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Tuktsuki-tama

PostPosted: Thu Feb 04, 2010 10:35 pm


*jumps up and down*

so i had this idea
Gate Keepers.

few humans are chosen to be these gate keepers, people who monitor the gates to other worlds. this other world is where like all the fantastical creatures come from, they ALL exist in that world (vampires, unicorns, lycans, elves, wizards, etc.) and its the gate keepers job to make sure that those that pass through the gate will not be harmful or expose themselves to the humans, and those that are dangerous remain in that world, they also have to make sure that no human enters that world. The humans that are chosen to be gatekeepers have had something super natural happen to them in their childhood.

sci-fi roleplay, i dunno how many people i would like to have in it but not a lot, and of course i want gate keepers and people who pass through the gate, I'm also thinking of having a bad guy that tries to get through the gate all the time, and one time succeeds and threatens to expose the secret of the other magical world...

this idea is still developing though, anything can change. i want feed back and yay or nays if you would want to be in a roleplay like this.
PostPosted: Fri Feb 05, 2010 4:11 am


I'd be more open to the idea of multiple gates/otherworlds. instead of one super other place where Everything, break it up into several worlds, and unique gate keeper for each. For instance, a world of vampires/demons and such could be guarded by a holy knight; whereas a gate to, say, the fae realms would be guarded by someone who sees through illusions, etc.


My favorite series uses the concept of a... Other world in part of its magic lore. Literally a spirit world- a frakking big one too. One of the ideas they use is that the closer to the our border, the more human the creatures beyond, while the deep, deep regions (though nearly impossible to create a bridge to) have beings of god-like power and are so monstrously different we can barely understand them.
In this manner, beings that are very human-like, but with no or limited magic- probably elves, vampires and werewolves- are right on the border, and fairly common. the True Fey, being a little further back, are less human, more powerful, but also not around as often. And the furthest reaches of the world has things like Heaven and Hell, Cthulhu, dragons- the kind of beings that could rule the world without much effort.
just a thought.


This probably isn't along the lines of what you want, but I thought I'd share how I would consider working a story like this. I would set up an entire network of Other worlds; as in there are Gates between humans and these other places, but also between these places and each other, and flesh each of these out as unique worlds. One might be a world of darkness: best known for vampires, but also an entire host of undead and nasty creatures like it. A whole different world could be forests and meadow, inhabited by elves and unicorns and fairies and such. And each of these worlds have their own Gates and their own gatekeepers.
it could do stuff like exploration; one (or several) world trying to take over others; gatekeepers starting to disappear- maybe as a plot to collide all the worlds together; maybe some of the farther/older worlds, like, real powerful but practically forgotten, start opening gates again.


I think your idea has a lot of potential, but plot is the major concern for me. A good villain could make this story.

Sopheriel Memeth


Br0metheus

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PostPosted: Fri Feb 05, 2010 6:32 am


-Totally volunteers to be the villain-

twisted
PostPosted: Fri Feb 05, 2010 2:06 pm


Sopheriel Memeth
I'd be more open to the idea of multiple gates/otherworlds. instead of one super other place where Everything, break it up into several worlds, and unique gate keeper for each. For instance, a world of vampires/demons and such could be guarded by a holy knight; whereas a gate to, say, the fae realms would be guarded by someone who sees through illusions, etc.


My favorite series uses the concept of a... Other world in part of its magic lore. Literally a spirit world- a frakking big one too. One of the ideas they use is that the closer to the our border, the more human the creatures beyond, while the deep, deep regions (though nearly impossible to create a bridge to) have beings of god-like power and are so monstrously different we can barely understand them.
In this manner, beings that are very human-like, but with no or limited magic- probably elves, vampires and werewolves- are right on the border, and fairly common. the True Fey, being a little further back, are less human, more powerful, but also not around as often. And the furthest reaches of the world has things like Heaven and Hell, Cthulhu, dragons- the kind of beings that could rule the world without much effort.
just a thought.


This probably isn't along the lines of what you want, but I thought I'd share how I would consider working a story like this. I would set up an entire network of Other worlds; as in there are Gates between humans and these other places, but also between these places and each other, and flesh each of these out as unique worlds. One might be a world of darkness: best known for vampires, but also an entire host of undead and nasty creatures like it. A whole different world could be forests and meadow, inhabited by elves and unicorns and fairies and such. And each of these worlds have their own Gates and their own gatekeepers.
it could do stuff like exploration; one (or several) world trying to take over others; gatekeepers starting to disappear- maybe as a plot to collide all the worlds together; maybe some of the farther/older worlds, like, real powerful but practically forgotten, start opening gates again.


I think your idea has a lot of potential, but plot is the major concern for me. A good villain could make this story.


I totally agree with all of the above. More worlds and other gates could bring much more opportunities. and gatekeepers on both sides make it much easier. this plot is going to be rather huge though if we put it in to things like that. So at least the overall idea is out there, we need a main focus now. for example where exactly? will we focus on one or two gates? how many gates? how many worlds? how many gatekeepers to a gate? what kind of abilities do these gate keepers have? what if gates are closing for some reason and one is being ripped open wider and wider?
i just had the idea so i think the people who are willing to roleplay this should really say what they want to do.

so there is a volunteer for the villain already, thats good.
what are your thoughts on the idea Prototype Alex Mercer?

Tuktsuki-tama


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PostPosted: Fri Feb 05, 2010 3:34 pm


You can just call me Alex...>____>;;

Well I kind of liked her first idea a bit, makes it easier to make more characters and it also makes it easier for there to be the possibility of somebody from the human world stumbling upon it...

<____<
PostPosted: Fri Feb 05, 2010 6:57 pm


well, if the players are going to be gate keepers mostly, then I recommend leaving that up to them. There are suggestions we can make, naturally, but we'll get a lot of good ideas if we let people come up with their own stuff. for instance, we can tell each player to come up with a character, a Gate and the world behind it, and let them play all of that.

for example, I could roll the keeper of Death's Gate. I'd come up with the character, their abilities which are specific to the gate, and also play the vampires and ghouls on the other side. to an extent. -shrug-

that set-up won't work as well if the majority of the role-play is just about standing guard and such, because then people would be fighting themselves, which gets old fast. On the other hand, a story like that wouldn't be as interesting as an epic adventure that crosses several worlds, tying every character and idea together in a quest to stop the Bad Guy. With an actual story like that, simple is good. I'd play my gate keeper, and the world behind it, and when the story takes us through that gate, I'll be able to introduce the setting and such, while the bad guy, Alex I suppose, will introduce the conflict.

alternatively, if we say that these other worlds have gate-keepers as well, the players could control a world and its keepers. Keeping the same example, I could play the world of vampires, and the vampire guardians that watch the Gates on their side. That brings up its own complications though- the biggest one being how do we tie the players together. if everyone has their own worlds doing their own thing, it'll be harder to bring everyone together. I wouldn't recommend that set-up, personally, but its another option.


continuing to throw out ideas, I have one proposal of how the story could actually work.
we get a group of people. we all play the human gate-keepers to different worlds. we start the rp with Alex or whomever- the bad guys- stirring up trouble at all the gates. make it immediately clear that every player is involved with this trouble, and needs to group together and do something. It could be explained that these problems at the gates are because of larger problems on each world. The party then goes to each different world- this'll be one for each player- one at a time. This gives every single player a chance to introduce a world of their own design, and to lead the role-play forward. (If I'm playing the vampire gate keeper, we got to the vampire world. being the one who know it best, my character is temporary team leader, and I use that to introduce the setting and such.) If Alex is going to be our Big Bad, he'll be coming up with the conflict for each world. eventually we beat him, and them move on to the next world, and the next player gets to be the leader temporarily.

I think this would be a good system to get every player personally involved, and let everybody have a chance to develop and explain their own ideas for a little while; and we have a good villain to actually shape the story and move the plot along. Its an easy way to get a complicated, interesting story with a lot of group involvement.
does at that make sense? sound good, or brain storm so more, sophie?

Sopheriel Memeth


Br0metheus

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PostPosted: Fri Feb 05, 2010 9:32 pm


I just had an epiphany...It reminded me of an old series of books I used to read where there were a different series of worlds and this boy became a sort of inter dimensional traveler of sorts and had to go to each of these worlds to try to keep the villain from taking it...And on each of these worlds there was someone FROM the world that was selected by "fate" or what have you to be it's "Traveler" as they called them...So you could kind of do it like that, and each Gate Keeper travels with the others trying to stop the villain from tipping the balance of each world in his favor...In fact the villain's main goal could possibly be the destruction of every world, instead of taking them over...And each of the Gatekeepers have to prevent this from happening and end up having to work together to better combat the villain, and perhaps along the way a world or two is lost to keep things at least a little interesting...The villain could be almost like an ever changing entity almost, almost not even a actual person, more like a destructive force given form and intelligent thought...With each world he goes to he would change a little bit and become different and perhaps even more powerful and dangerous...
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