The Orgins of Magick
The magick came from physical things, the primal sort, natural phenomena: such as rain, volcanoes, animals, etc, etc. The arcane form came from emotion, which created disturbances within the chaos known to many as the 'Abyss', though the name is rather deceiving, implying nothing; whereas within the great place there is a multitude of strange creatures and energies, one native to this our world would likely go insane upon seeing the entire thing, for it is a place where logic cannot exist. The stronger the emotion, or natural event, the stronger the magick within. Sometimes when a particularly strong and single minded emotion is had, a being is born to this 'Abyss', these creatures are frequently called spirits, gods, or daemons. Primal magick is ordered, structured, while the arcane is a disordered jumble, and it is the majority of the abyss. Since most especially strong emotions are the baser types, most of the creatures formed here are malevolent, hate, lust, greed, and so on. Another rather large amount belong to those of fear, which manifest this way in many forms, some liking to cause it to mortals in order to grow stronger, some simply cowards. Once one of these spirits is born, one must kill it within its own plane, the Abyss. Some of these beings have grown so powerful, that they are classified as gods, and through worship. Some may even alter their very being, moving to the ordered parts of the abyss, becoming being of order themselves, instead of the twisting maelstrom of chaos that their peers are.
The Differences
Arcane magick is generally used for destruction and change, while primal can be used for many different applications, such as creation, healing and the like. Arcane magick is usually more powerful than primal magick, but is, due to the instability inherent in the chaos, harder to use and direct, while the primal forms are easier to use, and has more staying power. THe primal energies have become self sufficient, whereas the arcane need the sentient beings to stay, if for example the humans died out, it would become much weaker. Primal magick tends to take forms of the elements or natural things (plants and the like), while arcane has many more versatile manifestations, quite often mimicking the elements of the primal from (interestingly enough, this adds a small amount of power to the primal magick). Quite possibly the most practical difference would be this, arcane magick functions as a drug, when the caster channels it, they obtain a feeling of euphoria, and a crash afterwords, also if they are completely cut off from the magick, they will begin to experience withdrawal, when a wizard becomes attuned to a particular branch of the arcane (necromancy, arc. pyromancy, etc.) they always keep a small amount in their body, stopping the withdrawal from happening. Since arcane magic is the very essence of chaos, the mage will rarely channel it directly through his/her own body, instead using a variety of symbols, and objects to keep it from directly harming the mage. The users of primal magick will experience a mild feeling of oneness with the specific part of nature they command, but little to no crash, and no physical withdrawal, though they may feel a sudden loneliness; they can also channel it directly through their bodies wit little to no side effects.
On the Entities of the Abyss.
Daemons come from emotion, as that emotion sends ripples in the warp a daemon is born, they vary greatly in intellect, appearance, strength etc.etc. They can be benevolent and malevolent and everything in between. A better term would be warp-entity, but the general populace calls them daemons. Gods can come to when a warp entity is worshiped in any way. Strength comes from more worshipers, which leads to more miracles, thus a gradual rise in power. The warp is magick, the gods exist as a kind of 'anti-warp', the primal magic. The warp is chaos, the gods are order. The 'gods' of magick, and chaos (or any related thing) are not true gods, they are merely warp entities that can feed off of worship and rival gods in power, although they still can not be truly called gods, generally due to dependence on the warp, thus most of the ‘gods that a user of the arcane worship are warp-entities of great power. There are other gods, the primal ones, and these are born in the confines of the primal.
On Natural Casters
While all humans (and many other creatures) experience a natural link to both the natural and the arcane, a relatively small number can actively use that connection with little to no training. The primal magick seems to be predominate in this regard of active users, due to its relative ease of controlling, they tend to feel a connection to nature, and seem to find living with animals easier, along with rather basic empathy links. Natural users of the arcane are extraordinarily rare, and seem to rarely survive long, they have this tendency of using a bit too much, or they suffer from withdrawals and frequently have heart problems and mental disorders. They generally come in the from of psychics, or mediums, and complain of hearing voices, laughter, and feeling great bouts of depression or manic highs, depending on the floes of the warp. They are usually treated as the insane, as they lack the greater control of focused users. The opposite of these 'spontaneous' casters would be the focused casters, which do not have the natural link to the arcane and foster it with certain words and phrases, symbols, and objects.
