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Sun'Rhe Tribal Nation

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PostPosted: Sun Mar 07, 2010 9:41 am


Sun'Rhe Tribal Nation


History: The Sun'Rhe are perhaps the most rugged race ever to fight it's way into space. Hailing from a moon-world roughly twice the size of earth that orbits within the low atmosphere of a gas giant they exist only for the glory of combat in all it's many forms. To them hunting is the sport of choice and war is the greatest form of art ever invented.
They burst onto the Galactic scene some thousand years ago when their first ship cleared the mighty pull of their planets gravity. Already in the possession of hyper speed and advanced weapons they quickly began looking for planets like their own to colonize in other Galaxies.
They made first contact with the Tau about a hundred years later when a Rhe colony was discovered in Tau space. The resulting war has become the stuff of legends to both people.

Appearance: Huge 13 foot tall Reptilian humanoids. They sometimes have a shock of feathers where humans might have hair.

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Bust of a bald Sun'Rhe

Physiology: Coming from a gas giant the Sun'Rhe are very different from most races.
The have a tolerance to radiation that makes the fall out after a nuke seem like a pleasant day to them.
They can survive in the vacuum of space with only a breathing devise due to the high pressure of their home world.


Reh Clairvoyance: The Reh are not actually psychic. They have an extra sense. It lets them sense the environment through the magnetosphere. Any Reh can use this sense from birth, but using it to detect the attacks of non-Reh beigns takes training.

Culture: Three things drive the Sun'Rhe
1. Conflict- Only in battle or the hunt can one truly feel alive. Battle need not be to the death but the fact you might die makes it worth while.

2. Art - The Sun'Rhe are all warrior artists. Expected to speak in poetry or as little as possible they are masters of the spoken word.
Their rock gardens and abstract paintings are coveted even in Tau space.

3 Clan- Each Sun'Rhe belongs to a clan and will give his life for the ideals of the clan and it's well begin.
Each clan has a ruler called a Lord. Under each lord will be many smaller tribes each with a chief in direct command.

The only Sun'Rhe outside the Clan culture are the Masters. Artists of astounding ability in both fighting and any number of other disciplines each is regarded in much the same way humans might look on a living Renaissance Master. As a true master appears maybe once a generation and as such they belong to all clans.

Technology:

Rhe Metal: Harvested from gas giants the secret of producing this mineral is a closely guarded secret of the Sun'Rhe. A super dense white metal Rhe produces it's own magnetic field that disrupts shields and protects well against both conventional and energy weapons. However it is rare so most ships only have rams and essential armor made of it.

Mass Driver engines. Utilizing magnetic fields as their primary form of energy the ships of the Sun'Rhe move slowly under impulse power' but by charging their engines they can reach startling speeds from a near stop. Their typical strategy in battle is to use their steering engines to target a nearby ship and then ram it at full speed.

Mass Driver Weapons: Using Magnetic force their ships can launch solid projectiles at speeds that boggle the mind. One of their favorites are harpoons that they can use to board an enemy ship.

No Projectile Weapons in close combat: They abhor such weapons because there is little art to them. Rather they wield Melee weapons and armor of low grade Rhe Metal or Titanium. Only masters may wear armor of pure Rhe


Ships:


Tribe ship
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PostPosted: Sun Mar 07, 2010 10:23 am


The Test of Mastery: For a Sun'Reh to become a master the test is simple. They mush destroy an entire Tyranid hive alone and unarmed. The only equipment allowed is a robe and a breathing mask for when its time to abandon the ship. The test is usually done in controlled conditions so that if there is success the new master can be retrieved. Still the fatality rate is in the upper 90%.

How they go about destroying the ship is up to the test taker. The most common is to try and destroy its organs so that the ships inhabitants will die with it. the second is to take control of the thing and set it onto a course with a sun or black hole and then disable any means of steering the thing. The last method is to just kill everything aboard.

Every test is broadcast as an event, and is available in both Rhe and Tau space.

One can be awarded the title of master by preforming a task that a gathering of lords deems to be as difficult as the test. One can also become a master posthumously.

Non-Rhe can earn the tittle as well and have in the past. There have been three members of the Tau awarded the title. Two posthumously during the war and one in person after the war.
There has also been one Tyranid awarded the title after the thing got lose in a Reh ship and managed to kill most of the crew while they were sleeping. After the award ceremony and the dedication of a statue they promptly launched the thing into a sun.

Valencrow
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Valencrow
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PostPosted: Wed May 05, 2010 9:56 pm


Life Cycle:

Pregnancy and birth: They breed sexually like humans but the pregnancy is about a week. After that the female vomits the spores into the atmosphere of the gas giant they are in low orbit around

Legless: the spores grow into flying reptiles Called Legless. They resemble a small Reh on top but with wings and a barbed tail instead of legs. Most legless are scavengers and feed off the dead wherever they can. If the Legless get enough food they land and shed their wings to grow legs.

Puberty: At that point they are Rhe Children comparable to 12 year old's on earth. The priests handle finding the parents of each child via paternity tests. In the distant past they used marking which gave rise to the clan system.

Adulthood: After two years of light martial training and general education all Reh Children go to the proving grounds. There they test the children to see what life style suits them. All become warriors, but every warrior must have another reason to live, and a wise sage said if you love what you do you will never work a day in your life.

Alt Life Stage:

Khun'rhe: The Legless that survive yet don't eat enough to become children are called Khun'Rhe. They are almost as intelligent as a Rhe child and are sometimes kept as pets or messenger birds. In the wild they are very savage and have even been known to hide on Reh ships in hibernation. When the awaken on a world with an atmosphere they will take to hunting the local life.

Gran'Khun'Reh: Some have been known to become as large as an average male Sun'Rhe. These giant winged predators are the lords of the gas giants they live on. Due to their power and speed they are rarely caught even by large bands of well armed Rhe

Gran'Sun'Rhe: Some Reh legends speak of Giant Khun'Rhe going through a second chance at puberty and growing into Sun'Reh of enormous size and electromagnetic power. Such a thing as never been proven, but it is said the author of the holy poetry was one such storm king.
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