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D20 based role playing game 

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Muramasa "Zenmetsu" Songo

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xxxmamoru

PostPosted: Sat Jan 30, 2010 7:00 am


User ImageName: Muramasa Songo.

Villain Name: Zenmetsu.

Age: 98 years old, looks like he's in his early 20's.

Height: 5ft, 11in.

Weight: 160lbs.

Appearance: Muramasa has fair skin and a toned, muscular frame. His unkept black hair is pulled back into a traditional samurai's knot, while he has some facial hair alongside his face. He has pitch black eyes, with a scar running down roughly an inch from the corner of his right eye. Tattoos are done along both of his forearms, and he has both of his ears pierced with multiple earrings. He wears a decorated red and black haori jacket along with a tradional black hakama, which is held tightly around his waist by a black obi underneath his haramaki sash. He also wears a pair of modified zōri along with tabi socks.

Power Source: Natural.

History: Muramasa and his childhood friend and rival, Masamune, were born in Grace's distant future. It was a time of peace and prosperity. All citizens were given gene altering injections, making it a race of super-humans. However, only one injection was allowed. Multiple injections were illegal and punishable by life imprisonment. The boys' fathers ran the two largest and most powerful companies on the planet; Masamune Technologies and Muramasa Industries. Like their sons, their fathers were rivals. However, their fathers hated each other and hoped their sons would share their resentment for each other. This was not the case. The two's friendship thrived on rivalry. When they were twenty-one, they broke into their fathers' company's research facilities to steal more of the gene altering injections without getting caught. Muramasa was able to get the injections first. A few months later they decided to see who could see who could make a working time machine first, which was just as illegal as taking multiple injections. After two years, Masamune came to Muramasa with a working time machine. The time machine glitched upon being used though. Instead of sending them back five minutes, it sent them back to feudal Japan. And even more, it somehow stopped them from aging. The time machine stopped working after that and the two tried to make the best of their situation. They studied various martial arts and began competing against each other in swordsmithing. The two spent seventy-five years in feudal Japan and their skills with a blade became that of legend. One day, after spending months working on their best katana yet, Masamune and Muramasa decided to see who created the better katana. They suspended the two blades in a nearby creek with the cutting surfaces against the current. Muramasa's blade cut everything that passed it. Fish, leaves, the very air which blew on it. Masamune's on the other hand cut nothing. Leaves floated past it, fish swam up to it, and the air hissed gently as it blew by the blade. The two threw down their finest creations as they began to argue about who was the better swordsmith. Suddenly, the inactive time machine turned back on, having been recharging energy for the past seventy-five years, and jumped through time again, taking Muramasa and Masamune with it. A monk had been traveling by the creek and had seen the two swordsmiths competing against each other before vanishing in a bright light. He took the two blades back to the temple where he lived, determined to keep the blades safe and to pass on the legend of Masamune and Muramasa.
PostPosted: Sat Jan 30, 2010 7:01 am


PL: 2
PP: 1/43
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 10 (10) / +0
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / +0
Charisma: 10 (10) / +0

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (0+0+0) = +0
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 2

Feats:
Attack Specialization (Juuchi Yosamu)
Improved Grapple
Luck
Move-By-Action
Power Attack
Quick Draw
Ultimate Effort (Toughness)
Uncanny Dodge (Hearing)

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0

xxxmamoru


xxxmamoru

PostPosted: Sat Jan 30, 2010 7:02 am


POWERS


Accidental Immortality
-Rank: 1
-Cost: 1PP per rank +1 (2PP)
-Build: Immunity(Aging)(1) + Innate(PF)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Thanks to Masamune's somewhat working time machine, Masamune and Muramasa have stopped aging. Although they've stopped aging, all their other regular body functions still work normally.

Inhuman Strength
-Rank: 2
-Cost: 2PP per rank +3 (7PP)
-Build: Super-Strength(2) + Innate(PF) + Countering Punch(PF) + Bracing(PF)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Continuous
-Description: After breaking into their fathers' research facilities and stealing several vials of experimental gene altering formulas, Masamune's and Muramasa's already enhanced strength has been increased even further.

Overwhelming Speed
-Rank: 1
-Cost: 1PP per rank +1 (2PP)
-Build: Speed(1) + Innate(PF)
-Action: Move
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description: After breaking into their fathers' research facilities and stealing several vials of experimental gene altering formulas, Masamune's and Muramasa's already enhanced speed has been increased even further.

Unbreakable Defense
-Rank: 2
-Cost: 1PP per rank +1 (3PP)
-Build: Protection(1) + Impervious(+1) + Innate(PF) - Limited to Physical(-1)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: After breaking into their fathers' research facilities and stealing several vials of experimental gene altering formulas, Masamune's and Muramasa's already enhanced endurance has been increased even further.

Musouken - "Empty Destroying Sword"
-Rank: 2
-Cost: 5PP per rank +1 (11PP)
-Build: Deflect(All Ranged)(3) + Action x3(+3) + Innate(PF) - Limited(Holding Juuchi Yosamu)(-1)
-Action: Reaction (Active)
-Range: Touch
-Saving Throw: None
-Duration: Instant
-Description: During Masamune's and Muramasa's seventy-five years in feudal Japan, the two mastered a variety of skills and styles. With their enhanced senses and mastery of the katana, they're able to easily deflect most projectiles.
------------------------------------------------------------------------------------
Juuchi Yosamu - "10,000 Cold Nights" (Device)
-Rank: 3
-Cost: 3PP per rank (9PP) (0DP left)
-Build: Device (Easy to lose)
-Description: Muramasa's finest work, a sword which he put his entire being into crafting. This sword is praised as one of the greatest blades in history, along with it's opposite Yawarakai-Te.

Shukoshii no Iai - "Slash of Blood and Bones" (Juuchi Yosamu)
-Rank: 2
-Cost: 3PP per rank +1 (7PP)
-Build: Damage(1) + Penetrating(+1) + Vampiric(+1) + Incurable(PF)
-Action: Standard (Active)
-Range: Touch
-Saving Throw: Toughness (DC:17)
-Duration: Instant
-Description: Juuchi Yosamu was crafted by Muramasa to be his greatest work of all time, the strongest blade in existence which could cut anything. By pouring his soul into his work he created his vision of the perfect blade, one created solely for the purpose of killing. It is a evil blade, cutting down everything in it's path and stealing their life.
---Linked---
-Rank: 2
-Cost: 4PP per rank (8PP)
-Build: Damage(1) + Aura(+1) + Duration x2(+2) + Alternate Save(Will)(+1) - Limited(Target must have a soul)(-1)
-Action: Standard (Active)
-Range: Touch
-Saving Throw: Will (DC:17)
-Duration: Instant
-Description: Juuchi Yosamu was Muramasa's finest blade, but also his most blood thirsty. It does not only cut the body of that it touches, but also tears at it's very soul.
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