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Shared Confusion

PostPosted: Tue Mar 23, 2010 11:53 am


As I said, here is my Role Play idea. I would like to know how it can be improved and I am also looking for a title for the Role Play. Something poetic is usualy my favorite. Suggestions are appreciated.


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Inbetween good and evil,
the light and the darkness,
the colors white and black,
is nothing but gray,
and in that gray....

....that is where the most extraordinary things happen.






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Welcome to the world of Rayotia...




There is a grand total of five land masses; Indwen, Polesia, Shurrarja, Bejal & Qaqij.



Indwen is the 'medium sized' island out of the group. It is filled with many different species of flora and fauna in its rather vast meadows and small clumps of forestry and mountain ranges. It can be a very dangerous place to new commers, but it is a very easy place for most people to be safe as long as they are aware of their surroundings and know what to avoid. This land is mostly made up of a few small towns and a large city called Vilvern. Vilvern is the source of this islands power. It is both a military and economic city, making it very wealthy and powerful. Thus, the royalty of the land lives here. Protected by the large city walls. Know as the white barrier, as it is made of a very tought white stone only found on one other land asides from Indwen. The walls are also enchanted by several magic users that live within the citys walls. There are three levels to the city. The Slums, the closest to the walls. The Outer House, which is the secon level, home to the magicials and wealthy families of the city. Then theres the Inner House. The Inner House is the smallest and yet the most lavishing part of the city. The Royals and Higher Magicians live within the part along with CO's within the military. Each year, the city holds a celebration where they pray to their God, D'ust. D'ust is the Goddess of all Light. She watches the people of Indwen and does her best to keep them safe. But, here main island is that of Bejal.

Bejal is a place of wonders. The grass is a beautiful green, the rocks are an amazing silver along with the trees and bushes. And the Flora is all white. Every flowering plant has stark white leaves and the lush green stems. The leaves of the trees and bushes are also this white colour. This makes the island feel like the home of a Goddess. So, the Royals of Indwen crafted a Temple from their glorious white stones. The Temple is heavily enchanted and only those who have been told by the Goddess D'ust may enter. That makes it that there are very little inhabitants of this land mass. Only a few species of Fauna live here. Mostly the white deer, horses and owls that D'ust looks favourably upon. But, there are a large amount of Priests and Priestess'. A grand total of 40 to be exact. Twenty of each gender. The Speakers of D'ust, the Priests and Priestess', are allowed to travel the land freely. But must return to Bejal once every three years on the day they were first spoken too by the Goddess. Otherwise, they will no longer be protected by the Goddesses divine light and shall be exiled from the cult and will no be welcomed back to Indwen with open arms. So, they will have little choice but to travel to Polesia.

Polesia, the Athiest lands. Polesia is a rather large land mass, in fact, the largest. It is made up of almost every different race that inhabits the world of Rayotia and has alot of the Flora and Fauna of Indwen and its own, but nothing from Qaqij, Bejal or Shurrarja. The epicenter of the land is a large mountain known as 'The God Spire'. Ironicly named as the land does not support or have a God to guide and protect them. The God Spire has been named so as it is the largest mountain in the world, so large, it looks as though it is peircing the heavens. Half way up the rocky face of the mountain is the capital of Rayotia, Undyth. It is named this from the word 'Undying' as the people who inhabit the city live a remarkably long time compared to other cities. Also, the city has not been successfully seiged in several hundred years as to get to the city, you must enter underneath the mountain and climb up an amazingly large spiral 'stair case'. Much to the dissapointment of the last army to attack... The Military forces of Qaqij.

Now, Qaqij is a very, very strange place... Most of the continent is a rolling desert of white sands. Mountains of balck or white stones (these are the places the people of Indwen used to get their stone, but now, they do with what they have left.) and forests of dead white barked trees. There is very little Fauna and Flora, as the land is so desolate and dry. But, the people here arent people at all... They are demons. Monsterous things that the other fear but were once allies with. That is, until the Obscura Rey came. The Dark King. Such a young boy to be put into the throne of Qaqij. He decided he had a disliking of the alliance he had shared with the other lands and want them to be independant. He is not called the Dark King becuase he is totaly evil, but because that is what his Father had nicknamed him, Obscuras. Eventually a war started between Indwen and Qaqij after and ambassador had been killed by the King. The land of Qaqij would have been destroyed by D'ust by now, that is... If it werent for D'est.

D'est, the God of Darkness. His land, or rather a better word for it, world, is Shurrarja. The smallest Island in Rayotia, home of the Wraiths. The Wraiths are the people who have been chosen by D'est. They were humans once, but now live in the large Temple of their God upon the barren white sands of Shurrarja. With no Flora and only a few Fauna. The Fauna being mostly spectral like creatures such as large lizards, serpents, ravens and large dogs. The island here is constanly in the dark and has its own moon that changes once every year or so. The Wraiths, do not age and are more or less Immortal, like the Speakers of D'ust, unless something interupts their lives. Such as a blade piercing their hearts.



***



For a while Rayotia was a peaceful place to live. Of course there were a few wars and battles but none of them were ever that horrible.

The queen was human but she married a demon. For a while people didn't like this but they soon learned to live with it.

Once the Obscura took over, that era of peace quickly disapeared. They had no trouble claiming a small segment of Polesia and soon that area was lost to Qaqij. The Obscura had someone assassinate the king of Indwen a while ago, causing Polesia to start a war with them. No one is sure just why exactly they ever decided to try and take over the other land masses in the first place. All they know is that they still desire to spread their borders farther across Rayotai.

The holy people of Bejal decided to send four of their own guards over to Indwen. They became the four sacred guardians who were meant to protect Indwen from the Qaqij forces. Long ago when they first started fighting, they decided that Bejal would not only serve as a holy area but also as a meeting place. Both Indwen and Qaqij made a vow to never allow any fighting on the island. So far, no one has broken that promise.

Today Indwen and Qaqij are still at war, both of them trying to destroy the other.

Who will you join? And, more importantly, will you have what it takes to survive?
PostPosted: Tue Mar 23, 2010 12:05 pm


Man, so many grammer and spelling errors. That, I will be changing once I post the origional, so please bare with me. Also, the names of some of the land masses shall be changed, as will the fantasy realm itself and the overlord 'Obscura Ray'. Seeingas its pretty dated, I never went to check it over. =/

Shared Confusion


beckithewatermage
Captain

Devoted Elocutionist

PostPosted: Tue Mar 23, 2010 12:44 pm


I like it. So, how would this start off? Would the characters be these speakers, or would characters be able to be created freely within any nation?
PostPosted: Tue Mar 23, 2010 2:21 pm


The idea would be that the 'Main' roles of the Speakers and the Wraiths would be filled up. But Im think the Wraiths will become the 'Orchestrated' and be part of a collective national military unit called the 'Symphony' which has 106 members. The Speakers will be part of the temple as meantioned in the details above and they will consist of the four mentioned. But I think the Secutuus will be a big improvement to help balance out the good v. evil roles. [Secutuus meaning 'Follower' in Latin, they are the 'immortal ones' much like the wraiths also, but they are not part of the four and play a greater role as the can communicate with D'est if D'est tries to contact them. Newly added] I also need something else for the temples, seeing as the Prince /Princess are with the others... I need another to balance it out. =/

Travellers and the Chief Mage/Priests/Priestess' would be from any nation aside from Qaqij unless they are demons. Although, I should make it clear that not all the demons are as grotesque as I said they are. Some are almost fully human like in appearance.

As always, the 'Main' roles will be given away first as those are the most desireable possitions. Ill show you how the Roster will work:


Shared Confusion
Roles~
Good/Neutral/Evil

Indwen: - Note: For the Royal Family, the last name is 'Kalcifer'
King: deceased
Queen: [NPC character]
Prince:
Princess:
The Four Sacred Guardians, Speakers of D'ust:
1. open
2. open
3. open
4. open
Secuutus, D'ust's Ears:
1. open
2. open

Qaqij:

The Dark Lord: open
Second-In-Command: open
The Wraiths of D'est: - Note: Put 'Wraith' for the race
1. Pride - open
2. Gluttony - open
3. Envy - open
4. Sloth - open
5. Lust - open
6. Anger - open
7. Greed - open

Bejal:
Chief Mage: open
Priests:
1. open
2. open
Priestesses:
1. open
2. open


Travellers:
1. open
2. open
3. open
4. open

Shared Confusion


beckithewatermage
Captain

Devoted Elocutionist

PostPosted: Tue Mar 23, 2010 2:41 pm


I really, really like it. Are there any special traits to the different kingdoms aside from their races and D'ust and D'est? For example different magics to be learned, etc.?
PostPosted: Tue Mar 23, 2010 2:50 pm


That, I do not know. But I was thinking along the lines of Qaqij citizens having natural powers such as basic pyrokenisis or hydrokenisis. You know, stuff like that but only one or two things and then have the citizens of Indewn have many traits such as different forms of magic.

For example, have you ever played 'Elderscrolls IV: Oblivion'? In th game there are several different schools of magic such as Illusion, Restoration, Alteration, Mysticism, Destruction, Conjuration and Alchemy. I was thinking most people would have access to that from Indewn seeing as they are mostly good hearted Magic schools apposed to more or less raw power or self convinience abilities of Qaqij.

What do you think? Theres still a lot of things I need to sort out by the looks of it.

Shared Confusion


beckithewatermage
Captain

Devoted Elocutionist

PostPosted: Tue Mar 23, 2010 3:26 pm


I haven't played that, no. Care to elaborate on how that would fit in?

Also - I have moved this to the RPD (Role Play Discussion). This is the home for role play related chat.
PostPosted: Tue Mar 23, 2010 3:33 pm


Right now? That would unfortunately be impossible as Im incredibly tired.

I may just have whole natural abilities thing for both sides, only Indewn may use magics and Qaqij cannot. Or something thing. Im not able to think straight.

Also, I noticed. Sorry about that, I didnt realise ^^'

Shared Confusion


beckithewatermage
Captain

Devoted Elocutionist

PostPosted: Tue Mar 23, 2010 3:37 pm


I know the feeling on the tiredness. As far as I can grasp; you are English too?

So you are going to have Indewn more scholarly, in a sense? As in, more reliant on tomes, scroll and enchantments?
PostPosted: Wed Mar 24, 2010 9:52 am


¬_¬

Like hell I am. I may the in the Uk but Im sure as heck not english.

And yes, that was the general idea. Qaqij being more ruthless and stuff.

Shared Confusion


beckithewatermage
Captain

Devoted Elocutionist

PostPosted: Wed Mar 24, 2010 10:15 am


Well, same time zone at least.

Gotcha now. Anything else you think needs fine tuning?
PostPosted: Wed Mar 24, 2010 1:21 pm


How the characters will be socialising with one another and where they all begin the RP at? Im thinking about scrapping the idea and allowing someone else to continue it if they really wish too...

Im not sure. Im busy selling puppys this week and next ._.

Shared Confusion


beckithewatermage
Captain

Devoted Elocutionist

PostPosted: Wed Mar 24, 2010 2:16 pm


Well, I am guessing the most significant forces on each side will need to meet to discuss military stratagem/the states of the kingdoms? I know it is a little clichéd, but it is the most effective way of a mass meeting.
PostPosted: Wed Mar 24, 2010 2:25 pm


Well, that was something I was pondering upon. They should probably meet on Bejal I believe it was. Im still a little fuzzy with the names Im afraid. But that sounds good. The Speakers could more or less just say that they're going to beat the 'Obscura Ray' into the ground regardless of what actions are taken by himself and and Orchestrated.

But I still need one more name for the Good roles I believe it was and I may just scrap the Chief Mage/Priests/Priestess' and have a total of 6 neutral travellers.

How 'bout that?

Shared Confusion

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