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Posted: Sat Jan 09, 2010 5:35 pm
xxx xxx xxx xxx testing thread for ѕоᴍɴiᴜᴍ and other persistent ideas. xxx xxx xxx xxx that nag to be turned into role-plays. xxx xxx xxx xxx but it is, primarily, a test thread for ѕоᴍɴiᴜᴍ
xxx xxx xxx xxx this might just be an idea-dump as xxx xxx xxx xxx the aforementioned role-play has never xxx xxx xxx xxx been successfully launched. );
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Posted: Sat Jan 09, 2010 5:38 pm
Quote: A primary squad of fourteen key characters set out to collect an ancient artifact known as The Creator's Will.
Geography Setting:
The world is known as GAEA, a fantasy setting. However, there is a sense of modern society within Gaea, but their technological advancements are overlapped by their ability to practice magic.
For Example
We have cars; they have cars. We have computers; they have computers. Everything we have, they have as well in addition to their magical proponents. However, their cars are not powered by traditional fuels such as fossil fuel or hydrogen. Rather, their main source of “energy” is a unique element known as T-31. It is a liquid (highly toxic) found deep within the earth that “boosts” magic/power by several folds. Unfortunately, the liberal use of T-31 is not without backlash. Because of its toxic nature, T-31, when used and processed, releases a poisonous type of gas into the air. At low levels, the T-31 gas is harmless, but collected in large quantities, it has been known to not only damage the environment but increase the rate of health-problems. In other words, the use of T-31 has resulted in heavy pollution.
However, with that said, not everyone within Gaea utilizes the element T-31 to power their everyday appliances. Some (such as the Elves) rely on a natural resource known as Aero Power. Aero Power does not leave the byproduct of noxious gas into the air nor causes any known environmental damages. However, Aero Power is only a feasible alternative in certain areas of the world, most notably on the continent of IS’HIL.
The third dominant force of energy is Steam. Steam is a resource also used heavily by people and, like Aero Power, leaves no known damages on the earth. However, of the three, Steam is the least efficient as it requires constant supervision. Another disadvantage to the use of Steam is that it does not generate the same amount of energy as the other two. Steam and T-31 energy sources are the main energy resource for those living on the continent ZAUL.
Aside from the use of T-31, Gaea is composed of three main landmasses: Valandïr, Is’Hil, and Zaul. There is, however, another continent/landmass that lay far east of these three, but is often not included in maps or taught in schools because of a mysterious circumstance concerning the EASTERN LAND. Nobody inhabits the Eastern Land, but not from the lack of trying. There have been hundreds of expeditions to the Eastern Land, but not one of them was ever successful. Ships that sail for the Eastern Land never return and because of this, cartographers have simply left out the Eastern Land.
Valandïr: It is the most populated of the three areas and considered to be the hub of all advancements. However, because of its dependence on technology (magic has taken a backseat) T-31 pollution is heavy. Smog covers the skies and there is little difference from morning to night. Agito: It is the capital of Valandïr and, once upon a distant time, was the Kingdom of Agito where the Royal Family resided and ruled. In present day Valandïr, Agito is merely an affluent city where the President oversees everything. It is also one of the top ten most polluted cities (if not the most polluted). The Royal Family still exists and the current President of Valandïr is a descendant of the Royal Family from ages past. Despite its advances, Agito is heavily rooted in religion and tradition.
Itero: Lies north of Agito and is mainly an academia location. The Convent of Zu'Khal (a prominent and prestigious magical academy) is one of the largest universities in all of Gaea and still produces some of the finest mages. However, it is a pricey investment and because of its price tag, only the elite ever attend. For those unable to afford the hefty prices of the Convent, there is the University of Itero. But because of the new emphasis on technology, students of these schools are few in comparison to the past when magic was the forefront of all importance. Magic – pure and undiluted – remains as the main source of energy in this city.
Messis: Is the agricultural front of Valandïr and produces one-fourth of all food in the world. It is often considered to be a bit backwards in comparison to its neighboring areas. However, it is one of the few places on Valandïr not yet affected by the Smog. But because of its isolated nature, residents of Messis are rather judgmental and, often times, wary of outsiders. They are also considered to be rather prejudiced against anything that is different. They use steam as a main source of energy.
Parvus: A harbor town set up between Valandïr and Is’Hil. It has a highly sophisticated economy and often perceived as the merchant’s haven. Because of its close proximity to Is’Hil and frequent encounters with elves, residents of Parvus are relatively open-minded. It is also one of the only cities in Valandïr that has a sizeable number of individuals who are of Elfish heritage which results in many of the residents being bilingual. Although many elves are capable of speaking the Common Tongue, signs and menus in Parvus are written in both the Common and the Old. But while there is a sense of openness between the communities, inter-marriages are not necessarily common occurrences. The use a mix of Steam and Aero-Power for energy.
Ensis: Like Itero, Ensis has a large academia base for its city. However, instead of concentrating on the use of magic, the school at Ensis is one for knighthood. It is known simply as The Academy and, in the Old Age, funded by the Royal Family in order to produce generals and soldiers for the Imperial Army. However, as times changed, certain sections of The Academy became neglected. While it is still funded by the governing body of Valandïr, its job is to produce, not just soldiers, but scientists. Aside from The Academy, Ensis is a major city with many various attractions.
Is’Hil: It is largely an elfish community. In fact very little humans or demons reside within the boundaries of Is’Hil. Within its borders there are three sects of elves: Dark/Night Elves, Seraphims and Faes. Most humans cannot distinguish between the three although, of the three, it is easiest to recognize which ones are the Dark/Night Elves. Aside from being a large elfish community, Is’Hil runs solely on Aero-Power and is a community who still practices magic on a regular basis.
Tiri Elen: It is a northern province and is encased in ice all year round. It has only a few hours of sunlight before night sets in. During the evening, the temperature drops significantly and those who wander the streets without a Heating Charm will find themselves suffering from hypothermia. This is also home to the Night Elves. The main wonder of Tiri Elen is the palace guarding the Chieftain. It is made completely out of ice and snow, reinforced by a special brand of elfish magic.
Na Kuile: It is located within a heavily forested area of Is’Hil and is often hidden from view by an encircling mountain range. There are heavy environmental defenses set up to protect the city which is deep within the forest and in the center of a lush valley. It has often been said that one visit to Na Kuile makes all other cities – no matter how grand or advanced – dull and unpleasant to the eyes. And, indeed, Na Kuile is a beautiful place, carved completely out of magic and years of careful architecture. There is a sense of tranquility about Na Kuile that is missing in the rest of the world. Na Kuile is the heart of Is’Hil and where Fae royalty resides.
The Shrine of Heroes can be found within the city boundaries however it is heavily guarded and entrance is not readily granted to anyone.
Arvandor: This is the last major city of Is’Hil and is home to the Seraphims. The city is located at the southern end of Is’Hil and, much like the other two cities, surrounded by a unique protection system. While most of Tiri Elen is hidden underground and Na Kuile is surrounded by forests and a mountain, Arvandor can only be accessed by those brave enough to forge through illusions. The entrance into Arvandor is said to be through a waterfall. There will be a tunnel which will, after several minutes, open up into the city which is carved into a mountain. However, the actual architect of the place is, more or less a mystery as very few individuals ever see it.
Sul Kard: Is one of the most frequented Elfish communities by outsiders. It is a center of commerce for Is’Hil and is usually the stop before the religious center of Is’Hil which, those who make the pilgrimage usually stop at Sul Kard before moving to the next city. Like all elfish cities, Sul Kard is often revered for its intricate, but aesthetically pleasing architecture.
Malda: Religion, while it is an important part of the everyday Gaean life, is heavily infused into the Elfish communities. It is partially why they refuse to use T-31 as an energy source, believing it to be the Life Force of Gaea. The streets are lined in marble with huge temples arranged in a circle. Every year, people can be seen making the trek to Malda to pay worship to their respective gods. Malda is also where the Keepers and Pillars held their final battle.
Zaul: Most of Zaul is desert wasteland, not generally life-sustainable, but there are several oasis which offers for very prosperous cities. Zaul is mainly home to demons, but a sizeable number of humans also have settlements within the continent. Zaul is also a popular hangout arena for thieves, bandits and other assorted outlaws. Overall, it is a very lively place for adventure and excitement. Although it gets a bad reputation for being ruled by a Demon King.
La Corta: This is the center of entertainment in the world. There are casinos lined up in the streets, bars to greet customers down on their luck and a variety of assorted other fun activities. But the attraction is not the number of brothels hidden in the seedier areas of town or the flashing lights of gaudy looking casinos. No, the main attraction at La Corta is the Castle In The Sky.
The Castle In the Sky is a six-star luxury hotel reserved for only the wealthiest patrons in all of Gaea. It is a hotel that has, by some mechanism, remained afloat in the air. There have been rumors suggesting that the infamous Night Fox – a highly wanted criminal – owns a suite within the hotel, but the hotel’s policy concerning client privacy blocks any and all attempts at trying to pry into their database.
Kamylle: A western city that lays only a little ways from the Arbor Strait is the head quarters of the House of Blades – a top-ranking guild based in Zaul. Kamylle, unlike the other cities on Zaul, is supported by the sheer force of magic. Steam power is not used nor is T-31.
Daryn: Located in the heart of Zaul and surrounded by a sea of sand is the capital. The buildings are made entirely out of stone and The Fortress is carved, partially, out of the cliff overseeing the city. This is where the Demon King rules. The city is, while not necessarily a seedy town, it is not necessarily the safest either. Guards patrol the streets, but, often times are only on the lookout for “major” threats. A little west of the city is the Temple of Karnu.
Guarded by a sandy desert and ominous quicksand every other step, it is difficult to get to the Temple of Karnu, but impossible to travel on horse. Separating the Temple from Daryn is the Mirage Desert where people will begin to see things that are not necessarily there. They will see monsters ready to attack, bandits in the distance or even buildings outlining the edges. Hundreds have died in the desert. People rarely head out to the temple in fear of losing their way, but travel with one who possesses the All-Seeing Eye and you should be safe.
xxx xxxThe Temple of Karnu was one of the original temples supposedly safeguarded by the Keeper of Change. Some even claim that, at night, they can hear voices calling from the direction of the temple.
Farina: It was made to model after the Elfish cities on Is’Hil and has often been highly romanticized as something beautiful and something almost fairytale-like. However, in reality, Farina is nothing like it is advertised to be. Nestled into this city are the Black Market operations and a hang-out for black mages and alchemists who are attempting things less than legal. It is not the place for a honeymoon between the newlyweds.
Quote: Religion
Gaea, despite its technological advancement, is deeply entrenched in religion and it plays a regular role in everyone’s life. However, while there is one overarching belief (everyone can agree on the existence of the Thirteen and an assortment of other gods) there are several other sub-categories that exist as well and vary from individual to individual.
The Thirteen: These are the original creators of Gaea. It is important to know that no gods are thought of as “evil” by the residents of Gaea. Rather, they are individuals who make “small” (in relative terms) mistakes and because they acknowledge that there exists more than thirteen gods (there are, possibly, millions), the Thirteen are not absolute in power. However, because none of the other Immortals can openly intrude into another’s creation, the other millions are not something the people concern themselves with.
Lathorion: He is the god responsible for the division within the group and is thought of as one of the strongest within the Thirteen. While gods are not usually associated with an elemental ability (they are measured by “strength”), Lathorion is the governor of Lower Beyond.
Syru: According to many ancient tales, Syru was considered to be Lathorion's most trusted friend and ally. Many illustrations of the god depicts a beautiful (somewhat androgynous) young male who carries with him a flame-lit lantern. It is said that he is the guide for both lost and wandering souls, carefully leading the dead to Lower Beyond. Because of his role, families often ask him to look over their loved ones (when they pass away), praying that he will guide their souls safely to the next world.
Ykal: Often portrayed with elf-like features, Ykal was the last to join Lathorion in his desire to recreate Gaea. She is famed for her excellent swordsmanship and tactical brilliance which made her a natural choice for lead general in the war. In modern day, Ykal is the symbol of duty, honor and self-disicpline. In fact, located at the Academy is a small shrine dedicated to this goddess.
Kero: The twin brother of Ykal, Kero is also her exact opposite. Lively, fun and "exciting," Kero was the most unpredictable force that challenged the opposition, often randomly surprisingly his enemies on the battlefield. Infamous for unusual trickery, Kero is sometimes likened to the behavioral habits of rogue citizens. In fact, it is said that he often watches over his "brothers," guiding them in mischief and misdeed. However, he is also the god responsible for, ironically, happiness, youth and freedom.
Uranyel: As the goddess of change and innovation, Uranyel is regarded as the goddess who made modern day advancement possible. Logical and rational, Uranyel is often perceived as one of the great supporters of academia. In fact, many students can be seen praying at her shrine when acceptance letters are being delivered.
Pseth: Taking the form of a child, Pseth is regarded as the God of Luck and Prosperity. There are many stories concerning the young god (he is the youngest of the Thirteen) which demonstrate his exemplary ability to use charm and charisma to escape dangerous situations. Of all the gods, Pseth is one of three who has an animal companion always by his side. His companion, Pi, is an orange-fur fox with golden eyes.
Chrymane: The goddess who led the opposition, she is frequently seen as the equal of Lathorion. With powers that control the weather, she is a fearsome goddess. As the protector of Upper Beyond, she guards the gates. Many fisherman, farmers and travelers often pay her their respects, asking for favorable weather. It was once believed that Chrymane was Lathorion's lover before their disagreement.
Ki'Kuhlai: The God of Benevolence, Ki'Kuhlai was a master healer. Despite his nonaggressive image, Ki'Kuhlai has the animal companion of a cobra which lies curl around his left arm. It is also said that Ki'Kuhlai is the only blind immortal.
Quyra: She is the wife of Ki'Kuhlai and represents both romance and fertility. Beautiful and often perceived as "temptation," Quyra is an interesting goddess. Many see her as unfaithful and weak-willed, easily sway by aesthetics. However, in war, she was as dangerous as she was lovely. Deceit was her choice tactics. Yet, many women (and men) pray to her, asking her for healthy children and blessings for their relationships.
Thanrik: Many travelers look to Thanrik as a reminder to remain steadfast and honest, to be courageous even when they're terrified. He fights using a bow and arrow, having remarkable marksmanship. In fact, it was believed that those possessing the All-Seeing Eye were created using a droplet of his blood. Honest and pure, Thanrik is often perceived as innocence.
Gei: During harvest season, there is no god or goddess more important than Gei. When the haul is plentiful, she receives many offerings during the Qui-Tan Festival. In the war, Gei, was known to have wielded two axes, shaking the very earth with her attacks.
Reul: Of all the gods and goddesses, Reul is, perhaps, the most mysterious. With skills that dabble in a little bit of everything, Reul is both talented and unusual. In fact, to this very day, there are no manuscripts which depict her powers (or purpose) very clearly. Some say that she was responsible for "morph" and "the hidden," but all these are conjectures.
Den'kyo: The God of Time - of past, present and future. In the war, he had sided with neither Chrymane or Lathorion, instead, he sealed his soul to be reborn. Having seen the future, he was confident that all good things will come later and, one day, the Thirteen will be allowed to reunite and return to the Immortal City once more.
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Posted: Sat Jan 09, 2010 8:33 pm
Quote: Characters
There are fourteen (twelve, maybe) key characters with semi-defined personalities and abilities. However, players are all required to play at least another character. If players are not playing a key role, they are to play at least three side individuals. Some characters are granted immunity (from death) throughout the entire role-play, but some will have either partial or no immunity. Non-central characters are all non-immune.
The Champion
xxx xxx xxx x headstrong ■ driven ■ independent
He had always been "different" from those around him, alienated for his (obvious) ancestry and then isolated for his many "peculiarities." It didn't matter - not to the narrow-minded people of Valandïr - that he was not the sum embodiment of the "Ko-Tan people." Because all they ever saw (and all they will ever see) was a child of Ko-Tan descent, of tainted, impure blood. The fact that he were raised outside of their traditional teachings didn't seem to factor into the equation. If anything, his lack of stereotypical Ko-Tan values only made matters worse.
But while their prejudiced annoyed him (sometimes it just made his blood boil), it seemed that it had affected his father an additional ten-folds because, one day, he just decided to leave his son and wife behind. Actually, to be fair, it was his mother who had assumed he left the two of them behind. Before this event, they were a happy family but, in the blink of an eye, his mother whisked him away - traveling a great many miles to return to "her people." When he had asked her how she knew his father wouldn't come home that night, she had answered with, "I know." It was the single most unsatisfactory answer he had ever received in his life. Maybe it's because he couldn't understand how this "intuition" thing worked (since, apparently, the Ko-Tan gift of "foresight" skipped mix-breeds) or, maybe, it's because he has always liked his father more than his stone-cold, ice-queen of a mother. (For someone who claimed to have rebelled against her father's wishes to chase after "true love" and to "take control of her life," she sure had a funny way of showing her "free-spirited" behavior.)
And if he had ever thought that life would actually be easier when he lived with the same outcast crew, the two years he spent in the desert quickly changed his mind. Because he had spent so many years outside of their teachings (he never learned their values), he couldn't understand why any of it made any sense. It was confusing how so many people can think - for even a moment - that they lived only to atone for a sin from millions of years ago (he couldn't even understand the story they told). So it didn't come as a big surprise when he left for the Convent - after all, he wasn't made to be subservient.
Now, many years later, he is the leader of the Revolutionary. To millions, his face represents "change," is a symbol for the "new order." Some even likened him to the the great goddess of Uranyel. He, to millions, is nothing short of hope. But only the Archangel - his Convent friend and most trusted advisor - knows of his true intentions. You see, he doesn't really care about remaking the world (or any of that stupid nonsense). He only has his eyes set on the Royal Family. He just wants to make them to reverse the curse they placed on the Ko-Tan - the curse that condemns them to the shadows for all eternity. That and, then again, who doesn't want to be in possession of the Creator's Will?
The Archangel
xxx xxx xxx x curious ■ observant ■ meddlesome
His friendship with The Champion is an interesting one - one that doesn't always run as smoothly as he would like (or hope). It's not that they fight a lot, it's that The Champion places an unnecessary amount of trust in The Dreamer and - let's be honest - how many Seers were accurate about their readings? And, not to mention, she's not even the highest caliber Seer - she's a Dream Seer! And this was just one of the million of things they disagreed on.
But regardless of this, they've remained friends since The Champion's enrollment into the Convent and even after the whole "You're the Chosen One" bullshit, he's still stuck by his friend. He doesn't like the fact that The Dreamer is filling his friend with all this bogus nonsense (Chosen One? God's Child? Please, what the hell is that woman on?). But he's learned to, for the most part, keep these thoughts to himself. Still, it doesn't stop him from treating The Dreamer like she's a complete nuisance.
Although, to be honest, he wished The Champion would just drop his need for revenge. Of course he understood his friend's feelings - knowing that he's fated to return to "Darkness" - but this is a bit drastic. Being the child of nobility - of high ranking nobility, as in the Crowned Prince's Lead General's son - means he's met the prince before and, to be honest, he seems like a real decent guy. Needless to say, his father has no idea that his son is one of his main opposition (how can he possibly tell him? He loves his father!) and, before things take a turn for the worse, he's desperately trying to convince The Champion there has to be another way.
This is wrong. He knows this, but like an idiot, he's going along with the whole thing. So, question is, which is the bigger fool? The fool or the one who follows him?
The Jester
xxx xxx xxx x mischievous ■ clever ■ "social deviant"
He's quite the prankster with all of his practical jokes and mischievous ways. In fact, this young man often spent the better parts of his days creating trouble for unsuspecting people, laughing at their expense. Needless to say, he was never very popular with the townsfolk (and can you really blame them?). But, according to some, even if he wasn't such a nuisance, he would still be an unpopular fellow. It wasn't just his pranks that bothered the locals (although it certainly didn't help his cause) - rather, it was the way he would look at them with his infamous half-smile, the way he would just "appear" from seemingly nowhere, and, let's not forget, the way he would chuckle over the oddest of things. People couldn't understand the way his mind worked and, couple that with their general dislike for him, well, you can see why he was eventually chased away.
And so he was left to wander throughout Gaea, traveling from town to town and city to city, never staying long in one place (not that he was entirely welcomed to stay for long). Instead of brooding over his sentence (or devising some impossible scheme for revenge), he only viewed it as a chance for adventure and fun. You can say he's something of a "free-spirit," living life at his own leisure and doing whatever he pleases, when he pleases. He's not the type to be chained down by commitments (some might just call him unreliable) or something as "petty" as promises. He swears allegiance to no one and expecting him to remain loyal to a cause? Not in this lifetime.
So why join the revolutionary? Why commit to a cause that is, in all likelihood, going to last a lifetime and then some? Well, it's certainly not because he was interested in the undercurrent of politics nor was it because he had suffered from some unjustified grievance which he seeks retribution for. No, his reason for joining is not the same as his comrades (who all have some "heart-breaking" tale to share). It's not even remotely in the same universe of reasons. For him, his motivation to join the revolution is something simple and inane all at once. His reason: because it seemed like fun. This was a legitimate excuse to set things on fire, to wreck havoc and to - essentially - do as he pleases without having to worry about other things (ie. money for lodging, avoiding thugs he had crossed during his wandering days, etc). Well, authority was still there, but who cares? And, with this kind of a blank card, the better question to ask is: Why the hell not?
But his lackadaisical approach to life (to everything, really) is why his comrades can't really trust him (or rely on him). If he could join for something as trivial as "fun," he can leave just as easily. And whose to say that tomorrow isn't his last day on board?
The Scholar
xxx xxx xxx x ambitious ■ calculative ■ intelligent
Since the beginning of time, humanity has sought (with an eerie sense of desperation) to break the chains of mortality, fought and rebelled against every existing rule of nature to preserve their, ultimately, ephemeral existence. The dream was that - one day - the threat of death would no longer linger overhead, no longer hound the human race and no longer exist to torment the mind. This was the dream - the deep-seated desire - which consumed every alchemist, corrupting their human sensibility...
But from the spring of immortality, alchemy eventually evolved into the search for infinite wealth and infinite power. It became the study of human greed, a field born solely to satisfy the hunger of selfish wants. People wanted to rule the world, they wanted to swim in luxuries and, for many, they wanted to revive the dead. Everyone who walked the road of alchemy had their reasons, but few were as ambitious as THE SCHOLAR. Even as a child he had shown remarkable talent, dazzling his teachers and leaving his peers far behind. There were no doubts that he would go far with his abilities. Some fancied him becoming a legendary force (rivaling the abilities of indivudals like Gyo and Zanthus). Others thought he may strive to become a Healer or an Advisor to the Crowned Prince. But out of the million and one varying prospects, nobody had thought that such a bright-minded child would choose the road of the Alchemist.
This was a no-glory pathway. There wasn't even much respect in the field. Somehow, over the ages, alchemy has become the science of "failures." It was an area laced with negative connotations and can you really blame people? But, at the same time, this was, perhaps, the most fitting job for the man. It offered the potential for grandiose recognitions and a million various accolades. What if he was the one to discover the secret to human immortality? What if he knew how to generate gold from nothing? What if he was able to uncover power beyond anyone's wildest imagination? What if, what if, what if ---
But years and years of studies had uncovered none of the secrets he had wanted. Countless hours spent in the lab had unveiled nothing but unimportant finds (power enhancement, minor medicinal potions and etc). Well, "unimportant" only to him - to the rest of the world, some of his discoveries were the most important ones of the century. In his search for immortality, he had stumbled upon a chance discovery. So long as he drinks the potion once every month, he'll retain his youthful appearance. But just because he looks like he's in his twenties, it doesn't mean he actually is and it also means he's just as vulnerable to diseases as anyone else. And now, pressed for time, he's desperately searching to find the answers, to learn what it'll take to unlock the Pandora's box of morality. He doesn't want this discovery simply for the sake of glory. No, he, unlike some, needs it if he wants to live another decade. Because when you're diagnosed with the J-Virus, your days are limited. No matter how many potions and remedies you drink.
The Dreamer
xxx xxx xxx x stubborn ■ overbearing ■ condescending
Nearly everyone on Gaea has heard of THE CHAMPION and his loyal sidekick, THE ARCHANGEL. Everyone knows about the six division leaders - the Harbingers. But nobody outside the Legion even knows of the existence of their last division captain - the "eyes" of the Revolutionary as some call her. Unlike her comrades, she isn't at the front armed to kill (or to even fight). No, she's usually in the back (or at the headquarters), protected and treated like a precious jewel. You see, their last captain is a Dream Seer.
That's right, she can "see" the future - sort of. Anyways, that's not really important because without her, The Revolutionary would not have made as much progress as it did. Sure, The Champion and The Archangel are brilliant mages who, through sheer power, have given the Royal Family a run for their money. But it was The Dreamer who managed to amass the numbers for the Revolutionary. She garnered them their support. Basically, without her, The Champion was nothing more than an angry, vengeful man who - like thousands - wanted the Royal Family's heads on a silver platter. Some say that she's the true mastermind, the real threat of the Revolutionary, but others - like the Archangel - just like to say she's a few marbles short of any threat.
But regardless of what the Archangel thinks, she's still something to contend with. With the ability of the "Sight" on her side, she's a definitely trouble for the Royal Family. And, some might say, that she's also a problem for her own comrades. She's always asserting her opinions, blatantly ignoring others because they are "inferior." She's not one to sugar-coat her words and she'll stay with her opinions even if it kills her to do so. This might explain why she doesn't get along so well with some of her comrades (especially with The Scholar), but she doesn't actually need any of them anyways. As long as The Champion is willing to listen to her, nothing else really matters. After all, she had already "seen" who he was - the reincarnation of the Chosen One.
The Shadow
xxx xxx xxx x secretive ■ insensitive ■ indifferent
Even before the day he was born, his future was already cast into stone, written into Destiny’s infinite scriptures. And it doesn’t matter what he does – whether he killed for a living or spent every waking moment praying in the temples – because nothing will ever change. Nothing can ever change. It is the burden – the curse, as some will call it – that his people must bear until the Day of Atonement has been achieved and their sins, absolved. There are many who might call his situation “depressing,” but he, like his ancestors before him, only look on in total apathy. Blankly regarding the entire affair as nothing more than fair punishment, as justice demanding payment for what it was owed. After all, if was his people that nearly destroyed all of Gaea.
But for someone who is bound to serve the shadows – to lead a life of “eternal darkness” – he led a surprisingly “easy” life. Unlike some of his brethren in the deserts, he were fortunate enough to have been bestowed with “Palace Duty.” It was his job to protect the Crowned Prince, to ensure his safety and to, for the rest of his mortal life, guide him as best he could. He was to do his every bidding, become whatever the Prince needed him to and, most importantly, question nothing. It was how it had been with his mentor (he had never met his parents, orphans rarely do) and it is how he will be – how it must always be. Only, something must have changed between the King and the Prince.
Somehow, instead of spending his days traversing across the land completing covert operations (usually entailing political assassinations and/or the recovery of essential intelligence), he became something of a companion – a friend and his most trusted confidant. And if he had the power to change centuries of tradition, the Prince would have named THE SHADOW an Advisor to his board, but proper etiquette forbade him from doing so. After all, who has ever heard of a Ko-Tan serving in such a prestigious position? And it didn’t bother him that the Crown couldn’t elevate his position. This was just another one of those “things.” He were never meant to rise above his station as “guardian” and it was foolish of the Prince to think he could change such ancient customs. Still, even though he says he doesn't mind the endless servitude (or have come to accept the inevitable like gravity and the changing of time), one can’t help, but wonder, what thoughts truly lie in his heart, what secrets he refuses to share and what darkness eats inside.
The Piper
xxx xxx xxx x charming ■ cunning ■ a compulsive-liar
He's nothing but a common-day thief who, through a stroke of luck, turned an entirely bad situation into an opportunity of a lifetime. He had been caught red-handed trying to steal the famous "La Cordella," but, unfortunately for him, the Royal Family had employed the cooperation of family's covert operatives. Captured and detained, his future hadn't looked too bright.
But, let's backtrack a little. Exactly who is he? What did he do for a living? And why is he a member of Alpha? Nobody is really certain where he came from or who he really is. But that doesn't matter because for someone of his profession, the moment someone learns of his real identity, that is when the game's up. You see, when you're a famous art-thief, notorious for stealing critical artworks to be sold to private collectors, secrecy is the single most important thing. Rumor has it that he's taken over hundreds of different artworks and has, until now, eluded capture. It was always a horrid affair to wake up to the morning and find a single lone rose where the painting, sculpture or jewelry had been. The rose he left behind? His calling card.
So, why was he allowed to join Alpha? He is, after all, a wanted criminal and with quite the bounty of his head. For one thing, it sure wasn't because he "smooth-talked" his way with the interrogator (apparently the rumors were true, covert operatives really don't have any emotions), but it was because he, unlike many other individuals, had all the "right" connections. That and he thinks like the people Alpha needs - criminals. He's bright (street-smart, for sure), he knows all the secrets of the streets and enough people owe him favors for him to be of use. In other words, he rolled on a deal.
Right now - after his little "confession" - the Underground world isn't too fond of him, but he's still of worth to the Royal Family. And, hey, whose he to turn down a free ride, right?
The Knight
xxx xxx xxx x religious ■ a "moral" man ■ opinionated
While the Alpha search team has its fair share of "awkward" members, throwing him into the mix just makes it...well, worse - somehow. It's not that he's a bad person - per say. It's that - well, members of Alpha just aren't your typical upstanding citizens. No, not by a long shot. Not only is there a notorious art-thief and a - would you believe it? - demon, but the one guiding the party is a Ko-Tan. Disgusting - absolutely disgusting.
The Piper calls him closed-minded (says that he hasn't experienced the world enough) and, as for the Shadow? Well, The Shadow doesn't seem to care what people think of him. But, then again, the only person he answers to is the Crowned Prince. And that's probably the only similarity between The Shadow and him - their leader. Maybe. Fact is, he wouldn't even have taken part in this search team if his commanding officer hadn't signed him up for the job. Apparently, working as a knight under the Crown meant chasing after ridiculous myths. He, honestly, doesn't believe in the Creator's Will and he certainly has a good reason for it: nobody has ever found the damn thing. (Although, to The Piper, it just means that nobody brilliant enough has unearthed it.)
Still, not wanting to be branded for insubordination, he went along with it - resigning himself to such a tedious task. May Ykal watch over everyone and, hopefully, this stupid trip will all end really soon.
The Hunter
xxx xxx xxx x arrogant ■ sarcastic ■ a danger-junkie
My, my, my - isn't she quite the beautiful lady?
That's certainly the general opinion of her and, well, you can see why they think the way they do. Not only does she have a gorgeous face, she has one hell of a body to go with it - talk about lucky. But despite all her natural sex-appeal, you'll never see anyone at the House of Blades giving this sassy girl a playful wolf-whistle or dropping any lame pick-up lines. And, you ask, why? Well, for starters, she's got at least 50 years on them and, on top of that, she's dangerous. I see, you're giving me that skeptical look. Please, allow me to explain.
She is what you would call a "mix-breed," "half-half." Her parents were an interesting pair, not just as a couple, but as independent individuals. While her mother was a bounty hunter, her father was a skilled con-artist. Definitely an unusual couple, but that's just the tip of the iceberg. Fact number one: her father is a demon con-artist. He's what a lot of people would like to see dead, hung for his crimes and all that good stuff. Naturally, this means that she's got a bit of...creature blood running through her veins. It's not a lot, but it's enough to give her an edge. No, she doesn't have a horn sprouting from her head or a tail. She doesn't have flippers for hands and feet. She looks just like any other human (most demons do, it's called a Human Form) and, for the most part, is human. It's just that there are a few differences. For starters, her age is a little wonky - as you might have already noticed. She's in her hundreds and she looks, well, she looks young. In demon years, she's still a child. And two, while she didn't receive the "Demonic Flame" from her still-MIA father, she did receive his eyes. Explains why she's a sharp-shooter, doesn't it?
But even though she's got some of the greatest eyesight this side of the human world (it's nothing special in the demon world, mind you), she has never had the chance of actually meeting her father. Her mother never spoke of him and, well, quite frankly, she was a little scared to ask. But she's always fancied the fact that her father was one of the legendary demon thieves like Red, Night Fox or, possibly, Lightning. Who knows?
And plus, what better way to search for her father than to become a bounty hunter, right? So, let the journey begin!
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Posted: Sat Jan 09, 2010 10:39 pm
x x x x x x x x x x x A N x I N T E R E S T x T H R E A D x x x x x x x x x x x x x x So, as you might have gathered, this is meant to field for interest therefore the proposed idea is/can be subjected to change. x x x x x x x x x x x x x x Essentially, I'm interested in starting up a large-scale fantasy role-play with a quest-based storyline. Now, before I say any- x x x x x x x x x x x x x x thing else, I feel that it is important for me to define a few of the words I just used.
x x x x x x x x x x x x x x First, "large-scale" is to be understood as a highly in-depth world. I will define the major religions, practices and ideas. x x x x x x x x x x x x x x To this extent (social), there is very little creative freedom on the participant's part, unless previously cleared by me. However, x x x x x x x x x x x x x x discussion of additions and adjustments to the existing culture is perfectly reasonable and will be taken into consideration. x x x x x x x x x x x x x x Secondly, "quest-based" is merely referencing the type of provided storyline. The main plot is concerned with the retrieval of a x x x x x x x x x x x x x x mythical gem that is rumored to possess great powers. Naturally, many die-hard collectors/hunters will be searching for it.
x x x x x x x x x x x x x x All major characters will be within the same party, unless decided differently.
x x x x x x x x x x x x x x Third, in terms of general setting... The role-play takes place in an alternate medieval-type world. There's magic
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