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This is a Role-Playing Guild built from the skeleton of the Naruto Universe but is in no way a Fan Guild and shall never be treated as such. 

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Solo D&D Adventure Game!!

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What's your opinion...honestly.
  Cobra clearly has too much time on his hands...
  Looks like fun, if I were a HUGE D&D NERD!
  *shakes head* "Oh Cobra....you and your ideas."
  I Accept your Challenge! Behold! The Sword of Drudgery!
  ...gold please.
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Cobra_X

Aged Gaian

PostPosted: Mon Feb 22, 2010 12:06 pm


Solo D&D Adventure!


You awake to a new Day, and set out on the journey you are destined for. The road to your goal will be fraught with danger and peril, but you are ready to face any odds. Nothing will stop you on your way to becoming stronger.

You hear rumors of a cave which lies to the east which is shrouded in mystery and filled with evil. Anyone who braves the cave and survives has been deemed a Legend and has found treasures unknown to the world for centuries...unfortunately you've never met anyone who has met these criteria, but you have heard stories...and you seek out to prove your worth to the world and more importantly to yourself!

The journey will consist of 6 areas...you must pass each area in progression, one after the other. In each area there will be monsters, and to successfully complete the quest and pass into the next area you must defeat all monsters. As you defeat monsters you will gain XP (which can be traded later for gold!... and anyone who manages to BEAT the scenario will get a sealed envelope of choice! [within bounds of reason]



Choose your Class:


Warrior - Brave and strong, the warrior has the highest HP of all the classes, but he's not too good in the brains department. However, How smart do you have to be to "SMASH ROCK". The Warrior starts with a Broadsword, a Chainmail shirt and 16HP. The Warrior also gets the Power Attack feat which allows him to add +1 to one of your rolls in a round.

Druid - Agile and fast, the druid is one with nature and learns many things from the very land itself. They aren't as strong as warriors, or as smart as a wizard, but they have the distinct privilege of petting pumas without the normal 'getting face ripped off' repercussions. The Druid starts with a Quaterstaff, a Leather Shirt and 12 HP. The Druid also has the Agility feat which grants a +1 to two of your rolls in a round.

Wizard - Intelligent and wise, the wizard has honed his skills through study, and is now ready to put all that book learnin to good use and start killin stuff. They may be weaker then the other two classes, but their tactics are well trained. The Wizard starts being able to cast a spell (FireBall, IceRay, LightningBolt, choose one), a Cloth shirt and 8 HP. The Wizard also has the Focus feat which gives a +1 to three of your rolls in a round.

Choose a Race
Human, Elf, Dwarf, or Half-Orc ...Certain races will gain benefits in different areas of the map


(Send me a PM with your character class and race, and a backstory as to why they are adventuring...make this interesting. Also, height weight and general appearance would be nice to have as well.)
(An example of a Good Profile)


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BATTLE RULES

1. Choose which monster in your level you want to fight, make up a scenario and roll.

2. You will roll 5, 20 sided dice (Note: Weapon types are Aesthetic only, any weapon will kill any monster if you win the rolls.)

3. After the roll, apply your feat bonuses as you wish (Just edit the post with the newly modified numbers... Note: You can add more then one +1 bonus to a single roll, or spread them out, its your choice)

4. PM me with a link to the page you rolled them on

5. I will roll for the Monster and compare the 5 numbers you rolled to the 5 highest numbers the monster rolled.

6. A win is decided by matching the rolls highest to highest, and lowest to lowest, not in the order rolled. (Ties go to the player)

7. If you win you get however much EXP that monster gives and you can move on to the next monster

8. If you lose, the monster deals you damage. Then you must fight that monster again.

9. You cannot gain XP from the same monster twice, so if you die and re-fight a monster, you don't get exp again.

10. If you lose all your HP you have to start over at the beginning of the current level you are on.


LEVEL, XP, and MONSTERS

- The area you are currently in corresponds to your level, (i.e. if you are in area 3, you are a lvl 3 hero).

- Each level you gain, grants you 1 bonus hp.

- When you gain a level you completely heal all damage you took in the last area

- At the odd levels, you can buy weapon and armor upgrades to help you in battle. (You literally must trade me the gold. [Don't worry, the reward far outweighs the cost of the items.)

- If at anytime you don't want to play anymore, you can "cash in" and I will give you 5 gaia gold for every experience point you have earned.


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Area 1 - The Open Plains (Humans gain an additional +1 to a roll of choice)

Monsters: (15 exp each) Rolls 5 dice, Deal d3 damage if they win
- Dire mouse
- Venomous Snake
- Wolf


Area 2 - The Old Forest (Elves gain an additional +1 to a roll of choice)

Monsters: (20 exp each) Rolls 6 dice, Deal d3 damage if they win
- The Moss Rock
- Evil Druid
- Living Tree


Area 3 - The Mountain Pass (Dwarves gain an additional +1 to a roll of choice) ninja Armory ninja

Monsters: (25 exp each) Rolls 6 dice +1 to the three lowest rolls, Deal d4 damage if they win
- Screeching Hawk
- Mountain Goat
- Stone Golem
- Ninja Scout


Area 4 - The Barren Wastelands (Half-Orcs gain an additional +1 to a roll of choice)

Monsters: (30 exp each) Rolls 6 dice +1 to ALL rolls, Deal d4 damage if they win
- Kimoto Dragon
- Hyena
- Moss Rock II
- Whirling Dervish


Area 5 - The Boggy Marsh (no racial bonuses) ninja Armory ninja

Monsters: (35 exp each) Rolls 7 dice rolls +1 to the 3 lowest rolls, Deal d6 damage if they win
- Dire Muskrat
- Corrupted Venus Fly-trap
- Lost Soul
- Will o' the Wisp
- Ananconda


Area 6 - The Ancient Cave (no racial bonuses)

Monsters: (40 exp each) Rolls 7 dice +1 to all rolls, Deal d6 damage if they win
- Dire Python
- Moss Rock III
- Resurrected Warrior
- Red Dragon
- Ancient Spirit



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(All weapons and armor are non-refundable, and you may only equip one type of armor or weapon at a time)


ninja Level 3 Armory ninja


Level 3 Weapons (100 gold each), grants an extra +1 to any roll

Warrior - b*****d Sword
Druid - Scimitar

Wizard - Enchanted Spellbook (teaches FlamingBurst, IcyBlast, or LightningBlast)

Level 3 Armors (150 gold each), grants +1 to all rolls

Warrior - Half-Plate Armor
Druid - Full Leather Armor
Wizard - Mage armor (permanent Spell)


ninja Level 5 Armory ninja

Level 5 Weapons (250 gold each), grants an extra +1 to any 2 rolls.

Warrior - Great Sword
Druid - Keen Scimitar

Wizard - Pearl of Power (enhances power of FireBurst, IcyBlast, or LightningBlast)

eek Level 5 Epic Weapons (500 gold each), you now roll 6 dice, instead of 5. eek

Warrior - Masamune
Druid - Muramasa

Wizard - Staff of Power (teaches MeteorSwarm, IceStorm, or LightningStorm)

Level 5 Armors (250 gold each), grants +2 to all rolls

Warrior - Enchanted Full Plate
Druid - Enchanted leather Armor
Wizard - Arcane Shield (permanent Spell)
PostPosted: Mon Feb 22, 2010 12:20 pm


--- Player Profiles and Progress ---


--------------------------------------------------------------

-- Hiro Devoncroix of Antov --

Race: Human

Class: Warrior

Armor: Chain mail

Weapon: Broadsword

Hp: 16HP

Back story:

He was a beggar child from the very beginning but one time he took a blade that the knights of his realm deemed unworthy and began practicing fighting every day and night. He had heard of this quest from the talk of his town and decided to prove himself by taking it and growing in strength from it to show that he was better then his peers and that is where he is now.


--------------------------------------------------------------

-- broken_ninja37 --

Name: Robert Gram

Race: Half-orc

Class: Druid

Armor: Leather Armor

Weapon: Quarterstaff

HP: 12

Backstory: Robert has always lived a life of adventure, being cast away from the orcs, and rejected and hunted by the humans, Robert has been on the run his whole life. When Robert first heard of the cave, he knew it was his one chance at acceptance. (sorry about the shortness, i'm being kicked off the computer)

Cobra_X

Aged Gaian

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