Before entering the realms, you must first choose your character class.
Here's what we have to choose from so far:
Mage- Heals one member in the party by 10 points per level each
turn. Besides gaining exp points for defeating monsters in a cluster, Mages
also gain experience each turn they use their healing ability.
Wizard- Cut AD in half to attack 2 monsters.
Gunner- Instant kill on first attack. (Only once per battle, and exludes 'Boss' battles.)
Knight- Each time Knight kills a monster the same level as the Knight or higher, he/she may attack again.
Ninja- Avoid monster damage during the Ninja's 1st and 2nd turn.
Archer- Attack 3 times during the Archer's 1st turn.
Summoner- Summon monster to aid in battle. (Starts out as a level 1 monster.) Monster gains exp. points for making
the kill, while the Summoner will get the exp. points if he/she gets the kill. Summoner has to take 2 turns to summon
monster. When attacking a standard group of monsters, the monsters not being attacked will attack who/what is attacking.
Warlock- Can take an amount of HP from oneself to deal that much bonus AD back out.
Samurai- Attacks once more after the enemy attacks. Samurai's extra attack can only
be used on an enemy that has attacked the Samurai that turn.
Sorcerer- Cuts AD in half to attack all opponents in round one.
Templar- Automaticaly blocks 1 strong elemental attack on all team-mates each turn.
Templar cannot block attacks on him/herself, and the ability excludes boss battles
Time Lord- On the first turn, before attacking, a Time Lord can select up to one half of the enemies in
a cluster and 'remove' them from the field until the Time Lord's third turn, right before the Time Lord attacks.
This ability is known as 'Temporal Shift'.
World of Weirdscaper
Forum based fantasy RPG. Explore and battle through elemental realms.
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