List of herbs/fruits/vegetables for Alchemy:



Found in:
Rarity: On a scale of 1 to 10. 1 being common as tomatoes, onions, green peppers, moss... and so on. 10 being so unlikely to find that theirs probably only 1 place left to get them in all of the planes.
Effect: What the plant does
Value: The value of the plant on market
Color: Color of the fruit, petals, or vegetable.
Description: Description of the plant
Picture:


Ambrosia
Found in: Planes inhabited by good aligned Divine Deities' ((DC: 25 Gather Information))
Rarity: 10/10
Color: Shades of pink
Effect: Powerful healing effects, removes disease ((DC: 25 Knowledge: Religion/Nature.))
Value: 10,000GP for a single fruit of Ambrosia. Odds of selling are quite low since having such an item is considered horrible luck, an affront to god even.
Description: Ambrosia is the fruit of the gods, and can only be found where they dwell. Few mortals will taste, let alone see the divine fruit in their life. The gathering and keeping of Ambrosia is considered an affront to the gods, and is said to bring the person bad luck. Rumors ((DC: 30 Gather information check)) by a select few say that if you combine the leaves of Ambrosia with the seeds of Aisorbma the resulting concoction will grant the imbiber permanent youth- they will not died of aging, but can still be struck down via physical or magical ways.
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Aisorbma
Found in: Planes inhabited by evil aligned Divine Deities' ((DC: 25 Gather Information))
Rarity: 10/10
Color: Yellow to orangeish shades
Effect: Extremely dangerous poison effect, inflicts a random disease
Value: 1,000GP for a single seed of Aisorbma. Odds of selling are quite low since having such an item is considered horrible luck, an affront to god even.
Description: Aisorbma is the plant of the twisted evil gods. Those traveling the planes of evil deities may come across these plants, and just happen to brush against it. Shortly after disease and poison will begin to destroy them internally, if they manage to survive the horrors of the plant itself, the creatures of the plane may finish them off if they're unlucky. Rumors ((DC: 30 Gather information check)) by a select few say that if you combine the leaves of Ambrosia with the seeds of Aisorbma the resulting concoction will grant the imbiber permanent youth- they will not died of aging, but can still be struck down via physical or magical ways.
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Fire Lily
Found in: on the shores of water near heat sources such as volcanoes, natural or unnatural fires that have existed for more than 5 years, or even deep underwater heat vents. They can also be found on the elemental plane of fire, in any scarce bodies of water there. ((DC: 15 Knowledge: Nature))
Rarity: 4/10
Effect: Burning like symptoms poisoning, Fire resistance
Value: 60g for a fire lily.
Color: Usually a strong orange or red, rarely yellow
Description: This strange plant lives near water, but holds the very attributes of fire. The seeds embedded in it are some of the spiciest known to people, and are rarely found as a spice on foods. The water absorbed in the plant gains a fiery attribute from the seeds, making it an effective poison that mimics the sensation of actually being on fire. However if brewed carefully, a potion can be developed that, rather than burning a person when drank, grants them a resistance to fire.
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Frost Lotus
Found in: On bodies of chilly water, and the elemental plane of ice. ((DC: 15 Knowledge: Nature))
Rarity: 4/10
Effect: Freezing like symptoms poisoning, Cold resistance
Value: 75g for a frost lotus
Color: Shades varying between a frosty light blue and a deep dark violet
Description: This unique plant has the attributes of frost. It's cells are all imbued with ancient frost magic, that originated from a Botanist who lived on the plane of frost. During scientific research to create a crop immune to the cold of winter he unknowingly created the frost lotus. The frost resistance spell he casted on it lived on to this day in each plant of its kind. The frost lotus, much like the fire lily imbues the water absorbed by it with the attributes of frost. The liquid has been known to cause frost bite and worse, making it an inefficient poison to coat your weapon with, but works nicely as a throw weapon. If carefully done, the frost resistance can be extracted from the plants seeds and be placed into a potion, granting the imbiber frost resistance.
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Morning Glory
Found in: Mainly in climates that don't have harsh winters. Few Morning Glory species can coexist in a cold climate.
Rarity: 2/10
Effect: Freezing like symptoms poisoning, Cold resistance
Value: 15g for a morning glory
Color: Shades of blue, purple and pink
Description: This plant has been known widely for it's medical and ornamental uses. It's seed is known to have a laxative property, as well being able to produce the same effects as LSD when taken in the hundreds. The flower blooms in the morning and usually dies by noon, on cloudy days it can last as long as to night. The next day a new flower will bloom and the process will repeat. Some of the variations of this plant have been known to bloom at night rather than the morning.
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St. John's-Wort
Found in:
Rarity: 1/10
Effect: Anti-depressent, can prolong the incubation of a mental affecting disease (Only once per disease obtained. Mental affecting as in, Int, wis, cha)
Value: 35g for a St. John's-Wort
Color: Vibrant yellow
Description: This yellow leaved plant is quite common in meadows. It's commonly believed to ward off evil. It's also been proven to combat depression, and slow the progression of mental effecting diseases. Some consider it to be a noxious weed due to its rapid growth. In pastures, St John’s wort acts as both a toxic and invasive weed. It replaces useful vegetation to the extent of making productive land unviable or acts as an alien species in natural ecosystems.
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Mandrake
Found in: Mandrake can only grow where the semen of a dead man has dripped into the earth.
Rarity: 9
Effect: Highly Hallucinogenic and Poisonous, Has been known to apply various evil magical properties when used in alchemy with other ingredients.
Value: 5,000 GP for a Mandrake's root.
Color: Purple Flowers atop large deep green leaves.
Description: Mandrake are known for being used in generally evil alchemy and rituals. The roots are known to have a being living in them that once pulled from the ground will scream. A full-grown Mandrake's scream will kill those within a short range of it who's ears are unprotected. Killing a mandrake before it has screamed, surfaced, or while it is screaming, will result in extreme lessening of the magical properties and lowers the value by 2,000GP.
Will Save 25DC to survive full-grown scream,
Will Save 20DC to not be stunned by partially grown Mandrake.
Knowledge (Nature)20DC to know of Mandrakes effects.
Knowledge (Nature)25DC to know of a Mandrake's Scream.
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Sundew
Found in: Requires lots of sunlight, moist environment and highly acidic soil. Bogs, fens, swamps, marshes are the most common areas.
Rarity: 6/10
Effect: Strengthens the heart, temporarily cures coughing, can be used to make yellow and purple dyes.
Value: 400GP for a Sundew.
Color: Orange-Red
Description: The Sundew is a carnivorous plant that lives in moist, heavily acidic soil. Though it feeds on other creatures for sustenance, it also has medical properties. It has been known to temporarily cure coughing, asthma, and semi effective against bronchitis, whooping cough, and tuberculosis. It is also an ornamental plant due to it's subtle beauty.
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