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Assassin_Entreri
Crew

1,800 Points
  • Treasure Hunter 100
  • Peoplewatcher 100
  • Dressed Up 200
PostPosted: Wed Mar 10, 2010 12:42 am


Username: Assassin_Entreri
Name: Artemis Entreri
Age: mid 40's to early 50's
Gender: Male
Race: Calishite (part hume, part shade)
House: Gemini
Position: Arbiter
Job: Assassin
Weapons: Charon's Claw and Vampiric Jeweled Dagger
Armor: Mithral Armor, a mysterious cloak made by the Drow called Piwafwi. When the hood is drawn over the head, the wearer becomes almost invisible to normal sight, akin to an invisibility spell, and infravision, thanks to the heat-shielding properties of the cloak. A small red rune is seen on the back. The rune makes sure it does not fade nor "dissappear" under sunlight or just being on the "surface realm."
Accessories: (Only 6 accessories allowed)
-'Artemis's Hat': A small-brimmed black hat from Jarlaxle. Though looking inconspicuous, it has the ability to chill it's wearers body temperature to better help hide from eyes seeing in the heat-sensing spectrum and it has a wire inset into the band that holds the hat in place on top of Artemis' head even when falling off a horse.

-Ribbon: A ribbon that is black and is wrapped around his wrist in order to try and conceal it. Claims its a memento of his former lady love. Immune to all negative status effects.

-Sage's Ring x2: A pair of rings that sits on his ring fingers and appears normal but closer inspection reveals that the gem has a small piece of the Gemini Stone, though the one Artemis guards is not chipped at all. How he obtained such a rings remains a mystery. Immune to all elements, boosts all elements.

-Septième: A perfume with an otherworldly aroma. Claims it reminds him of his former true love. Auto-Haste, Start Invisible.

-Chantage: A perfume with a soothing scent. Claims it reminds him of his former true love. Auto-Reraise, Auto-Regen


Extras: (5 total)
-A double sided Katana for his Iaido Technick. He claims to have received the gift from a merchant he 'saved'.
-Nightmare: Able to summon forth a mystic horse of the same name.
-Gemini Stone: Able to summon forth Zalera.
-Idalia's Flute: A instrument from the dragon sisters Tazmikella and Ilnezhara. It is a small and rather ordinary-looking flute made of wood. It is said, that Idalia put a key inside this flute to unlock any heart. For Artemis, playing the flute helps to clear his thoughts.


Innate Abilities
-Shadow Jump: Leap from one shadow to another. It can range from the shadow of a lamppost to behind an enemy.
-Shadow Clone: Able to create clones of self. It can range from 1 to 10, perhaps hundreds.
-Darkness: A name taken from the dark knight class. It absorbs all light within a room and leaves just as it states; darkness.
-Shadow Vision: Automatic. Can see in the dark.
-Unhinge: A shade can unhinge his/her jaw and devour anything from a small animal to something twice their size. Depending on what they eat will depend on what they are able to absorb into their own being.
-Shield of Shadow: A shade can create a sphere of shadows that provides protection and concealment against enemies
-Death Knell: A necromancy spell. A shade can use it to finish off a dying opponent and saps their energy to strengthen them further.
-Phoenix Fire: The shade immolates himself, consuming his flesh in a cloud of flame 20 feet high and 30 feet in diameter, killing himself. After 10 minutes, he rises from the ashes as if restored to life by a resurrection spell. Deals double damage to anything considered evil save for the shade himself and normal damage to others.
-Wail of the Banshee: You emit a terrible scream that kills creatures who hear it, except for yourself. The more powerful the caster, the more creatures that can be effected by the wail.


Technicks
Steal
-Weapon
-Armor
-Accessory

Darkness
-Infernal Strike: Absorbs MP with the power of darkness.
-Sanquine Sword: Absorbs HP with the power of darkness.
-Crushing Blow: Deals damage and may inflict Stop.
-Abyssal Blade: Consumes users life to deal damage to a certain amount of enemies.
- Unholy Sacrifice: Consume users life to deal damage to all in the surrounding area.

Iaido
-Spirit Blade: A technique that releases the spirit in the user's katana, causing an unseen specter-sword to slash at the target.
-Binding Darkness: A technique that releases the spirit in the user's katana, loosing a wave of howling dark spirits.
-Verse of Oblivion: A technique that releases the spirit in the user's katana, sending the whispering dead to feed on the target's MP.
-Rain of Wisdom: A technique that releases the spirit in the user's katana, raining tears of an enlightened soul to restore HP.
-Cloudsea Curse: A technique that releases the spirit in the user's katana, releasing a phantom of pure mist to attack the target.
-Purifying Breeze: A technique that releases the spirit in the user's katana, bestowing the protection of its effervescent life force.
-Doomed Aspirations: A technique that releases the spirit in the user's katana. Only a living soul will quell its tumult.
-Ethereal Embrace. A technique that releases the spirit in the user's katana, bestowing physical healing and increased speed.

Break
-Power Break: Lowers opponent's Strength
-Magic Break: Lowers opponent's Magic
-Armor Break: Lowers opponent's Defense
-Mental Break: Lowers opponent's Magic Defense
-Zombie Attack: Inflicts Zombie status
-Guard: Allows Entreri to take damage for an ally
-Sentinel: Allows Entreri to guard allies while in defensive stance
-Threathen: mmobilize an enemy with fear; has a chance to inflict Stop

Subdual Arts
-Seal: Turns target into stone by sealing their spirit.
-Shaodow Stitch: Stops target's movement by anchoring its shadow to the ground.
-Suffocate: Chokes target to death.
-Ultima: Ultimate Magic.
-Allure: Charm an enemy, causing them to lose judgment and luring them into becoming an ally.

Corner
-Shadow Bind: Inflicts Stop
-Last Breath: Instant KO
-Aphnoia: Inflicts Silence
-Nightmare: Inflicts Sleep and Doom
-Ague: Inflicts Slow
-Rockseal: Inflicts Petrify
-Oblivion: Inflicts Confuse/Addle
-Ultima Masher: Triple Damage Attack



Magicks
Black Magic
-Fire
-Fira
-Firaga
-Poison/Bio
-Stone
-Quake
-Quakea
-Quakeja
-Osmose
-Rasp
-Hold/Paralyze
-Flare
-Scathe

Green Magic
-Protect
-Shell
-Bravery
-Oil
-Silence
-Bubble
-Reverse

Time Magic
-Haste
-Slow
-Invisible
-Gravity
-Graviga
-Reflect


Appearance: Artemis Entreri is not very tall but compact with wiry muscles. He is possessed of angular features, striking high cheekbones, and prominant sideburns.Though he is usually clean-shaven, Artemis always seems to need a shave. His skin is a grayish hue but it has come to light that sometime in his adventures he battled a shade and thanks to his jeweled dagger, managed to absorb some its life force. His raven black hair is thick and full, but his eyes are gray and lifeless, portraying the emptiness of his life and his soul. Though being about 40 years old, Artemis has the lean athleticism of a man half his age.


Biography: A man from another world that has appeared recently in the world of Ivalice. Confused, Artemis has wandered around, in search of a way home. However, he was approached by a man named Chris Wytehowse who was in need of someone to man the House of Gemini. While Chris hates assassins, he has decided to see if Gemini would thrive under Artemis's careful eyes. Artemis Entreri decided it would do no harm to become the Arbiter and figures it would be a good way to receive information about this new land and perhaps a way back home.

Since then Artemis Entreri has been part of many adventures and learned much about his new homeland. He's quick to catch on to the many technicks and magics around Ivalice, though he hates magic and uses it as a last resort.

After a long and grueling fight between Kris and his allies, Artemis has grudgingly let Alundra go and moved on with life.

However, Artemis is starting to give in more to his darker self. He disappeared for another month and came back with odd powers that thrive on being a shade.
PostPosted: Wed Mar 10, 2010 12:44 am


Username: Assassin_Entreri
Name: Jarlaxle Baenre
Age: Quiet unknown but he is over 400 years old!
Gender: Male
Race: Drow
House: Gemini
Position: The power behind the throne
Job: ???
Weapon: A seemingly unending supply of magical daggers that is summoned forth from his bracer.
Armor: It appears he wears none, but don't let that fool you!
Accessories: (Only 6 Accessories allowed)
-A hat with a huge white diatryma feather that can be used to summon one of the Underdark birds; the feather always grows back after being used for the summoning

-An eye patch that prevents magical and psionic intrusion or, if shifted to the other eye, enhances his vision. It also enables Jarlaxle to see through doors

-A many-hued piwafwi that displaces light, thus hindering ranged attacks. A brooch of shielding clasped at his cloak's front side.

-Sortilége: A perfume with a rich redolence. The Drow cares little if its meant for females as he rather enjoys its scent. Auto-Protect, Auto-Shell.

-Opal Ring: A beautiful ring of beauty, though hard to tell apart from his other various rings. Nulls enemy's or allies Reflect status


Extras: (5 total)
-Nightmare: Able to summon forth a mystic horse by the same name.
-Jarlaxle also possesses a variety of slender wands which are capable of releasing anything.
-Agatha's mask, an item of illusionary magic. This allows him to change his appearence when worn into anything he desires.
-Several extra-dimensional devices, including a button on his waistcoat that turns into a bag designed to shield the magical emanations of its contents, and a portable hole that, if reversed will create a tempoary hole in whatever surface it touches. He also carries a ring that opens a limited number of extra-dimensional portals.
-Two jewel skulls, artifacts obtained from relicts of the lich Zhengyi, one having the power to raise humans from the dead and the other to employ the help of the powerful dracolich Urshula.


Technicks:
Cham: Inficts Confuse on one enemy.
Infuse: Fully consumes users MP to heal an ally by 10 times the amount of sacrificed MP
Expose: Reduces an enemy's defense
Numerlogoy: Damage increases with successive hits.
Stamp: Moves one status effect from user to another target
Travler: Deals damage to all enemies in range based on total steps taken.

Mystic Arts
-Umbra: Rob targets of sight, reducing the success rate of their physical attacks.
-Empowerment: Absorb MP
-Invigoration: Absorb HP
-Corruption: Transform the target into one of the walking dead.
-Quiescence: Rob targets of speech, rendering them unable to cast magicks
-Delirium: Cause the target to become delirious and act irrationally.
-Harmony: Neutralize beneficial status effects on the target.
-Hesitation: Render the target incapable of action.
-Repose: Put the target into deep slumber.
-Induration: Turn the target's body into stone.


Magicks
Knowns many thanks to his various jewelry and wands kept on person. With a small word, you can either be lit on fire or suffering from a bolt of thunder. He's also taken the time to learn the magics of Ivalice: Black Magic (All), White Magic (All), Green Magic (All), Haste

Appearance: Slender, handsome and tightly muscled, Jarlaxle is the dandy of Menzoberranzan. He chooses the brightest colors for his clothes and wears a cape that shines in every color. Jarlaxle commonly wears high boots and bracelets as well as an eyepatch that seems to shift from one side to the other. Another staple item is his wide-brimmed hat, plumed with a large, odd feather and worn atop his clean-shaven scalp.

Biography: A man from another world that has appeared recently in the world of Ivalice. Jarlaxle was the one who had arranged for the duo to appear in the land of Ivalice, but he never states how. For a while, Jarlaxle was seperated from his ally, Artemis Entreri, but managed to locate the assassin once he was bound into the position of Arbiter.

It was Jarlaxle who had managed to convice Chris to let Entreri become Arbiter in the first place, though Chris does not remember Jarlaxle doing so. Jarlaxle is the one who is truly the one in charge; Entreri is nothing more than a front. Jarlaxle seems to have huge plans for Ivalice and the Houses....always muttering about bring forth some sort of mercenary band and "setting up business and camp here."

Assassin_Entreri
Crew

1,800 Points
  • Treasure Hunter 100
  • Peoplewatcher 100
  • Dressed Up 200

Assassin_Entreri
Crew

1,800 Points
  • Treasure Hunter 100
  • Peoplewatcher 100
  • Dressed Up 200
PostPosted: Wed Mar 10, 2010 12:50 am


Username: Assassin_Entreri
Name: Kimmuriel Oblodra
Age: Unknown; Perhaps as old as Jarlaxle!
Gender: Male
Race: Drow
House: Gemini
Position: None
Job: Psiconist
Weapons: None
Armor: Don't let looks fool you! Especially with one such as Kimmuriel!
Accessories: (Only 6 accessories allowed)
-Celestriad: Reduces magic costs to 1 MP.
-Soul of Thasmasa: Able to double cast.


Extras: (5 total)
-Various books written in various languages.

Technicks
Psychic
-Psycho Bomb: Inflicts physical damage on all members in target party, ignores Protect and targets' DEF stat
-Teleknesis: Ejects enemy from battle or move an object with mind.
-Mazer Eye: Inflicts physical damage on one target
-Brain Storm: Inflicts Confuse and Silence on all enemies.
-Time Trip: Stops all except user and party.
-Express: User is granted Haste and also increases Accuracy and Evasion.
-Magic Guard: User benefits from Null Magic status, becoming temporarily immune to any and all magic type attacks.
-Physics Guard: User benefits from Null Physical status, becoming temporarily immune to any and all physical type attacks.
-Teleportation: Able to teleport anywhere. Also able to carry any amount of people so long as user is able to handle the strain.
-Excellence: User benefits from invincibility status, becoming immune to any type of damage; however, she can still be affected by status changes
-Implode: Cause an object to build energy to extreme levels and have them explode. Can just as easily remove the energy.
-Portal: Open a portal when teleportation is just not enough. Able to walk through to other planes of exsistance or time.
-Spectral Form: Transform into a spectre briefly for an attack, object, etc. to go through. Also able to walk through walls, doors, ect.
-Telepathy: Able to read one's mind and communicate with them. Helpful in battle as user can see the next attack.


Magicks
All! Every single one!

Appearence: Dressed in robes that are fancy, Kimmuriel appears to look like an average Drow; ebony colored skin, red eyes and white hair. However, Kimmuriel is set apart as he wears for some odd reason a pair of hoop earrings given to him by Jarlaxle as well as beautiful deep red colored ring.

Biography: A faithful lieutenant of Jarlaxle in the mercenary group Bregan D'aerthe while Jarlaxle roams Ivalice. He would much rather be improving his psionic powers or studying Illithids than looking after Bregan D'aerthe. As such, whenever he gets a chance, he tries to persuade Jarlaxle to come back to Menzoberranzan so that he can get back to his own work. Still, he recognizes that Bregan D'aerthe would not survive for long if he did not run it the way it was intended to and now charges his former (and hopefully future) master for the groups services when Jarlaxle calls upon them for aid.

In stark contrast to other members of his family Kimmuriel is unemotional, usually stony-faced and very difficult to get even the slightest of smiles out of. His humour is very dry, but often superbly clever.

Kimmuriel has revealingly said of himself that "Little of what I do or say is opinion."
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