respect and members of their clan may not disobey an order given by your character when this power is active.(The exception being to physically harm themselves). (Available to: the King, the Prince, the Princess, The Captain)

Sword Dance: When this power is called upon your character becomes one with his/her weapon. Their focus and swordsmanship is unmatched. This power will not end until blood is drawn.(*See combat notes)(Available to: the Soldier, the Battle Scarred, the General, the Warrior)

Song of Apollo: This song has the ability to alter the moods of anyone who can hear it. To resist the effects of the song takes all the willpower of anyone but someone with Noble Bearing. (Non NB users must score an 8 or higher on a d10 roll in order to resist the song's suggestion) While singing this song the character is vulnerable because the song requires all of their focus. (Available to: the Peace Keeper, the Runt, the Gossip)

Move the Wound: This potentially sinister power allows the character to move wounds. Either from themselves or others. When used for good it can be used to transfer potentially fatal wounds to less fatal locations or even to simply remove the pain of a skinned knee of a crying child. When used for evil it could mean that all wounds inflicted on the character will manifest on the attacker. The exception to this rule is silver weapons, which creates unmovable wounds.(*See combat notes)(Available to: the Nursemaid, the Traitor, the Sorceress)

Be Unseen: This "power" allows the character to be completely ignored. If in the middle of a conflict, activating this power will cause the attacker to lose interest in the character. (Available to: The Coward, The Inventor, The Mage)

Clan Powers:
Windbite:

Call of the Pack: The howl of a wolf can be heard for miles around. This howl can summon the other members of your clan or a number of wolves determined by a d10 die roll. (Each wolf summoned does 1d4 damage during attacks but they cannot block. They only attack once.) This can be used once per fight.
Menace: Your character moves with a blinding speed.(Plus 2 to attack rolls and block rolls)
Wind Armor: Your skin becomes like armor (Plus 5 to block rolls).
Wolf Witness: Your character can pick a wolf within a 100 mile radius and see through its eyes.

Dreamcloud:

Strength of the Pride: Your character can summon the strength of their ancestors to become stronger in battle. (*See combat notes)
Cat Dance: Your character always lands on their feet, even in human form.
Bast's Grace: Your character can walk in the land of the dead, speaking to those who have passed before him/her.
Constant Companion: Your character can separate their beast and human forms. While this gives them the ability to be in two places at once it also carries with it a risk. If one of the forms is killed the character will be stuck in the surviving form. (Each form has 40 HP)


Whiskertremble:

Ratspeak: With focus the character can filter through the minds of rats in a 10 mile radius.
Willard: You can summon a swarm of attack rats. This will drive most humans mad (Roll a d20). (Summoned rats do 1 damage and then leave, this can only be used once.)
Whip Tail: You can use your tail as a fifth appendage.
Swarm Shift: You can shift into a swarm of rats equal to your body mass. (+5 to dodge -3 to attack rolls)


Suntalon:

Feather Fall: (Yes like the one from D&D) this power allows you to slow the fall of your character or another.
Eagle Eyes: Your character can see things up to a mile away clearly and take aim from those distances.
Bird Song: Gives your character the ability to speak with and command birds. Great for sending messages.
Confusing Scent: You do not smell like a shape shifter, making your character hard to detect by the other wereanimals.


Stryker (Only available once collar is removed):

Fae Realm: Gives the fox the ability to open and close a door to another realm, either to hide, or to trap someone else.(Only available to members of the Stryker Clan)
Wind Shadow:With this power foxes can move unnoticed.
Aura Shift: With this power the foxes can hide their clan affiliation from others, and make them think they belong to their own clan. (Only works in human form)
Moon Claws: Your bare hands inflict damage like silver (wounds cannot be moved and +2 to attack.) Not available to wound movers or those immune to silver.





Extra Powers:

Infect: Your bite or claws (pick one) carry the shape shifter gene. If you break a human's skin they will become a shape-shifter. This gift (or curse) was almost completely eradicated by human hunters.
Night Vision: Even in human form you have superb night vision and can see as clearly as you could in the daylight.
Web Weaver: Long ago an ancient race of spiders walked the earth with magics long forgotten since their passing. A few spell scrolls survived and your character has one. (Once shops are added this power will get a free scroll)
Moon Path: At night you can open doors through streams of moonlight and travel unseen.
Mother's Gift: You can sense when one of your clan is in danger and can find them no matter where they are.
Healer: You can heal minor wounds. This gift cannot bring someone back from the dead. During battle you may heal 5 P per turn.
Silver Immunity: Cannot be used by wound movers.
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Carolmon

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Carolmon

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PostPosted: Sat Apr 24, 2010 10:41 pm


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Roles



The Windbite Clan:

The Princess:Nahoko Kajuji
The Mage:Kiro Manako
The Warrior:Leon Photas
The King:Ulric Napur Vindur
The Advisor:Syr Inimashi




The Dreamcloud Clan:
The Prince:Isamashi Hitokage
The Nursemaid:
The Advisor:Kira Manako
The General: Light micheal ishida
The Runt:Wryanna Yuka



The Whiskertremble Clan:
The Gossip:
The Soldier:Raichel Alabastar
The Inventor: Delilah Borship
The Captain: Captain Quick Alabastar
The Traitor:



The Suntalon Clan:
The Seer: Jason Arvid
The Sorceress:Shaylyn
The Battlescarred:Melody Charlene DuBois
The Coward:
The Peacekeeper:



The Stryker/Striker Clan:
Sinopa Lynn Tokala
Alyisa Striker
Sarah Rebekah Nevermore

Pilbug

The Clanless:
Krastil Ortungo
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PostPosted: Sat Apr 24, 2010 10:44 pm


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CHARACTERS


The Windbite Clan:



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+*¨^¨*+ Ulric Napur Vindur +*¨^¨*+
GENDER: +*¨ Male¨*+
CLAN:+*¨ Windbite ¨*+
BREED:+*¨ Timber Wolf¨*+
TITLE:+*¨ King¨*+
PLAYER:+*¨ Drag Cupcake¨*+
POWERS:+*¨ Noble Bearing, Call of the Pack, Infect¨*+
BIO:+*¨Ulric is a King who fought through the war and lived to tell the tale. His wife was assassinated by a werefox and in retaliation he had them all captured and forced into their animal forms. He does not believe that the clans can forge a lasting treaty, too many skirmishes have taught him that. He tries to be patient with his daughter but he expects people to know their place with him. His name translates into "Wolf Biting Wind."¨*+
EQUIPMENT:+*¨NONE¨*+

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+*¨^¨*+ Nahoko Kajuji +*¨^¨*+
GENDER: +*¨ Female ¨*+
CLAN:+*¨ Windbite ¨*+
BREED:+*¨ Beast Form ¨*+
TITLE:+*¨ Princess¨*+
PLAYER:+*¨ Kaija_14¨*+
POWERS:+*¨ Noble Bearing, Wolf Witness, Healer, Moon Path¨*+
BIO:+*¨Nahoko is the princess of the windbite clan, revered highly by her father as a source of pride. She has learned the ways of her clan and knows all about the conflict between tribes. She has a tendency to create problems in and out of her clan, Nahoko is very headstrong. She isn't yet twenty years of age, she has a liking to run herself despite her father's wishes.¨*+
EQUIPMENT:+*¨Steel Dagger, Long Bow, and Arrows¨*+

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+*¨^¨*+ Leon Photas +*¨^¨*+
GENDER: +*¨Male ¨*+
CLAN:+*¨ windbite ¨*+
BREED:+*¨ http://i107.photobucket.com/albums/m305/Simba2040/wolf-1.jpg¨*+
TITLE:+*¨ warrior¨*+
PLAYER:+*¨ flashwulf¨*+
POWERS:+*¨ sword dance, menace, moon path¨*+
BIO:+*¨Leon was born into the clan, and quickly became a great fighter. He is extremely well adept at sword fighting and archery. He is one of the faster creatures out there and is rarely seen in his human form. He is often away out either looking for intruders or going on hunt. He is unaware of his limits and often pushes past them, in turn hurting himself.¨*+
EQUIPMENT:+*¨ NONE¨*+




+*¨^¨*+Kiro Manako (the girl on the right) +*¨^¨*+
GENDER: +*¨female¨*+
CLAN:+*¨Windbite¨*+
BREED:+*¨[the beast within]¨*+
TITLE:+*¨The Mage¨*+
PLAYER:+*¨xXBukowskiXx¨*+
POWERS:+*¨Be Unseen, Menace, Healer¨*+
BIO:+*¨A werewolf and a werecat fell in love, and Kira and Kiro are the result. Their parents were killed only a few short months after they were born, and no one knew of the affair. The two twin sisters are both different species, Kira a werecat, and Kiro a werewolf, and they have no idea that each other exist. Kiro is a quiet, calm and collected person. She often says more with a few words than someone could with many. ¨*+
EQUIPMENT: +*¨NONE¨*+


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+*¨^¨*+ Syr Inimashi +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Windbite ¨*+
BREED:+*¨ Inner beast ¨*+
TITLE:+*¨ The AdvisorThe Teacher ¨*+
PLAYER:+*¨ Mishiranu-Reaperofshadows ¨*+
POWERS:+*¨ Second Sight, Wolf Witness, Moon Path, Web Weaver (Will-o-the-Whisp) ¨*+
BIO:+*¨ Syr (pronounced Seer) is yjr Windbite clan's most trusted advisor. He was also born blind, however. But he's never minded, as he alwasy said that "I can see just fine. Just not in terms you're normal to". He also has a slight crush on the princess, even thoguht he knows that he could never have her (mostly because he has forseen her falling in love with someone else). *+
EQUIPMENT:+*¨ NONE ¨*+



The Dreamcloud Clan:



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+*¨^¨*+ Tiberius Hitokage +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Dreamcloud ¨*+
BREED:+*¨ Lion¨*+
TITLE:+*¨ The King¨*+
PLAYER:+*¨ Akiliana¨*+
POWERS:+*¨ Noble Bearing, Constant Companion, Moon Path¨*+
BIO:+*¨Tiberius has returned to his kingdom after being trapped in the world of the fae for over a decade. He is tired of violence.¨*+



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+*¨^¨*+Isamashi Hitokage+*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Dreamcloud ¨*+
BREED:+*¨ My true form ¨*+ (the link is there, its just hidden)
TITLE:+*¨ The Prince ¨*+
PLAYER:+*¨ Mishiranu-Reaperofshadows ¨*+
POWERS:+*¨ Noble Bearing, Strength of the Pride, Mothers Gift ¨*+
BIO:+*¨ Isamashi, or Isa as he likes to be called, is the prince of the Dreamcloud tribe, but he wishes that he did not have so much resposibility and sometimes sneaks out to negelct works. However that dosen't mean that he's not wliling to help anyone in his clan, or even out, when they are in need. Althoguht his is only 19 years old, Isa is also a skilled samurai, and is always willing to fight and die for his clan. ¨*+
EQUIPMENT:+*¨ Silver Sword ¨*+


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+*¨^¨*+ Light Micheal Ishida +*¨^¨*+
GENDER: +*¨ male ¨*+
CLAN:+*¨ dream cloud ¨*+
BREED:+*¨ my form¨*+
TITLE:+*¨ the general¨*+
PLAYER:+*¨ xX-DarkWolf424-Xx¨*+
POWERS:+*¨sword dance,strength of the pride, moon path¨*+
BIO:+*¨HE was born into the clan,And he had great speed which interested most who saw him train.HE never could hold a sword properly but he could easily kill with his daggers.¨*+
EQUIPMENT:+*¨NONE¨*+


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+*¨^¨*+ Wryanna Yuka +*¨^¨*+
GENDER: +*¨ Female ¨*+
CLAN:+*¨ Dreamcloud ¨*+
BREED:+*¨ I'm not worthless ¨*+
TITLE:+*¨ The Runt ¨*+
PLAYER:+*¨ wolfpuppies ¨*+
POWERS:+*¨ Song of Apollo, Cat Dance, Healer ¨*+
BIO:+*¨ Wryanna was born small and frail. She hated that and worked hard to prove to herself and others that size doesn't matter. She's still small, and can be a tad shy, but when faced with a problem Wryanna is intelligent and cunning. ¨*+
EQUIPMENT:+*¨ NONE ¨*+

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+*¨^¨*+Kira Manako (the girl on the left) +*¨^¨*+
GENDER: +*¨female¨*+
CLAN:+*¨Dreamcloud¨*+
BREED:+*¨[The beast within]¨*+
TITLE:+*¨The Advisor¨*+
PLAYER:+*¨xXBukowskiXx¨*+
POWERS:+*¨Second Sight, Bast's Grace, Mother's Gift¨*+
BIO:+*¨A werewolf and a werecat fell in love, and Kira and Kiro are the result. Their parents were killed only a few short months after they were born, and no one knew of the affair. The two twin sisters are both different species, Kira a werecat, and Kiro a werewolf, and they have no idea that each other exist. Kira is aggressive and short-tempered, but often gives very good advice when she isn't in a bad mood.¨*+
EQUIPMENT:+*¨NONE¨*+

The Whiskertremble Clan:



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+*¨^¨*+ Delilah Borship +*¨^¨*+
GENDER: +*¨ I'm a Lady!¨*+
CLAN:+*¨ Whiskertremble ¨*+
BREED:+*¨ Kangaroo Rat¨*+
TITLE:+*¨ The Inventor¨*+
PLAYER:+*¨ Akiliana¨*+
POWERS:+*¨ Be Unseen, Swarm Shift, Silver Immunity¨*+
BIO:+*¨Delilah isn't a pushover. She's always seen her size as an advantage. She is close to her clan, though a few of the elders of her clan think her love of technology is a bit improper. Honestly though she has no problem with humans, it's the werewolves she's furious with.¨*+
EQUIPMENT:+*¨ Steel Armor, Revolver, Silver Bullets ¨*+


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+*¨^¨*+ Captain Quick Alabastar +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Whiskertremble¨*+
BREED:+*¨ White Rat ¨*+
TITLE:+*¨ Captain ¨*+
PLAYER:+*¨Free the Werewolf¨*+
POWERS:+*¨ Noble Bearing, Whiptail, Silver Immunity¨*+
BIO:+*¨A white rat who has earned his title of Captain through his role on the battlefield. He is calm and cool headed and unmoved by insults. He's the type that you can never predict when he is gonna strike but makes you hope that he will strike soon. Though his accuracy with twin revolvers is unmatched by any of the other rats in the army he prefers to use a longsword to prove his true skills. He is very noble towards his clan and is proud to receive orders to fight. He doesn't care about any other clan but his own. To him he could care less but if anyone comes in to take out his clan he will have problem taking them out.¨*+
EQUIPMENT:+*¨ 1 Revolver, Silver Ammo¨*+


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+*¨^¨*+ Raichel Alabastar +*¨^¨*+
GENDER: +*¨ female ¨*+
CLAN:+*¨ Whiskertremble¨*+
BREED:+*¨ Woodrat¨*+
TITLE:+*¨ The Soldier¨*+
PLAYER:+*¨ Free the Werewolf¨*+
POWERS:+*¨ Sword Dance, Willard, and Mother's Gift ¨*+
BIO:+*¨Raichel is Captain Quick's younger sister. She is fiesty and spunky. She is always looking for a fight and is very competitive with her brother. Her skills with the sword are the best in the Whiskertremble army and make her a valued ally. Unlike her brother she is more emotional and can easily turn into a hot head when provoked. She looks up to her brother and will do anything for him. In terms of clan loyalty she is on equal grounds with how her brother feels.¨*+
EQUIPMENT:+*¨ Chain mail and Leather Armor, Steel Sword¨*+



The Suntalon Clan:

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+*¨^¨*+Shaylyn +*¨^¨*+
GENDER: +*¨ Female¨*+
CLAN:+*¨ Suntalon¨*+
BREED:+*¨ The bird behind it all. ¨*+
TITLE:+*¨ Sorceress¨*+
PLAYER:+*¨ PoppyNorth324¨*+
POWERS:+*¨ Move the Wound, Confusing Scent, Night Vision¨*+
BIO:+*¨Shaylyn is a hawk born into the clan of Suntalon. She has since loved to fly and is grateful the she is where she is. She has always been a bit mischievous, but it's a good thing when she finds a bit of food to eat that no one else would have.¨*+
EQUIPMENT: +*¨ NONE¨*+


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+*¨^¨*+Melody Charlene Du Bois +*¨^¨*+
GENDER: +*¨ Female ¨*+
CLAN:+*¨ Suntalon ¨*+
BREED:+*¨ Grackle¨*+
TITLE:+*¨ The Battle Scarred¨*+
PLAYER:+*¨ Carolmon¨*+
POWERS:+*¨ Sword Dance, Featherfall, Healer¨*+
BIO:+*¨Most birds aren't built to fight anything. Melody was caught in the middle of a war she had no business being a part of, but when the nesting grounds of the weregrackles was torn to shreds she took up her sword and fought. After the feathers settled she was the only one left in her family, she is bitter and lonely and one of many displaced members of Suntalon.¨*+
EQUIPMENT:+*¨Steel sword, Silver Dagger, Chainmail Armor¨*+


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+*¨^¨*+ Jason Arvid +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Suntalon¨*+
BREED:+*¨ Golden Eagle¨*+
TITLE:+*¨ The Seer¨*+
PLAYER:+*¨ Akiliana¨*+
POWERS:+*¨ Second Sight, Bird Song, Web Weaver ¨*+
BIO:+*¨Jason isn't proud of the life he has led. Violence, death and anger all speckle his history.During the war between the clans Jason worked as a freelance mercinary of sorts, but the backlash of his actions have left him haunted.¨*+
EQUIPMENT: +*¨ NONE¨*+

The Stryker Clan:

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+*¨^¨*+ Sinopa Lynn Tokala +*¨^¨*+
GENDER: +*¨ Female ¨*+
CLAN:+*¨ Strykyr ¨*+
BREED:+*¨ .jpg]Arctic Fox¨*+
TITLE:+*¨ None¨*+
PLAYER:+*¨ PoppyNorth324¨*+
POWERS:+*¨ Second Sight, Fae Realm, Silver Immunity¨*+
BIO:+*¨Sinopa has never known anything but the walls of her holding place within the castle walls. She does not know much of the outside world except that of stories she has heard from members of her clan.¨*+


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+*¨^¨*+ Sarah Rebekah Nevermore +*¨^¨*+
GENDER: +*¨ Female ¨*+
CLAN:+*¨ Stryker ¨*+
BREED:+*¨Red Fox¨*+
TITLE:+*¨ None¨*+
PLAYER:+*¨ Carolmon¨*+
POWERS:+*¨ Song of Apollo, Fae Realm, Healer.¨*+
BIO:+*¨Sarah barely remembers life before her collar, and yet she does not feel like destroying her captors. Years behind bars gave her time to reflect on life and who she really is. She does not want to return to war with the Windbites and wants her clan to gather and relocate for a new lease on life.¨*+
EQUIPMENT:+*¨ Dragon's Blood, Steel Dagger¨*+

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+*¨^¨*+ Alyisa Striker +*¨^¨*+
GENDER: +*¨ Female ¨*+
CLAN:+*¨ Stryker ¨*+
BREED:+*¨ Arctic Fox¨*+
TITLE:+*¨ Fox Leader¨*+
PLAYER:+*¨ Free the Werewolf ¨*+
POWERS:+*¨Menace, Healer, Move the wound, Wind Shadow¨*+
BIO:+*¨A fox who lost her entire clan due to the war. She wants to seek revenge on the Windbites who were responsible for the destruction of her clan. In retaliation she is seeking out members of other clans who were ruined by the Windbites to join her new clan. She is a natural trickster and her mood is unpredictable.¨*+
EQUIPMENT: +*¨ 2 steel daggers and 1 steel armor 1 Revolver ¨*+


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+*¨^¨*+Pilbug +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Striker ¨*+
BREED:+*¨Fennec Fox¨*+
TITLE:+*¨ None¨*+
PLAYER:+*¨ Drag Cupcake¨*+
POWERS:+*¨ Second Sight, Moon Claws, Moon Path¨*+
BIO:+*¨More ears than anything, Pilbug never met his parents and was born into captivity. He's curious about the world around him.¨*+

Clanless:




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+*¨^¨*+ Krastil Ortungo +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨ Clanless ¨*+
BREED:+*¨ Tasmanian Tiger (wolf)/Thylacine ¨*+
TITLE:+*¨ Rogue, Loner ¨*+
PLAYER:+*¨ wolfpuppies ¨*+
POWERS:+*¨ Move the Wound, Confusing Scent, Moonpath ¨*+
BIO:+*¨ Krastil was born to a rogue band of the last few Thylacines. It was just at the beginning of the war, yet they had lost nearly all of its members. The wolves, cats, birds, and rats only cared to help themselves - destroying any who challenged or posed as possible threats. His own family had died shortly after him reaching the age of one. The others tried to support one another, but in the end it was futile. He only managed to survive as long as he had due to the dedication and support of his fallen friends and kin.
Now Krastil waits silently for his chance to take revenge. His heart has hardened after losing all he loves and cares for.
¨*+
EQUIPMENT:+*¨ steel sword, steel dagger, handgun lead bullets, and chain mail armor¨*+


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+*¨^¨*+ Kuroi Osore +*¨^¨*+
GENDER: +*¨ Male ¨*+
CLAN:+*¨clanless¨*+
BREED:+*¨Werejackel¨*+
TITLE:+*¨Blackgaurd ninja¨*+
PLAYER:+*¨ Mishiranu-reaperofsahdows¨*+
POWERS:+*¨ Sword Dance, Menace, Silver Imunity¨*+
BIO:+*¨Kuroi is the leader of the Blackgaurd ninjas. Tired of being merly "slaves", as he calls it, to the Dreamcloud, he is attemptng to fully take over the Dreamcloud clan's territory. He is also making plans to force the war to end. ¨*+

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Story
Clans
Character Template
Rules/Shapeshifting/Powers
Roles
Characters
News
FAQ
Combat Rules
Weapons Shop
Armor Shop
Potions Shop

Carolmon

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Carolmon

3,750 Points
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PostPosted: Sat Apr 24, 2010 10:46 pm


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NEWS

The shops are all open, if you want to have equipment you have to buy it from the store. If the game continues to grow there will be more items available in the future.

Also, take time to glance at the new clan and new clan powers. If you have noticed that there aren't any ranks in clan Stryker, it is done on purpose. Over a decade in captivity has basically demolished the hierarchy.

Oh and if you've ever wondered how everyone is connected, this is a web of connections between the players as of 73 pages of RPing.
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PostPosted: Sat Apr 24, 2010 10:48 pm


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Some Questions I've Answered:


question As a part of the clan alliances could chimeras be created? (chimeras are creatures that combine the anatomies of two or more different species by magical fusion)?

exclaim Perhaps as an offspring of two mixed breeds but that's down the line and I'm open to any well designed character.


question How do you earn ranks?

exclaim Ranks are positions you start out with during character creation, I suppose they could change during play, maybe the character playing the prince of cats knights someone or betrayal results in someone being stripped of their title, but that will be established in game play and updated accordingly.


question If I made a (different animal) character would you want me to put in were_____ or were_____?

exclaim For this game they would probably be Clanless which is the spot I left open for outside species, they can align themselves wherever they want if at all. I'd like to have at least 2 members of each established clan before I open the door to clanless. They can pick powers from any clan, but I'm also open to reasonable new powers.

question How many characters can I create?
exclaim Make as many as you can effectively play.

question Do I have to read all of these posts or can I just play?

exclaim YES! You should be reading these posts and the updates so you don't end up pissing off the other players who DO know the rules and the back story. Not only that I've worked hard to make an awesome game for everyone to enjoy!

question How do I buy stuff?
exclaim PM me with what you are buying and I will add it to your inventory on the front page. Posting it in the game is not official and players are under no obligation to recognize weapons that aren't listed in the inventory of your character's profile.

question Why can't I buy my stuff in the game/in the bank?
exclaim Take a good long look at the page number, we usually get at least a page worth of posts most days. On weekends we get way more. I have a life and this game has become so consuming that I can't even play other RPG's. I am not going to scan posts for purchases because someone didn't want to take 5 seconds to post something.

question What kind of authority does Flashwulf have?
exclaim Almost the same as me. He can't permaban someone from the game but if he suggests it I'm probably going to listen. If he is telling you something in the game then there's probably a good chance he's right. I picked him because it was obvious he read the rules and understands them.

question Can I be a game moderator?
exclaim Don't ask me, I'll ask you.

question Why are people yelling at me when I post?
exclaim Look at your post and ask yourself if any of the rules above were ignored, or if you are God Modding, or if people are in the middle of a scenario and you burst in with no regard to the plot.


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Carolmon

3,750 Points
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  • Hygienic 200

Carolmon

3,750 Points
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  • Hygienic 200
PostPosted: Sat Apr 24, 2010 10:49 pm


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COMBAT

Each player starts with 50 hit points.
For each attack the attacker rolls a d10 for damage and the one being attacked rolls a d10 for blocking. The blocking is subtracted from the damage, if blocking is higher than damage dealt then if counts as a parry and the attacker receives the damage.
0 hit points is incapacitated and requires the assistance of a healer.
((BTW: If you are going to kill another character please discuss it with the other player BEFORE you post the killing blow.-Thanks!))

If game play goes on long enough I'll release items that give bonuses to HP or attacking and personally add them to your character's profile under a slot called "Inventory"

Special Note about "Wound Movers": This is a power designed to be notorious and untrusted. Silver weapons do not require special permission but it's considered bad taste to be a shifter who carries something so sinister. For wound movers to move wounds on their own bodies no rolls need to be made, but during combat if the wound mover chooses to use their power then the dice rolls are reversed (The attacker's roll counts against him.) No other attack or block action may be taken by the wound mover for the next turn.
Example: Todd of the windbite clan is fighting Sora of the Whiskertremble. Todd rolls a 9 and Sora rolls a 2 (9-2=7 damage). On Sora's turn she uses her wound mover power, and the wound appears on Todd. Sora cannot make another move since she is using her power and therefor cannot block the next attack.
Basically every other attack can be moved.



Another Note, This time about Sword Dance:
Sword dance, when activated cannot be parried but can be blocked. Once activated all blocking rolls that are greater than or equal to the attack roll do not do damage to the attacker. This power lasts until the one using sword dance draws blood (makes a successful attack) it may only used ONCE during a fight.


Another (yikes) Note...Strength of the Pride: Attacker rolls a d4 before the fight. The number rolled is the attack modifier. It remains the same for the duration of the fight.

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PostPosted: Sat Apr 24, 2010 10:50 pm


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THE WEAPONS SHOP

A man with no sleeves on a t-shirt reading "Get er Dun" is cleaning a sword behind the counter in this shop. He is missing an eye but seems to be trying to make up for it with sweat stains on his clothing. Turning to you he grins a frightening smile with a jagged maw, "What can I do ya fer?"

GUNS:

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Plasma Cannon
Details: Shoots energy, solar powered, does not work at night. +3 to attack.
Cost: 1500 GP

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Hand Gun
Details: Shoots 15 bullets before reload. +2 to attack
Cost: 175 GP

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Revolver
Cost: 150 GP
Details: Nothing says class like a revolver...shoots 6 bullets before you need to reload. +2 to attack

SWORDS AND KNIVES:

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Steel Sword
Cost: 150 GP
Details: +2 attack
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Silver Sword
Cost: 600 GP
Details: +4 attack damage unless immune to silver then +2


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Steel Dagger
Cost: 75 GP
Details: +1 to attack

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Silver Dagger
Cost:300 GP
Details: +2 attack damage unless immune to silver then +1

BOWS AND CROSSBOWS:


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Longbow
Cost: 150 GP
Details: This shoots arrows, great for long distances.

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Bow
Cost: 140 GP
Details: A smaller bow for shorter distances.

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Crossbow
Cost:150 GP
Details: Shoots bolts, carries 3 extra bolts for rapid reloading.

AMMO:

Lead Bullets:
Cost: 25 GP
Details: 50 bullets

Silver Bullets
Cost: 100 GP
Details: 50 Bullets +2 damage unless immune to silver

Arrows:
Cost: 25 GP
Details: 50 arrows

Silver Arrows
Cost: 100 GP
Details: 50 Arrows +2 damage unless immune to silver



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Carolmon

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Carolmon

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PostPosted: Sat Apr 24, 2010 10:51 pm


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THE ARMOR SHOP

A lovely young woman greets you as you enter the shop.
"Hi there! Pick a material or material and I'll fashion some armor for you!"
She is very perky and enthusiastic about armor.

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Cloth
Cost: 50 GP
Details: Durable fabric that keeps you from the scrapes and hazards of a rough life. (+1 to blocking)

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Leather
Cost:100 GP
Details: This soft leather offers more protection, in battle or the bedroom *giggles* (+2 to blocking)

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Chain Mail
Cost: 250 GP
Details: Fashionable and protective! (+3 to blocking)

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Steel
Cost: 450 GP
Doesn't rust and offers protection! (+4 to blocking)

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Silver
Cost:1000 GP
Details: You probably shouldn't wear this unless you are immune to silver. It also prevents shifting... (+4 to blocking +2 to attack to creatures not immune to silver)

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Magic
Cost:1050 GP
Details: This doesn't so much block as make you harder to kill. (+10 hitpoints)


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PostPosted: Sat Apr 24, 2010 10:53 pm


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MAGIC SHOP
As you enter the smoky hut your hair stands on end with the magic buzzing around the place. A tired looking old woman with a name tag reading, "My Name is Parker" turns to you.
"What do you want?" She asks.
You mumble a response and she points you to her shelves.


BOOKS

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Cost: 400 GP
Details: You may chose one extra power from the "Extra Powers" section

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Cost: 1000 GP
Details: You may chose one Dreamcloud Power

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Cost:1000 GP
Details: You may choose one Windbite Power

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Cost:1000 GP
Details: You may choose one Suntalon Power.

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Cost: 1000 GP
Details: You may choose one Whiskertremble Power

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Cost: 1000 GP
Details: You may choose one Stryker Power

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Cost: 2000 GP
Details: You may choose one Rank Power.

POTIONS:
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The Flight of the Humming Bird
Cost: 200 gp
Details: This minty blue potion allows the user to fly for 2 hours. 3 doses per bottle.(+2 blocking)

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Dragon's Blood
Cost: 400 GP
Details: This potion makes the user fiery hot to the touch, going so far as to leave scorch marks in your tracks. 2 uses. (+5 to attack)

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Dream Walkers
Cost: 300 GP
Details: This potion allows for users to visit other players in their dreams. (4 uses)

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Love Potion #9
Cost: 300 GP
Details: Makes all members of the opposite sex in the vicinity of your voice feel instantly attracted to you. (3 uses)

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Gift of Life
Cost: 300 GP
Details: A small sip of this potion cures all wounds and will revive incapacitated players (4 uses)

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Skin of Steel
Cost:400 GP
Details: This potion makes the user tough! (+5 to block, 4 uses)


SCROLLS:

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Cauldren of Blood
Cost: 5000 GP
Details: When used this potion causes the target's blood to boil. (Does 49 HP damage to target, 35 to user) can only be used once.)


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Will-O-The-Whisp(WW)
Cost:1000GP
Details: When used a series of glowing orbs shoots from the fingers of the caster, disorientating the target. (-3 from blocking/attacking to target)

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Silk Binding(WW)
Cost: 1000 GP
Details: When used it wraps the target in a sticky web. (No blocking roll for 1 turn.)

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Venomous Bite (WW)
Cost:1000 GP
Details: A poisonous bite, causes 1 HP damage per attack round to target. Healing stops the poison.

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Force Shift
Cost:2500
Details: Forces your target to one of their other forms.


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Story
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Carolmon

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Carolmon

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PostPosted: Sat Apr 24, 2010 10:54 pm


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The Story So Far:
((There are no promises to keep this updated... as a matter of fact it will probably not be updated regularly, so keep up with the story line.))

Miles away from the city is a large stretch of wilderness where four clans have struggled to survive for generations. These clans are the fearsome Windbite (WB) werewolves, the stubborn werecats of the Dreamcloud (DC) clan, the clever Whiskertremble(WT) wererats, and the sparsely connected werebirds of the Suntalon (ST) clan. Along the borderlands several werebirds are caught in a confrontation with the royal guards Leon and Kiro, soon even the princess is drug into things as the Dreamcloud prince Isamashi ignores his alliances and chops down a tree where the birds are perched.

The fighting is soon interrupted when the smell of smoke wafts through the air, causing most people to forget their petty rivalries in order to save the lives of the young caught in the fire. A young wolf pup is one of very few casualties but in the chaos his identity is not revealed. Two characters fall in love, Delilah Borship of the WT and Melody DuBois of the ST.

Syr, the king's royal advisor seems to believe that a love connection is the key to ending the war between clans. Syr, Leon and the Princess meet with Isamashi on his territory to discuss a treaty when the abrupt return of the king draws the talk to an end. Leon is summoned and prostrates himself to the king. King Ulric has other plans for Leon though.

The identity of the deceased pup is finally revealed to be the young brother of Leon.

Leon is sedated.

New faces mean new threats in the kingdom when Kratsil a were-Tasmanian tiger and Alyisa a werefox appear and Alysia wreaks havoc on the castle WB.

After the attack on the castle it is revealed that Alyisa is not the only werefox and that the King has kept the clan caged in the castle for over a decade. It is also revealed that the Stryker clan had attempted to kill Nahoko when she was very small and that Nahoko's mother was murdered by a Stryker assassin.

Ulric has a word with his daughter about dedication to the clan and charges her with the task of revealing Zack's death to Leon. There is also a meeting with Captain Quick of the WT to renegotiate the alliance in order to strengthen it.

The king has a mild heart attack. Half of the foxes escape. The Princess is kidnapped and kept in the fae realm by Sarah, the peaceful nun hoping for a new life for her clan. Alyisa reveals herself to the clan.

Leon discovers that the princess has been taken and attacks Sarah who does not fight back. She explains to him that she doesn't intend to hurt Nahoko but wants to free her people without bloodshed.

Leon is sent to the fae realm after he attacks Alyisa.

Alyisa discovers her sister Sinopa.

Leon and Nahoko meet King Tiberius, lost king of the werecats and father to Isamashi. He has been in the fae realm since before the foxes disappeared.

Quick discovers his childhood friend Sarah is alive. He has a romantic interest in her, it does not seem to be reciprocated.

Sarah meets with the king to arrange the release of her people and his daughter, sparks fly.

Tiberius reveals the obvious love Leon has for Nahoko, she claims to love him like a brother.

The trade is made between Sarah and the King and a celebration is held both to rejoice in the safe return and remember the loss of Zack.
Nahoko and Leon kiss, obviously there are some feelings there.

The DC also celebrate the return of the king.

Captain Quick reveals his feelings to Sarah, she does not feel the same way towards him and feels betrayed by his behavior and his expectations for her to abandon her queen. He leaves.

Kratsil and Alyisa break into the castle, Nahoko returns to the castle. A fight ensues.

Leon rushes to Nahoko's aide and she leaves the battle to find Syr. Syr is contemplating suicide when Captain Quick and Nahoko intervene. Syr tells Nahoko he loves her.

Leon loses his fight with Alyisa and she puts a silver collar around his neck. She takes him as her prisoner back to the Stryker camp where she confronts Sarah about the movement of the clan. Sarah is given the prisoner Leon and is not happy about it. It doesn't take long before Sinopa and Sarah are both expressing their disapproval of the use of the collar to Alyisa. She is very emotional but Sarah tells her to step up to the plate and become the leader she should be.

Syr meets Leon in the woods after Leon's release from the Stryker clan.



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PostPosted: Sat Apr 24, 2010 10:55 pm


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Carolmon

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Carolmon

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PostPosted: Sat Apr 24, 2010 11:03 pm


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