Might

Warrior - Offensive

Description: Tactical and focused, the Warrior relies on superior strength and skill to best his opponents. An extensive regime of training and conditioning has resulted in marked improvements to both the Warrior's might and skill; yet at the same time has left little room, or even no room for thought of alternative education, and has also left the Warrior a grim countenance even out of combat.

Modifiers

Might: (+2)
Skill: (+1)
Physique: (--)
Intellect: (-2)
Acuity: (--)
Charm: (-1)

---

Barbarian - Defensive

Description: Barbaric and brutal, the Barbarian relies on raw strength and stamina to crush his enemies. A lifetime of war and battle has greatly increased the Barbarian's might and physique, however, the Barbarian is extremely focused on survival, and is mostly uninterested in unrelated education; also, the same lifestyle of blood and death has marred the Barbarian emotionally, leaving him unfriendly to say the least.

Modifiers

Might: (+2)
Skill: (--)
Physique: (+1)
Intellect: (-1)
Acuity: (--)
Charm: (-2)

---

Knight - Support

Description: Diverse and calculating, the Knight is an exponent of all martial endeavors, and can continually vary his or her style to deal with a wide range of enemies. Being trained rigorously in such a variety of combat schools has granted the Knight increased might, skill and physique; however that same extensive, focused method of teaching has hindered the Knight in many other aspects.

Modifiers

Might: (+1)
Skill: (+1)
Physique: (+1)
Intellect: (-1)
Acuity: (-1)
Charm: (-1)

---
---

Skill

Agent - Offensive

Description: Cold and methodical, the Agent is highly trained to be both infiltrator and, if necessary, killer, for his or her employer. An intense and diverse training programme has gifted the Agent with marked increases to both skill and might; however, the Agent is suited for stealth, and is ill-equipped to deal with open combat. Also, the sometimes blood-soaked nature of the trade has left the Agent a withdrawn and cold individual.

Modifiers

Might: (+1)
Skill: (+2)
Physique: (-1)
Intellect: (--)
Acuity: (--)
Charm: (-2)

---

Rogue - Defensive

Description: Swift and cunning, the Rogue is the 'civic-minded' counterpart of the Agent, seeking only to take what they want, when they want, regardless of the moral semantics. A lifestyle of subterfuge and thievery has taught the Rogue to be both extremely skillful and observant in order to thrive; however the Rogue is extremely unsuited for close combat, even more so than the Agent.

Modifiers

Might: (-1)
Skill: (+2)
Physique: (-2)
Intellect: (--)
Acuity: (+1)
Charm: (--)

---

Wanderer - Support

Description: Seclusive and exploratory, the Wanderer is a skillful and charismatic individual who looks only to broaden his or her horizons, and approach life as it approaches them: unrestrained and without hesitation. Experiences throughout the Wanderer's travels have taught the Wanderer to be observant and charming, and to never be hesitant to expand his or her skillset; however, a lifestyle of constant wandering takes its toll on the Wanderer in the form of decreased overall build, and a distinct lack of formal education.

Modifiers

Might: (-1)
Skill: (+1)
Physique: (-1)
Intellect: (-1)
Acuity: (+1)
Charm: (+1)

---
---

Physique

Defender - Offensive

Description: Stalwart and vigilant, the Defender is a committed and brave individual who depends on a sound constitution and a grounded strength to repel his or her enemies. A lifetime of specialized training and experience has given the Defender an increased strength of body, however this training leaves little room for other, more diverse educational pursuits, and the demanding nature of the Defender's trade makes them come across as reserved and terse.

Modifiers

Might: (+1)
Skill: (--)
Physique: (+2)
Intellect: (-1)
Acuity: (--)
Charm: (-2)

---

Guardian - Defensive

Description: Solid and dependable, the Guardian is a sturdy and unshakable shield who depends on his defensive superiority and awareness to hold his enemies at bay. A training regime specializing in pure defense and defensive awareness has gifted the Guardian with greater physique and acuity; however, like all of the martial trades' training, the Guardian has little time for unrelated intellectual pursuits, and in addition the harsh nature of his or her trade leaves the Guardian a sombre and concentrated individual.

Modifiers

Might: (--)
Skill: (--)
Physique: (+2)
Intellect: (-1)
Acuity: (+1)
Charm: (-2)

---

Warden - Support

Description: Adaptive and distinct, a Warden is a an all-rounded trade, combining the strength of the Defender with the defense and perception of the Guardian to great effect. This training combination gives the Warden increased strength and perception; however, combined training is intensive, and leaves the Warden little time to undertake other pursuits, either skill-wise or intellectually. Also, the Wardens are trained to be foreboding, and may come across as such towards the unfamiliar.

Modifiers

Might: (+1)
Skill: (-1)
Physique: (+1)
Intellect: (-1)
Acuity: (+1)
Charm: (-1)

---
---

Intellect

Sorcerer - Offensive

Description: Ambitious and powerful, the Sorcerer is a trade that relies on brutal spellwork and superior intelligence to destroy their opponents. A lifetime spent accumulating powerful spells and magical energy has gifted the Sorcerer with increased intellect and acuity; however, whilst adept at magical combat, the Sorcerer is ill-suited for close combat, and in addition their typically arrogant nature causes them to come across as somewhat abrasive and caustic.

Modifiers

Might: (-1)
Skill: (--)
Physique: (--)
Intellect: (+2)
Acuity: (+1)
Charm: (-2)

---

Mage - Defensive

Description: Intellectual and scholarly, the Mage relies on powerful spells and a deft hand to finish their enemies. A lifetime of magical study and related craft has gifted the Mage with increased skill and intellect; however, the Mage is extremely ill-suited for close-combat, even more so than the Sorcerer, and in addition the cloistered nature of the Mage's studies causes them to present themselves as slightly introverted and impersonal to strangers.

Modifiers

Might: (-2)
Skill: (+1)
Physique: (--)
Intellect: (+2)
Acuity: (--)
Charm: (-1)

---

Sage - Support

Description: Mystic and varied, the Sage makes use of a wide range of magical arts and craft to deal with their enemies. Becoming familiar with and employing a wider-ranged magical skillset than the other magical trades, the Sage has increased, skill, intellect and acuity, but in turn sacrifices combat strength and stamina, and also suffers from the same introversion that plagues the Wizard.

Modifiers

Might: (-1)
Skill: (+1)
Physique: (-1)
Intellect: (+1)
Acuity: (+1)
Charm: (-1)

---
---

Acuity

Protector - Offensive

Description: Committed and loyal, the Protector is the militaristic sect of the clerical trades, serving as guard and, in some cases, warriors for the otherwise-pacifistic people with honor and valor. A lifetime spent in service to the priesthood garners the Protector increases to both might and acuity; however, the Protector's lives are, in most cases, devoted purely to these duties, and leave little room for spare time to pursue other skill development. Also, the constant religious element in the Protector's life has developed them into rather strict and solemn individuals.

Modifiers

Might: (+1)
Skill: (-2)
Physique: (--)
Intellect: (--)
Acuity: (+2)
Charm: (-1)

---

Priest - Defensive

Description: Insightful and devoted, the Priest is the pacifistic sect of the clerical trades, spending their lives in prayer and cloister in a constant quest towards spiritual enlightenment. This lifetime of study and contemplation has developed the Priest into an intelligent and wise individual; however, there is little to no martial training in such a trade, and, as such, the Priest is extremely unsuited to close combat, being weaker than other, more combat-orientated trades.

Modifiers

Might: (-2)
Skill: (--)
Physique: (-1)
Intellect: (+1)
Acuity: (+2)
Charm: (--)

---

Missionary - Support

Description: The wandering element of the clerical trades, the Missionary is both wanderer and deliverer of the holy message, journeying the lands to bring the word of their deity to all people. Trained by the priesthood to be charismatic and intellectual individuals, the Missionary, much like their Priest counterparts, are not trained in combat, and suffer in such situations due to decreased strength and speed.

Modifiers

Might: (-1)
Skill: (-1)
Physique: (-1)
Intellect: (+1)
Acuity: (+1)
Charm: (+1)

---
---

Charm

Noble - Offensive

Description: Persuasive and dignified, the Noble is both high-born and 'high-bred', and use their charm and a formalized 'skill-at-arms' to aid their fellow companions, and defeat their opponents. The formal and complex life that the Noble leads is enough to grant him or her inherent bonuses to both strength and charisma; however, a life of provision and plenty has bred into the Noble the lack of desire to both learn helpful skills, or indeed, prepare for a possible future of hardship.

Modifiers

Might: (+1)
Skill: (-1)
Physique: (--)
Intellect: (--)
Acuity: (-2)
Charm: (+2)

---

Diplomat - Defensive

Description: Alleviating and soothing by nature, the Diplomat is the reasoner and the negotiators, and uses his or her persuasiveness and intelligence to resolve difficult problems for their companions. A life of information and diplomacy has gifted the Diplomat with increased charm and intellect; however, both a lack of training and a disinclination towards martial endeavors has hindered the Diplomat in terms of martial skills or strength.

Modifiers

Might: (-1)
Skill: (--)
Physique: (-2)
Intellect: (+1)
Acuity: (--)
Charm: (+2)

---

Envoy - Support

Description: Friendly and trustful, the Envoy is, in essence, a Diplomat, but one being sent into a more controversial theater. Trained in both diplomacy and, to a limited extent, other, more useful skills as well, the Envoy garners increases to skill, intellect and charm; however, this 'enhanced' training still does not extend completely into martial pursuits, leading to a distinct lack of close-combat strength, and a certain lack of awareness about the dangers of the outside worlds has lent an aspect of naivety to the Envoy.

Modifiers

Might: (-1)
Skill: (+1)
Physique: (-1)
Intellect: (+1)
Acuity: (-1)
Charm: (+1)