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nexis_firestorm
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PostPosted: Fri Jan 22, 2010 12:21 pm


This section is for Classes using the battle character sheet. Character sheets are NOT to be posted here. Any questions REGARDING the system are to be PMd either to me or SOLDIER_Hunter_DG (my other account ^_^; she's made to be evil and dramatic)
PostPosted: Fri Jan 22, 2010 9:34 pm


Alright. The Class System. Basically, this is how it works.

You roll 12 d6, and drop the lowest 3. With that combination, you combine three of the numbers to make up a single stat. There are three main stats:

Strength: Determines damage and number of hits. (I'll let you know how many dice of damage; I have a formula, but it's hard to explain)

Endurance: Determines your ability to absorb damage. Also determines how much BASE HP you have. (You may get bonus HP. Track this separately until you have everything set up, or just let me figure it for you.) Your base HP = Endurance x 10

Will: Determines the damage and defense of magic for your character. Also, determines your BASE MP.
Base MP = Will x 5

Also, with each level up, your class/race give you stat boosts.
Furthermore, every 10 levels, you gain a "Rank" in a class, provided you haven't multi-classed. Basically, it's smarter to multi-class after gaining a rank.
Every class at every rank give you either a command/support ability to take with you when you multi-class, plus an HP/MP bonus.
HP/MP bonuses stack. So, if you have a 5% HP bonus and a 10% HP bonus, they stack and become a 15% HP bonus.

Even if you "master" a class, you can still continue gaining levels in that class, and you still get the "rank up" bonuses every 10 levels.

I'll fill this out a little more later, and I'll post classes soon.

Note: I do have SOLDIER related classes, but you'll need to PM me about that. For those in the program GUARDIAN, it's treated the same as SOLDIER.  

nexis_firestorm
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nexis_firestorm
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PostPosted: Sat Jan 23, 2010 2:36 pm


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The Archer

On Level Up
Str: 2
End: 3
Will: 1

On Rank Up:
HP: +15%

Rank 1: Aim (Ensures next strike will hit)
Rank 2: 2x Strike (Hits twice with one attack)
Rank 3: 4x Strike (Hits 4 times with one attack)
*Mastered at Rank 3*
PostPosted: Sat Jan 23, 2010 2:40 pm


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The Barbarian (aka, the Berserker)

On Level Up
Str:3
End: 2
Will: 1

On Rank Up
HP: +25%

Rank 1: Rage (Goes into berserk mode; Str and Critical hit % up)
Mastered at Rank 1

nexis_firestorm
Crew

2,450 Points
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nexis_firestorm
Crew

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PostPosted: Sat Jan 23, 2010 2:49 pm


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The Bard

On Level Up
Str: 1
End: 3
Will: 2

On Rank Up
HP: +10%

Rank 1: Bardsong (Uses a variety of songs to produce certain effects)
Rank 2: Salve (Uses medicinal items, such as Potions and Phoenix Downs, but on the entire party)
Rank 3: Hide
Mastered at Rank 3
PostPosted: Sat Jan 23, 2010 8:00 pm


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Black Mage

On Level Up
Str: 1
End: 1
Will: 4

On Rank Up
HP: +5%
Mp: +10%

Rank 1: Black Magic (Up to Lv 2)
Rank 2: Black Magic (Up to Lv 4)
Rank 3: Black Magic (Up to Lv 6)
Rank 4: Black Magic (All Black Magic)
Mastered at Rank 4

nexis_firestorm
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2,450 Points
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nexis_firestorm
Crew

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PostPosted: Sat Jan 23, 2010 8:09 pm


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Dark Knight

On Level Up
Str: 2
End: 3
Will: 1

On Rank Up
HP: +10%

Rank 1: Darkness (x2 Damage, Weapon Imbued with Dark attribute; 1/8 of Max HP per strike)
Rank 2: Dark Wave (Sacrifices 1/8 of HP to hit all enemies with a ranged attack that deals dark-elemental damage)
Mastered at Rank 2
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