Sun'Rhe Tribal Nation
History: The Sun'Rhe are perhaps the most rugged race ever to fight it's way into space. Hailing from a moon-world roughly twice the size of earth that orbits within the low atmosphere of a gas giant they exist only for the glory of combat in all it's many forms. To them hunting is the sport of choice and war is the greatest form of art ever invented.
They burst onto the Galactic scene some thousand years ago when their first ship cleared the mighty pull of their planets gravity. Already in the possession of hyper speed and advanced weapons they quickly began looking for planets like their own to colonize in other Galaxies.
They made first contact with the Tau about a hundred years later when a Rhe colony was discovered in Tau space. The resulting war has become the stuff of legends to both people.
Appearance: Huge 13 foot tall Reptilian humanoids. They sometimes have a shock of feathers where humans might have hair.
Bust of a bald Sun'Rhe
Physiology: Coming from a gas giant the Sun'Rhe are very different from most races.
The have a tolerance to radiation that makes the fall out after a nuke seem like a pleasant day to them.
They can survive in the vacuum of space with only a breathing devise due to the high pressure of their home world.
Reh Clairvoyance: The Reh are not actually psychic. They have an extra sense. It lets them sense the environment through the magnetosphere. Any Reh can use this sense from birth, but using it to detect the attacks of non-Reh beigns takes training.
Culture: Three things drive the Sun'Rhe
1. Conflict- Only in battle or the hunt can one truly feel alive. Battle need not be to the death but the fact you might die makes it worth while.
2. Art - The Sun'Rhe are all warrior artists. Expected to speak in poetry or as little as possible they are masters of the spoken word.
Their rock gardens and abstract paintings are coveted even in Tau space.
3 Clan- Each Sun'Rhe belongs to a clan and will give his life for the ideals of the clan and it's well begin.
Each clan has a ruler called a Lord. Under each lord will be many smaller tribes each with a chief in direct command.
The only Sun'Rhe outside the Clan culture are the Masters. Artists of astounding ability in both fighting and any number of other disciplines each is regarded in much the same way humans might look on a living Renaissance Master. As a true master appears maybe once a generation and as such they belong to all clans.
Technology:
Rhe Metal: Harvested from gas giants the secret of producing this mineral is a closely guarded secret of the Sun'Rhe. A super dense white metal Rhe produces it's own magnetic field that disrupts shields and protects well against both conventional and energy weapons. However it is rare so most ships only have rams and essential armor made of it.
Mass Driver engines. Utilizing magnetic fields as their primary form of energy the ships of the Sun'Rhe move slowly under impulse power' but by charging their engines they can reach startling speeds from a near stop. Their typical strategy in battle is to use their steering engines to target a nearby ship and then ram it at full speed.
Mass Driver Weapons: Using Magnetic force their ships can launch solid projectiles at speeds that boggle the mind. One of their favorites are harpoons that they can use to board an enemy ship.
No Projectile Weapons in close combat: They abhor such weapons because there is little art to them. Rather they wield Melee weapons and armor of low grade Rhe Metal or Titanium. Only masters may wear armor of pure Rhe
Ships:
Tribe ship
