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lady_cagefighter

PostPosted: Thu Apr 01, 2010 7:06 pm


NOTE: This will have nothing to do with professional wrestling.
PostPosted: Thu Apr 01, 2010 7:28 pm


Freestyle Wrestling


Freestyle wrestling is a style of amateur wrestling that is practiced throughout the world. Along with Greco-Roman, it is one of the two styles of wrestling contested in the Olympic games. It is, along with track and field, one of the oldest organized sports in history. American high school and college wrestling is conducted under different rules and is termed scholastic and collegiate wrestling.

Freestyle wrestling, like its American counterpart, collegiate wrestling, has its greatest origins in catch-as-catch-can wrestling and, in both styles, the ultimate goal is to pin your opponent to the mat, which results in an immediate win. Freestyle and collegiate wrestling, unlike Greco-Roman, also both allow the use of the wrestler's or his opponent's legs in offense and defense.

According to the International Federation of Associated Wrestling Styles (FILA), freestyle wrestling is one of the four main forms of amateur competitive wrestling that are practiced internationally today.

Wrestling
Freestyle wrestling has been in the Olympic Games since the 1904 Olympics in Saint Louis, Missouri.Freestyle wrestling, according to FILA, is said to have originated in Great Britain and the United States by the name of "catch-as-catch-can" wrestling. "Catch-as-catch-can" wrestling had a particular following in Great Britain and the variant developed in Lancashire had a particular effect on freestyle wrestling. "Catch-as-catch-can" wrestling gained great popularity in fairs and festivals during the 19th century. In catch-as-catch-can wrestling, both contestants started out standing and then a wrestler sought to hold his opponent's shoulder to the ground (known as a fall). If no fall was scored, both wrestlers continued grappling on the ground, and almost all holds and techniques were allowable. A Scottish variant of Lancashire wrestling also became popular, that began with both wrestlers standing chest to chest, grasping each other with locked arms around the body, and if no fall was made, with a match continuing on the ground. Also, there was the Irish collar-and-elbow style, where wrestlers started out on their feet with both wrestlers grasping each other by the collar with one hand and by the elbow with the other. If neither wrestler then achieved a fall, the contestants would continue both standing and on the ground until a fall was made. Irish immigrants later brought this style of wrestling to the United States, where it soon became widespread, especially because of the success of the wrestling champion of the Army of the Potomac, George William Flagg from Vermont. Catch-as-catch can was the style performed by at least a half dozen U.S. presidents, including George Washington, Zachary Taylor, Abraham Lincoln, Andrew Johnson, Ulysses S. Grant, and Theodore Roosevelt.

Because of the widespread interest in and esteem of professional Greco-Roman wrestling and its popularity in many international meets in nineteenth century Europe, freestyle wrestling (and wrestling as an amateur sport in general) had a tough time gaining ground on the continent. The 1896 Olympic Games had only one wrestling bout, a heavyweight Greco-Roman match.[2] Freestyle wrestling first emerged as an Olympic sport in the Saint Louis Olympics of 1904. All 40 wrestlers who participated in the 1904 Olympics were American. The 1904 Olympics sanctioned the rules commonly used for catch-as-catch can, but imposed some restrictions on dangerous holds. Wrestling by seven weight classes: 47.6 kg (104.9 lb), 52.2 kg (115.1 lb), 56.7 kg (125.0 lb), 61.2 kg (134.9 lb), 65.3 kg (143.9 lb), 71.7 kg (156.7 lb), and greater than 71.7 kg (158 lb) was an important innovation in the Summer Olympics.

Since 1921, the International Federation of Associated Wrestling Styles (FILA), which has its headquarters near Lausanne, Switzerland, has set the "Rules of the Game", with regulations for scoring and procedures that govern tournaments such as the World Games and the competition at the Summer Olympics. These were later adopted by the Amateur Athletic Union (AAU) for its freestyle matches. Freestyle wrestling gained great popularity in the United States after the Civil War. By the 1880s, tournaments drew hundreds of wrestlers. The rise of cities, increased industrialization, and the closing of the frontier provided the affable environment for amateur wrestling, along with boxing, to increase in esteem and popularity. Amateur wrestling teams soon emerged, such as the wrestling team of the New York Athletic Club, which had its first tournament in 1878. Professional wrestling also developed (which was not like today's "sports-entertainment" seen today), and by the 1870s, professional championship matches offered allowances of up to $1,000.

Nineteenth century wrestling matches were particularly long, and especially Greco-Roman bouts (where holds below the waist and the use of the legs are not allowed) could last as many as eight to nine hours, and even then, it was only decided by a draw. In the 20th century, time limits were set for matches. For more than forty years into the twentieth century, freestyle and its American counterpart, collegiate wrestling, did not have a scoring system that decided matches in the absence of a fall. The introduction of a point system by Oklahoma State University wrestling coach Art Griffith that gained acceptance in 1941 influenced the international styles as well. By the 1960s international wrestling matches in Greco-Roman and freestyle were scored by a panel of three judges in secret, who made the final decision by raising colored paddles at the match's end. Dr. Albert de Ferrari from San Francisco who became vice president of FILA, lobbied for a visible scoring system and a rule for "controlled fall", which would recognize a fall only when the offensive wrestler had done something to cause it. These were soon adopted internationally in Greco-Roman and freestyle. By 1996, before a major overhaul of FILA rules, an international freestyle match consisted of two three-minute periods, with a one minute rest between periods. Today, wrestlers from Russia and Japan have had the strongest showings. Alexander Medved of Russia won 10 world championships and three Olympic gold medals, in the period of 1964-1972. Many collegiate wrestlers have moved on to freestyle competition, particularly internationally with great success.

Weight Classes
Currently, international men's freestyle wrestling is divided into four main age categories: schoolboys, cadets, juniors, and seniors.

Schoolboys (young men ages 14–15; or age 13 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 29–85 kg (64–190 lb).
Cadets (young men ages 16–17; or age 15 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 39 to 100 kg (86 to 220 lb).
Juniors (young men ages 18 to 20; or age 17 with a medical certificate and parental authorization) wrestle in eight weight classes ranging from 46–120 kg (100–260 lb).
Seniors (men ages 20 and up) wrestle in seven weight classes ranging from 50 to 120 kg (110 to 260 lb).

For men, there is also a special category for some freestyle competitions, "Veterans", for men ages 35 and older, presumably featuring the same weight classes as seniors. Also, all of the men's age categories and weight classes can be applied to Greco-Roman wrestling.

Women currently compete in freestyle wrestling in one of four age categories on an international level: schoolgirls, cadets, juniors, and seniors.

Schoolgirls (young women ages 14–15; or age 13 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 28–62 kg (62–140 lb).
Cadets (young women ages 16–17; or age 15 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 36–70 kg (79–150 lb).
Juniors (young women ages 18 to 20; or age 17 with a medical certificate and parental authorization) wrestle in eight weight classes ranging from 40–72 kg (88–160 lb).
Seniors (women ages 20 and up) wrestle in seven weight classes ranging from 44–72 kg (97–160 lb).

Wrestlers after weigh-in may only wrestle in their own weight class. Wrestlers in the senior age category may wrestle up a weight class except for the heavyweight division (which starts at a weight more than 96 kg (210 lb) for the men and more than 67 kg (150 lb) for the women). Different nations may have different weight classes and different age categories for their levels of freestyle competition.

Structure of the Tournament
A typical international wrestling tournament takes place by direct elimination with an ideal number of wrestlers (4, 8, 16, 32, 64, etc.) in each weight class and age category competing for placement. The competition in each weight class takes place in one day.[12] The day before the wrestling in a scheduled weight class and age category takes place, all the applicable wrestlers are examined by a physician and weighed-in. Each wrestler after being weighed on the scale then draws a token randomly that gives a certain number.

If an ideal number is not reached to begin elimination rounds, a qualification round will take place to eliminate the excess number of wrestlers. For example, 22 wrestlers may weigh-in over the ideal number of 16 wrestlers. The six wrestlers who drew the highest numbers after 16 and the six wrestlers who drew the six numbers immediately before 17 would then wrestle in six matches in the qualification round. The winners of those matches would then go on to the elimination round.

In the elimination round, the ideal number of wrestlers then pair off and compete in matches until two victors emerge who will compete in the finals for first and second place. All of the wrestlers who lost to the two finalists then have the chance to wrestle in a repechage round. The repechage round begins with the wrestlers who lost to the two finalists at the lowest level of competition in the elimination round. The matches are paired off by the wrestlers who lost to one finalist and the wrestlers who lost to the other. The two wrestlers who win after every level of competition are the victors of the repechage round.

In the finals, the two victors of the elimination round compete for first and second place.

In all rounds of the tournament, the wrestlers compete in matches paired off in the order of the numbers they drew after the weigh-in.

After the finals match, the awards ceremony will take place. The first place and second place wrestlers will receive a gold and silver medal, respectively. (At the FILA World Championships, the first place wrestler will receive the World Championship Belt.) The two repechage round winners will each be awarded third place with a bronze medal. The two wrestlers who lost in the finals for the third place are awarded fifth place. From seventh place down, the wrestlers are ranked according to the classification points earned for their victories or losses. If there is a tie among wrestlers for classification points, the ranking is determined in this order from the highest to the lowest:

Most victories earned by fall
Most matches won by technical superiority
Most periods won by technical superiority
Most points scored in the tournament
Least points scored in the tournament

Wrestlers who remained tied after that will be awarded placements "ex aequo." Wrestlers classified from the fifth to the 10th place will receive a special diploma. The wrestling tournaments in the Olympic Games and the Senior and Junior World Championships are designed to take place over three days on three mats.

Layout of the Mat
The match takes place on a thick rubber mat that is shock-absorbing to ensure safety. For the Olympic Games, all World Championships, and World Cups, the mat has to be new. The main wrestling area has a nine meter diameter and is surrounded by a 1.5-metre (4.9 ft) border of the same thickness known as the protection area. Inside the nine meter in diameter circle is a red band of one meter (3 ft 3 in) in width that is on the outer edge of the circle and is known as the red zone. The red zone is used to help indicate passivity on the part of a wrestler; thus, it is also known as the passivity zone. Inside the red zone is the central wrestling area which is seven meters 7 metres (23 ft 0 in) in diameter. In the middle of the central surface of wrestling is the central circle, which is one meter in diameter. The central circle is surrounded by a band 10 centimeters (4 in) wide and is divided in half by a red line eight centimeters (3 1⁄8 in) in width. The diagonally opposite corners of the mat are marked with the wrestlers' colors, red and blue.

For competition in the Olympic Games, the World Championships, and the Continental Championships, the mat is installed on a platform no greater than 1.1 metres (3 ft 7 in) in height. If the mat lays on a podium and the protection margin (covering and free space around the mat) does not reach two meters (6 ft 6 in), the sides of the podium are covered with 45º (degree) inclined panels. In all cases, the color of the protection area is different from the color of the mat.

Equipment
A singlet is a one-piece wrestling garment made of spandex that should provide a tight and comfortable fit for the wrestler. It is made from nylon or lycra and prevents an opponent from using anything on the wrestler as leverage. One wrestler usually competes in a red singlet and the other in a blue singlet.
A special pair of shoes is worn by the wrestler to increase his mobility and flexibility. Wrestling shoes are light and flexible in order to provide maximum comfort and movement. Usually made with rubber soles, they help give the wrestler's feet a better grip on the mat.
A handkerchief, also called a bloodrag is carried in the singlet. In the event of bleeding, the wrestler will remove the cloth from his singlet and attempt to stop the bleeding or clean up any bodily fluids that may have gotten onto the mat.
Headgear, equipment worn around the ears to protect the wrestler, is optional in freestyle. Headgear is omitted at the participant's own risk, as there is the potential to develop cauliflower ear.

The Match
A match is a competition between two individual wrestlers of the same weight class. In freestyle wrestling, a jury (or team) of three officials (referees) is used. The referee controls the action in the center, blowing the whistle to start and stop the action, and supervises the scoring of holds and infractions. The judge sits at the side of the mat, keeps score, and occasionally gives his approval when needed by the referee for various decisions. The mat chairman sits at the scoring table, keeps time, is responsible for declaring technical superiority, and supervises the work of the referee and judge. To call a fall, two of the three officials must agree (usually, the referee and either the judge or the mat chairman).

Period Format
In Greco-Roman and freestyle, the format is now three two-minute periods. Before each match, each wrestler's name is called, and the wrestler takes his place at the corner of the mat assigned to his color. The referee then calls both of them to his side at the center of the mat, shakes hands with them, inspects their apparel, and checks for any perspiration, oily or greasy substances, and any other infractions. The two wrestlers then greet each other, shake hands, and the referee blows his whistle to start the period.

A wrestler wins the match when he has won two out of three periods. For example, if one competitor were to win the first period 1-0 and the second period 1-0, the match would be over. However, if the other competitor were to win the second period, then a third and deciding period would result. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination. One side effect of this format is that it is possible for the losing wrestler to outscore the winner. For example, periods may be scored 3-2, 0-4, 1-0, leading to a total score of 4-6 but a win for the wrestler scoring fewer points.

In freestyle, if the score is tied at 0-0 at the end of a two-minute period, the two contestants then wrestle in an overtime period known as The Clinch, that lasts for a maximum of 30 seconds. The referee will toss a colored disk, with a red-colored side and a blue-colored side. The wrestler who won the colored disk toss will have the advantage in the clinch position. The wrestler who lost the colored disk toss then places one leg in the middle of the central circle and the other leg outside of the central circle. The wrestler who won the colored disk toss then signals to the referee which leg he will place in the middle of the central circle. After doing so, the wrestler who won then wraps both of his arms around the leg of his opponent that is in the central circle and then places his head on the outside of his opponent's thigh. The loser of the colored disk toss then places both of his hands on his opponent's shoulders. When the referee verifies that the clinch position is correct, the two contestants then wrestle. The first wrestler to score a point wins the period. If after 30 seconds, the wrestler who had the advantage in the clinch fails to score a point, his opponent would then receive a point and be declared the winner of the period.

When the period (or match) has concluded, the referee stands at the center of the mat facing the officials' table. Both wrestlers then come, shake hands, and stand on either side of the referee to await the decision. The referee then proclaims the winner by raising the winner's hand. At the end of the match, each wrestler then shakes hands with the referee and returns to shake hands with his opponent's coach.

Match scoring
In freestyle wrestling, as well as in Greco-Roman wrestling, points are awarded mostly on the basis of explosive action and risk. For example, when one wrestler performs a grand amplitude throw that brings his opponent into the danger position, he is awarded the greatest number of points that can be scored in one instance. Also, a wrestler who takes the risk to briefly roll on the mat (with his shoulders in contact with the mat) could give a certain number of points to his opponent. Scoring can be accomplished in the following ways:

Takedown (1 to 5 points): A wrestler is awarded points for a takedown when the wrestler gains control over his opponent on the mat from a neutral position (when the wrestler is on his feet). At least three points of contact have to be controlled on the mat (e.g. two arms and one knee; two knees and one arm or the head; or two arms and the head).
(5 points): Five points are awarded for a takedown brought about by a throw of grand amplitude (a throw in which a wrestler brings his opponent off of the mat and controls him so that his feet go directly above his head) either from the standing or par terre position into a direct and immediate danger position.
(3 points): Generally, three points are awarded for a takedown brought about by a grand amplitude throw that does not bring his opponent in a direct and immediate danger position or for a takedown in which a wrestler's opponent is taken from his feet or his stomach to his back or side (a throw of short amplitude) so that he is in the danger position.
(1 point): One point is awarded for a takedown brought about by a wrestler taking his opponent from his feet to his stomach or side such that his back or shoulders are not exposed to the mat.

Reversal (1 point): A wrestler is awarded one point for a reversal when the wrestler gains control over his opponent from a defensive position (when the wrestler is being controlled by his opponent).

Exposure also called the Danger Position (2 or 3 points): A wrestler is awarded points for exposure when the wrestler exposes his opponent's back to the mat for several seconds. Points for exposure are also awarded if one's back is to the mat but the wrestler is not pinned. Criteria for exposure or the danger position is met when:
1) a wrestler's opponent is in a bridge position to avoid being pinned.
2) a wrestler's opponent is on one or both elbows with his back to the mat and avoids getting pinned
3) a wrestler holds one of his opponent's shoulders to the mat and the other shoulder at an acute angle (less than 90 degrees).
4) a wrestler's opponent is in an "instantaneous fall" position (where both of his shoulders are on the mat for less than one second).
5) the wrestler's opponent rolls on his shoulders. A wrestler in the danger position allows his opponent to score two points. An additional hold-down point may be earned by maintaining the exposure continuously for five seconds.

Penalty (1 or 2 points): Under the 2004-2005 changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding. Other infractions (e.g. fleeing a hold or the mat, striking the opponent, acting with brutality or intent to injure, using illegal holds, etc.) are penalized by an award of either one or two points, a Caution, and a choice of position to the opponent.

Out-of-Bounds (1 point): Whenever a wrestler places his foot in the protection area, the match is stopped, and one point is awarded to his opponent.

Classification points are also awarded in an international wrestling tournament, which give most points to the winner and in some cases, one point to the loser depending on the outcome of the match and how the victory was attained. For example, a victory by fall would give the winner five classification points and the loser no points, while a match won by technical superiority with the loser scoring technical points would award three points to the winner and one point to loser.

Victory Conditions in Freestyle wrestling
Win by Fall: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat chairman concurs with the referee that a fall is made. (If the referee does not indicate a fall, and the fall is valid, the judge and the mat chairman can concur together and announce the fall.) A fall ends the match entirely regardless of when it occurs.
Win by Technical Superiority (Also called Technical Fall): If a fall is not secured to end the match, a wrestler can win a period simply by points. If one wrestler gains a six-point lead over his opponent at any time in the period, scores a five point throw (a throw where the person's feet go directly above his head, also called a throw of grand amplitude), or scores two three point takedowns (taking an opponent from his feet to their back or sides so that there is shoulder exposure), the current period is declared over and he is declared the winner of that period by technical superiority. If a wrestler wins two out of three periods in this way, he is then the winner of the match by technical superiority.
Win by Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during the period is declared the winner of that period. If the score is tied by points at the end of a period, the winner is determined by certain criteria. First, the number of cautions given to each wrestler for penalties; next, the value of points gained (that is, whether a wrestler gained points based on a one-, two-, or three-point move); and finally, the last scored technical point are taken into account to determine the winner of the period. Generally, the wrestler who scored the last technical point would be awarded the period. If the score is tied at zero at the end of a period, the wrestlers go through a 30-second overtime procedure known as The Clinch in which the wrestlers are required to enter the clinch position and wrestle until a point is scored, or until one of the wrestlers breaks the clinch.
Win by Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after his name was called three times before the match begins, his opponent is declared the winner of the match by default, forfeit, or withdrawal.
Win by Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by his opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified.
Win by Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, he is disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament.

Team Scoring in Tournaments
In an international wrestling tournament, teams enter one wrestler at each weight class and score points based on the individual performances. For example, if a wrestler at the 60 kg weight class finishes in first place, then his team will receive 10 points. If he were to finish in tenth place, then the team would only receive one. At the end of the tournament, each team's score is tallied, and the team with the most points wins the team competition.

Team Competition
A team competition or dual meet is a meeting between (typically two) teams in which individual wrestlers at a given weight class compete against each other. A team receives one point for each victory in a weight class regardless of the outcome. The team that scores the most points at the end of the matches wins the team competition. If there are two sets of competitions with one team winning the home competition and one winning the away competition, a third competition may take place to determine the winner for ranking purposes, or the ranking may take place by assessing in order:

1) the most victories by adding the points of the two matches.
2) the most points by fall, default, forfeit, or disqualificaiton.
3) the most matches won by technical superiority.
4) the most periods won by technical superiority.
5) the most technical points won in all the competition.
6) the least technical points won in all the competition.

This works similarly when more than two teams are involved in this predicament.

Women's Wrestling
Freestyle is the only style used for international competition in women's wrestling. The rules for women's freestyle wrestling, with some modifications, are largely the same as those for the men. The period lengths are the same, with a 30-second break between two periods. Women wear a special singlet, so that they will not simply have to wear a male's singlet with a T-shirt underneath. Some small United States college wrestling clubs have women wrestle freestyle against Canadian universities mostly because of the limited number of wrestling programs in the United States. Most of the U.S. athletic organizations such as the NCAA do not sponsor women's wrestling, while the Canadian Interuniversity Sport association does. (The National Collegiate Wrestling Association sponsors a women's division, in which competition largely based on collegiate wrestling rules.) Women's wrestling made its Olympic debut at the 2004 Olympic Games in Athens, Greece.
 

lady_cagefighter


myhorrorshow

3,300 Points
  • Autobiographer 200
  • Hygienic 200
  • Dressed Up 200
PostPosted: Thu Apr 01, 2010 7:28 pm


what then?
PostPosted: Tue Apr 06, 2010 9:31 pm


Greco-Roman Wrestling


Greco-Roman wrestling is a style of wrestling that is practiced worldwide. It was contested at the first modern Olympic Games in 1896 and has been included in every edition of the summer Olympics held since 1908. Two wrestlers are scored for their performance in three two-minute periods, which can be terminated early by a pinfall. This style of wrestling forbids holds below the waist which is the major difference between it and Freestyle wrestling, the other form of wrestling at the Olympics. This restriction results in an emphasis on throws, since a wrestler cannot use trips to take an opponent to the ground or avoid throws by hooking or grabbing their opponent's leg.

Arm drags, bear hugs, and headlocks found in Freestyle have greater prominence in Greco-Roman and throws especially known as a suplex are used, in which the offensive wrestler lifts his opponent in a high arch while falling backward on his own neck to a bridge in order to bring his opponent's shoulders down to the mat. Even on the mat, a Greco-Roman wrestler must still find several ways to turn his opponent's shoulders to the mat for a fall without legs, including (but not limited to) techniques known as the bodylock and the gut-wrench.

According to the International Federation of Associated Wrestling Styles (FILA), Greco-Roman wrestling is one of the six main forms of amateur competitive wrestling practiced internationally today. The other five forms are Freestyle wrestling, Grappling/Submission wrestling, Beach wrestling, Pankration athlima, Alysh/Belt wrestling and Traditional/Folk wrestling.

History
The Greco-Roman wrestling originated from the lands to the east of the Mediterranean Sea. These lands are considered to be the place where the ancient Greeks resided. Greeks considered that wrestling should not only be a part of soldier's training alone but for every youngster. In Greece men were not only trained on grammar, mathematics, etc but also physical training, which included wrestling. Boys were teamed up into pairs and were taught the art of wrestling in their master's Palaestra (Greek school for sports). The Greeks considered wrestling as an exercise more than a martial art for developing grace.

According to Greek literature wrestling was considered as a sacred art or sport practiced by gods and kings, soldiers and civilians to get rid of evil, and win over ignorance and brutality. Almost all of the mythical heroes of Greece are described as skilled wrestlers. Their acknowledgment for skills led to the inclusion of Wrestling as a major sport in Olympic games in 704 B.C. Before its inclusion in Olympics, Wrestling was a major event in the pentathalon. Wrestling is depicted in many of the sculptures in Greece and Rome. There are also many writings, which talk about the wrestling matches during the 800 B.C. Wrestling was also the major sport during the festival times in ancient Greece even in Olympic games. Foot races, Javelin throwing, diskos throwing, chariot racing, etc were also included in Olympic games.

The form of show-wrestling popular for its high throws has affected the current state of the sport. It is speculated that many styles of European folk wrestling may have spurred the origins of Greco-Roman wrestling. The British wrestling styles that originated in Cumberland and Westmoreland have some holds that are not allowed in Greco-Roman, but restricted arm holds to the upper torso, and was quite similar to Greco-Roman. The styles of Devon and Cornwall also had the wrestlers using their holds above waist level. According to FILA, a Napoleonic soldier named Exbroyat first developed the style. Exbroyat performed in fairs and called his style of wrestling "flat hand wrestling" to distinguish it from other forms of hand-to-hand combat that allowed striking. In 1848, Exbroyat established the rule that no holds below the waist were to be allowed; neither were painful holds or torsions that would hurt the opponent. "Flat hand wrestling" or "French wrestling" (as the style became known) developed all throughout Europe and became a popular sport. The Italian wrestler Basilio Bartoletti first coined the term "Greco-Roman" for the sport to underline the interest in "ancient values."[5] Many others in the 18th and 19th centuries sought to add value to their contemporary athletic practices by finding some connections with ancient counterparts. So, it was widely believed soon enough that Greco-Roman wrestling emerged from a Greek wrestling competition known as "upright wrestling" in which only upper body holds were allowed. The 18th century work Gymnastics for Youth by Johann Friedrich Guts Muths described a form of schoolboy wrestling called "orthopale" (used by Plato to describe the standing part of wrestling) that did not mention any lower-body holds. Real ancient wrestling was quite different.


Even on the mat, a Greco-Roman wrestler must still find ways to turn his opponent's shoulders to the mat for a fall without using the legs.The British never really enjoyed Greco-Roman wrestling in comparison to its more unrestrictive counterpart, freestyle, but on the continent, the style was highly promoted. Almost all the continental European capital cities hosted international Greco-Roman tournaments in the 19th century, with much prize money given to the place winners. For example, the Czar of Russia paid 500 francs for wrestlers to train and compete in his tournament, with 5,000 francs awarded as a prize to the tournament winner. Greco-Roman wrestling soon became prestigious in continental Europe and was the first style registered at the modern Olympic games, beginning in Athens in 1896 with one heavyweight bout, and grew in popularity during the 20th century. It has always been featured in the Olympic games, except during the Paris Olympic Games in 1900 and the St. Louis Olympic Games of 1904, when freestyle first emerged as an Olympic sport.

Greco-Roman wrestling never really caught on in the English-speaking world, despite its connection in style to many British styles of folk wrestling and the efforts of William Muldoon (a successful New York barroom freestyle wrestler who served in the Franco-Prussian War and learned the style in France) to promote it in the United States after the Civil War. Muldoon's matches in particular drew large crowds but failed to gain a foothold among Americans. Instead, freestyle became the wrestling of choice in Great Britain and the United States, where it later influenced the development of collegiate wrestling. Perhaps, the most well-known of Greco-Roman wrestlers in the nineteenth century was Georg Hackenschmidt born in Estonia and nicknamed "The Russian Lion." Hackenschmidt in 1898 at the age of 21 and with 15 months of training defeated the experienced Paul Pons in a match in St. Petersburg, Russia. In 1900, he won professional tournaments in Moscow and St. Petersburg and a series of international tournaments after that. After defeating Tom Jenkins (from the United States) in both freestyle and Greco-Roman matches in England, Georg Hackenschmidt wrestled exclusively freestyle in order to compete better against English, Australian, and American opponents. Winning more than 2,000 victories in Greco-Roman and freestyle, Hackenschmidt served as the physical education adviser to the House of Lords after his retirement.

Professional matches in Greco-Roman wrestling were known for their great brutality. Body slams, choke-holds, and head-butting was allowed, and even caustic substances were used to weaken the opponent. By the end of the nineteenth century, gouging with the nails, punching, and violently slamming the arms together around the opponent's stomach were forbidden. Greco-Roman matches were also famous for their length. Professionally, it was not uncommon for there to be matches lasting two or three hours. William Muldoon's bout with Clarence Whistler at the Terrace Garden Theater in New York lasted eight hours before ending in a draw. Even in the 1912 Olympics, a match between Anders Ahlgren of Sweden and Ivar Boehling of Finland lasted for nine hours before a draw was called and both wrestlers awarded the silver medal. The International Amateur Wrestling Federation (IAWF) took over the regulation of Greco-Roman wrestling in 1921. Since then matches have been dramatically cut short, and today all movements that put the life or limb of the wrestler in jeopardy are forbidden.

In Olympic competition, countries of the former Soviet Union, Bulgaria, Turkey, South Korea, Romania, Japan, Sweden, and Finland have had great success. Carl Westergren of Sweden won three Greco-Roman gold medals in 1920, 1924, and 1932, and was the first Greco-Roman wrestler to do so. Alexander Karelin did the same in 1988, 1992, and 1996. Ivar Johansson of Sweden won gold medals in Greco-Roman in 1932 and 1936 and also a gold medal in freestyle in 1932. The United States Olympic delegation (exclusively wrestling freestyle before) first entered Greco-Roman wrestling in 1952 and has taken three gold medals, won by Steve Fraser and Jeffrey Blatnick in the 1984 Los Angeles Olympic Games, and by Rulon Gardner at the 2000 Olympic Games in Sydney, Australia.

Weight classes
Currently, international Greco-Roman wrestling is divided into four main age categories: schoolboys, cadets, juniors, and seniors.

Schoolboys (young men ages 14–15; or age 13 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 29 to 85 kg.
Cadets (young men ages 16–17; or age 15 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 39 to 100 kg.
Juniors (young men ages 18 to 20; or age 17 with a medical certificate and parental authorization) wrestle in eight weight classes ranging from 46 to 120 kg.
Seniors (men ages 20 and up) wrestle in seven weight classes ranging from 50 to 120 kg.

For men, there is also a special category for some Greco-Roman competitions, "Veterans", for men ages 35 and older, presumably featuring the same weight classes as seniors. Also, all of the men's age categories and weight classes can be applied to freestyle wrestling. Wrestlers after weigh-in may only wrestle in their own weight class. Wrestlers in the senior age category may wrestle up a weight class except for the heavyweight division (which starts at a weight more than 96 kg for the men). Different nations may have different weight classes and different age categories for their levels of Greco-Roman competition.

Structure of the tournament
A typical international wrestling tournament takes place by direct elimination with an ideal number of wrestlers (4, 8, 16, 32, 64, etc.) in each weight class and age category competing for placement. The competition in each weight class takes place in one day. The day before the wrestling in a scheduled weight class and age category takes place, all the applicable wrestlers are examined by a physician and weighed-in. Each wrestler after being weighed on the scale then draws a token randomly that gives a certain number.

If an ideal number is not reached to begin elimination rounds, a qualification round will take place to eliminate the excess number of wrestlers. For example, 22 wrestlers may weigh-in over the ideal number of 16 wrestlers. The six wrestlers who drew the highest numbers after 16 and the six wrestlers who drew the six numbers immediately before 17 would then wrestle in six matches in the qualification round. The winners of those matches would then go on to the elimination round.

In the elimination round, the ideal number of wrestlers then pair off and compete in matches until two victors emerge who will compete in the finals for first and second place. All of the wrestlers who lost to the two finals then have the chance to wrestle in a repechage round. The repechage round begins with the wrestlers who lost to the two finalists at the lowest level of competition in the elimination round. The matches are paired off by the wrestlers who lost to one finalist and the wrestlers who lost to the other. The two wrestlers who win after every level of competition are the victors of the repechage round.

In the finals, the two victors of the elimination round compete for first and second place.

In all rounds of the tournament, the wrestlers compete in matches paired off in the order of the numbers they drew after the weigh-in.

After the finals match, the awards ceremony will take place. The first place and second place wrestlers will receive a gold and silver medal, respectively. (At the FILA World Championships, the first place wrestler will receive the World Championship Belt.) The two repechage round winners will each be awarded third place with a bronze medal. The two wrestlers who lost in the finals for the third place are awarded fifth place. From seventh place down, the wrestlers are ranked according to the classification points earned for their victories or losses. If there is a tie among wrestlers for classification points, the ranking is determined in this order from the highest to the lowest:

Most victories earned by fall
Most matches won by technical superiority
Most periods won by technical superiority
Most technical points scored in the tournament
Least technical points scored in the tournament

Wrestlers who remained tied after that will be awarded placements "ex aequo." Wrestlers classified from the fifth to the 10th place will receive a special diploma. The wrestling tournaments in the Olympic Games and the Senior and Junior World Championships are designed to take place over three days on three mats.

Layout of the mat
The match takes place on a thick rubber mat that is shock-absorbing to ensure safety. For the Olympic Games, all World Championships, and World Cups, the mat has to be new. The main wrestling area has a nine meter diameter and is surrounded by a 1.5 meter border of the same thickness known as the protection area. Inside the nine meter in diameter circle is a red band of one meter in width that is on the outer edge of the circle and is known as the red zone. The red zone is used to help indicate passivity on the part of a wrestler; thus, it is also known as the passivity zone. Inside the red zone is the central wrestling area which is seven meters in diameter. In the middle of the central wrestling area is the central circle, which is one meter in diameter. The central circle is surrounded by a band 10 centimeters wide and is divided in half by a red line eight centimeters in width. The diagonally opposite corners of the mat are marked with the wrestlers' colors, red and blue.

For competition in the Olympic Games, the World Championships, and the Continental Championships, the mat is installed on a platform no greater than 1.1 meters in height. If the mat lays on a podium and the protection margin (covering and free space around the mat) does not reach two meters, then the sides of the podium are covered with 45º (degree) inclined panels. In all cases, the color of the protection area is different from the color of the mat.

Equipment
A singlet is a one-piece wrestling garment made of spandex that should provide a tight and comfortable fit for the wrestler. It is made from nylon or lycra and prevents an opponent from using anything on the wrestler as leverage. One wrestler usually competes in a red singlet and the other in a blue singlet.
A special pair of shoes is worn by the wrestler to increase his mobility and flexibility. Wrestling shoes are light and flexible in order to provide maximum comfort and movement. Usually made with rubber soles, they help give the wrestler's feet a better grip on the mat.
A handkerchief, also called a bloodrag is carried in the singlet. In the event of bleeding, the wrestler will remove the cloth from his singlet and attempt to stop the bleeding or clean up any bodily fluids that may have gotten onto the mat.
Helmet, equipment worn around the ears to protect the wrestler, is optional in Greco-Roman. Headgear is omitted at the participant's own risk, as there is the potential to develop cauliflower ear.

The Match
A match is a competition between two individual wrestlers of the same weight class. In Greco-Roman wrestling, a jury (or team) of three officials (referees) is used. The referee controls the action in the center, blowing the whistle to start and stop the action, and supervises the scoring of holds and infractions. The judge sits at the side of the mat, keeps score, and occasionally gives his approval when needed by the referee for various decisions. The mat chairman sits at the scoring table, keeps time, is responsible for declaring technical superiority, and supervises the work of the referee and judge. To call a fall, two of the three officials must agree (usually, the referee and either the judge or the mat chairman).

Period format
In Greco-Roman and freestyle, the format is now three two-minute periods. Before each match, each wrestler's name is called, and the wrestler takes his place at the corner of the mat assigned to his color. The referee then calls both of them to his side at the center of the mat, shakes hands with them, inspects their apparel, and checks for any perspiration, oily or greasy substances, and any other infractions. The two wrestlers then greet each other, shake hands, and the referee blows his whistle to start the period.

A wrestler wins the match when he has won two out of three periods. For example, if one competitor were to win the first period 1-0 and the second period 1-0, the match would be over. However, if the other competitor were to win the second period, then a third and deciding period would result. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination. One side effect of this format is that it is possible for the losing wrestler to outscore the winner. For example, periods may be scored 3-2, 0-4, 1-0, leading to a total score of 4-6 but a win for the wrestler scoring fewer points.

As of 2005, each Greco-Roman period is broken up into a phase for wrestling from the neutral position and a maximum of two par terre (ground wrestling) phases. During the wrestling phase from the neutral position, both wrestlers compete for takedowns and points for 60 seconds as usual. At the end of the first minute, in general, the wrestler who has scored the most points will receive the advantage in an Olympic lift from an open par terre position on the other wrestler. This position is known as The Clinch. If neither wrestler at this point has any points, the referee will toss a colored disk, with a red-colored side and a blue-colored side. The wrestler who won the colored disk toss will receive the advantage in the Olympic lift.

The wrestler who lost the colored disk toss then places his hands and knees in the center circle, with the hands and knees at least 20 centimeters apart and the distance between the hands a maximum of 30 centimeters. The arms of that wrestler would be stretched out, the feet would not be crossed, and the thighs would be stretched out forming a 90 degree angle with the mat. The wrestler who won the colored disk toss would then be allowed to step beside the wrestler on the bottom, not touching him with his legs. If the wrestler who won the colored disk toss wished, he could place one knee on the mat. The top wrestler would then wrap his hands and arms around the bottom wrestler's waist and execute the Olympic lift (called an upside-down belt hold) at the beginning of the first 30 seconds. The bottom wrestler could then attempt to defend himself.

At the end of first thirty seconds, the clinch position is reversed with the other wrestler receiving the Olympic lift, and the period continuing for the remaining 30 seconds. The period is decided by who accumulated the most points during both standing and ground phases. During each ground phase, if the top wrestler cannot score, the other wrestler is awarded one point. In the case of no scoring moves being executed during either ground phase the score will be 1-1, and in this case generally the wrestler to score last will be awarded the period.

When the period (or match) has concluded, the referee stands at the center of the mat facing the officials' table. Both wrestlers then come, shake hands, and stand on either side of the referee to await the decision. The referee then proclaims the winner by raising the winner's hand. At the end of the match, each wrestler then shakes hands with the referee and returns to shake hands with his opponent's coach.

Match scoring
In Greco-Roman wrestling, as well as in freestyle wrestling, points are awarded mostly on the basis of explosive action and risk. For example, when one wrestler performs a grand amplitude throw that brings his opponent into the danger position, he is awarded the greatest number of points that can be scored in one instance. Also, a wrestler who takes the risk to briefly roll on the mat (with his shoulders in contact with the mat) could give a certain number of points to his opponent. Scoring can be accomplished in the following ways:

Takedown (1 to 5 points): A wrestler is awarded points for a takedown when the wrestler gains control over his opponent on the mat from a neutral position (when the wrestler is on his feet). At least three points of contact have to be controlled on the mat (e.g. two arms and one knee; two knees and one arm or the head; or two arms and the head).
(5 points) - Five points are awarded for a takedown brought about by a throw of grand amplitude (a throw in which a wrestler brings his opponent off of the mat and controls him so that his feet go directly above his head) either from the standing or par terre position into a direct and immediate danger position.
(3 points) - Generally, three points are awarded for a takedown brought about by a grand amplitude throw that does not bring his opponent in a direct and immediate danger position or for a takedown in which a wrestler's opponent is taken from his feet or his stomach to his back or side (a throw of short amplitude) so that he is in the danger position.
(1 point) - One point is awarded for a takedown brought about by a wrestler taking his opponent from his feet to his stomach or side such that his back or shoulders are not exposed to the mat.

Reversal (1 point): A wrestler is awarded one point for a reversal when the wrestler gains control over his opponent from a defensive position (when the wrestler is being controlled by his opponent).

Exposure also called the Danger Position (2 or 3 points): A wrestler is awarded points for exposure when the wrestler exposes his opponent's back to the mat for several seconds. Points for exposure are also awarded if a wrestler's back is to the mat but the wrestler is not pinned. Criteria for exposure or the danger position is met when:

1) a wrestler's opponent is in a bridge position to avoid being pinned.
2) a wrestler's opponent is on one or both elbows with his back to the mat and avoids getting pinned.
3) a wrestler holds one of his opponent's shoulders to the mat and the other shoulder at an acute angle (less than 90 degrees).
4) a wrestler's opponent is in an "instantaneous fall" position (where both of his shoulders are on the mat for less than one second).
5) the wrestler's opponent rolls on his shoulders. A wrestler in the danger position allows his opponent to score two points. An additional hold-down point may be earned by maintaining the exposure continuously for five seconds.

Penalty (1 or 2 points): Under the 2004–2005 changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding. Other infractions (e.g. fleeing a hold or the mat, striking the opponent, acting with brutality or intent to injure, using illegal holds, etc.) are penalized by an award of either one or two points, a Caution, and a choice of position to the opponent.

Out-of-Bounds (1 point): Whenever a wrestler places his foot in the protection area, the match is stopped, and one point is awarded to his opponent.

Classification points are also awarded in an international wrestling tournament, which give most points to the winner and in some cases, one point to the loser depending on the outcome of the match and how the victory was attained. For example, a victory by fall would give the winner five classification points and the loser no points, while a match won by technical superiority with the loser scoring technical points would award three points to the winner and one point to loser.

Victory conditions
In Greco-Roman wrestling, the prohibition on the use of the legs in offense and defense often means that points are scored for many throws of grand amplitude. Lifting skills are essential, as seen here.A match can be won in the following ways:

Win by Fall: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat chairman concurs with the referee that a fall is made. (If the referee does not indicate a fall, and the fall is valid, the judge and the mat chairman can concur together and announce the fall.) A fall ends the match entirely regardless of when it occurs. In the United States, for the Kids freestyle and Greco-Roman wrestling division (wrestlers ages 8 to 14) in competitions sponsored by USA Wrestling, it is specified that a fall must be held for two seconds.
Win by Technical Superiority (Also called Technical Fall): If a fall is not secured to end the match, a wrestler can win a period simply by points. If one wrestler gains a six-point lead over his opponent at any time in the period, scores a five point throw (a throw where the person's feet go directly above his head, also called a throw of grand amplitude), or scores two three point takedowns (taking an opponent from his feet to his back or sides so that there is shoulder exposure), the current period is declared over and he is declared the winner of that period by technical superiority. If a wrestler wins two out of three periods in this way, he is then the winner of the match by technical superiority.
Win by Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during the period is declared the winner of that period. If the score is tied at 1-1 at the end of both standing and ground phases, the winner is determined by certain criteria. First, the number of cautions given to each wrestler for penalties; next, the value of points gained (that is, whether a wrestler gained points based on a one-, two-, or three-point move); and finally, the last scored technical point are taken into account to determine the winner of the period. Generally, the wrestler who scored the last technical point will be awarded the period.
Win by Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after his name was called three times before the match begins, his opponent is declared the winner of the match by default, forfeit, or withdrawal.
Win by Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by his opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified.
Win by Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, he is disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament.

Team scoring in tournaments
In an international wrestling tournament, teams enter one wrestler at each weight class and score points based on the individual performances. For example, if a wrestler at the 60 kg weight class finishes in first place, then his team will receive 10 points. If he were to finish in tenth place, then the team would only receive one. At the end of the tournament, each team's score is tallied, and the teams are then placed first, second, third, etc.

Team competition
A team competition or dual meet is a meeting between (typically two) teams in which individual wrestlers at a given weight class compete against each other. A team receives one point for each victory in a weight class regardless of the outcome. The team that scores the most points at the end of the matches wins the team competition. If there are two sets of competitions with one team winning the home competition and one winning the away competition, a third competition may take place to determine the winner for ranking purposes, or the ranking may take place by assessing in order:

1) the most victories by adding the points of the two matches.
2) the most points by fall, default, forfeit, or disqualification.
3) the most matches won by technical superiority.
4) the most periods won by technical superiority.
5) the most technical points won in all the competition.
6) the least technical points won in all the competition.

This works similarly when more than two teams are involved in this predicament.
 

lady_cagefighter


superman is a nudist

PostPosted: Wed Apr 07, 2010 1:19 pm


omg i love you so much! finally somone with some sense and that knows about it. mot people say it's two gay guys dry humping each other on a mat for 3 minutes.
PostPosted: Fri Apr 09, 2010 1:19 pm


Catch Wrestling



Catch wrestling is a style of Folk wrestling made popular in the late 19th century by the wrestlers of traveling carnivals who incorporated submission holds, or "hooks", into their wrestling to increase their effectiveness against their opponents. The style derives from a number of influences, most significantly the regional styles of Europe such as English Lancashire wrestling and the Irish Collar-and-elbow, and styles of the Indian subcontinent such as Pehlwani and Iranian styles such as Varzesh-e Pahlavani. The training of some modern submission wrestlers are founded in Catch wrestling.

History
Catch wrestling's ultimate origins may lie in the Ancient Greek Wrestling style which spread throughout the Roman empire. The Ancient Greek rules of winning by submission or pin are the same as those of Catch, but Catch does not have the Greek style's rule of win by removing the opponent from the contest area. Catch wrestling became immensely popular across both sides of the Atlantic, especially in the carnivals in the United States of America during the late 19th and early 20th century. The carnival's wrestlers challenged the locals as part of the carnival's "athletic show" and the locals had their chance to win a cash reward if they could defeat the carnival's strongman by a pin or a submission. Catch wrestling dominated in American "rough and tumble" fighting, real, no rules (without a mat) format with all striking, submissions and eye gouging allowed. Eventually, the carnival's wrestlers began preparing for the worst kind of unarmed assault and aiming to end the wrestling match with any tough local quickly and decisively via submission. A hook was a technical submission which could end a match within seconds. As carnival wrestlers traveled, they met with a variety of people, learning and using techniques from various folk wrestling disciplines, many of which were accessible due to a huge influx of immigrants in the United States during this era.

Catch wrestling contests also became immensely popular in Europe involving the likes of the national wrestling champion Great Gama, Imam Baksh Pahalwan, Gulam from India, Bulgarian world heavyweight champion Dan Kolov, Swiss champion John Lemm, Americans Frank Gotch, Ralph Parcaut, Ad Santel, Ed Lewis and Benjamin Roller, Mitsuyo Maeda from Japan, and Estonian Georg Hackenschmidt. Traveling wrestlers and European tournaments brought together a variety of folk wrestling disciplines including the Indian variety of Pehlwani, Judo and Jujutsu from Japan, and others. Each of these disciplines contributed to the development of catch wrestling in their own way.

A colleague of Frank Gotch, Martin 'Farmer' Burns, offered a correspondence course in catch wrestling called Wrestling and Physical Culture.

Techniques
The Lancashire phrase "catch as catch can" is generally understood to translate to "catch (a hold) anywhere you can". As this implies, the rules of catch wrestling were more open than its Greco-Roman counterpart which did not allow holds below the waist. Catch wrestlers can win a match by either submission or pin, and most matches are contested as the best two of three falls. Often, but not always, the chokehold was barred. Just as today "tapping out" signifies a concession, back in the heyday of catch wrestling rolling to one's back could also signify defeat. Frank Gotch won many matches by forcing his opponent to roll over onto their back with the threat of his toe-hold.

Many of such novel techniques arose out of cross cultural exchanges with Jiu Jitsu proponents.

The rules of catch wrestling would change from venue to venue. Matches contested with side-bets at the coal mines or logging camps favored submission wins (where there was absolutely no doubt as to who the winner was) while professionally booked matches and amateur contests favored pins (catering to the broader and more genteel paying fan-base).

Martial arts
Judo

Although catch wrestling did not normally include kicks and blows, it is credited as one of the three disciplines involved in the series of 20th century cross-cultural clash of styles in Martial Arts, occurring between the American catch wrestler and Judo practitioner Ad Santel (11 time World Judo Champion) and the Japanese Tokugoro Ito, a 5th degree black belt in Judo.

The match in 1914 was one between two prime representatives of their respective crafts, Santel was the World Light Heavyweight Champion in catch wrestling while Ito claimed to be the World Judo Champion. Santel defeated Ito and proclaimed himself World Judo Champion. Tokugoro Ito avenged his loss to Santel with a choke, thus setting the record between them at 1-1.

The response from Jigoro Kano's Kodokan was swift and came in the form of another challenger, 4th degree black belt Daisuke Sakai. Santel, however, still defeated the Kodokan Judo representative. The Kodokan tried to stop the hooker by sending men like 5th degree black belt Reijiro Nagata (who Santel defeated by TKO). Santel also drew with 5th degree black belt Hikoo Shoji. The challenge matches stopped after Santel gave up on the claim of being the World Judo Champion in 1921 in order to pursue a career in full time professional wrestling. Although Tokugoro Ito avenged his loss to Santel with a choke, official Kodokan representatives proved unable to imitate Ito's success. Just as Ito was the only Japanese judoka to overcome Santel, Santel was ironically the only Western catch-wrestler on record as having a win over Ito, who also regularly challenged other grappling styles.

The impact of these performances on Japan was immense. The Japanese were fascinated by the European form of catch wrestling and a steady stream of Japanese fighters traveled to Europe in order to either participate in various tournaments or to learn catch wrestling at European schools such as Billy Riley's Snake Pit in Wigan, England.

Mixed martial arts
Karl Gotch was a catch wrestler and a student of Billy Riley's Snake Pit in Whelley, Wigan. Gotch taught catch wrestling to Japanese professional wrestlers in the 1970s to students including Antonio Inoki, Tatsumi Fujinami, Hiro Matsuda, Osamu Kido, Satoru Sayama ( Tiger Mask) and Yoshiaki Fujiwara. Starting from 1976, one of these professional wrestlers, Inoki, hosted a series of mixed martial arts bouts against the champions of other disciplines. This resulted in unprecedented popularity of the clash-of-styles bouts in Japan. His matches showcased catch wrestling moves like the sleeper hold, cross arm breaker, seated armbar, Indian deathlock and keylock.

Karl Gotch's students formed the original Universal Wrestling Federation (Japan) in 1984 which gave rise to shoot-style matches. The UWF movement was led by catch wrestlers and gave rise to the mixed martial arts boom in Japan. Catch wrestling forms the base of Japan's martial art of shoot wrestling. Japanese professional wrestling and a majority of the Japanese fighters from Pancrase, Shooto and the now defunct RINGS bear links to catch wrestling. Randy Couture, Takanori Gomi, Kazushi Sakuraba, Josh Barnett and Kamal Shalorus, among other current UFC and WEC fighters, study catch wrestling as their primary submission style.

The term no holds barred was used originally to describe the wrestling method prevalent in catch wrestling tournaments during the late 19th century wherein no wrestling holds were banned from the competition, regardless of how dangerous they might be. The term was applied to mixed martial arts matches, especially at the advent of the Ultimate Fighting Championship.
 

lady_cagefighter


baka_boy1221
Captain

PostPosted: Wed Apr 21, 2010 5:03 pm


Good to know that we have a thread that talks about REAL wrestling ... not pro wrestling ...
PostPosted: Wed Apr 21, 2010 5:57 pm


superman is a nudist
omg i love you so much! finally somone with some sense and that knows about it. mot people say it's two gay guys dry humping each other on a mat for 3 minutes.

People that have sense!
Wrestling is not gay.
If anything football is worse.
Many men messing around in the mud...
Why?

Gnostic Intolerant


superman is a nudist

PostPosted: Wed Apr 21, 2010 6:09 pm


emokid lalalala
superman is a nudist
omg i love you so much! finally somone with some sense and that knows about it. mot people say it's two gay guys dry humping each other on a mat for 3 minutes.

People that have sense!
Wrestling is not gay.
If anything football is worse.
Many men messing around in the mud...
Why?


idk i guess it's because people dont think it's as cool or popular because you dont make 21 million dollars a year doing it. and that not many people can do it so because they suck at it they just humiliate the people who are very good at it. it annoys me alot of the time.
PostPosted: Wed Apr 21, 2010 6:14 pm


I always thought people didn't like REAL wrestling, because of the spandex ...

baka_boy1221
Captain


superman is a nudist

PostPosted: Wed Apr 21, 2010 7:05 pm


baka_boy1221
I always thought people didn't like REAL wrestling, because of the spandex ...


i think i look pretty damn sexy in a singlet
PostPosted: Fri Apr 23, 2010 3:14 pm


I know what you mean ... I look damn good in my singlet ...

lady_cagefighter


superman is a nudist

PostPosted: Fri Apr 23, 2010 4:05 pm


im built weird, i have huge shoulders and arms, not much of a core or pecks. and massive legs and people say that it looks weird but im working on it. besides strong legs are essential.
PostPosted: Tue Apr 27, 2010 12:36 pm


The thing that I liked most about wrestling was the perks on girls ... our wrestling team (I was the only girl) respected my abilities ... but when it came to the other schools ... well ... they were always like "She's only a girl" ... Big mistake on their part ... I would domnate them big time ... and even when I did loss ... it wasn't really a lose ... it's like that saying goes, "Lose to a girl, your a p***y ... beat a girl, your a d**k" ... either way they lost ...

lady_cagefighter


Gnostic Intolerant

PostPosted: Tue Apr 27, 2010 3:02 pm


Ooh, i love wrestling,
like actually wrestling.
its amazing. XD
Reply
2. Martial Art Styles

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