NEWS FOR FEBRUARY 14th, 2010
First off, Happy Valentine's Day all. I hope you all have a lovely day. Now to the good stuff.
Here are some new scans from another magazine with Fallout: New Vegas articles.
http://i128.photobucket.com/albums/p176/Johnathan77/Fallout 3/NVXP.jpghttp://i128.photobucket.com/albums/p176/Johnathan77/Fallout 3/NVXP2.jpghttp://i128.photobucket.com/albums/p176/Johnathan77/Fallout 3/NVXP3.jpghttp://i128.photobucket.com/albums/p176/Johnathan77/Fallout 3/NVXP4.jpghttp://i128.photobucket.com/albums/p176/Johnathan77/Fallout 3/NVXP5.jpghttp://i128.photobucket.com/albums/p176/Johnathan77/Fallout 3/NVXP6.jpgAlso;
* The Brotherhood of Steel is back, but the core story revolves around the NCR [New California Republic] and Caesar's Legion.
* SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
* Those descriptions for Strength: 10 - Hercules' Bigger Cousin 9 - Doomsday Pecs 8 - Circus Strongman 7 - Beach Bully 6 - Barrel Chested 5 - Average Joe 4 - Lightweight 3 - Doughy Baby 2 - Beached Jellyfish 1 - Wet Noodle
* You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
* Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
* And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
* Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
* Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
* There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
* Karma has been overhauled, tracking the factions and ideologies that you agree with.
* Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
* The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
* Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
* You can now choose the main character's age.
* The Pip-Boy in the game is the Pip-Boy 3000 from Fallout 3
* Your quest in the wasteland involves finding out who tried to murde you and what was in the package you were carrying
* In Goodsprings, there is the option of joining with the Powder Gangers and ruining the town.
* Reputation is important to the ending