First, magic takes energy, so using it a lot will make you tired. If your character is a wisdom type, they will naturally have more magical energy (mana) than a valor or master type, since their focus is magic.
For non-keyblade wielders who have magic, if your character is not an avid magic user and focuses more on physical strength then magic will take a heavier toll on a person's stamina.
Cure: Cure heals damage, but does not replenish energy. You will still be tired and sore, even after using magic. The Cure spell and other variations of healing magic work with your body's natural healing process. So, in short, all I'm saying is you can't fix EVERYTHING with magic. Certain types of damage take time.
Defense Magic: If a character is strong enough, they can shatter defensive magic. The stronger they are, the further they can PUSH through the spell. The more mana a character pumps into the shield or the more focused the character is (like Kuroi), the stronger it is.
Attack Magic: Attack magic, like normal, gets stronger with stronger versions. But, it is also dependent on the focus and mana pumped into it. So, if it's a strong spell, but has less focus or mana, it will do less damage.
If you have a magic idea that your character can use that doesn't fall within the regular bounds of Final Fanasty or Square Enix based magic, you must give a description of it stating it's name, whether it is curing, offensive, or defensive, a description on how it works AS WELL AS if the magic can be learned by others. Specify who will be able to use it easily and who will have difficult learning, mastering, or even using the power. Also state if there are people who simply cannot use the magic.
Kingdom Hearts: Brave New World
A SquareEnix based world leaning heavily towards Kingdom Hearts. Aspire for great good, or terrible evil.
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