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–Shoots compressed water out of the user's Cylinder to knock an enemy back for damage.
–The damage inflicted and chance of being knocked back depends on how close the enemy is to the player and the number of charges done.
–The enemy will be knocked back when it is the distance close enough to hit with a Rank F Windmill.
—This distance will change with the rank.
–Requires one Water Crystal per charge, which is used up after a successful hit with the skill.
–The skill is Ice Element and acts similarly to Icebolt against enemies with Mana Reflector.
—Does not level up Flying Swords.
—Nullified by Ice Magic Shield.
–Damage is not affected by player stats, but is affected by Enchants and/or the rank of the player's Alchemy Mastery.
–Can be stacked up to 5 charges.
—All charges are released at once.
–The damage inflicted and chance of being knocked back depends on how close the enemy is to the player and the number of charges done.
–The enemy will be knocked back when it is the distance close enough to hit with a Rank F Windmill.
—This distance will change with the rank.
–Requires one Water Crystal per charge, which is used up after a successful hit with the skill.
–The skill is Ice Element and acts similarly to Icebolt against enemies with Mana Reflector.
—Does not level up Flying Swords.
—Nullified by Ice Magic Shield.
–Damage is not affected by player stats, but is affected by Enchants and/or the rank of the player's Alchemy Mastery.
–Can be stacked up to 5 charges.
—All charges are released at once.
