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Kingdom Hearts: Waking Rebirth

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A literate Role Playing Guild based off of Kigndom Hearts: 

Tags: Kingdom Hearts, Role Play, Keyblades, Heartless, Square Enix 

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[ N o b o d y] /// ISRAEL III

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Classy Negro

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PostPosted: Tue Mar 30, 2010 10:20 am


_____________________[│║║█║▌][Personal & General Character Data]
User Image
Full Name: Israel Nightstar Jr.
Nickname: Jr.
Alias: NightStar

Height: 5'10
Weight: 145
Body Build: Not too muscular, well toned; Atheletic
Race: Nobody

Age: 18
Birthdate: May 22

Eye Colour: Black
Hair Colour: Black

Homeworld: The World That Never Was
Personality: Unlike most nobodies, israel is loud and obnoxious. He is also sarcastic and can be charming at times
Biography: Israel lost most if not all of his memories once becoming a nobody


_____________________[│║║█║▌][Battle & Weapon Character Data]

Primary Weapon Type: Manmosu [Sword]
Primary Weapon Description: Manmosu is a simple blade created from the finest metals and the bodies of lesser nobodies. This attribute alone makes it unbreakable. Manmosu is a blade to be reckoned with. It uses blunt force and strengh to take down his opponents. The blade of Manmosu was made dulled so that is had less of a cutting affect and more of the feeling of blunt force. But with so much power behind its hits, it cuts just as good, if not better, than any sharpened blade. Manmosu absorbs whatever energies that gives a target its backbone in strength and stamina. Then stores it within itself so that with every strike, the opponent or target will get weaker and weaker from its power loss and each time Manmosu strikes, it strikes with more and more power from the absorbed energies. Israel can feed off the absorbed energies and by doing so he increases his own strength and stamina for the remainder of the battle. Thus even as Manmosu wears down its targets, israel never gets tired or fatigued.
Primary Weapon Range: 4 meters
Primary Weapon Abilities: Reduces targets strength and stamina by 10% with every strike blocked or taken and increases israels strength and stamina by 10% with every strike dealt. Percentage increases when contact is made for longer periods of time.

Secondary Weapon Type: Bandages
Secondary Weapon Description: These seemingly normal bandages are a key part to israels power. They increase the power of israels punches and any other physical attack from the body three times in battle and anything he uses to strike with will hold this amount of strength too. The bandages are able to regenerate if torn or ripped in one post and are machine washable.
Secondary Weapon Range: Arm length and that of whatever he happens to be wielding.
Secondary Weapon Enhancements: Increase in strength

Special Accessories Type: Nightmare Gauntlets
Special Accessories Description: Hidden beneath the bandages are white gauntlets with razor sharp finger tips that protrude the bandages at israels will. With these gauntlets israel is able to generate an electric charge at maximum levels. When striking an opponent, the charge itself can paralyze said body part for a small amount of time [2 posts] and if he makes contact for longer than a few seconds the opponents entire body is paralyzed for a short amount of time [2 Posts]. This charge can be sent through his weapons to have the same effect when striking an opponent.
Special Accessories Enhancements: Paralyzes opponents for a maximum of 2 Posts

Skill Type: Feathers Footing
Skill Description: Allows israel the uncanny ability to vanish and reappear 5 feet from where he stood before.

Ability Type: Dark Knowldege
Ability Description: Through extensive research of dark magicks and its uses, israel was able to discover and utilize an artificial, darker version of telekinesis. Capable of sending dark blasts or waves of energy and creating astute telekinetic pushes or pulls. Being of darker nature, the telekinesis itself is manifested in the form of dark fire like energy the more focus israel has when releasing it, the stronger it is and the longer he charges an attack, the more devastating it is in power and destruction.

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PostPosted: Wed Mar 31, 2010 9:56 am


Reserved

Classy Negro

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Classy Negro

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PostPosted: Wed Mar 31, 2010 9:57 am


Reserved
PostPosted: Wed Mar 31, 2010 9:58 am


Reserved

Classy Negro

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Baron Blank

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PostPosted: Wed Mar 31, 2010 11:03 am


approved
PostPosted: Wed Mar 31, 2010 12:43 pm


Also before you do anything please tune it down just slightly. My main point being that is that you never gets tired the more he blocks, stealing all the energy from his opponent. At this stage in the RP that's way too powerful an ability, with 5 blocked attacks resulting in your opponent being completely drained and your more powerful than ever. I say we put a limiter on it, or at least we dampen the effects to around 5-10% instead of 20. Then finally there's your bandages, multiplying a force by 8 times is a lot... perhaps at this stage to make things even it should be around 2 or 3 times also we should make it so it takes around a post for your bandages to regenerate.

Baron Blank

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