|
|
|
|
|
|
|
|
|
Posted: Sun Apr 11, 2010 10:08 am
Crew only posting! Here object records are stored, such as quest items, user made objects, event items etc. Along with telling what the object is we also store a description of it, when/where it was first encountered, and what it does other then sound and/or look cool! Anyone can create an object they can create it through role-playing or pm the crew with the earlier statements filled out.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 14, 2010 3:17 pm
Side-Quest & Event Items:
-Multi-Persona potion. Handed out by: Prof. Psycho. In: Side-quest, help find Prof. Psycho's socks. Item Rules: One time use, allows posting in multiple sub-forums (excluding classrooms and exams) for a short period of time (about six posts, then one goes 'poof') by creating copy of character. Description: A potion contained in a romanesque bottle, its near clear unlabeled and was made by Professor Psycho. Who knows what it could do to you.
-Auto-Hit potion. Handed out by: Prof. Psycho. In: Side-quest, help find socks. Item rules: One time use, allows two or three medium power automatic hits. Description: A bluish potion contained in a romanesque bottle, unlabeled and made by Prof. Psycho. Use it wisely.
-Shovel chain. Handed out by: Hans. In: Side-quest, feed the Fluffies. Item rules: dull weapon, has many uses has a drain-gain charm allowing proficient magic users to drain the power of their enemies for themselves. Description: A two foot, silver-metal, chain with a small and sharp shovel on the end of it.
-The Mysterious Egg. Handed out by: Spraeg the tree nymph. In: Side-Quest, soul essence creature 1. Item rules: an egg, it seems ordinary maybe we'll know what its all about once it hatches... Sophomore and above item only! Description: Its a small and round grey-white egg, its cool to the touch and at first glance looks like a pebble. It seems to change color based on whom is in possession of the egg. In hand with that it seems to grow into a creature based on its caretaker as well. I wonder what this one will be?
-Whistle. Handed out by: Prof. Psycho & Hans. In: Side-Quest, Diplomat. Items rules: a whistle used to gather the fluffies, it also attracts dogs. Description: A plain whistle of either bronze, pewter, silver, or gold. It admits a sound which only fluffies, and dogs, can hear. However, some have found certain experiments will also react to it.
-Skill: Minor Listening. Handed out by: Raine. In: (TG) Exam, Mastering the Earth Skill: allows user to hear the sounds of the forest, ie. hear as the trees whisper to one another and the nymphs hide within their bark.
-Item: Djinn Bracelet. Handed out by: Shady Dan. In: Side-Quest, Incense-itivity. Item Rules: when a dangerous projectile comes at the wearer of the bracelet, the bracelet becomes a shield. Description: a normal sized bangle bracelet, comes in silver or gold, or bronze. Made by Djinn's to protect their human 'friends' when they aren't around.
-Item: Pills, pill case. Handed out by: Shady Dan. In: Side-Quest, D-d-dange-pills! Item Rules: no refills of pills, pills have different effects depending on color of case/bottle. Once pill is taken effect continues for five posts. Quest can be completed multiple times, pills can be taken together. 25 pills per bottle. Item Description: five different colored bottles containing different experimental pills created by the lunch ladies. Bottle one: red, pills cause increase in strength and rage. Bottle two: blue, pills cause hallucinations-good for artists or those with psychic powers. Bottle three: orange, causes an increase in focus. Bottle four: purple, minor telekinesis. Bottle five: brown, mutations of arms and legs creating weapons of them.
-Item: Shards. Handed out by: The Shard Maker. In: side-quest, the shard maker. Item Rules: shards gained through this way are single use only, can be purchased after quest completed. Have two effects, are magic and lock into first person whom touches after being created. Description: clear and glassy red or purple shards. Look like they're made of glass and have that feeling to them. Are not really glass. When activated, red takes user to The Garden, purple causes illusions and temperary speed increase/teleportation.
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|