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GrandCreationist
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Desirable Bookworm

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PostPosted: Tue Mar 09, 2010 5:08 pm


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Yo, the name's Jonathan Lee Cage, but you can call me the Masked Musketeer.
I'm a 18 year old hero.
If you can't tell by the suit, I'm a male.
I go to high school by day and kick baddie asses by night.
Yeah, I'm pretty bad a**. I can fence like on one's business, and I'm pretty damn fast and sneaky.
It's funny because people say I'm rather shy and quiet. I keep to myself and hardly ever speak up. It's probably why I hang around Will so damn much. Birds of a feather, right? That so doesn't match what I can do... does it?
It's probably because I grew up with an absent family. My mom's a bimbo that's never around, and never pays attention. My dad works with the government doing classified stuff so he's never around either. My younger sister can sometimes be the bane of my existence, as I care for her. Used to we'd torment the nannies together. Now that we're in high school we fend for ourselves. I'm on a fencing team outside of school and I'm usually found there when I'm not in class.
Music? Oh yeah! My favorite song is Save You x Simple Plan.
Ha, these should be the staples of any person; my bag with my hero gear in it.
PostPosted: Tue Mar 09, 2010 5:47 pm


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Hi! I'm Gavin Maurice DeGroot, but you can call me Gavin or Gav.
I am 18 years old, and I am a guy that likes the ladies.
My reason for being here is I am Jo's high school lab partner/friend.
To make a long story short, I grew up in a big city where my two older brothers were in gangs. When they were both shot my mom moved us here. I met Josephine in Chemistry, being her assigned lab partner. I helped her through Chemistry and she helped me through English. We became fast friends and have been hanging out ever since. Her stories intrigue me, even though I'm not that great with words. I thought they were great to read, but never thought in a million years that they'd ever be real.
My friends say that I'm tough looking but soft spoken. I'm rather sweet and gentle, despite the gruff look that I sport. I'm slow to anger, slow to judge, and never hold a grudge for very long. It may seem like I never smile, but it's easy to put one on my face.
Oh, I really like swimming, working on cars, and hanging out with Jo, but I really hate dogs, essays, and bitter tastes.
Sure I have a song! It's Vergissmeinnicht by Eisbrecher.
One more thing! I custom built my car.

GrandCreationist
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Desirable Bookworm

8,400 Points
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  • Guildmember 100
  • First step to fame 200

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200
PostPosted: Tue Mar 09, 2010 5:53 pm


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Hi! I'm Devin Miguel Rodriguez, but you can call me Dev, Devvy.
I am 19 years old, and I am a male that likes guys and gals.
My reason for being here is I am Jo's clubbing buddy.
To make a long story short, I have three older brothers, a saint of a mama, and papa's a lazy, good for nothing slob. My older brothers are all into sports and machines, I'm into music and bartending. They call me the Mix Master Dev down at club Xero. That's where Jo met me. She struck me as witty and an all around sweetie. She also likes some pretty good music. I've even done a couple of soundtracks to accompany her stories from time to time. Now she's pretty much adopted me into her motley crew.
My friends say that I'm bubbly and bright. I never go anywhere without a smile unless I'm messing with music. I like to have a good time and I always seem to look for the silver lining.
Oh, I really like music, bright colors, and nachos, but I really hate bugs, jerks, and narrow minded people.
Sure I have a song! It's Not Gonna Get Us by t.A.T.u.
One more thing! I like to tease Khelsey and call her my little Sopaipilla.
PostPosted: Tue Mar 09, 2010 7:42 pm


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[N E R O O R O C U O R E]
So Many Years Pass: 25
Last Time I Looked: Male Empath
I Go For The: Ladies
You Might Find Me: A bit cocky and arrogant at first, he’s really a softy underneath the mask. He’s out going and often over ambitious but it’s all generally for a good cause. Though he does have a good head on his shoulders and knows how to get down to business.
To Each Their Own Sob Story: Nero was born into a family that followed the government religiously. He would have been like them if it weren’t for what he saw happening all around him. Unlike his parents, he couldn’t turn a blind eye on the poverty and immoral ways of the rest of society. It was like the Renaissance all over again. You had the filthy rich, and the filthy poor. At the age of seventeen, he moved out, after being shunned by his parents because of his want to change things. Now he owns Club Xero and plots to change the world for the better, by first getting rid of Tamesis.

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200
PostPosted: Tue Mar 09, 2010 8:04 pm


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This was given to me at birth: Lucien Ray DeLeon
Must you really know?: 19
This developed while I was still in the womb: Male
My family you ask?: Viscount
Ooooh! Pretty!:
- Music
- Dancing
- Fencing
- Long Walks
Eeep! Get away!:
- Dishonesty
- Disloyalty
- Violence
- Women being hurt
People say I'm: He is studious and quiet, though also very active. Lucien loves life and takes joy in simple things. He is a gentle and sweet boy, and is growing up to be a fine gentleman. He has a love for books and children that shows in his mannerisms. It is hard to make him angry.
Oh! Let me tell you!: From a young age, Lucien was being trained to take his father's place. He doesn't mind it, but he would like to be looked at as more of a son than a successor by his father. He doesn't let it get to him though. His mother's always there to confide in. It's probably why he enjoys a woman's company so much. He's always wanted to love a woman as sweet and gentle as his mother. When he wasn't learning how to run the household or talking to his mother, he was reading, riding horses, fencing, taking walks, playing music, or attending dances. He loves to be active and he's hardly ever still.
PostPosted: Tue Mar 09, 2010 9:30 pm


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Character Name: Nicodemus "Nico" Russo

Age: 14

Form: 3rd Former

Sex: Male

Height: 5'7”

Weight: 143lbs

Ethnicity: Italian American.

Hometown: The Bronx, NYC, New York

Sexual Preference: Bisexual, leans more toward guys but hates to see a girl cry.

Favorite Animal: Bats

Food Restrictions: N//A

Hobbies: Skateboarding, dancing, and DJing

Personality: He's fun loving and sweet. He's as catty as any girl, and as rough and tumble as any boy. You could say he's like the best of both worlds all rolled into one.

How He/She Arrived At This House Of Night: He was transferred here into the care of Nymh Harding after being attacked at his HoN in NY.

Human Abilities(Such as Archery, Fencing, Gymnastics, Writing, Painting, Etc): Dancing (both ballroom and hip-hop) and mixing music

Vampyre/Fledgeling Abilities (Limit 3 And Remember Descriptions of Each Power):

Visceratika: Activated Ability (Requires focus to use).

Whispers of the Chamber: You can detect others within an enclosed area of about the size of a large apartment. You may detect others who you could not ordinarily see, even those out of sight, hidden in darkness, or Obfuscated. Within your area, you may attempt to see any character with a Mental Challenge [Stealth].

Skin of the Chameleon: You can now cause your skin to take on the texture and color of its surroundings, providing you with excellent concealment so long as you do not move quickly. You may Obfuscate with an equivalent of level two of that Discipline. You may move while hidden in this fashion, but no faster than a slow walk.

Voices of the Castle: This power resembles Whispers of the Chamber, but has now advanced to such an extent that you may search out hidden characters with an entire building or physical structure. With your building, you may attempt to see any character with a Mental Challenge [Stealth].

Bond with Terra:(Through Training or After Change) Similar to the Protean power Earth Meld, this power also allows you to melt into stone, brick or asphalt. However, this power does not allow you to actually sink deep into the protective surroundings. Instead, you seep just below the surface, and a faint outline of your form can be seen above where you rest. You may meld into stone or earth at a cost of one Blood Trait. You may not meld into stone through some other substance.

Stone Strength:(Through Training or After Change) Your flesh has hardened to the strength of granite, and you no longer feel pain nearly as strongly as even most Kindred. Each evening, you may ignore two levels of damage of your choice. You must choose whether or not to ignore a particular level at the moment when you receive it. These levels may not resist damage caused by sunlight.

Mini Bio: Nico was the oldest child of three boys. It was a wonder that any of his brothers weren't like he was, him being such an infectious person. Once you're around him, he seems to rub off on you. He was marked one night when he was DJing at a party. He was then taken to the nearest HoN. Everything was fine until he was attacked for being gay. He was then transferred into Nymh's care.

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200
PostPosted: Tue Mar 09, 2010 9:49 pm


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Character Name: Degan Price (Ravynwulf)

Age: 15

Form: 3rd former

Sex: Male

Height: 6'

Weight: 203lbs

Ethnicity: English Descent

Hometown: New Orleans, Louisiana

Sexual Preference: Heterosexual.

Favorite Animal: German Shepherd

Food Restrictions: N//A

Hobbies: Reading, fencing

Personality: He goes along to get along. He doesn't like making waves. He's not easy to anger, but they say still waters run deep.

How He/She Arrived At This House Of Night:
He requested a transfer from Dallas to be with Liz.

Human Abilities(Such as Archery, Fencing, Gymnastics, Writing, Painting, Etc): Ecellent swordsman, mediokre peace keeper.

Vampyre/Fledgeling Abilities (Limit 3 And Remember Descriptions of Each Power):
Granted on 3/2/2010 Via Yiska

TEMPORIS: TIME CONTROL> Activated Ability (Requires Focus)

Time Attunement
This power allows the vampire to sense time fluctuations in his immediate vicinity, whether caused by Temporis, mortal wizards or stranger things. Additionally, the vampire has a perfect ''internal'' clock and is always aware of local time (barring external interference or a botch). This awareness is accurate down to at least 100th of a second. Always in effect. The range for detecting the distortion is number of miles equal to vampire's perception. Those with power of Level six or higher maybe sensed across hundreds or even thousands of miles. Any attempts to affect the vampire's internal clock is increased double difficulty by vampire's Temporis rating.

Internal Recursion
This power affects a single victim's perception of time, forcing him to relive the same events over and over again until the power's effect fades or something snaps him out of the fugue state. Unless the vampire can telepathically dredge up memories, the events must have transpired within the past few moments. The victim remains passive and unaware until his trance is physically broken or power expires. Normal conversation will not break the trance but a scream, gunshot or gentle nudge will. The vampire must be able to see his victim to activate. The duration of the power depends on successes. One minute, 10 minutes, one hour, 6 hours, one day.

Lapse
This power halves the speed of one individual's movement through time for a brief instant. To the victim the world seems to have sped up around him. Costs 2 bloodpoints, duration is minutes times number of successes. A character with the ability to take multiple turns such as with Celerity halves the amount of turns he can take. (This was easier to do than to explain the WW way since it involves dice, etc.)

Subjective Suspension ((After Training))
The vampire can suspend an inanimate object in time, keeping it in perfect condition while the world around it passes at a normal time. If anything touchs the objects that wasn't in contact with it when the Subjective Suspension was invoked, the item instantly re-enters normal time. Costs 2 bloodpoints and the vampire must perceive the object he is suspending. Stopping a bullet or other projectile requires some means of supernatural perception such as Auspex. Successes determine how long object is stopped. One turn, one minute, 10 minutes, one hour, one day, one week.
A suspended object has all of its energy suspended with it. A bullet will hang in mid air, a beaker of chemicals stops in mid-reaction, a suspended campfire stops burning and looks like a pile of charred logs. Any physical contact from anything more significant than a raindrop will break the suspension. The bullet resumes its flight (whoever touched it better hope he touched the back end of it or its flight will continue through his hand). This power can not used on anything larger than the vampire or on animate objects anymore complex than a dog.

Clotho's Gift ((After Training/Approval or Change))
The vampire can momentarily speed up time through him. He becomes briefly capable of feats of physical speed similiar to those of Celerity. This power allows some things that does Celerity does not--most notably the application of other disciplines that require full conscious thought. This is not without its costs as using other disciplines while using this power effectly taxes the vampire's unlife force. Something has to give. That something is the vampire's physical form, as the energies that enpower it are sucked away for a moment. Elders tell horror stories of incautious Kindred who used this will accelerated applications of Dominate. (IE folks, when using this power and if your char is applying 10 other disciplines at the same time, guess what? Sucked rotting corpse for your char, got it?)
Requires 3 blood points. Extra successes determine amount of actions, thus 3 successes is 3 actions. Even use of Disciplines normally forbidden in multiple actions can used as in Dominate or Thaumaturgy. However, everytime one of these multiple actions is used, the vampire takes one unsoakable health level of damage. The effects of the power applied occur in normal time as in a victim of Dominate would hear the vampire's words in normal time (though eye contact is still required). Lesser Temporis levels 1-4 can also be used. ANY vampire attempting to this power in combination with any disciplines level 6 and over disintegrates into ash in the blink of an eye.

Kiss of Lachesis ((After Training/Approval or Change))
True Brujah who know this power have gained limited mastery over the physical age of objects and individuals. With minor effort, she can momentarily increase the flow of temporal energy through a subject, aging it decades while seconds pass in real time. With greater sacrifice, she can absorb and nullify some of that same energy, reducing the physical age of a subject. This power does not reverse history. A subject or object cannot be reduced past the point at which it came into its current physical form. For inanimate objects this is the point of creation or assembly, for living things the cusp of his adulthood, usually 16-20, (or birth, if he has not yet reached physical maturity, for a Cainite, the moment of his Embrace.
Aging requires 2 bloodpoints, touchs the target and concentrates for one turn. Successes determine amount of time aged. Up to one year, up to 5 years, up to 10 years, up to 50 years, up to 100 years. Decreasing age works in the same manner only for every success after the first one, the vampire takes one unsoakable health level of damage. An elder vampire who is reduced in age to neonate does not lose generation, disciplines or memories. However, if his age is advanced enough, any signs of diablerie fade from his aura--and he may begin experiencing strange dietary deficiencies.

Hall of Hade's Court ((After Training/Approval or Change))
This power can alter the subjective passage of time within an enclosed space, letting an entire night pass in the space of a moment. This is most often used defensively or socially. The former allows the vampire to enter his haven at dawn, spend a few moments in rest then emerge fully rested at sunset. The latter is used to extend clan gatherings through a long night, delaying the need for sleep in the interests of political or social situations. However, there are recorded applications of this power being used for martial purposes, the most noteworthy being the ''adjustment'' of a former Malkavian justicar's night of gambling and his subsequent demise as he walked out of the casino into a Monaco sunrise.
One bloodpoint is spent per hour of normal time that is affected. 1 success is one hour is 30 minutes, one hour is 15 mins, one hour is 10 mins, one hour is 5 mins, one hour is one min

Clio's Kiss ((After Training/Approval or Change))
This power allows the True Brujah to reach into the past and summon events, objects or individuals. This is the power to bypass time and bring something or someone forward to the present. At least four recorded attempts to retrieve Brujah himself have met with unspeakably hideous failures. No True Brujah is known to have ever attempted to summon Caine through the use of Clio's Kiss.
The scene around the vampire materializes around her, replacing the ''real'' situation and environment. All individuals within this power's area of effect--a room up to a ballroom size or an outdoor area of similiar dimensions. The vampire is the only one that can interact with the summoned scene. If the vampire wants to take an object or individual from the scene, permanently bringing them forward to the present, a permanent willpower point must be spent. The replayed scene ends. This power cannot be used to alter history by removing a key individual or item. Only those people or items whose contributions were minor and largely unnoticed can be removed. It is possible to summon someone from close to their point of death. A manuscript that burned in Library of Alexandria can be removed if it is summoned after the last time it was read.

Tangle Atropo's Hand ((After Training/Approval or Change))
This agonizing taxing power is rarely used, but some feel the price it exacts is worth its benefits. The True Brujah may literally untangle the thread of time, gaining a second chance to undo his mistakes or prevent the actions of others. However, unless the vampire takes different actions from those he first took, all other participants will do exactly the same things with the same results--this is a true reverse of tim and the memories of the subjects are reset with it.
The player spends a permanent Willpower point and 3 bloodpoints. The character takes a number of unsoakable aggravated damage equal to the number of turn's events he is undoing. This can only be used once a scene and is limited to the area within his line of sight. When activated, the vampire remains where he is when power starts unless he resumes his previous position. He retains full memories of the exact event as do any others in the area with Time Attunement (or mages with appropriate aptitudes). Anyone else loses all memory of the events that were undone.

Fortitude ((Innate Gift:: Requires no focus. exception Aegis))All Kindred have amazing stamina, along with regenerative powers and an immunity to ageing and disease. Kindred with Fortitude have an even greater degree of supernatural toughness. This is one of the most important "combat" Disciplines, as it gives the Kindred who possesses it the ability to soak terrible Aggravated wounds. Fortitude bestows a resilence and vigor far beyond even normal vampires. Kindred with this power ignore the mighties punchs and barely feel hails of bullets. Also helps protect against sunlight, fire, and terminal falls. (VtM 3rd) See sublevels.

Endurance: You can use your Soak against Aggravated Damage. You still suffer Aggravated wounds as normal, but generally suffer less damage than others would. You may endure 5 seconds of exposure to Sunlight without taking damage.

Resilience: Your Health points increase by 5, and your Soak is increased by +1 bonus point. These points are applied immediately and permanently.

Mettle: You may now heal Aggravated Damage. It takes one minute to heal each point of Aggravated damage and costs 2 Blood Points per point healed.

Perseverance: ((Requires Training)) You now heal normal damage more efficiently. At the cost of one Blood Point, you may heal 2 normal wounds at the rate of one point every 5 seconds. Secondly, you receive another +1 bonus to your Soak and another +5 bonus to your Health. These bonuses are cumulative with the bonuses from Resilience.

Aegis: ((Requires Training)) You can completely ignore one source of damage. This costs a permanent point of either Physical Attack or Physical Defence. You are protected against all the affects of an attack, such as an attempt to stake you; immune to the affects of sunlight or fire for five minutes; able to force a Diablerist to begin draining your Health points again during Diablerie and any other specific affects allowed by a Referee on a case-by-case basis.

If you become immune to the effects of an Attack, then you cannot be harmed by that specific attack for the next five minutes. So, if you use Aegis to ignore an attack from Character A armed with an sword, you would not be protected from Character B with a sword, or Character A with an Axe, only from Character A with a sword (any sword). It is Ref's discretion whether one use of Aegis protects against an attack: if Character A picked up a Kinslayer sword, the Aegis would not protect as it is considered a different attack.

Personal Armour ((After Training/approval or change)) (GC)
Causes anything that strikes a Kindred who employs this to shatter on impact.

Armor of Vitality ((After Training/approval or change)) (Dark Ages Companion)
Toughens the vampire's skin to marble breaking ordinary weapons with no blemish to vampire's skin

Shared Strength ((After Training/approval or change)) (GC)
Allows the Kindred to protect those around her. The vampire must mark his target by pressing a drop of her blood onto the target's forehead. Particularly sadistic Kindred have come up with a number of ways in which a target's "devil's mark" and supernatural endurance can be used to land him in a great deal of trouble.

Bestow Vigor ((After Training/approval or change)) (Dark Ages Companion)
The vampire can endow another with some of her supernatural stamina. One bloodpoint for each point of Fortitude given. The target must ingest the expended bloodpoints (this commonly done by drinking the blood or dripping it onto an open wound). Successes determine how long target keeps the power. The vampire also retains her full level of Fortitude. One turn, three turns, one scene, one night.

Adamantine ((After Training/approval or change)) (GC)
More powerful version of Personal Armor allowing the Vampire to take no damage from attacks that shatter on her skin.


Mini Bio:
Degan was born to a high borne family. They help to try and keep a happy median between humans and vampyres. They're both in governmental jobs and move all over the place. When he was Marked, they were thrilled and he became Degan Ravynwulf, a name that had been in their family before they'd come to America. He transferred here from Dallas to be near one of his good friends, Elizabeth.
PostPosted: Tue Mar 09, 2010 9:54 pm


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Degan: comes into play! (6'1", bisexual) He's a super smart 20 year old. He has the uncanny ability to remember almost everything he reads and has a slight photographic memory. He's not good for much else, besides scouting and helping Zumatra with her powers. He has a very neutral personality, never one to take sides or stand up to someone or for someone without major provocation. Though he has a soft spot for Zumatra as well as...

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200
PostPosted: Wed Apr 13, 2011 4:36 pm


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[[ Sir FAOLAN Ivailo SASSABA ]]


Physical::Stats
[[ Werewolf ]] Origins
[[ Male ]] Gender
[[ Ice ]] Eyes
[[ Black ]] Hair
[[ 27 ]] Years
[[ 6'2" ]] Tall
[[ Undisclosed ]] Orientation
[[ Tribal style tattoo over his left hip, up his right side, and across his shoulder blades. ]]
[[ The Monster Within ]]



Other::Stats
What to Expect: [[ Faolan, while trustworthy, can be rather gruff. He's a bit of a loner and has antisocial tendencies. He'd rather stay in with a video game than go out with the pack. He's used to his commands being followed, however, as his brother is their alpha, and he is his second in command. ]]
History: [[ From a young age, Faolan was a fighter. When his brother decided to challenge their father, Faolan was right by his side. When the battle was all said and done, Faolan easily fell under his brother's lead, taking position of his wingman. Life for the pack has never been hard, but Faolan's brother thinks it's time for a change of location. New to the city, Faolan is trying his best to fit in as his brother asks. This includes acquiring a slave. ]]
Lineage: [[ Lady Elizabeth Greyfox ]]
PostPosted: Wed Apr 13, 2011 4:38 pm


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[[ Viscount LUCIEN Ray DeLEON ]]


Physical::Stats
[[ Half Seraphim ]] Origins
[[ Male ]] Gender
[[ Gray ]] Eyes
[[ Black ]] Hair
[[ 24 ]] Years
[[ 5'10" ]] Tall
[[ Heterosexual ]] Orientation
[[ No visible markings. ]]
[[ Remember My Manners ]]



Other::Stats
What to Expect: [[ Quite active and easy going, Lucien is easy to get along with. He is studious and hardworking where it counts, and quick to learn. He has a grin always at the ready, and his temper has a rather long fuse. ]]
History: [[ From a young age, Lucien was being trained to take his father's place. He doesn't mind it, but he would like to be looked at as more of a son than a successor by his father. He doesn't let it get to him though. His mother's always there to confide in. It's probably why he enjoys a woman's company so much. He's always wanted to love a woman as sweet and gentle as his mother. When he wasn't learning how to run the household or talking to his mother, he was reading, riding horses, fencing, taking walks, playing music, or attending dances. He loves to be active and he's hardly ever still. If it weren't for his father, he wouldn't be getting a slave. ]]
Lineage: [[ Lady Elizabeth Greyfox ]]

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200

GrandCreationist
Captain

Desirable Bookworm

8,400 Points
  • Somebody Likes You 100
  • Guildmember 100
  • First step to fame 200
PostPosted: Tue Mar 18, 2014 12:19 am


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Dingo - - The - - Werewolf
And I'm wondering why I still fight in this life, 'cause I've lost all my faith in this damned, bitter strife.
Quote: "Life's a b***h until you make her your b***h."
Theme Song



                                  N I C K N A M ES


                                        Just Dingo please...


                                  A G E


                                        42


                                  B I R T H D A Y


                                        December 18, 1970


                                  R E L A T I O N S H I P S


                                        The Fox: Something of a child to him. Looks after her and lets her run with him. Worries about her constantly and wishes she wouldn't get in over her head.

                                        Batty: Another child to him. He worries about keeping Batty in line and on the right path. The kid has a bit much bloodlust for one so young.


                                  P E R S O N A L I T Y


                                        A quiet and observant person, Dingo is a man of very few words. As pretty much the oldest one of the group, he watches after all of the others diligently and is very much a father figure. He can be stern when he needs to be, but most times he's easy going and trusting in their abilities. He's only really moody when the moon is full, but even then he takes the jokes of his "period" lightheartedly and with a smile. He's soft spoken in discussion, but hardly wavered from his convictions unless given good reason.


                                  B I O


                                        Dingo was taken from his home at a young age when his father killed his mother. He was still an infant and doesn't remember any of it. People say he went into a drug induced rage and ripped his mother apart with his teeth. Dingo didn't believe it until the first time he changed himself. Luckily, he was living with his dad's brother. His uncle taught him everything he ever needed to know about being a werewolf, and it was then he adopted the name Dingo.

                                        At the age of 24, he left Australia with a group of other people with powers to find more to join their cause. They collected kids with powers who had no families, and they taught them better. They sheltered them and gave them better lives. And in return, they went where they were needed, and they cleaned up crime ridden towns and cities. To this day he still cares for them as his own, even though sometimes he feels his age, sometimes he thinks he's too old. But in the memory of his Uncle, he continues.


                                  E X T R A


                                        He had a wife, but when they miscarried a child, she divorced him saying she was glad it wouldn't be like him. He doesn't blame her and never tried to make her think it wasn't his fault.


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