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Elegant Ruki Akiyama Captain
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Posted: Sun Jan 31, 2010 3:52 pm
The weapons specific to this group shall be put here please do not post till I give the okay.
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Posted: Mon Feb 01, 2010 1:37 am
The Tools of the blacksmith:
Hammers: These are Hammers of all weights and makes they are usually used to form the heated metal into place.
Molds: The place where the Liquid metal goes in. this helps to form a good weapon but an accomplished Blacksmith must make one weapon with out one of these.
Tongs: The Item used to hold the heated metal while you form it.
Liquid Iron: One of the metals used an apprentice only gets to use this metal when making their first weapon as it is the most abundant.
Bellows: These are used to stoke a fire to heat the metal with these you can make a better weapon.
Alchemedial knowledge: Some weapons need this to make the Veins or make the ability to sit here and work with the metal so that it gains the Magical properties better.
Tried and Tested hands: This comes with experience if you last through it you can become a Master Smith for a Rider.
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Elegant Ruki Akiyama Captain
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Elegant Ruki Akiyama Captain
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Posted: Mon Feb 01, 2010 1:39 am
Tools of The Shadow:
The Wrist Blade: A blade attached to your wrist easily hidden and always accessible.
The small blade: A weapon form the Small blades list that you have chosen to be a special weapon
The poison: A poison you were taught to use and it's effects.
The Weapon of choice: One weapon from any table that you specifically excell in that you have trained with most of your life.
The Vow of Duty: The Ring Finger of your Left hand Chopped off for your vow to be loyal and to weild the Wristblade
The Power of The Shadows: A Amulet around your neck in the shape of a shadow head. Increases the powers or grants 3 Spells dealing with stealth or darkness.
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Posted: Mon Feb 01, 2010 1:48 am
Tools of the Sword:
The wepon of choice: ! Weapon from the list that you have trained and are proficient in.
A Suitable defence: One set of armor that you own that is a heirloom
A Vow of Passage: A writ that allows you travel anywhere in the guild.
The Ledger of the Mission set before: A Ledger of your missions and the ammount you have gained or will gain from each.
The Tutalige of the Commanding officer: One man of a higer rank shall teach you watch over you and be responsible for you.
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Elegant Ruki Akiyama Captain
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Elegant Ruki Akiyama Captain
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Posted: Mon Feb 01, 2010 1:51 am
The tools of a captain:
(what you were before)
A right of leadership: This is won usually through a fight with a commanding officer but it could be within battle or war time that you gain this.
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Posted: Mon Feb 01, 2010 2:07 am
That which is unranged that you could have
Small Blades:
Dagger (Punching, Throwing, Regular, Veined, Barbed): Punching dagger is Basically a Spike that you grip with your hand and thrust at your enemy to attack. Throwing dagger is a perfectly balanced Dagger that you can throw at your enemies for a ranged attack. The Regular dagger is like a Claw that you hold onto (as it has been described in the past). Veined dagger that is a work of Art it has a hollow hilt and when you slice into someone the vial within breaks and thrusts whatever was inside into the person. Barbed Dagger is Nasty it is like a Serrated knife It goes in and brings some of you out with it.
Sickle: A farmin implement good for a makeshift weapon.
Khukri: a Curved cagger
Short Sword: A Small sword with a broad blade
Kama: Much like a Sixkle but much more streamlined.
Siangham: A spike has a loop at the hilt you can thread a rope through
Sai: You want to be electra get these. Tri pronged daggers.
Elven Lightblade: the equivelant of a longsword in the thin and much more usalble form. takes to Magic quite well.
Short broadblade sword: A Sword with the size of a short sword but the slice of a longsword.
Crescent fan: oh look a Geisha. oh look he just got sliced up by her fan. This weapon has Veins in the ribs for poison acid whatever liquid is in the hilt.
Eagle's claw: a claw like Blade. Good for gutting someone.
Finger blade: The blade shaped like a gun gives fleaxibility and hides quite well.
manople: a Desert weapon good for those up close encounters.
Scorpion claws: these gaun'tlets go on your hands and give you the power of a scorpion while fighting up close and personal.
Thrombash: a Hilt and four blades good for disarming and hurting at the same time.
Large Blades:
Rapier (normal or quickblade)
Longsword
Scimitar
Falchion
Greatsword
Scythe
b*****d Sword
Two Bladed Sword (Longsword or Scimitar)
Elven Thinblade
Crescent scythe
double khopsh
Great falchion
Great scimitar
battlehorn
Axes:
Throwing axe
Hand axe
Battle Axe
Greataxe
Waraxe
Double Urgal Axe
Urgrosh
Long axe
Poles:
Short Spear
Long spear
Quaterstaff
Spear
Trident
Glaive
Guisarme
Halberd
Lance
Ranseur
Greatspear
Lajatang
Heavy poleaxe
Mancatcher
Long staff
Maces:
Light Mace
Club
Heavy Mace
Morningstar
Light hammer
Sap (blackjack)
Flail
Warhammer
Greatclub
Heavy Flail
Nunchuku
Double flail
Hooked Hammer
Maul
Warmace
Double hammer
Picks:
Light pick
Heavy Pick
Dire Pick
Unusual Weapons:
Nunchuku
Bladed nunchuku
Whip
Bladed Whip
Spicked Chain
Buckler axe
Tortoise blade
Scourge
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Elegant Ruki Akiyama Captain
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Elegant Ruki Akiyama Captain
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Posted: Mon Feb 01, 2010 2:11 am
That which is ranged:
Bows:
Shortbow
Longbow
Greatbow
Light crossbow
Heavy crossbow
Wrist crossbow
Slings:
Exploding marbles
Flash rocks
Dust stones
Sharp Steel
Unusual weapons:
Blade bow
Spiked crossbow
Shuriken
Throwing daggers
Javelin
dart (poison or non)
Bolas
Net
Blowgun
Greater blowgun
Barbed Bolas
Boomerang
Atlatl Spear
Kylie
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Posted: Wed Feb 03, 2010 4:25 pm
(I shall come up with some enchantments that you can put on only 1 for your rank as a shadow and it must be under the shadow listing 2 for a shadow captain or 1 for a sword captain (swords are much easier to be than a shadow) 3 for shadow leader or 2 for Sword leader and 4 for the leader of the guild (me). (these do not count for the enchantment if you are a rider unless you are the leader of the guild)
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Elegant Ruki Akiyama Captain
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Elegant Ruki Akiyama Captain
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Posted: Thu Feb 04, 2010 1:47 pm
Enchantments (restrictions will go in these):
Acid Vein (Only in veined dagger)
Flash (only in weapons with metal)
Foul
Animated
Defensive
Explosive (only in veined dagger)
Distance
Ghost double
Featherlight
Firey
Fiery burst
Icy
Icy burst
Ghost
Heartseeker
Invisible
Keen
Seeking
Maddening
Phantom
Ruin
Return
Shadow slice
Electric
Electric burst
Shred
Swift
Magick Storing
Stealthy
Anti Magick
Swarm
Vile
Wound
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