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Skikyo Kinzoku Vice Captain
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Posted: Tue Apr 13, 2010 12:49 am
Cool so it seems I made the first card.  I believe it turned out pretty good. but i would love to hear what you all think about it. EDIT: just realised it doesn't really need both fear and protection from white
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Posted: Tue Apr 13, 2010 1:14 pm
I say it's fair, but the whole angel sub-theme is strange as the most recent "angel"-like deck would be from the bant, and that isn't much.
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Posted: Tue Apr 13, 2010 3:17 pm
I like the flavor, but it screams OP to me. To be fair, I don't know how much we care about being OP in here, but even as a 5/5 flyer for 5, it would be excellent. I would bump the mana up by 1 at least, and keep the tap ability and the protection from white with the flying. Even at 6-7 mana, I would run these in any black deck nowadays without a heavy tribal theme.
In the interest of making my own cards, where did you get the template for this, if you don't mind me asking.
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Posted: Tue Apr 13, 2010 3:27 pm
BelovedGhost I like the flavor, but it screams OP to me. To be fair, I don't know how much we care about being OP in here, but even as a 5/5 flyer for 5, it would be excellent. I would bump the mana up by 1 at least, and keep the tap ability and the protection from white with the flying. Even at 6-7 mana, I would run these in any black deck nowadays without a heavy tribal theme. In the interest of making my own cards, where did you get the template for this, if you don't mind me asking. i posted a link in the briefing sticky it is a pretty old one though can't make planeswalkers. it does cost 6 to summon but i was thinking that it should cost more around 7-8 mana to summon. thanks for the feedback can't wait to see some of the ones you make
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Skikyo Kinzoku Vice Captain
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Skikyo Kinzoku Vice Captain
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Posted: Fri Apr 16, 2010 3:57 am
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Posted: Fri Apr 16, 2010 9:58 am
Hey! Serra is a Plainswalker... and her last name isn't Saiba... Anywas, does her abilities last until end of turn? Or... what? Planeswalker Bahamut is a little OP, even for that mana cost... But I don't really know if you'd ever be able to play it really without killing your opponent or your opponent killing you.
Bahamut (non planeswalker) doesn't need flying or trample if he has protection from everything, as he can't be blocked anyways. He might be able to come in cheaper anyways due to you having to sac five other dragons just to summon him (even though they eventually cause burn, but its 1 point per DRAGON!?) He might be a little under powered.
The lands great though, legendary so it's op-ness is hacked away, and it comes into play tapped. It even gets a nifty extra if you can some how magically suommon the otherguy.
Overall: Serra- too confusing, needs more detail of abilities Planeswalker Bahamut - I find a little (just a bit) OP (for only his plus ability Non-Planeswalker Bahamut - Underpowered for what you probably had in mind, his cost is way too heavy and has some useless abilities. Land- Cool... All I got to say about that one.
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Skikyo Kinzoku Vice Captain
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Posted: Fri Apr 16, 2010 10:19 am
Link2000 Hey! Serra is a Plainswalker... and her last name isn't Saiba... Anywas, does her abilities last until end of turn? Or... what? Planeswalker Bahamut is a little OP, even for that mana cost... But I don't really know if you'd ever be able to play it really without killing your opponent or your opponent killing you. Bahamut (non planeswalker) doesn't need flying or trample if he has protection from everything, as he can't be blocked anyways. He might be able to come in cheaper anyways due to you having to sac five other dragons just to summon him (even though they eventually cause burn, but its 1 point per DRAGON!?) He might be a little under powered. The lands great though, legendary so it's op-ness is hacked away, and it comes into play tapped. It even gets a nifty extra if you can some how magically suommon the otherguy. Overall: Serra- too confusing, needs more detail of abilities Planeswalker Bahamut - I find a little (just a bit) OP (for only his plus ability Non-Planeswalker Bahamut - Underpowered for what you probably had in mind, his cost is way too heavy and has some useless abilities. Land- Cool... All I got to say about that one. this be Another Planeswalker Named Serra as far as i know the other one hasn't been made into a card (but i decided to change her name) yet and it be ment to become a creature fully which is why i tried to make the big subtraction ability cost abit but not to much. so forgot the until end of turn for the first effect thanks for pointing it out. gonna drop bahamuts mana cost and change up the planeswalker Bahamuts abilities a bit. made them just fiddling around with the program. thanks for tips and help
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Posted: Tue Apr 20, 2010 9:54 am
Oh man, the planeswalker template you have looks very nice! (You must have re-tooled these since the last comment, I think...)
I think Val actually is a bit underpowered. I think the first ability could give +1/+1 to all creatures you control, and first strike (instead of flying...I think it fits better with her general/soldier theme). The second ability would only need to be -1 or even 0, I think, since Elspeth does one token for +1. I also think she could have more abilities as an ultimate...maybe something similar to Akroma. Also, I would either lower her mana cost by 1 or up her Loyalty by 1. Maybe both. I really like her, though...especially the angel ultimate.
Bahamut, Dragon King has a very Bolas-y feel to it. For the first ability, this would become useless after the first time you use it...your opponent would just be able to gain three goblins each time you activate it from then on! For the second ability, I don't think it should cost so much, or be limited to dragon spells. Maybe -5 to be used on anything. Again, digging the ultimate. You're very good at making cool ultimates. Again, I would either lower the mana cost by 1, or up the loyalty by 1.
The Bahamut card...the way I see it, it would be super-cool as mainly a dragon sacrifice engine. Deals x damage where x is the total power or mana cost of all sacrificed dragons to each other creature and/or player. Also, he needs flying. He wouldn't even need protection from everything...just 'cannot be countered' and haste, maybe trample, and he'd be absolutely killer.
I don't understand the land, really. It seems weak for a mythic, and does it only work when Bahamut is out? I think you could make it an uncommon, and add T: add 1 to your mana pool.
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Skikyo Kinzoku Vice Captain
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Posted: Tue Apr 20, 2010 3:34 pm
BelovedGhost Oh man, the planeswalker template you have looks very nice! (You must have re-tooled these since the last comment, I think...) I think Val actually is a bit underpowered. I think the first ability could give +1/+1 to all creatures you control, and first strike (instead of flying...I think it fits better with her general/soldier theme). The second ability would only need to be -1 or even 0, I think, since Elspeth does one token for +1. I also think she could have more abilities as an ultimate...maybe something similar to Akroma. Also, I would either lower her mana cost by 1 or up her Loyalty by 1. Maybe both. I really like her, though...especially the angel ultimate. Bahamut, Dragon King has a very Bolas-y feel to it. For the first ability, this would become useless after the first time you use it...your opponent would just be able to gain three goblins each time you activate it from then on! For the second ability, I don't think it should cost so much, or be limited to dragon spells. Maybe -5 to be used on anything. Again, digging the ultimate. You're very good at making cool ultimates. Again, I would either lower the mana cost by 1, or up the loyalty by 1. The Bahamut card...the way I see it, it would be super-cool as mainly a dragon sacrifice engine. Deals x damage where x is the total power or mana cost of all sacrificed dragons to each other creature and/or player. Also, he needs flying. He wouldn't even need protection from everything...just 'cannot be countered' and haste, maybe trample, and he'd be absolutely killer. I don't understand the land, really. It seems weak for a mythic, and does it only work when Bahamut is out? I think you could make it an uncommon, and add T: add 1 to your mana pool. like the suggesttions on everything gonna update them soon. the land gives you 1 mana of any color. lol oops guess i could change it to say that lol. but you get a bonus if you have Bahamut on the field so it instead gives you 5 mana but 1 of each color. also would love some input on my deck i posted.(Link helped build it)
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Posted: Sun May 30, 2010 11:38 pm
latest card actually had the card done was just waiting on the art work. Edited using feedback
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Skikyo Kinzoku Vice Captain
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Mr Mercurial Vice Captain
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Posted: Mon May 31, 2010 1:01 am
I'd make the second ability -2, because two 1/1 white soldiers with EXALTED is really good. Maybe even make it -3, but add to the loyalty base... Maybe make it 4 or 5 with the final being ability costing -7.
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Posted: Mon May 31, 2010 1:06 am
Mr Mercurial I'd make the second ability -2, because two 1/1 white soldiers with EXALTED is really good. Maybe even make it -3, but add to the loyalty base... Maybe make it 4 or 5 with the final being ability costing -7. great idea thanks. i think that might have been what i planned at first but the comp the first copy was saved on crashed so i kinda went of of memory forgot what the cost where. gonna edit it soon
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Skikyo Kinzoku Vice Captain
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Skikyo Kinzoku Vice Captain
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Posted: Mon May 31, 2010 9:53 am
made these at about 1:00 am my time cause i couldn't sleep    oh no Goblins can get the spark run for the hills edited x2
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Posted: Mon May 31, 2010 11:48 am
I really like Bone Dragon, I think I'd make it a rare though. I could be horribly wrong, but I think Gruk-knuk the Terrible might be a bit overcosted. Maybe lower it to 5 mana? Goblin Sharks are scary.
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Mr Mercurial Vice Captain
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