predators

Wrist Blades:

The Wrist Blade is the weapon of choice for most Predators. Twin blades (or occasionally triple blades) with jagged double edges and sharp enough to tear through bone, are effective against large and small opponents. Using the Wrist Blades show Predator pride, because they prefer melee combat fights -- face to face.
The blades range from anywhere between 12 and 18 inches long and are retractable from a wrist gauntlet on the arm. They are forged from an unknown alloy which is almost unbreakable, but not totally immune to acidic Xenomorph blood unless properly treated.
A variant of the original Wrist Blade design is very similar in both design and operation, although the length of the blades themselves can match an extended weapon such as the Maul. The Arm Blades are housed in a gauntlet much larger than the standard Wrist Blade gauntlets, and may limit the options for additional gauntlet devices.
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Plasma Caster:
(Shoulder Cannon)
The Plasma Caster is a mounted and lightweight weapon capable of firing multiple long-range energy burst of charged plasma. The power of the plasma burst can be adjusted manually, ranging from a minor setting to a blast powerful enough to breach interstellar craft.
The plasma caster is controlled via a targeting system in the helmet, and tracks with the head movement of the firer. It can be used with a Laser Sight to increase targeting capacity, and is fired either by a mandible-controlled trigger in the helmet or by the forearm-mounted control panel.
The tracking servos of the Caster are some of the most vulnerable articles carried by the Predator, being easily damaged; although some models can be used as a hand-held weapon in the event of tracking failure.
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Spear Guns:
The speargun is similar to a sniper rifle and can be fired from great distances, instantly killing victims. It can also attach their flesh, like a nail-gun, to a wall or solid area.
There seem to be more then one model of the Spear Gun. The original design was seemingly built-in as part of the armor or gauntlet - similar to the Gauntlet Plasma Bolt - while the newer version is a separate hand-held pistol, possibly even ranged with visual scopes.
It is the perfect silent ranged weapon, with some types of the weapon capable of firing multiple projectiles at opponents.
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Gauntlet Plasma Bolt:
This is undoubtably a retro-fit weapon installed by the warrior, as the weapon's use has only been recorded once. His choice was a Wrist Gauntlet projectile - either some type of self-propelled rocket, or more likely a plasma energy bolt. This was the only remaining projectile weapon remaining after the warrior's Shoulder Cannon was disabled.
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Net Gun:
The Net Gun is small and usually reserved for ambushing a group of prey, when entering a major combat area and the temporary incapacitation of a subject is necessary.
The net gun is not a projectile weapon, instead launches a web of razor-sharp wire powerful enough to propel a target to the floor/wall and pin them there, viciously cutting into the flesh.
If the target tries to struggle the damage increases, and this keeps up until the subject is released or is killed. The net can also release on a trigger from the weapon.
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Combi-Stick:
The Combi-Stick is a self-powered telescoping spear that is merely one meter at its shortest length, but extends by two meters at each end.
The combi-staff makes a formidable weapon for close range attacks, due to its length customisation.
It can also be thrown, to puncture through a target.
Made of nearly unbreakable alloys, sharpened tips on either end produce electrical charges as it slices through any surface.
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Smart Disc:
One of the most advanced pieces of equipment carried by the Predators, the smart disc is internally powered and can be held in the hand, or thrown at an opponent.
This device is capable of cutting through most substances with its devastating razor edges, and is powerful enough to cut through multiple targets with one throw.
Computer-controlled gyros guarantee that the disc returns to its wielder, but if it becomes embedded in a solid material it can be returned by the push of a control-panel button.
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Shuriken:
Another advanced piece of technology, very similar in characteristics to the Smart Disc. The Shuriken is carried and transported as a flat circular device, but the push of its surface transforms it into a multi-pointed, sharp edged throwing star. Also like the Smart Disc, it is self-charged by an internal power supply.
The Shuriken can be thrown at an opponent, or used in hand-to-hand combat if necccesary, cutting through many substances with its many razor edges. When thrown, internal computer-controlled gyros (or possibly a remote homing device) returns the Shuriken to its wielder.
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Ceremonial Dagger:
The Ceremonial Dagger is a relatively new discovery, associated with the Blooding Rites of young Warriors. Its primary use is to remove the protective layer of skin of a Xenomorph, but could also be used as a close-contact weapon if need be. The Blade itself is made of either the bones or the 'resin' of a Xenomorph, making it resistant to their acidic blood.
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Laser Nets:
The laser net is a flat triangular-shaped device that, when deployed, automatically secures itself against a solid surface. When remotely activated, the device produces beams that spans a void until making contact with another solid surface. The lasers do not damage that surface, only slicing through organic materials. When two or more nets are placed across from each other they create a laser 'grid', allowing nothing through but the smallest of creatures.
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Whip:
A segmented hand-held bull whip that wraps around a target, and once pulled taut is capable of cutting it in half. Resistant to Xenomorph acid, due to its possible construction of a Xenomorph's tail.
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Self-Destruct Device:
There are many uses for the wrist console panel, such as changing vision modes, firing the Plasma Caster, or accessing the Sat-com; but its final use comes when the hunter is mortally wounded or inescapably trapped -- the self-destruct mechanism.
This weapon of last resort is used by warriors both as a method to perform honourable suicide to keep their honor in death, and also remove any evidence of their existence.
After the device has been set, decreasing numerals on the wrist console serve as a warning that the bomb is about to explode. There is a short countdown until the detonation of a micro-nuclear explosion, destroying an area equivalent to 300 city blocks.
A similar device is also found on Yautja spacecraft, again due to their custom of self-destruction rather than capture.


marines

pistol:
the standard side arm of the marine forces. small but effective in the right hands, the pistol uses a single shot or 3 shot burst firing modes and has a magazine size of 12 rounds. The pistol is not particularly powerful but has good stability and fire rate with moderate accuracy to make up for it with a generous magazine size.
weight: light
acid resistence: low

can be consecutively shot for 2 posts before reloading with burst fire
can be fired consecutively for 3 posts before reloading with single shot

machine pistol:
slightly larger than the standaqrd pistol, it uses the same ammo type making it also lacking in causing damage, but unlike the standard pistol the machine pistol has a very high rate of fire allowing it to rpidly spray its larger magazine clip into enemies. The machine pistol however has less accuracy from recoil of constant rapid fire, the machine pistol has a ammunition clip of 30 round per agazine but is capable of emptying a clip in a matter of seconds.
weight: light
acid resistence: low

can be consecutively fired for 1 post before reloading

SMG:
a balanced weapon with adquit stopping power fire rate and accuracy, though medium range is its primary firing range. SMG's are equiped with a larger magazine clip of 50 rounds making them more reliable and complimentary for the quite fast fire rate. Being compact allows frredom of movement without being a weight burdon.
weight: light
acid resistence: low

can be consecutively fired for 3 posts before reloading

sniper rifle:
the sniper rifle is a very powerful weapon that is capable of killing most targetsw with a single round without relying on a head shot in the correct hands. The sniper rifle is made to be able to encorperate a magazine clip of 10 rounds allowing rapid fire shots, though rapidly firing from the rifle will create a large amount of recoil and therefore a significant loss of accuracy. The effective range is made for medium to long range as most sniper rifles are as the scope of the sniper rifle is freely adjustable to increase or decrease the effective sight range for aiming.
weight: medium
acid resistence: medium

can be fired consecutively for 2 posts using rapid fire before reloading
can be fired consecutively for 3 posts using single fire reloading

revolver:
a very powerful side arm with that uses a 6 shot clip to be placed into the barrel. The revolver is a close range side arm otherwise has quite poor accuracy. The revolver has the same fire rate as that of the standard pistol.
weight: light
acid resistence: low

can be fired consecutively for 2 posts before reloading

shotgun:
a very powerful close range weapon that is capable of blasting apart multiple enemies in one shot. The shotgun has a mechanism allowing rapid fire shots or single pump action shots. The multi shots will usually fire all shells loaded into the shotgun simultaniously, this produces a huge amount of recoil but because of the spread effect it is most likely going to hit what ever is infront of the barrel but is still very risky to use this function, mostly it is a crowd control feature. The pump action mechanism for single fire ensures minimal recoild but still keeps effective close range fire power at its peek.
weight: medium
acid resistence: medium

can be fired consecutively for 1 post with both modes before reloading

assault rifle:
the most versitile weapon in the marines arsenal. The assault rifle uses a a steady rate of fire, incorporates steady aim for high accuracy with very good stopping power with a very generouse magazine size containing 100 rounds in a clip. The assault rifle has a further reason for being a high threat weapon when used by a marine as it is able to have access to a grenade launcher attachment which adds explosives to the equation meaning more destruction and potential for multiple kills.
weight: medium
acid resistence: medium

the assault rifle can consecutively fire for 5 posts before reloading
the grenade launcher can consecutively fire for 1 post before reloading

flame thrower:
a close to medium range weapon that is able to be an offensive or defensive weapon. It can spray a wide spread blast of fire easily for a fairly long amount of time. It is able to spray the fuel around an area aslong as the flame ignotion is not turned on, this lets the marine set up ambushes by spray fire then over the spread fuel igniting a large area in an instant, though this will leave little to no fuel left to use in the primary manner afterwords. The flame thrower can also use napalm which will allow the marines to use more intense flames that are very difficult to put out once set alight.
weight: heavy
acid resistence: medium

the flame thrower can consecutively fire for 3 posts before reloading

smart gun:
the smart gun has a massive clip size containing high caliber rounds which is fires at a controlable rate of fire. The smart gun has 2 features for the marines to freely take advantage of, these are the automatic lock which will make the smart gun target any moving hostiles and simply require the marine to adjust angles and hold down the trigger, the other feature being free fire that does not use the auto targeting system. The auto targeting is usually used in areas where locating enemies is quite difficult though the free fire is then used in areas where spotting enemies is not very hard, though the auto targeting is usually used either way.
weight: heavy
acid resistence: high

the smart gun can consecutively for 10 posts before needing to reload

rocket launcher:
the rocket launcher is the most destructive weapon the marines can use, marines may usually only carry few spare rockets due to the rocket launchers heavy weight and the rockets themselves weighting a considerable amount themselves considerign they are ammo. The rockets fired have a huge blast radius of 10+ meters which if directly hit will cause most enemies to be totaly wiped out and possibly kill or severly wound anything in or near the blast radius.
weight: heavy
acid resistence: high

the rocket launcher can consecutively fire for 1 post before reloading