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Teifling

PostPosted: Wed Apr 14, 2010 7:56 pm


Welcome Planeswalker.

This is the place in which we shall show our spells, and discuss their abilities. (in short, here is where the cards created to fit the RP scenarios in the Create a Planeswalker RP Thread)

Remember; Card should be posted as such, if not created using a custom Card program.

Quote:
Name Mana Cost

Types Rarity

Abilities

Flavor Text

Power/ Toughness


of For the Planeswalker Cards

Quote:
Name Mana Cost

Type Mythic Rare

Abilities

Loyalty


Shorthand

Quote:

White= W
Blue= U
Black= B
Red= R
Green= G

Hybrid White/blue= [w/u]

Tap= T
PostPosted: Wed Apr 14, 2010 8:13 pm


Here is my basic Planeswalker. Of course as we have leasrned, planeswalkers change and grow, so we might post variants in the future.
Quote:

Diyon en-Vec 3WG

Planeswalker- Diyon Mythic Rare

[+1]: Put three 1/1 green saproling creature tokens into the battlefield.

[-3]: Exile Target artifact, enchantment, or land.

[-6]: Put X +1/+1 counters on each creature you control where X is the number of creatures you control. Those creatures gain Haste, Trample, and Firststrike until the end of turn.

{4}


I'm working on the art for my planeswalker. Once I have it finished, I'll make the card in an editor program.

Teifling


Link2000
Captain

PostPosted: Sun Apr 18, 2010 3:57 am


Quote:
User Image
User Image
PostPosted: Tue Apr 20, 2010 10:03 am


@Teifling: Very good! I think the second ability should be limited to artfact/enchantment unless it's just destroy instead of exile. Other than that, it looks great.

@Link: Link! You beat me to it! I was working on a B/W planeswalker with exactly that first ability XD. That second ability is so powerful, I think it may be a little much...hello turn 4 Ultimatum. The ultimate fits it very well, I think. Other than the OP second, it looks cool.

Burning Witch, I don't like the white kicker on a hybrid r/b. Its just something I don't think makes sense stylistically. You could make that kicker red instead of white, and the other mono-black. Also...the tap ability...*shivers*

Diplomancer
Crew

Melodious Rogue


Mr Mercurial
Vice Captain

7,600 Points
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PostPosted: Tue Apr 20, 2010 3:47 pm


I agree with BelovedGhost, the second ability on Horatio is waaaaaay too powerful. And i think that the kicker should be red on the elemental chick. Just doesn't fit on a B/R card.
PostPosted: Tue Apr 20, 2010 6:13 pm


I didn't think too much on the second ability, yeah... way too powerful, I agree. What if I specify "Of converted mana cost three or less."? As I still do wish to keep that general ability (the background behind the character allows him some blue for countering).

The second card, I understand the weirdness behind it, but I like the idea of a random enemy color kicker. Not to mention it makes it harder for a 6/6 First strike, deathtouch, haste, and T: deal one damage to be dropped on the field. That would make her a way powerful defense for just a rare. I also did that for the story sake, as she part of the rp that should be starting up soon. I can change it, but I think it would destroy my passion for the card.

Link2000
Captain


Mr Mercurial
Vice Captain

7,600 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Tooth Fairy 100
PostPosted: Wed Apr 21, 2010 12:31 pm


I think changing the ability to the converted mana cost three or less would work. As for the elemental, paying 8 mana will be hard to do anyway. I understand the flavor of the card, and by all means, if changing it would destroy your passion for the card, don't do it.
PostPosted: Wed Apr 21, 2010 12:47 pm


On the second ability I was thinking "Creeping Mold meets Altar's Light"... but if you feel that land removal is too much, I could leave it at Altar's Light.

Teifling


Sunday Comics

PostPosted: Thu Aug 19, 2010 6:33 am


User Image
Its a broken card and I made it that way for her birthday. lol
PostPosted: Thu Aug 19, 2010 9:10 am


I was told a million times of all the people in my way




Ashur, the Redeemer 1WRB

Planeswalker- Ashur Mythic rare

[-1]: search your library for 1 equipment and put it into play attatched to target creature you control. Shuffle afterward.

[+1]: sacrifice target artifact you control. deal 5 damage to target creature or player.

[-2]: put one target artifact from either graveyard onto the battlefield under your control.

{4}



how I had to keep on trying and get better ev'ry day

Ash Badguy Faust

Hilarious Lunatic

2,150 Points
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Jibblyjibbly

Feral Codger

7,850 Points
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PostPosted: Mon Apr 04, 2011 6:23 pm


User Image


Thinking of replacing trample with haste in the last ability.
PostPosted: Mon Apr 04, 2011 7:58 pm


It actually seems a bit underpowered, which surprised me. Maybe give target creature +2/+2? I'm not sure.

Mr Mercurial
Vice Captain

7,600 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Tooth Fairy 100

Jibblyjibbly

Feral Codger

7,850 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100
PostPosted: Mon Apr 04, 2011 8:24 pm


I like to stray from overpowered. I'm ok with underpowered.
PostPosted: Thu Apr 14, 2011 6:08 am


Shatter the Shields - 1U
Instant
Target creature loses shroud until end of turn.
At the beginning of your next upkeep, draw a card and you gain 1 life.

Arkhan Seign


joedel349

PostPosted: Fri Apr 15, 2011 2:16 am


Book Of Memories - 4
Rare - Artifact
As an additional casting cost, search your library for 7 sorcery and/or instant card and exile them.

Whenever you cast a sorcery or an instant spell you may cast one of the exiled cards without paying their mana cost. After casting exiled spell return spell to exile.

Metalcraft - if you control 3 or more artifacts in play, instead of 1 card all 7 cards may be casted. If Book of Memories goes to the graveyard from the battlefield mill your opponent equal to the total mana cost of all 7 cards.

Hope i got the wording correctly
and I hope i balanced it
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