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The Banished ╬ (Open/Accepting) ~ Goto Page: 1 2 [>] [»|]

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Nox Mythos
Crew

PostPosted: Sat Feb 27, 2010 10:02 am


§ßaŋısħeđ§




A stately man sat upon a gilt chair, the high back ornately carved and the entire piece furnished with some sort of extremely soft, dark cloth. The man himself sat with perfect posture, his thick light brown hair pulled back into a high ponytail, the ends reaching the nape of his neck. Cold, emotionless eyes stared out from his skull, viewing the people below him with cold indifference from the dais on which the chair sat. To his left stood two splendidly dressed advisers, garbed in long robes with cruel, wise expressions. Everything was going as orchestrated.

"Traitors," He called out to those below him, excluding those watching gathered on either side of the room. The man's voice rang out through the large hall with the finality of the toll of a death bell. "You are hereby banished from the lands of Dyslentia." His words covered the entire assembly with a mandate of silence, almost daring one of them to speak. "However, in his day, I am feeling lenient. You will be able to return to civilization and cleared of all past transgressions; If you are able to locate this city within one month's time. Nothing will be taken with you but your essentials. No food, nothing but what is on your back. Guards. Remove them."

The leader waved a lavishly enrobed arm at the guards, who each restrained one traitor. The securely armored men jerk their captives around and push them from the hall, some struggling wildly, some planning on waiting for the right moment, others still just quietly going along with it. Quite soon, the vision of those held captive goes dark and their bodies limp.





|Accepted Profiles|


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PostPosted: Sat Feb 27, 2010 10:04 am


§Ŧaßłe of Coŋŧeŋŧs§




◘ Intro
Table of Contents
◘ Background and Story
◘ Rules
◘ Creatures
◘ Character Skelly
◘ Updates
◘ Reserved
◘ Reserved
◘ Reserved


Nox Mythos
Crew


Nox Mythos
Crew

PostPosted: Sat Feb 27, 2010 12:24 pm


§ßacĸġrouŋđ aŋđ Sŧorŷ§



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The Planet

Our story begins on this lovely little planet named Eerste Huis. Some people call it Huis for short, but more about that later. The appearance is a dusty red from space, and the terrain is about the same color. The soil is red and the plant life has a discernibly darker tint to them than those on earth. For examples, see here, here, and here. Eerste Huis plays host to three moons and two suns, one scarlet and the other icy blue. The suns are said to represent the balance between 'good' and 'evil' on the planet. Small areas of the planet are cultivated like an earthbound paradise; It is believed that this is where the Light Angels and Life Demons are bred. Roughly 42% of Huis is occupied by red and black seas and rivers.

The moon closest to Huis is Biru Tan It is a dusty blue in color, likewise its soil. The entire moon is covered in blue plant and animal life, ranging in color from pale blue-white to black. It is somewhat barren in places and weather here ranges between 40 and 75 degrees year-round, gaining partial light from Eerste Huis' two suns and, when in concurrent paths, one of Eerste Huis' other two moons. It is believed that Watyr Demons, Watyr Nymphs, and Sea Elves are bred on Biru Tan, although recent information says that they are also bred on Eerste Huis. A little more than half of Biru Tan is covered in cerulean seas.



Plot


This is where you come in: You have been banished from the Dyslentia. False evidence has come to light, saying that you are a traitor to the people inside Dyslentia, and causing the Leader to banish you without hearing your side of the story. What good is the word of a traitor anyway, right? Leader has taken pity on you, though, and given you a second chance to return- if you can find it within one month.

Your unconscious body has been dumped somewhere on either on Eerste Huis or its closest moon, Biru Tan. All people are at least 1,500 mi from the Dysmentia outer limits. Teleportation has been disabled for all banished creatures towards Dysmentia with the injection of a drug into their systems that disable it permanently. You will have to travel on foot or, if you are lucky, part of the journey with wings. I bestow upon you my best wishes and hope you find good luck.

To save time on their less-than-pleasant journey, the guards dumped the unconscious in very few places. That means that it is likely for you to wake up next to|near|on top of one or more people. You must depend on each other and your respective talents to survive and make it back. If you awake on the moon, after you get your bearings and converse with those who are with you, teleportation is allowed to get you back to the main planet. You will still be at least 1,500 miles from Dysmentia. The point you end up on is random, but if you teleport with another person or persons [eg., holding hands] you all will end up at the same point. Once on Eerste Huis once more, you can no longer teleport except for back to the moon.


During the time you are 'away', you must survive. Whether you like the people you have been dumped with or wish you could rip their guts out, this is your group and you must learn to coexist peacefully. Anyone who branches off on their own will likely not last longer than a day because of the wildlife. Banding together to form bigger and bigger groups is a good idea, it will raise the probability of survival and give your group more talents and a better chance to find food and water each day, heightening your chances of living to see the next dawn.

Dysmentia has luxuries like metal and running water and boats, even a correspondence system, but in the wilds of Eerste Huis you have none of these. THIS MEANS- no cars, no cell phones, no computers or GPS trackers, microwaves or anything else that you wouldn't find in a jungle. Your most sophisticated thing will be your weapons, herbs or magic devices {if you channel through gems or familiars, books, powders, etc.}




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PostPosted: Sat Feb 27, 2010 12:32 pm


§Rułes§



◘ Romance is okay, but please keep it PG-13. Yeah, that means no cybering. Take it to PM's if you can't live without it.

◘ Cursing is ok, but don't take it over the top, and keep it true to your character. {ex.- I f-ing hate you, you f-ing mother f-ing b****!}

◘ Please post at least three sentances, I think you can scrounge up that even on writer's block.

◘ "Talk like this", think like this, and [ooc like this or something similar]

◘ PM me all profiles.

◘ If you have a problem, let me know and I will try to correct it.

◘ No all-powerful characters. Give them specialties, stregnths and weaknesses. People who are good at everything are boring and should die repeatedly.

◘ If you are going away for an extended peroiod of time, [more than a few days] please let me and the others in the roleplay know.

◘ Put a dramallama somewhere in the PM. You can choose where you wake up on your preference.

◘ Have fun!







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Nox Mythos
Crew


Nox Mythos
Crew

PostPosted: Sat Feb 27, 2010 12:48 pm


§Races§



These are the only major races that inhabit Eerste Huis and the various subcategories. Mixes are allowable, but please don't come out with something completely unplausable [as much as that word can be applied to a fantasy RP]



Angels

Dark - Supernatural beings with the gift of temporary flight, courtesy of their feathery or occasionally leathery wings. Dark angels usually sport wings in black or shades of gray, although there have been a few rare cases where an angel has been born without wings at all. They are stronger and wiser overall than humans by some, but cannot preform any magic save a few very basic spells. Most can create small tongues of flame on their hands that can be flung at an opponent in battle or used to start a fire. Average lifespan of 500 years.

Light - Supernatural beings with the gift of temporary flight, courtesy of their feathery wings. Light angels usually sport wings in white or shades of light gray, although there have been a few rare cases where an angel has been born without wings at all. They are stronger and wiser overall than humans by some, but cannot preform any magic save a few very basic spells. Most can create small tongues of flame on their hands that can be flung at an opponent in battle or used to start a fire. Average lifespan of 500 years.


Demons

Nightmares - Demons that latch onto a person and make them their 'partner'. The partner can be either male or female, and like-gender matches are as common as opposite-gender ones. They appear in dreams, hence the term 'nightmare', and communicate with the person. Nightmares can appear in any person's dream, but tend to prefer to appear in the dream of their partner most often. They can feed off any of the emotions, {Pain, terror, love, lust, pride, etc} and can appear as a solid form when they are strong enough. [have absorbed enough of that person's certain feeling] Terror Nightmares are the most common and Pride Nightmares the least common, but Lust Nightmares are the most memorable. Nightmares are immortal and are perceivable only by their 'partner' until they are strong enough to take on a physical form, where they are visible to everyone. Several people plagued by terror nightmares are mistaken for demented and committed to an asylum.

Fyre - Beings of 135 to 150 cm, complexion ranging from fair to pink to red. They have considerable control over fyre and can cast some spells involving fyre with no channelers [crystals, familiars, runes, etc.] Sometimes they have wings of fyre or leather, and sometimes none at all. A select few have normal human appearances and slightly increased abilities with fyre. Fyre Demons become weaker when around watyr and extremely weak when immersed or doused in watyr. Average lifespan of 150- 175 years.

Watyr - Beings of 135 to 150 cm, complexion ranging from fair to icy to blue. They have considerable control over watyr and can cast some spells involving watyr with no channelers [crystals, familiars, runes, etc.] Sometimes they have wings of web-like extensions, and sometimes none at all. A select few have normal human appearances and slightly increased abilities with watyr. Watyr Demons become weaker when around fyre or extreme heat and extremely weak when immersed or surrounded by fyre. Average lifespan of 150- 175 years.

Earth - Earth Demons have considerable control over earth and stones and can cast some spells involving earth with no channelers [crystals, familiars, runes, etc.] Sometimes they have wings of leaves or light, and sometimes none at all. A select few have normal human appearances and slightly increased abilities with earth. Earth Demons become weaker when around Fyre and extremely weak when immersed or surrounded by Fyre. Average lifespan of 150- 175 years.

Wynd - Beings of 135 to 150 cm. They have considerable control over wynd and can cast some spells involving wynd with no channelers [crystals, familiars, runes, etc.] Rarely they have wings of cloud or leather, and sometimes none at all. A select few have normal human appearances and slightly increased abilities with wynd. Wynd Demons become weaker when around Myntalists and extremely weak when immersed or surrounded by earth. Average lifespan of 150-175 years.

Myntalist - Demons with great mental abilities. They have considerable control over minds and can cast some spells involving the mind with no channelers [crystals, familiars, runes, etc.] Sometimes they have wings, and sometimes none at all. A select few have normal human appearances and slightly increased abilities with their minds. Myntalist Demons become weaker when around Nightmares and extremely weak when or surrounded by Life demons. Average lifespan of 200 years.

Life - Beings of 135 to 150 cm. They are skilled in creating and healing. They can do minor healings without channelers [crystals, familiars, runes, etc.] but need them fore large-scale healings and are stronger when they band together. Some have wings, usually of light, and are drawn to light colors. A select few have normal human appearances and slightly increased abilities with healing and creating life. Life Demons become weaker when around darkness and extremely weak when immersed or doused by dark angels or Myntalist Demons. Average lifespan of 200 years.

Darkness - They have considerable control over darkness and can cast some spells involving darkness with no channelers [crystals, familiars, runes, etc.] Sometimes they have wings of leather, and sometimes none at all. A select few have normal human appearances and slightly increased abilities with darkness. Darkness Demons become weaker when around Light and extremely weak when immersed or doused by Light angels or Life Demons. Work well with Dark Angels. Average lifespan of 200 years


Elves

Sea - Beings of various heights and sizes with pointed ears. Sea elves are versed in watyr magics and are amphibious, needing water moreso than humans or other creatures that consume food and drink. Some Sea Elves have an alternate form where their legs are replaced by a long singular form tipped with a flipper, mistaken by humans as mermaids. Sea elves become weaker around light and are extremely weak when in contact with or surrounded by Magma Elves or Fyre Demons. Average lifespan about 300 years.

Sylvan - Beings of various heights and sizes with pointed ears. Sylvan elves usually sport fair to lightly tanned complexions and are versed in nature magics. They are also very skillful with bows and become slightly weaker around Drow, Dark angels and Darkness Demons. Work well with Life Demons, Light Angels and Hamadryad. Average lifespan about 275 years.

Drow - Beings of various heights and sizes with pointed ears. Drow usually sport dark complesions and are versed in dark magics. They are very skillfull with weapons and secrecy. They are weaker against Life demons, Light Angels and Sylvan Elves. They work well with Dark angels and Darkness Demons when forced to. Average lifespan about 300 years.

Magma - Beings of various heights and sizes with pointed ears. Magma elves usually sport red to orange to black complexions and are versed in fyre magics. They find little need for weapons, preferring to use their magics. Magma Elves work well with Fyre Demons and Dark Angels, and are weaker against Sea elves, Watyr Demons and Watyr Nymphs. Average lifespan about 300 years.

Necro - Beings of various heights and sizes with pointed ears, often bald. Necro Elves can have any complexion color, although grays and whites are common. They are versed in dark magics and are skillful with daggers when necessary, but prefer to strategize and lay traps. They work well with Myntalist Demons and Drow, being weaker against Life Demons and Light Angels. Age indefinate.


Vampires - Usually taller-than-average beings with snowy, rockhard skin and red eyes. Vampires can occasionally change the color of their eyes and have a slightly cooler than normal to wintry body temperature. Cannot change {cry, concieve, etc.}, but can be wounded and bleed. Few have some abilities with dark magic, but usually don't use magic or weapons. They prefer to use their fists and teeth, sometimes swords. Vampires have a diet of blood. Immortal.


Nymph

Watyr - Human-like creatures, usually women, who can live either on land or in the water. Water Nymphs can take up to three different forms in addition to their normal state, usually aquatic or semi-aquatic creatures. They have wings, usually blue or green or webbed, and can have webbed fingers and toes. Are versed in watyr magics, sometimes use weapons like throwing stars. Work well with Watyr Demons and Sea elves, are weaker against Fyre Demons and Magma Elves. Average lifespan about 150 years.

Hamadryad - Human-like creatures, male or female, who life usually in forests. Some have chosen to leave their native forests and uproot their trees. Hamadryad are nymphs that are joined with one oak tree that is theirs. They can meld into it and live there, sleep there, etc. They do not need to eat much. If the tree is damaged, the Hamadryad is hurt. If the tree dies or is cut down, the Hamadryad will also die. They are versed in nature and creation magics, usually being cast as guardians of forests. Average lifespan 2,000 years.


Humans

Sorceror - Extremely rare. Male humans that have some basic magical knowledge and learn more as they go, usually from several magic books. Use chanelers [crystals, familiars, runes, incantation and wand, etc.] to focus the power and preform the magic. Quite weak in comparison to the other races, usually preyed upon for food by Vampires, Darkness Demons and Necro Elves. Average life span about 105 years.

Witch - Extremely rare. Female humans that have some basic magical knowledge and learn more as they go, usually from several magic books. Use chanelers [crystals, familiars, runes, incantation and wand, etc.] to focus the power and preform the magic. Quite weak in comparison to the other races, usually preyed upon for food by Vampires, Darkness Demons and Necro Elves. Average life span about 105 years.





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PostPosted: Sat Feb 27, 2010 12:50 pm


§Şĸełłŷ§


Character Skeleton
[b]Character Name:[/b]
[b]Gender:[/b] [male or female]
[b]Age:[/b] [if immortal {Vampire, Nightmare, Necro Elf} or older than appearance, put appearance age and actual age]
[b]Race:[/b]
[b]Appearance:[/b] [please url link]
[b]Do you want to return to Dyslentia?:[/b] [yes or no]
[b]Personality:[/b]
[b]Bio:[/b]
[b]Likes:[/b] [list three]
[b]Dislikes:[/b] [list three]
[b]Stregnths:[/b]
[b]Weaknesses:[/b]
[b]Username:[/b]




Example
Character Name: Bob Lou
Gender: male
Age: 26
Race: Drow
Appearance: Bob Lou
Do you want to return to Dyslentia?: yes
Personality: [inserts random blah blah]
Bio: [inserts random blah blah]
Likes:
Sun
women
food
Dislikes:
darkness
angels
rain
Stregnths: [inserts more random blah blah]
Weaknesses: [inserts even more random blah blah]
Username: katana-ano




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Nox Mythos
Crew


Nox Mythos
Crew

PostPosted: Sat Feb 27, 2010 5:41 pm


§Upđaŧes§



2/27- Thread opened

2/27- Think of wings like legs; they take energy. A good rule to follow might be if you can run one mile without stop, then you can fly two.

Mixes like a vampire and a fyre demon or a life demon and a necro elf cannot exist, as both the parents and the child would be destroyed in the conceiving.

3/03- Please try to answer the questions posed in the profile, rather than coming off with something such as 'he doesn't like to talk about it', 'she doesn't remember', or 'why would they tell you that'. They're there to make you think about your character more fully.







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PostPosted: Sat Feb 27, 2010 5:41 pm


§Reserveđ§

Nox Mythos
Crew


Nox Mythos
Crew

PostPosted: Sat Feb 27, 2010 5:44 pm


§Reserveđ§
PostPosted: Sat Feb 27, 2010 5:44 pm


§Reserveđ§

Nox Mythos
Crew


Nox Mythos
Crew

PostPosted: Sat Feb 27, 2010 5:53 pm


§Opeŋ¡§
PostPosted: Wed Mar 03, 2010 7:34 pm


A small animal of some sort approached the pile of body parts, sniffing at a finger here, a leg there. Interestedly it nipped at the longer of the two sets of fingers, looking for some sort of response. The young man to whom the fingers belonged creased his brow in distaste with the current situation and the foul taste in his mouth both, slowly coming back into awareness of the world around him. His eyes squinched shut for a moment before opening wide, blinking several times in the early morning light. His pupils contracted immediately within silvery light blue irises, staring up at a canopy of dark green. The small animal nipped at his hand once more, causing the young elf to snatch the appendage to himself, scaring off the annoyance. It was at about this point that he was wondering how and why he was laying at such an odd angle.

Eaardil rolled his head to the side, noting a leg of scaly, mossy green armor. Now, that was certainly strange... the information clicked within the young man's head and he scrambled up at once, an expression of fear mixed with apologies upon his face. He had been laying atop the chest of what appeared to be a none-too-friendly drow. Just his luck. When no response came after a few seconds, Eaardil brought himself to his feet, reaching blue tattooed arms towards the heavens. He bore the dark, almost dull silvery skin of the drow, mixed with the strange yet intriguing blue and green markings of the sea elves across his body. Between each finger to the first knuckle stretched a thin membrane. Eaardil eyed the long sword strapped to the man's waist; he was glad he hadn't been awake for that.

Nox Mythos
Crew


Alus Shar Plynnil
Captain

PostPosted: Sat Mar 06, 2010 1:36 pm


Quilimar'dar's waking was a little longer in coming. This was partly due to the fact that he had resisted being manhandled back at the banishing ceremony and had to be wrestled into submission. But when he woke, he woke swiftly and without warning. His eyes snapped open, and his sword seemed to appear in his hand, the point directly in line with the other drow's throat. Wait, the blue and green markings were that of a sea elf? Internally, Quilimar' was stumped, he hadn't known a drow to mate with one of the sea. But outwardly he was stone, and an angry stone at that. Nearly growling in frustration he sheathed his sword, threatening this one would do no good, and if he did make a move, Quil was certain he could reach one of his many daggers, well, not so many any more he figured, before the boy could do anything.

He turned his gaze to their surroundings, as he thought.

PostPosted: Thu Mar 11, 2010 5:45 pm


Eaardil's expression remained solemn and almost sad, the look of one who is rather serious and uptight about things. Almost of one who didn't see much humor in life and had found that he was sentenced to death, and accepted that fact with unwavering certainty. The boy's silver-blue optics watched those of Quil unwaveringly, only flicking down to the blade for a fraction of a second. It seemed that his 'company' was none too pleased with the current situation... too bad for him. In all honesty, the mutt found a warped sense of hilarity in it, the situation and Quil's reaction to it both. "Eaardil Laotili," He said quietly, holding out a partially webbed hand to Quilimar'dar. It would be useful to know the other's name, right? It seemed that they'd be stuck together for awhile.

Not that he'd be in any huge fix if the other man just abandoned him. This was Biru Tan, after all, and he was part sea elf. ... That meant he could survive here, right? Nonesense, of course he could. He could survive anywhere he was dumped... which seemed to be the way he changed locations with frightening frequency.

Nox Mythos
Crew


Alus Shar Plynnil
Captain

PostPosted: Thu Mar 18, 2010 4:21 pm


Quilmar'dar stared at the oddity now standing before him. Though he had sheathed his sword, his hand twitched for the nearest dagger out of habit. The small blade flashed in the meager light as he twirled it in his fingers. The man held out a webbed hand and introduced himself. Besides that, he didn't seem to be much of a talker. At least that was one annoyance he wouldn't have to put up with. He ignored the hand and sniffed in a high and mighty fashion.

"Everhervs."
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