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Tags: Avatar, Last Airbender, Roleplay, Elemental, Fantasy 

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Hinote Tosatsu

Eloquent Lunatic

PostPosted: Sat Apr 03, 2010 5:02 pm


Being that role playing is easier to teach with the negatives than the positives, this will most likely have mostly things not to do. But if you take enough things you shouldn't do, you eventually will find what you should do hidden in the remains.

Of course, I will also be showing you what should be done too, so don't fret.

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Role playing is by it's very nature, the act of playing a role. A role player is like an actor, on stage or in a movie. Their job is to play out a story in such a way that the person reading can 'see' the story playing in their mind. Therefore it is of utmost importance to be literate, spell out all of your words, describe your actions thoroughly, and let your words flow. You want it to be easy to read, don't make the reader force themselves.

Everyone has their own style of RP, and many base styles have been born to compensate for various systems.

The most basic is emote style, where your name is automatically attached for you. However, this style limits the ways you can begin your action.

Next we have chat room style. Most people will use symbols to designate a move, such as: -charges his enemy- This style leaves out the name, and relies upon the symbols to designate where an action begins and ends.

Then we have forum style. This style is the closest you will find to a person writing a book. Because of the immense space available in a forum post, a good RPer will use extreme detail, telling us everything from the way they are impaling their enemy, to what they had for breakfast last week, and how the two are related.

This is the style I like most, I don't really care how long a post is, so long as it isn't just talking, or a three word action. Use detail as much as you can without making it drag on and you should do fine.
 
PostPosted: Mon Apr 12, 2010 9:55 am


Naming Your Actions

And now we delve into the world of words. In role plays of things like Naruto, Bleach, and Harry Potter, you will often see people spouting words, and expecting you to react. My advice, don't.

No matter how powerful the techniques these words imply are, if the person does not follow their magical words with a description of the attack, it never happened.

This is basically like two kids running around in the backyard, waving little sticks and yelling magic spells at each other. Nothing is happening there. Of course, role play is basically the same thing, but with the power of descriptive speech, we make our world real.

I'm not saying you shouldn't give your favorite techniques names, in fact, you should. Naming a move makes it easier to remember, and you can call it to mind faster that way. But do not expect your opponent to react to the words "Flying water dragon bomb!" without an actual flying water dragon descending upon them.

I have made a point in the past of ignoring these imaginary attacks, and might I state, those were some of the most boring fights to ever be fought.

Hinote Tosatsu

Eloquent Lunatic


Hinote Tosatsu

Eloquent Lunatic

PostPosted: Mon Apr 12, 2010 10:05 am


Immortal or Invincible

The classic problem. This may not have a great deal of influence on role play, but it does have some, therefore it is worthy of a small place here.

I have seen, many times, someone claim their character is immortal or invincible, with no separation between the two. For future reference, an immortal is a being that can never die of old age. These immortals are not inherently invincible.

An invincible man on the other hand, is a man that can not be hurt. However an invincible man is still capable of aging, and will eventually die.

Both are, rather humorously, susceptible to poison.
PostPosted: Wed Apr 14, 2010 5:31 pm


I like to cling to reality, especially in role play, where it is easily twisted. Keeping a firm grasp of reality allows the story behind your role play to reach new levels, and be much easier to understand and enjoy.

As far as high skill levels in general go, people are too attached to power. A person does not need great power, as people seem to think skill equates to. Power is simply an excuse for lack of skill. I would prefer to see more people choose lower skill ranks, and let their character grow rather than being the best at the start.

Avatar was all about the growth of several individuals, from unskilled weaklings, to masters of their trades. Why should role play be any different?

Hinote Tosatsu

Eloquent Lunatic

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