Not into Pokemon battling that much? That's alright. This battle system is for those who want to forgo strategy and let the randomizer determine the outcome of the battle.

• All moves do damage, regardless of their in-game effect, power, and type advantages. They don't have to be official attacks either. Biting, clawing, slapping, any kind of attack on your opponent is fine.

• To determine who goes first, roll a 6-sided dice and the person with the higher total moves first. Or you can let the other person go first if you're feeling nice. There must be consent from both parties if that's the case.

• To attack, roll two 6-sided dice. The first dice determines how much damage you do, the second dice determines a miss or critical hit. If the second dice is a 1, you miss and deal no damage. If the second dice is a 6, then you land a critical hit and the damage is doubled. All attacks must be rolled this way, no exceptions.

• Evolved Pokemon and Pokemon with no evolutions have 30 HP, unevolved Pokemon have 25 HP. Doesn't matter what kind of Pokemon it is, that's how it goes.

• Stadium fields will not modify attack power. The different fields are purely for RP purposes, they don't matter here. Weather also doesn't affect anything.