They're will be these jobs or fighter classes for people to choose from choose wisely.
Tribal Grappler- People who are strong against physical hits and have fast speed, but are very poor in handling attacks due to their poor defensive stats. They tend to fight bare handed or with something to protect their hands such as, Gauntlets or brass knuckles, etc.
Blade Brandiers- "Blade Brandiers fight with a sword similar to a katana. It is said that all warrior classes derive from this class. Although their abilities are average, they can adapt to a wide variety of situations."
A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan.
Twin Blades- Twin Blades are the most balanced class in The World. They are noted for their superior traveling speed and hit rate. Twin Blades are the proverbial "jack of all trades, master of none" due to the fact that while they have decent attack stat growths and have decent magical stats, they are unable to equip the strongest armors, have lower attack growths than the other classes, and do not have access to stronger magic skills. Their greatest strength lies with their multi-hit skills. Each skill has several elemental versions, and as a result are capable of dealing massive damage to enemies weak against those elements.
Edge Punishers- Edge Punishers are a job class that prefers to wield giant swords. A blow from one of these weapons has enormous power. It can slice most enemies in half with a single strike."
Edge Punishers excel in physical attacking, especially against armored foes; however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have higher defense from the heavy armors they can equip.
Long Arms- Long Arms (重槍使い) are a physically strong class in The World. They are best known for their pole arm weapons and light movement.
Long Arms are considered to be near equal to Twin Blades, differing only in that they have greater attack and defense stats as well as far superior range while sacrificing the magical capabilites and multi-hit skills of the Twin Blade. Long Arms also share the same HP and SP growths as Heavy Blades and Blademasters.
Long Arms are capable of naturally reaching a stat of 99 for Physical Attack. Long Arm skills are multi-hit, but don't hit as many times as a Twin Blade. The Double Sweep family of skills employs the Long Arm's massive range by dealing two strong hits of damage to all enemies within range of the spear.b]
Harvest Clerics- "Harvest Clerics are experts in healing magic and are allied with the light spirits. They wield a staff in battle in the name of Eir, the Goddess of Tranquility. They can use some attack magic after they reach a certain level, but most concentrate on healing and support magic."
Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts.
Shadow Warlock- Shadow Warlocks are experts in attack magic and are allied with the dark spirits. They always carry a book of spells known as a Grimoire to heighten their magic power. Although they can use some healing magic, their repertoire is limited and not very efficient."
Their favored weapons are Grimoires, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Rapid Attacks", "Hold and Release") for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts.
Steam Gunner- " They specialize in long-range attack and are weak against close encounters, but if necessary their guns can be used as powerful melee weapons which keep most enemies away."
Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in R:2 in that they lack any of the special types (i.e. "rapid attacks", "hold and release") that most classes have access to.
Flick Reapers- "The Flick Reaper specializes in attacks meant to keep multiple enemies away. However, they are ineffective at long range."
Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar.
Lord Partizan- "Lord Partizans wield a giant lance. No other class can match its piercing power. They have high defensive power compared to other classes, but are weaker against magic."
Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage.
Macabre Dancers- "Macabre Dancers are experts at status and ability magic. Since they are allied with both the light and dark spirits, they are proficient in healing and attack magic. They hold large fans in both hands during battle. Their dancing form is said to enchant those who watch. "
Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts.
Adept Rogue- "Adept Rogues are eventually capable to equip various weapons and use various magic. However, each weapon must be learned separately and require items, but the training will eventually pay off making them highly adaptable in any situation. "
Adept Rogue (錬装士) is a class in The World R:2. Unlike other classes, its users do not specialize in a single weapon, or form of combat. Instead of practicing in the use of a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. The same class returns in The World R:X.
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