Alright. The Class System. Basically, this is how it works.
You roll 12 d6, and drop the lowest 3. With that combination, you combine three of the numbers to make up a single stat. There are three main stats:
Strength: Determines damage and number of hits. (I'll let you know how many dice of damage; I have a formula, but it's hard to explain)
Endurance: Determines your ability to absorb damage. Also determines how much BASE HP you have. (You may get bonus HP. Track this separately until you have everything set up, or just let me figure it for you.) Your base HP = Endurance x 10
Will: Determines the damage and defense of magic for your character. Also, determines your BASE MP.
Base MP = Will x 5
Also, with each level up, your class/race give you stat boosts.
Furthermore, every 10 levels, you gain a "Rank" in a class, provided you haven't multi-classed. Basically, it's smarter to multi-class after gaining a rank.
Every class at every rank give you either a command/support ability to take with you when you multi-class, plus an HP/MP bonus.
HP/MP bonuses stack. So, if you have a 5% HP bonus and a 10% HP bonus, they stack and become a 15% HP bonus.
Even if you "master" a class, you can still continue gaining levels in that class, and you still get the "rank up" bonuses every 10 levels.
I'll fill this out a little more later, and I'll post classes soon.
Note: I do have SOLDIER related classes, but you'll need to PM me about that. For those in the program GUARDIAN, it's treated the same as SOLDIER.