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lady_skuld
Vice Captain

PostPosted: Sun Feb 14, 2010 3:00 pm


The skelly (copied from another game).



(Photo if any, Center alignment)
[size=10][b]Name:[/b]
[b]Race:[/b]
[b]Alignment:[/b] (3.5 Alignment Rules. Lawful, Neutral, Chaotic.)
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Birthplace:[/b]
[b]Description:[/b] (As opposed to photo, or including further physical descriptors)

[b]Biography:[/b]

[b]Quote:[/b] (Optional)
[b]Theme Song[/b] (Optional)

[b]Sheet:[/b] (Link to Myth-Weaver sheet)[/size]



Please PM before posting; In case i have "issues".
PostPosted: Sun Feb 21, 2010 11:04 am


User Image
Name: Belial Grimtooth
Race: Half-Orc
Alignment: Neutral Good
Age: 20
Height: 6'0"
Weight: 200 lbs
Birthplace: Terrelton
Description: Tall and muscular, though this comes mostly from genes rather than training. Black plain hair, piercing eyes, with a scar going across the right eye.
Despite his frightening appearance, Belial is mostly calm when not fighting, and listens more than he talks.

Biography: Belial has no memories of ever being raised by someone, though he knows someone must have helped him during the earliest stages of his life. His earliest memories mostly involve being victim to numberous human children around his own age gathering to beat him up. During these occations, he would however avoid confronting them and fight back at all costs. At some point, after years of dealing with this, he could no longer hold himself back, and he snapped. From that point on he was no longer shy when it came to violence.
Despite learning to embrace this new side of himself, Belial did not start confronting others to release his anger. His personality remained cautious and distant, and so he used it to protect himself only.

As he grew older and bigger, humans, his own age and otherwise, would more rarely confront him. The few occations were more dangerous than earlier however, now involving bladed weapons and ambushes more. To remain able to protect himself, Belial learned how to wield weapons where he could better use his physical advantage that had loyaly aided and served him through the years.

Sheet:
http://www.myth-weavers.com/sheetview.php?sheetid=186124

CorruptHalf


Sephirothsword117
Captain

PostPosted: Wed Feb 24, 2010 2:36 pm


Name: Orian Brighthammer.
Race: Dwarf.
Alignment: Neutral Good. (3.5 Alignment Rules. Lawful, Neutral, Chaotic.)
Age: 30.
Height:4'3ft.
Weight:160lbs.
Birthplace: Hammerfist Holds.
Description: He's lean, as dwarfs go, and short even by there standards. his eyes have an amber huge to them, and shine with kindness when in the right company, and can give a glare that could put the fear of his god into you. His hair is a very, very, dark brunette. He wears it sort of short, and has a shortish beard, which he keeps neatly trimmed. His complexion is light, again, as dwarfs go, and he tends to favor practical cloths, but he'll dress up for the right occasion.

Biography: Orian is a member of one of the more prominent clans of the Hammerfist holds. the Brighthammer clan is known for 4 things, in this order. There mastery of the smiths craft, there skill as warriors, there skill as merchants and in trade, and there devoution to Moradin.

Orian showed himself to be fairly apt at trade and Smithing, and not to bad as a warrior, but he shined brightest of all in the feild of the Divine, and so his apprentice ship was aimed toward the clergy of Moradin. It was during that apprentice ship that he found himself most intuned with the Invokers path, and so that was where his training was specilized.

Upon completing his apprentice ship, he, and his cousin, took to a pilgramage of the lands, seeking to spread Moradins will and do his work. Along the way, they had a number of encounters. The most memorable one was fairly early on in the trip. They where ambushed by an Oger rouge, and at the outset of the attack, the creature rendered Orian unconscious by Boxing his ears. When he awoke, both he and his cousin had been knocked out, his hearing had suffered considerable damage, and they had been robbed. Orian lost his smithing tools, and his ritual book and components. Both of them Vowed to find the creature again, see justic done to it, and retrieve there stolen property.


Quote: (I'll think of something later on.)
Theme Song: (See above answer.)

Sheet:http://www.myth-weavers.com/sheetview.php?sheetid=186128
PostPosted: Thu Feb 25, 2010 11:30 am


Name: Morim Brighthammer
Race: Dwarf
Alignment: Neutral Good
Age: 26
Height: 4'4"
Weight: 178 lbs.
Birthplace: Hammerfist Holds
Description: Morim looks young for a dwarf. Without any significant scarring or skin-hardening from laborious work, his youth shines through. His hair is full, though balding would take its toll in a matter of decades, and a dark brown coloration is seen throughout. His beard is long, waving to his stocky stomach and braided ornately, as is his hair. His forest green eyes almost seem odd for a dwarf as they don't seem to have strain around them as most dwarves had in their almost permanent squint. The only thing really weathered about his face is a bend on his nose, a souvenir from a brawl he had lost.

Biography: Morim was the youngest of eight children and the runt of the lot of them. Never seeming to excel in the forge, the marketplace or the training field, his last path led him to the divine arts, where he found most comfort in learning more about the ways of Moradin with almost ease. He was sent off on a pilgrimage to learn of the world as well as spread the word of Moradin to dwarves everywhere as his own personal mission to unite them under one deity.

Morim left with his cousin, the idea came from the clergy as they knew he would have difficulty defending himself when combat arrived. Unfortunately, they were correct as early in his ventures, he was mugged and fell very easily. When he awoke, he came to see his armor was stolen from him. The armor was painted with the symbol of Moradin and he couldn't bear to think of such a holy symbol being worn by such a dishonorable creature, so he swore vengeance upon its head should the cousins ever meet with it again.

Quote: "I do believe there's somethin wrong about this world. But with so many bad things, ya'd wonder how great it would be to find good just waitin' to be dug up like ore. 'Course it aint gonna be lyin' around. Ya got te dig for it!"
Theme Song: None as of yet
Sheet: ]http://www.myth-weavers.com/sheetview.php?sheetid=186179

Edgewalker Minami

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lady_skuld
Vice Captain

PostPosted: Fri Mar 26, 2010 4:32 pm


http://cyzra.deviantart.com/art/Drow-Spellcast-81650934


Name: Ezzaria Maedra
Race: Drow
Alignment: Very Chaotic, Mostly Neutral.
Age: 134
Height: 5'5" (165 cm)
Weight: 145 lbs (66 kilos)
Birthplace: Somewhere in the Underdark.

Biography:

Quote: "The Fires burn all; In their chaos, Equality is found."
Theme Song (Optional)

Sheet: (Link to Myth-Weaver sheet)




**note: Until this person is recruited, her profile is inert**
PostPosted: Wed May 26, 2010 3:44 pm


User Image

Name:Krynul Condannari
Race: Human
Alignment: Chaotic Neutral
Age: 27
Height: 6'0''
Weight: 220 lbs
Birthplace: Unknown, raised in his master's hermitage
Description: Krynul is tall with long black hair and fair skin. His frame is massive for a user of the arcane. His body is covered in scars from the constant combat he has endured and he has a mysterious "V" tattoo on his back that often glows along with his eyes when he is enraged or excited.

Biography: Krynul awoke as a small child to find himself with no memory of where he might have lived, who his family was or even his name. As he opened his eyes for the first time in his memory he turned to see an older gentleman who promptly introduced himself as Azrail Angel'D. As the child recovered from his trauma Azrail began to train him in both the Arcane and Martial arts. He learned to revere the power in his blade and as he came to master it found ways of working magic into his mighty strikes. He honed his skills training both in the classroom and on the battlefield itself. Every passing year he became stronger and stronger until one day Azrail told him it was time to part ways. Upon seeing Krynul's expression he explained he was not in fact sending Krynul off, but he himself was going on a journey to a place far far away. As soon as he said his farewells to his pupil a rift opened in the very space behind Azrail and Krynul's master literally walked out of his life. (rest is on character sheet)

Quote: "Do you know what it's like to lose something dear? What it's like to die? Of course not, you haven't met me until now. Welcome to my world, where pain is God and I am Hierophant..."

Theme Song Damaged by Assemblage 23

Sheet: Krynul Condannari Character Sheet

Vampiremessiah51

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PostPosted: Wed Jun 02, 2010 12:12 pm


Hopefully, I get this right...

(no photo yet but possibly one later)
Name: Genevieve Trevelyan
Race: Human
Alignment: (3.5 Alignment Rules. Lawful, Neutral, Chaotic- crap, I went off 4.0 and took good... good is the governing factor but neutral will work for her, unless her diety needs lawful in 3.5... I'm not picky.)
Age: 18
Height: 5'8"
Weight: 140 lbs
Birthplace: (will add here after perusing the site more- has to be a village not really close to a city but a day or two walk from a temple)
Description: Her hazel eyes can change color depending on her mood. Strong moods influence this. An emerald green pretty much denotes anger or excitement, normal is a mix of green, brown, yellow and blue, brownish-green when calm (with a blue line circling the exterior edge of the iris) and a yellow/green/brown when feeling either mentally or physically ill. A shock of red, curly hair cascades down to her waist but when needed, she braids it to bind it. Her pale cream skin is dotted with freckles across the bridge of her nose and her cheeks (said cheeks also have a healthy-looking, pink glow) and can be found sparsely on her arms. She is a bit thin for her height but has womanly curves.

Biography: Genevieve Trevelyan lived in a village for most of her childhood but her parents were poor and throughout the years, worried more about how to feed and clothe her and her brothers. Always being the inquisitive one (and the only girl, so not put to as many tasks) Genevieve explored the area near her village, wondering at how things started in the world and such. One day during her little hike and exploration, she met a friendly priest, who asked her why she was out there alone. "Well, my brothers don't care about this stuff and my mum and da are always worried about how to feed us, so I figure I oughta learn about things and perhaps help them in any way I can." To this, the man chuckled and asked her to take him to her mother and father. This encounter started her tutelage at the nearest Temple of Avandra. (The man couldn't pass her up if her parents would have her tutored at a temple because he sensed that she had promise in the healing arts and... well... the walk back showed him just how much she learned on her own- which was pretty good in itself.) In the Temple of Avandra, Genevieve learned about the world, the history of man, about native plants and how to use them for healing and such, healing powers, etc. Her favorite studies were healing arts and history, though... and languages. She absolutely loved learning languages- so much that she learned three extra beyond the language used among humans.

Quote: "Grim determination usually works but if it doesn't, put on a smile and charm them!"
Theme Song Anything light and free-sounding
Sheet: ]http://www.myth-weavers.com/sheetview.php?sheetid=210536
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Reality is over rated!

 
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