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Crimson Skies over North America (O/A)

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DemonDays2

PostPosted: Sun Apr 04, 2010 7:26 pm


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In this issue of Air Action Weekly, we explore the lives of the vicious air pirates of the sky. Since 1931, these villainous men and women have crawled out from everywhere and anywhere, attacking shipping zeppelins left and right, looting and killing whenever they feel like it, even kidnapping, if it tickles their fancy. These seemingly random attacks have prompted the creation of many air militias, which help out the already overwhelmed armies of many of the nations of North America. These militias include famous aces like Loyle "Show Stopper" Crawford and Aaron "Easter" Whittacker, and will stop at nothing to remove this scourge from the skies, no matter where they are, from Pacifica down to the Confederation of Dixie. But there has been a rise recently in the number of pirates, increasing the need for more of these "sky police". It is an all out war up there for control of the shipping lanes, and only one side will remain when it is over. We here at AAW do not take sides, although if you ask around, many will side with the good guys.
PostPosted: Sun Apr 04, 2010 7:31 pm


The Rise of Air Piracy and the Fall of the United States.


In the late 1920s and early 1930s, many factors led to the crumbling of the United States of America. After a post-war flu outbreak that caused a bit of a stir with the isolationist movement (Convinced returning servicemen brought the disease from Europe), Prohibition was put into effect. After a bit of political uproar and some armed conflict between West Virginia and Kentucky, things settled down. The post-war flu returned in '27, ravaging the nation. This was believed by many to be the start of air piracy: When borders closed because of the outbreak, rum-runners took to the skies to avoid the border hassle.
Things began to go downhill from there. After the stock market crashed and the economy shredded to pieces, Texas seceded from the United States in 1930, closely followed by California, Utah, the Carolinas, and New York. These separations of states continued until 1935, and a new North America was formed. Border conflicts erupted, and during this time, bootleggers and air pirates thrived. Before the settled down in 1936, most highways and railways fell into disrepair or where the target of sabotage, prompting the use of aircraft such as gyrocopters and zeppelins. These were the targets of the air pirates.

DemonDays2


DemonDays2

PostPosted: Sun Apr 04, 2010 7:33 pm


The Setting

It is the year 1937. Air piracy has been on the rise. More than a few North American nations are at war with each other, and their governments will not hesitate to hire air pirates to shoot down, sabotage, hijack, and otherwise disrupt the shipping aircraft of enemy nations. In the air, pirates and militias fight for dominance of the airborne shipping lanes, and despite the good fight the militia puts up, the pirates all too often win the battles.
With the nations of North America in turmoil, empire-seeking Russia and Britain have turned their sights on the east-coast and west-coast nations, and zeppelins belonging to these countries have been reported in the area.

The new North America

Throughout the years of 1930 to 1936, North Americans have been forced to constantly buy new maps as borders changed and nations sprang up, and others died. At this time, the map is as follows:
New North America
PostPosted: Sun Apr 04, 2010 7:34 pm


The Common Laws

PLEASE READ ALL RULES BEFORE CONTINUING.

1- Obey me. If I tell you to do something, do it. If you don't you're gone.
2- Don't godmod. If I catch you, you will get only ONE warning. After that, you're done. If someone else catches you, I will check to make sure, and make my own verdict.
3- Tying in with 1, my word is law. All verdicts on disputes given by me are final. End of story.
4- All that being said, please try and have fun. I don't want to come across as a dictator here, but I want the rules followed.
5- Literacy here is the quality over quantity rule. If a post is well written, it can be as short as you please. That being said, 2-3 lines are the minimum. On the other hand, if you are a 5 paragraph roleplayer, you WILL be asked to tone it down. I don't care if you're capable, not everyone wants to read that big of a post. Basically, don't post too short, don't post excessively long. And I will determine what is excessively long.
6- Romance is ALLOWED. In fact, its encouraged. However, don't think that just because someone says they love you, they really mean it. Pirates can be ruthless.
7- Don't auto-hit. Our combat system takes care of that for you.
8- In the same vein, do NOT kill a player-controlled character without permission from them. Also, BOTH players MUST PM me with the decision.
9- Please, please, PLEASE check out how manoeuvrable your aircraft is in its description and ABIDE BY IT AT ALL TIMES. I don't want to see Balmoral bombers doing extreme turns and stunts.
10- Any questions can be directed to me. I'm very patient, and love to help ^^
11- Rules CAN CHANGE at any time, and can be ADDED at any time. An announcement will be posted whenever they do.

DemonDays2


DemonDays2

PostPosted: Sun Apr 04, 2010 7:36 pm


Profile skeleton

PM all profiles using your character's nationality and allegiance as a title (IE French Louisiana Pirate).
Pirate is a catch-all term for any lawless flier. They can be killers, hijackers, true pirates, or simple fortune hunters who take their fortunes from others.
Militia is a catch-all term for any law-abiding flier. They can be ex-Army Air Corps, air marshals, true militiamen, or bounty-hunters.


[b]Username:[/b]
[b]Name:[/b]
[b]Age:[/b] (Please, 21 and up. We're not kids here.)
[b]Gender:[/b]
[b]Nationality:[/b] (Please refer to map. Nationality cannot be simply "Canadian" or "American", unless you are Russian or British, the only others available. They must be on the map, such as Confederation of Dixie.)
[b]Allegiance:[/b] (Pirate or militia.)
[b]Appearance:[/b] (Pictures, please. Anime preferably, but real if you're really stuck. Links too, they WILL be tinyURL'd, so if you wish to save me time, go ahead and do that. If not, I will.)
[b]Bio:[/b] Keep it short. Explain a little bit of backstory and how they got into their current position.)
[b]Personality:[/b]
[b]Aircraft:[/b] (Simply the model and nickname. Anything like paint schemes can be placed here as well. It is assumed that your aircraft bears the decals of your crew, but any others can be added here as well. See my profile for examples.)
[b]Crew:[/b] (Refer to the crew section)
PostPosted: Sun Apr 04, 2010 7:38 pm


Aircraft

These aircraft are some of the best around. Take a look, and take your pick.

Hughes Bloodhawk:
A fast but lightly armoured aircraft with high manoeuvrability. Usually used by security forces.
Curtiss-Wright P2 Warhawk: A rather well armoured aircraft. Not terribly fast and with below average manoeuvrability, it has the firepower to dish out a lot of damage, and the armour to take a lot. Mostly used as an anti-zeppelin and air-to-ground aircraft.
Grumman E-1C Avenger: Another well armoured plane that isn't exactly nimble. It has good speed and average manoeuvrability.
Hughes-Lockheed Firebrand: Slow with below average manoeuvrability, she has above average armour. The inclusion of a turret aboard makes her deadly from all angles except the bottom.
McDonnel S2B Kestrel: Fast but with a strangely low manoeuvrability, she has above average armour. With dual hulls, she provides a big target, but also has a turret to offset that a little.
Fairchild F6II Brigand: A good anti-zeppelin plane, with a fast speed and good armour but low manoeuvrability. As with a few others, includes a rear firing turret with the best movement angle of any other.
Focke-Wulf Hellhound: Below average speed and below average manoeuvrability, but with above average armour, she also has a turret.
Sanderson FB14 Vampire: Slow but well armoured, the Vampire has below average manoeuvrability.
Curtiss-Wright J2 Fury: A beautifully balanced aircraft. Above average speed, manoeuvrability and armour. A good stunt plane, used by Hollywood stunt flyers.
Bristol Balmoral: One of the only bombers available, she's very slow and has low manoeuvrability, but is extremely well armoured. Included are TWO turrets to add more firepower.
Hughes P21-J Mk. 3 Devastator: Another balanced aircraft, above average across the board. Famous as the Fortune Hunter's aircraft of choice.
William and Colt Peacemaker 370: Light, fast, and very manoeuvrable, she has average armour.
Ford Hoplite: Extremely fast and very agile, she has the best manoeuvrability but suffers from very little armour. Usually used as civilian aircraft, or air taxis.

DemonDays2


DemonDays2

PostPosted: Sun Apr 04, 2010 7:39 pm


Character profiles


Pirates

Username: DemonDays2
Name: Louis Cartier
Age: 25
Gender: Male
Nationality: French Louisiana
Allegiance: Pirate
Appearance: Louis C.
Bio: Louis was born around planes, literally. His father was a pilot and his mother was a mechanic, one of the few female mechanics in the area. Nobody cared, because if Marie couldn't fix it, it didn't exist. Louis started flying as soon as he could, getting odd jobs with the farmers around Goodwill, where he grew up, as a crop duster. When the world went to hell, he found his skill in need. He became a mail courier, but when he and his father (Both in the same aircraft) got shot down over the People's Collective, they both swore to get back at them. And they did, both of them going on to become fighter pilots, but in different ways.
While Louis joined the Fortune Hunters, his father joined the air militia of Louisiana. Ever since, Louis has enjoyed his life. He loves the excitement of evading the law, and on occasion, downing their planes.
Personality: Louis is a carefree person. No matter what situation, he'll have a smile on his face. He jokes around a lot and isn't one to take things seriously. He fancies himself a ladies man and a gentleman, and though the second one is spot on, his luck with the ladies is hit and miss. He loves flying, and is from the school of thought there's nothing a good, lazy, sunny day flight can't cure.
Aircraft: Peacemaker 370 "Bayou Surfer II". Red w/ black leading edges on the wings, and white propeller caps.
Crew: Fortune Hunters
PostPosted: Sun Apr 04, 2010 7:53 pm


Guns, guns, guns.


Here's where the fun begins. In the original rendition of this RP (put into Barton Town), an overcomplicated system involving gun calibres caused it to die off very, very quickly. So I've simplified the system.
All the guns cause approximately the same damage, regardless of calibre here. All aircraft come with about 4 rockets, but those aren't figured into the combat system, and should only be used against NPCs and zeppelins. Also, all the guns have "infinite" ammunition. You can RP one set of guns (Say, the nose) running out of ammo, but you will always have some in another set (IE, the wings).

The System
The system has gone under 2 different versions, arriving at this third one. The first one was MUCH too complicated to be used, and was scrapped. The second one is also complicated if one's not used to dice roll RPs, and won't be implemented unless it's wanted. This one, the third version, is very simple:

The two pilots roll a twenty sided dice. Odds mean a win, evens mean a loss. This means that a pilot can get a clean kill (Odd and even), a pure loss (Even and odd), or a tie (Odd and Odd or Even and Even). From there, 5-10 posts are needed to flesh out the battle, including the post the diceroll was made. For example:
Pilot 1 rolls a 10, and Pilot 2 rolls a 19. In post 1, they come at each other and start the attack. Posts 2-5 show Pilot 1 attempting to get away from Pilot 2, but not being able to and taking too much damage.

Also, pilots are invincible. They will ALWAYS punch out (Eject) from their aircraft, unless the players work it out and one person wants their character to die.

DemonDays2


DemonDays2

PostPosted: Sun Apr 04, 2010 7:55 pm


Combat and Non-Combat

Something I want to stress is that while we ARE in a fighting RP, I do NOT want fights ALL the time. Please, have some pages of out of combat RPs, such as aboard your zeppelin, etc. This will help clear up the clutter of many dice rolls that will appear. I want backstory here.

Sky Haven

This is a place in the Colorado Rockies. Little more than a pair of hotels, a casino, two bars, and a whore house, Sky Haven is a place where any pirate wanting to rest can stay. Here, all grudges are put aside, and it isn't uncommon to see rival gangs drinking together at a bar. Every locale in Sky Haven has a hangar to accommodate the pilots. Sky Haven includes:
Happy Jack's Bar, built from the nose section of a crashed zeppelin, wedged between two mountains.
Jolly Roger Bar, a large bar that hangs half on a plateau, and half over a deep ravine.
Lady Luck, a decommissioned zeppelin that acts now as the casino for Sky Haven.
Cloud 9, the whore house, built at the base of the ravine near Jolly Roger.
deHavilland Inn, a hotel as ritzy as Sky Haven can get. 30 stories, built right alongside, and part way into, the mountains.
Sky Haven, the hotel that started it all. A hangar sitting at the base of the mountains, the hotel itself is built up around the hangar.
PostPosted: Sun Apr 04, 2010 7:58 pm


Crews:
You'll need one if you want to live around here. Here are the available ones:
(Please note: I will only let a few custom groups in, however they will NOT have a place here on this page, to conserve space.)
Pirates:
The Black Swan: A group of raiders who attack legitimate political and military targets, and are common around Industrial States of America, the People's Collective, the Confederation of Dixie, and the Republic of Texas. Decal
Red Skull Legion: The first and original sky pirates. Common around the North-East and based out of the ISA. Decal
Medusas: An all girl pirate gang, seen around North America, mainly the Nation of Hollywood, Republic of Texas, French Louisiana, ISA, People's Collective, and Arixo. Decal
Redmann's Gang: One of THE most violent pirate gangs, they have no qualms about attacking civilians. They are based out of the Republic of Texas but have been seen around North America. Decal
Fortune Hunters: A strange gang of pirates. These guys go for the hardest targets, and always attempt to make off with the highest profits and lowest loss of civilian life. They have no base of operations. Decal

Militia
Hollywood Knights: A group of pilots equally at home at social parties as they are in the cockpit of their aircraft. Based exclusively out of the Nation of Hollywood. Decal
Broadway Bombers: Another social group of militiamen, the Broadway Bombers are know for their rivalry with the Knights. They will not hesitate to attack them, unless a truce needs to be called to take on pirates. Based out of the Empire State. Decal
Confederate Air Force: The defenders of the Confederation of Dixie, this used to be a segregated squadron, but their new commander put an end to that. They fly out of the Confederation of Dixie. Decal
People's Collective Air Corps: A militia with low resources and a lot of enemies, they fight using fast-attack and hit-and-run tactics. They are based in the People's Collective. Decal
Wind Warriors: A deadly but lesser known Navajo squadron, they fly in 2 man mini-squadrons when fighting breaks out, and use the terrain to their advantage. However, the Navajo Nation terrain interferes with radio communication every now and again. Based out of the Navajo Nation. Decal
Blake Aviation Security: The first air security miltia, Paladin Blakes' Blake Aviation Security is one of the best around. There are many tales told about BAS, although more than a few are fiction, paid for by the BAS. Based out of both the Empire State and the Nation of Hollywood. Decal

DemonDays2


DemonDays2

PostPosted: Sun Apr 04, 2010 8:00 pm


Announcements

- First Dice Roll RP to hit FAIL.

Weather

North-West: Hot and humid with rain storms popping up every now and again.
South-West: Hot and sunny most of the time.
North-East: Cool but sunny, few clouds in the sky.
South-East: Sunny and warm, clouds here and there.

Pilot Locations

The Black Swan: Zeppelin Huntress - Empire State
Red Skull Legion: Zeppelin Moroni - ISA
Medusas: Zeppelin Gorgon - Pacifica
Redmann's Gang: Zeppelin Wild Bill - Rep. of Texas
Fortune Hunters: Zeppelin Pandora - Pacifica
- Louis C. (Aboard Pandora)
Hollywood Knights: Zeppelin Lion - Nation of Hollywood
Broadway Bombers: Zeppelin Iron Horse - Empire State
Confederate Air Force: Zeppelin Hannibal Lee - Con. of Dixie
People's Collective Air Corps: Zeppelin Avatar - People's Collective
Wind Warriors: Zeppelin Uing Sotu - Navajo Nation
Blake Aviation Security: Zeppelin Paladin - Nation of Hollywood
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